Zalsus

Hundred-Claws's page

19 posts. Alias of Porkgasm.


Full Name

Hundred-Claws

Race

Kobold

Classes/Levels

Monk | Lvl 1 | XP: 1 | HP: 21/21 | Armor 0 | d8 dam | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | C: 0 | Ki: 3

Gender

Male

Size

Small

Age

17

Special Abilities

Your short stature helps you sneak under your enemies weapons. When you use your small size to try and get inside an enemies reach, take a +1

Alignment

Evil - Dominate an enemy, and make sure everyone knows about it

Languages

Draconic

Occupation

Monk

Strength 12
Dexterity 16
Constitution 13
Intelligence 9
Wisdom 15
Charisma 8

About Hundred-Claws

Look:
Calm Eye, Small athletic Body, Green Scales with yellow spots, Ragged Clothing.

Inventory - Load 2/8:

Dungeon Rations (5 uses, 1 weight)

Siangham (Hand, Precise, 1 weight)

Bandages (3 uses, slow, 0 weight)

Ginseng Tea (3 uses, slow, 0 weight)

Moves:

Meditation When you spend a few hours in quiet meditation, lose all of your current ki and, hold 3 ki. You may spend 1 ki to gain one of the following effects:

• Deal an additional +1d6 damage with your next attack

• Prevent 1d6 damage to yourself

• Take +1 forward to your next Spout Lore or Discern Realities move

• Roll +WIS instead of +Bond when you Aid Another.

You may only use one ki per roll. You cannot use ki if you are wearing any armor.

Iron Palm Training Your unarmed strikes have a range of hand and close. You can always safely use unarmed strikes against creatures with dangerous forms. For example, you can hit a creature covered in spikes without taking damage, your hand won’t be damaged from punching an iron golem, and striking a fire elemental will not burn you. You still may have to Defy Danger to make an unarmed strike against huge creatures, however.

Monks Path You follow a strict way of discipline to focus your ki and follow the way to enlightenment. Choose a path from the list. Each path gives you an additional move, a way to mark XP at the end of the session, and a restriction. If you ever violate your path’s restriction, you lose 1 ki and take -1 forward

Path of the Dragon You can never refuse a challenge or retreat from battle. If someone challenges you to a fight, you must accept, even if your foes outnumber you or are clearly much stronger. When you shout with great force before attacking and spend 1 ki, your next unarmed attack has a range of near and gains the forceful tag. At the end of the session, if you defeated someone stronger than yourself without help, mark XP.

Bonds