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![]() Hawkmoon269 wrote:
That's exactly correct. Here's a pic of my identical card stacks. I opened them just to be sure that it wasn't only the top card and sure enough they're identical all the way through. Wild, huh? I found this thread and wanted to clarify if my issue was the same. I submitted an email to customer service already but I wanted to see if anyone else had this happen. ![]()
![]() I wanted to share our tabletop setup for PACG. I found that the decks would get kind of messy when we had four people playing - 6 locations. I bought some cheap plastic playing card trays and cubicle clips. Here's the layout without cards and with cards. I scrunched the player decks together to fit in the picture, but otherwise we spread out a bit more. We've found it easiest to sit on one side of the table as we can reach all the locations that way. If I had a smaller, square card table it might be fine to put them in a circle. Thoughts, comments, trolls welcome. ![]()
![]() You are wise to avoid hiring software devs if it's not your business. Otherwise you end up becoming a software company which can bankrupt you if it's not your bag. I guess I felt that the game is so well made it would be pretty easy to get started given the excellent framework in place already. My suggestions are all derived from my enthusiasm for PACG to succeed. Figuring how enthusiastic I am for a mobile version I expect there are more creative people out there already working on it. In my cursory review with friends "in the biz" it seemed inevitable that there would be a product on the app store soon. I just want to see it happen. ![]()
![]() I've been trying to get some friends who work at a mobile software dev company to do exactly this. I even asked our lawyer how much he thinks it'll cost to secure the rights. I've pretty much got a team ready to start development barring the legal onslaught from Paizo et al. If ever there's been an RPG worth turning mobile, PACG is it. ![]()
![]() jaredsimonsnz wrote: In a previous post I read that when doing Perils of the Lost Coast you only shuffle in cards sets B and C. Once completed then you add Adventure Path 1. Hope this helps. Right, but what if I want to go back and play Perils with new characters after I've already shuffled in subsequent adventure decks? Down the road that could prove difficult for new characters. Separating out all the cards from pack 1 (and 2, 3, 4, etc) would be tedious. What's the official word on this? Does the game work for starting characters with extra decks shuffled in or do we have to comb through and pick out each set if we start a new game? ![]()
![]() What is the protocol for start at the beginning if the cards from the 1st adventure pack are already shuffled into the decks (items, spells, monsters, etc)? Should a beginning character running through brigandoon encounter any cards from pack #1? Do we just take them out prior to starting that game? I apologize if this has already been answered or is in the FAQ. I honestly couldn't find it. EDIT: also, what about when all 6 add-on decks have been shuffled in? It seems like it'd be a tough haul for a new player if they encounter a monster from deck 6! ![]()
![]() PACG doesn't strike me as sleeve worthy. Paizo could probably sell individual cards to some people. I suspect they don't because they come from manufacturing all sealed up. They probably don't have the ability to fire off single card runs. To do so increases their overhead and diminishes their bottom line. When Paizo is a billion dollar game publishing empire I expect they'll find the time to make corrected cards available. ![]()
![]() Most of my games are 2 or 3 players so we often don't get to use the 4, 5, and 6 player locations from scenarios. If I'm playing a 2 player game that requires 4 locations can I just choose from the other available scenario locations to spice it up a bit? Black Fang's Dungeon:
A 2 player game only gets to use locations 1-4. Would I be compromising the game if I chose to use locations 5-8? ![]()
![]() sc24evr wrote:
Thanks for clarifying that. So, do I keep drawing and discarding until I find the character's favorite card type (and the particular one I want)? Or, do I just pick it from the deck before shuffling? For example, if Ezren gets an unlucky first draw (unlikely, but possible) and his first encounter is a tough monster he will be helpless unless he's got a suitable spell handy. There are only 8 offensive spell cards in the base set. If Seoni isn't playing I suppose Ezren could hog them all to ensure that he almost always has some offensive magic available. There's also a few cards that "evade" an encounter such as sleep and invisibility, but that just delays the encounter rather than eliminates it. I just want to make sure that I'm playing the magic users correctly and that they're effective at clearing a location. ![]()
![]() I build and shuffle the deck for Seoni. I draw her 6 cards from the top of her deck to populate her hand. Are those the cards she has to start with? If not, what's the procedure for picking a good starting hand? Related: When Ezren or Seoni want to "attack" do they just roll their arcane + modifier for damage or do they specifically have to play an offensive spell card such as Force Missile? ![]()
![]() I had this exact question come up last night. So, can the active player use all their available blessings to keep exploring during their turn? Say I have 3 blessings showing in my hand... can I use each one in series to get through the location deck quicker and avoid advancing the blessings deck? That's how we did it last night once we saw only 2 blessings cards left in the pile. Sometimes those villains are hiding at the bottom of the last damn pile! ![]()
![]() Snowleopard wrote: Has noone ever heard of PCgen???? It's a free to download Personal Character Generator that will work for nearly any d20 based system. I did a side by side comparison with HeroLab and PCgen. I couldn't find any advantage that one had over the other. PCgen is quite a bit faster, though we'll see how it performs while MapTools is also running. Thanks for the recommendation. ![]()
![]() I checked out the demo of Hero Lab and I was sold! $20 is peanuts and it does exactly what I want, manages accounting of stats, and tracks skills and spells. Thanks for the recommendation. I already bought the Pathfinder hardcopy and PDF (to support the writers) and contributed some cash to MapTool. These tools make RPG'ing fun! ![]()
![]() I've just started playing Pathfinder after a 10 year hiatus from table top RPGs. I'm going to run my first adventure for a small group soon. I've got all the maps and tokens setup in RPTool's MapTool, an overhead projector, plenty of dice and pencils. The one recommendation I'm looking for is a good electronic (spreadsheet, java app, local app) character sheet specifically for Pathfinder which includes all the skills, feats, spells, etc. There's a lot of recommendations in the forums over the years and I found a treasure trove of options. I'd like some guidance on which is most widely used these days, best supported, and perhaps integrated with MapTool/CharTool. Unfortunately, I found the CharTool pathfinder v6 config was incomplete or buggy. Please educate me! |