Meditation When you spend a few hours in quiet meditation, lose all of your current ki and, hold 3 ki. You may spend 1 ki to gain one of the following effects:
• Deal an additional +1d6 damage with your next attack
• Prevent 1d6 damage to yourself
• Take +1 forward to your next Spout Lore or Discern Realities move
• Roll +WIS instead of +Bond when you Aid Another.
You may only use one ki per roll. You cannot use ki if you are wearing any armor.
Iron Palm Training Your unarmed strikes have a range of hand and close. You can always safely use unarmed strikes against creatures with dangerous forms. For example, you can hit a creature covered in spikes without taking damage, your hand won’t be damaged from punching an iron golem, and striking a fire elemental will not burn you. You still may have to Defy Danger to make an unarmed strike against huge creatures, however.
Monks Path You follow a strict way of discipline to focus your ki and follow the way to enlightenment. Choose a path from the list. Each path gives you an additional move, a way to mark XP at the end of the session, and a restriction. If you ever violate your path’s restriction, you lose 1 ki and take -1 forward
Path of the Dragon You can never refuse a challenge or retreat from battle. If someone challenges you to a fight, you must accept, even if your foes outnumber you or are clearly much stronger. When you shout with great force before attacking and spend 1 ki, your next unarmed attack has a range of near and gains the forceful tag. At the end of the session, if you defeated someone stronger than yourself without help, mark XP.