DM Mooshybooshy, "the Foolish" |
Fsst pretty much nailed it. Calling Dungeon World a "loose" system is a bit of an understatement, especially with my DM style. I follow the Rule of Cool.
Sees-Death |
Oadir |
See I didn't even notice all the commotion over here. I was wondering where you guys got it from that Pork was back before he'd posted anything...
My bad, welcome back Porkgasm, and welcome Hundred-Claws.
I've been wondering, with seeing Hegh with his Shieldmaster as a potential follow-up if Hegh were to ever die...
Could I take one of the Yellow-jackets under my wing and teach them to use the Lightning element? Or would I not be allowed another Channeler if I got this one killed?
I'm not planning on getting killed or anything but I like the idea of Oadir as a bit of a mentor as well.
I had been considering it for a few days now and decided I'd throw it out there for feedback.
I feel Channelers don't easily step on each other's toes with there being a bagillion elements possible and just as many build paths, so much so that I've been considering starting my own PbP at some point with an all-Channeler campaign. I'd say add as many multiclass options as possible to allow player freedom outside of just the build paths.
Ooh and maybe if I can't be a Channeler next can I pretty please get a Drider? we could make it some sentient Amalgamation of Retzack's... OOH YEAH.
See here's my problem, I have all these ideas for characters I'd find awesome but I can't play them all. Why does DW have to have so many awesome people making even more awesome classes, there's not enough time! :(
/ramble rant
Greas |
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Well. It seems that we have some new faces here. Wasn't expecting to see any posts in recruitment. Don't worry if you're totally new to this, Joker - you'll get the hang of things if you can stick around. Just don't step on the toes of anyone else and you'll be fine. I was new to all this myself, but I feel like I'm doing fine. Everyone's great here.
Just figure out what you'd like to do. There's plenty of classes out there, but here's some that we don't have in our cast that you should be good to play.
Arcane Duelist - wielder of sword and sorcery, capable of channeling magic through your blade for added effect.
Cleric (see: Priest)
Druid - The one at one with nature, capable of shifting into the forms of natural creatures from their homeland.
Fighter - Tempered muscle, capable of destroying any physical obstacle and wielding a very special weapon unique to them.
Paladin - A paragon of all things good. Thankfully, "Good" is a matter of perspective.
Wizard (see: Mage) - The ever prepared caster.
The Priest and Mage are alternate versions of the Cleric and Wizard. There was a Priest in the group I joined with, but he seems to have dropped out for the time being. If you're interested, talk to Mooshy about them - he probably knows better than I do about them.
The base classes are pretty great, so don't just jump for the other stuff. You can find them on the Dungeon World SRD with some quick googling.
Most of these come from a supplement called Grim World, available for purchase. If you don't have it, but are interested, let us know, and we might be able to figure something out.
Grim World:
Battlemaster - A masterful strategist. Things to note are the ability to switch between a selection of buffs known as tactics, and the ability to provide helpful things through gambits.
Skirmisher - Master of the Spear and Team Player. You can set someone as your "Fulcrum", which allows you to aid them more easily and bring pain to anyone that hurts them, or that they hurt.
Channeler - Ok, we DO have one of these, but he's cool. Oadir would be able to talk better about this, but they basically unleash raw elemental magic from their body. There's more nuance to it, but I'm not the one to talk about it.
Slayer - You're equipped to kill just about anything, but you're kind of addicted, and have a dependency. Honestly, I don't recommend this, as it requires a bit of a balancing act.
Templar - The paladin's more wrathful cousin. You're a capable combatant, and are capable of wringing information out of people - through admittedly very harsh methods. A zealot through and through.
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Alchemist
If there are no notes or nondescriptive notes, it means I really didn't know what to say. Everyone, feel free to correct me or add in what I missed - seriously, it's probably necessary. Hopefully though, this'll be helpful. If you find anything else you want to use, just run it by Mooshy.
Oh - and don't feel you have to be a kobold. Just use something that isn't a traditionally "good" race, or is otherwise heavily discriminated against to the point as being seen as evil, and you'll be fine. Just ask the tiefling and the goblin.
Greas |
Ah, here we go. If you click this sentence, you'll be shown the Mage. Good stuff here. As I can see, it's a bit more free-form than the Wizard - which makes it just about perfect for showing what Dungeon World can do with a good DM.
Just as a side note: don't be put off by the fact Cast a Spell always has a flaw. Magic works like that in the other game I'm in, and that's good. Problems are where all the interesting stuff is.
Greas |
It was just meant to be a viewer. The thing can be kind of temperamental anyway, so you generally want to refresh it a few times. Just to be sure, I believe this is the most recent version of the class.