[PFS]Curse of the Riven Sky (Inactive)

Game Master Matthais777

Maps here.


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Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

A Nat 20 is not a success in a contest like a grab or grapple. Its only so on an attack roll or a save.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Lucija draws upon her Runestone of Power, as well as a small lump of pure gold, to help her heal Naghamadi...

lesser rejuvenate eidolon, alchemical gold as power component: 1d10 + 6 ⇒ (4) + 6 = 10

...while Naghamadi continues to jet straight upward.

80-foot 'run' straight up.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Assuming clandelve hop on Farkas with bates and "Run" upwards...

The air tingles with energy again...

Lighting Strike: 1d8 ⇒ 8
Bates: 1d20 + 8 ⇒ (5) + 8 = 13
BOLT: 10d6 ⇒ (1, 6, 4, 2, 4, 3, 2, 6, 1, 2) = 31

As a lightning bolt streaks down and strikes bates in his shiny helmet... luckily, that spell saves them again, just singing his eyebrows a little.

This would be a lot scarier without that resist energy... though a lucky die roll could still mean bad news!

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Bauble -13
Vermin & Co
Hammerhand -7
Lucjia -16
Naghamadi -42
Bate -1
Mr. P and Griff

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Is there anything for us to do at the moment, other than just run up towards the mass and dodge lightning bolts while we go?

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Fly, fly, fly...

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Appreciating the spell's protection, Jothas keeps his head down nonetheless.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Your suppose to be panick healing and trying to figure out what to do, I got a specific number of awesome lightning bolts to throw and I will throw them! Stupid prepared and competent heroes...

lightning bolt: 1d8 ⇒ 2
lightning bolt: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 10d6 ⇒ (5, 6, 6, 1, 1, 4, 5, 4, 3, 5) = 40

DRAT

A particularly devastating bolt of lightning flies forth... and passes sizzling inches past vermin who dodges to the side.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Bauble -13
Vermin & Co
Hammerhand -7
Lucjia -16
Naghamadi -42
Bate -1
Mr. P and Griff

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Continue to be a target.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Air elemental Vermin has no healing to cast. His healing was pre-emptive in the form of that resistance spell. All of his healing items, wands and potions are melded into his elemental form.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Jothas Bate wrote:
Continue to be a target.

Yep, Bauble too. Duck and weave, duck and weave.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Previous round:

Naghamadi continues his ascent (80-foot 'run' straight up), while Lucija anoints her own injury with a bit of devil's blood (infernal healing).

Current round:

Naghamadi continues speeding upwards, while Lucija continues restoring him.

lesser rejuvenate eidolon: 1d10 + 5 ⇒ (5) + 5 = 10


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The rumble of lightning continues...

Lightning Lucija: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 10d6 ⇒ (1, 6, 3, 2, 2, 3, 5, 1, 5, 3) = 31

Lucija is hit by the crackling lightning! But it only sparks across her as her infernal healing heals her faster than even the little sparks can burn her.

While the lightning still seems to rumble, it now seems to be literally below them. They fly for about a minute up, infernal healings (And any other healings) helping to heal the wounds from the lightning and rocs.

As the approach closer, they can see that the mass above them is a giant, floating barge. A scaffold-like lattice of supports and platforms
lies beneath the barge’s main structure.

Suddenly, the more pressing concern is the wide spread wings as something leaps from the bottom of the barge, great, blue leathery wings spreading out as sapphire scales glitter in the light of lightning. The wind seems to pick up as the howl of the dragon calls out to the pathfinders.

FLEE MORTALS! FLEE BEFORE ELACTRIALIS! I WILL CONSUME YOUR BONES!

Elactrialis Init: 1d20 + 5 ⇒ (12) + 5 = 17
init, Sir Mr. Proudefeets: 1d20 + 3 ⇒ (10) + 3 = 13
init without heightened awareness, Bauble: 1d20 + 11 ⇒ (8) + 11 = 19
init, bate: 1d20 + 2 ⇒ (13) + 2 = 15
init, vermin: 1d20 + 3 ⇒ (4) + 3 = 7
init, Lucija: 1d20 + 3 ⇒ (17) + 3 = 20
init, Hammerhand: 1d20 + 3 ⇒ (16) + 3 = 19

The dragon is still a ways off, right at the edge of your vision... but it will soon be upon you!Barge is another 400 ft up, the dragon has swooped down to current position. Feel free mention any additional healing actions you did in the past 10 rounds while getting up above the lightning.

Knowledge Arcane 19:
It's a blue dragon. Shockingly enough, it shoots lighting bolts as it's breath. It's also immune to it. Judging by it's size however, this is a relatively young, haughty dragon... and perhaps a bit to big for it's britches, or at least convinced it has the upper hand.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Bauble -3
Hammerhand -7
Lucjia -5
Naghamadi -32

----------------------
DRAGON!
----------------------
Vermin & Co
Bate -1
Mr. P and Griff

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I'll go ahead and use a potion of CLW on the way up.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

With a the large creature coming toward them, Clandelve decides that now is the time for that potion of heroism.

He unstops his potion, letting the cork fall to the earth below, and drinks it in one swallow.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin recommends that the group scatter so that a large number cannot be caught in the same breath weapon and using his excellent maneuverability provided by his air elemental form, does so. He also uses some of his time to increase his strength with a bull's strength spell.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble casts a Mirror Image on himself and moves up a bit to get some height advantage. Not sure how many rounds we have to prep if we do not cast any healing spells, none?

Images: 1d4 + 3 ⇒ (1) + 3 = 4

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Assuming the 10 rounds you mention come after and in addition to the rounds we've had so far....

T minus 10:

Lucija continues restoring Naghamadi as he ascends...
lesser rejuvenate eidolon: 1d10 + 5 ⇒ (3) + 5 = 8

T minus 9:

...and more...
lesser rejuvenate eidolon: 1d10 + 5 ⇒ (8) + 5 = 13

T minus 8:

...until all that's left is a bit of lingering throbbing.
lesser rejuvenate eidolon: 1d10 + 5 ⇒ (5) + 5 = 10

T minus 7:

Lucija turns her attention to herself, projecting her own ego out in a forceful ward (shield)...

T minus 6:

...then extending it to Naghamadi (via Share Spells).

T minus 5:

Lucija conjures a small but intense ball of flame in her hand in preparation for what is surely to come...(produce flame Pyromaniac racial magic)

T minus 4:

She then feeds Naghamadi the Strength potion they'd received earlier.

T minus 3:

She withdraws an attractive electrum wand with the end slightly curved like a Qadiran jambiya, or some animal's stinger or claw, and taps Naghamadi on the head with it (wand of magic fang).

T minus 2:

Finally, some proper Conjurations: First, she bellows words of power into the sky, calling forth a crackling triangular rift in the planes, from which first emerges a great winged reptile - though no dragon - of strange and eldritch design!

I'll need help figuring out what exactly his bite damage dice are - the progression table isn't super-clear on how it works when the attack already does more damage than standard for its type and size.

T minus 1:

Lucija chants an even greater chain of syllables, and moments later, from another portal emerges a statuesque Azata!

They are both Augmented..

COMBAT ENSUES!

Lucija and her unearthly army now stare down their foe...

Naghamadi's Bodyguard, just don't roll a '1': 1d20 ⇒ 3

Knowledge (Arcana), Dark Archives Scholar: 1d20 + 14 ⇒ (14) + 14 = 28 Anything else I get to know?

Lucija gives the dragon a haughty look.

"You know not what you face! You shall DIE, WYRMLING!!!"

Now. There's the little matter of needing to be able to see a Dragon to fight....


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Well, it wasn't really "Prepare" cause you didn't know the dragon was going to attack, just things that make sense you would just do off hand like healing no matter if it was 10 rounds or 100. But I'll let Lucija's summonings stand.

The dragon roars in laughter, sparks flying from it's teeth as it flies out from the mist...

I SHALL SHOW YOU WHAT YOU FACE LITTLE MORTAL!

Suddenly, a blast of electricity bursts forth from the dragon striking Lucijia, Naghamadi, and both her summons.

Reflex Lucija: 1d20 + 6 ⇒ (13) + 6 = 19
Reflex Naghamadi: 1d20 + 11 ⇒ (17) + 11 = 28
Reflex Pteranodon: 1d20 + 8 ⇒ (8) + 8 = 16
Lighting Damage: 6d8 ⇒ (5, 3, 2, 4, 5, 3) = 22

The Lightning does not pierce the magical defense or immunities of the targets, much to the dragons chagrin. However, the dinosaur is looking a little crispy after the lightning strike.

IF LIGHTNING WILL NOT KILL YOU, I WILL HAVE TO DO IT IN A MORE PRIMITIVE WAY...

condensing combat card for my headache sake.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Bauble -3
Hammerhand -7
Lucjia -5
Naghamadi -32
Vermin & Co
Bate -1
Mr. P and Griff

----------------------
DRAGON!
----------------------

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

I do not see the dragon on the map. Should I? I at least need to know relative ranges and any differences in height to know if I can charge it.


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Vermin* wrote:
I do not see the dragon on the map. Should I? I at least need to know relative ranges and any differences in height to know if I can charge it.

You should, it's south of you. It's only a large dragon (Young) and it's blue like the map, so you may have missed it. For sanity's sake, I put it on level with you guys currently, though of course 3d movement is still perfectly possible.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

His flying potion should still be working, so Jothas does a flying charge at the dragon.

power attack, cornugon smash, charge
to hit: 1d20 + 21 + 2 ⇒ (18) + 21 + 2 = 41 damage: 1d10 + 21 ⇒ (10) + 21 = 31
intimidate: 1d20 + 18 ⇒ (12) + 18 = 30

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

"Bauble, DRAGON SLAYER, will clip your icky wings!"

Black Lord: Aren't you being a little premature?

Standard Action: Cast Magic Missile
Move Action: move forward 30'

MM damage: 5d4 + 5 ⇒ (1, 3, 2, 3, 2) + 5 = 16

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

I just needed to scroll down. No problem.

Air elemental Vermin charges in to play. His charges takes him slightly higher than the dragon so he attacks from higher ground. And, knowing that dragons are hard to hit he only chooses to touch the creature causing nonlethan damage but also fatiguing the creature.

Fatigued:

A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Touch Attack: 1d20 + 16 ⇒ (3) + 16 = 191d6 + 9 ⇒ (3) + 9 = 12

Air Elemental Vermin with buffs:

--------------------
Defense
--------------------
AC 32 touch 15, flat-footed 27 (+10 armor, +5 Dex, +7 NA including 4 for Barkskin.)

hp 75 (9d8+27)
Fort +10, Ref +10, Will +11; +4 vs. fey and plant-targeted effects

--------------------
Offense
--------------------
Speed 60 fly, Perfect

Melee
Slam +12+2/+7+2 (1d6+6 plus 1d6+9 cold)

--------------------
Statistics
--------------------
Str 22, Dex 20, Con 18, Int 10, Wis 16, Cha 8
Base Atk +6; CMB +11 (15 overrun); CMD 25 (27 vs overrun)
Feats Endurance, Greater Overrun, Heavy Armor Proficiency, Improved Overrun, Natural Spell, Planar Wild
Shape, Power Attack
Traits deadeye, ease of faith
+4 size bonus to your Dexterity and a +3 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Does anyone with Knowledge Arcana know anything about the Dragon?

Even charging, Griff cannot quite reach the Dragon this round (or at least will not have enough movement to fly on past to safety!), so Griff moves closer, while Mr. P taps himself with his wand of saddle surge and declares a smite against the dragon. Let me know if the smite is not in effect due to it not being evil

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Kn Arcana: 1d20 + 11 ⇒ (6) + 11 = 17

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I healed the -7 HP with a potion, so I should start the combat full.

Clandelve launches himself off the giant floating wolf. Careening through the air uncomfortably, he ends up much closer to the dragon. double move

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

A) Shouldn't I have been able to go BEFORE the dragon? The only reason I didn't take actions was because there was no dragon on the map to fight....

B) I should be down 6 hit points, Naghamadi only 1.

C) What about the Primordial Pteranodon's bite damage dice (see above)? My best guess would be 3d6, please let me know if you think otherwise.

Sir Mr. Proudefeets wrote:
Does anyone with Knowledge Arcana know anything about the Dragon?

I already rolled a '28'.

Lucija's otherworldly pterosaur leads the charge, diving straight at the dragon...

bite: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 3d6 + 7 ⇒ (6, 6, 3) + 7 = 22

...the Azata appears to split into 1d4 + 2 ⇒ (1) + 2 = 3 additional iterations of herself before engaging...

...and Naghamadi advances as swiftly as he is able double-move before Lucija bends the fabric of the planes to her and her affiliates' advantage (getting as many people as possible within range of where I am now - it doesn't get the wolf or Vermin's Companion in the back, and I'm not sure if that reaches Bauble, Proudfeets, and/or Griff).

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Haste will not reach Mr. P and Griff. All the subjects of the spell have to be within 30' of each other.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

A.)You should have. However, you spent a couple rounds in your "Healing time" where you didn't know you would be attacked summoning and prepping for the dragon attack. Rather than make you redo that, I just counted those turns as your move. Figured it was fair since it was my fault for not being more clear.
B.)Updated.
C.)I think your right, so I'll rule it that way.
d.)Don't worry overmuch about it, this will be over quick.

The Dragon howls with pain as he's attacked, realizing that perhaps this was a bad idea.

Um... perhaps you mortals aren't so bad.... have fun...

He then turns....and runs!

Withdraw action. You knocked him under his morale threshold. :( Moves 400 feet away if someone wants to try and hit him from that distance if you want. Rather anticlimactic.

PATHFINDERS WIN!

The Barge hovers overhead only a couple hundred feet away... you have a strong feeling as the wind continues to pick up, making it difficult even for your magically granted flight, that whatever is on top of that barge is the real battle...

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Hasted and with mirror images, Bauble feels pretty powerful right now and moves at a run speed for the barge.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Jothas will fly back to the wolf for the remainder of the flight up.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Dragon is fatigued, and will remain so until he gets 8 hours rest, so maybe not quite so far away.:). A nice debuff. But Vermin is content for him to run and continues towards the barge.


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Vermin* wrote:
Dragon is fatigued, and will remain so until he gets 8 hours rest, so maybe not quite so far away.:). A nice debuff. But Vermin is content for him to run and continues towards the barge.

Hilariously, he is, fatigue prevents him from running, that's just a double move worth! Thing is FAST with 200 feet of movement... but no fly by attack until it gets bigger. *Facepalm* Otherwise it would have been a LOT more threatening.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

If someone wants to haste Mr. P and Griff, I'll happily run down the dragon!

Just for funsies, here's my Ride By Attack on him, assuming he's evil and haste to catch him

lance attack: 1d20 + 18 ⇒ (18) + 18 = 36
dmg, bypasses all DR: 3d6 + 111 ⇒ (2, 2, 3) + 111 = 118

Mr. P has never had a chance to smite an evil dragon before... :-)

But no worries if you say he gets away, I'm fine with continuing on as well.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve looks up toward the platform and moves as quickly as he can toward the more stable 'ground.'


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Everyone soon comes up over the edge of the barge, and the wind begins to howl even worse, blowing harder and harder.

A structure of wood, mithral, and gold, almost one hundred fifty feet long and over fifty feet wide, floats beneath what appears to be a wound in the sky itself, as though someone has pierced it from “the other side”—whatever that might mean. A thin stream of liquid drops down out of the sky into a gold-rimmed pool at the center of the floating structure. The substance at first seems like milk, but a more careful look reveals that quasi-human forms can be seen within it,as just for a moment a bit takes on the shape of a face or a hand clenched in a fist, and then fades back into liquid. A female cloud giant stands in the pool of thick, pearlescent white fluid as it undulates with a will—or wills—of its own. Faces of ancient warriors scowl and moan as they seep off of her massive form.

She says, “So Zoarth has sent his lackeys all the way here. Even now he cannot confront me directly. Mayhaps I will let one of you live to carry back a message—a warning of his too-long-delayed demise.”

Two great birds perch on pillars surrounding her, eyeing the intruders.

The wind is increasing to such a level that fly checks will be needed from those flying! Please accompany it with your post if needed, you'll take a -4 to fly checks for now.

init, Sir Mr. Proudefeets: 1d20 + 3 ⇒ (8) + 3 = 11
init without heightened awareness, Bauble: 1d20 + 11 ⇒ (11) + 11 = 22
init, bate: 1d20 + 2 ⇒ (19) + 2 = 21
init, vermin: 1d20 + 3 ⇒ (13) + 3 = 16
init, Lucija: 1d20 + 3 ⇒ (12) + 3 = 15
init, Hammerhand: 1d20 + 3 ⇒ (20) + 3 = 23
Init Farkas: 1d20 + 2 ⇒ (6) + 2 = 8
Init Verakas: 1d20 + 1 ⇒ (5) + 1 = 6
Init, Roc Red: 1d20 + 6 ⇒ (17) + 6 = 23
Init, Roc Blue: 1d20 + 6 ⇒ (4) + 6 = 10

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Hammer Hand
Bauble

-------------------
Red Roc
-------------------
Bate
Vermin
Lucija
Mr. P
-------------------
Roc Blue
Farkas
Verakas

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

I was planning to drink the potions of Eagle's Splendor and Cat's Grade that I received from Zoarth just before we entered the actual site. Is that still possible?

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble casts Elemental Touch, with the acid flavor, then moves to the right to flank them.

Fly,windy: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20

Does freedom of movement affect how the wind interferes with his flying?


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Sir Mr. Proudefeets wrote:
I was planning to drink the potions of Eagle's Splendor and Cat's Grade that I received from Zoarth just before we entered the actual site. Is that still possible?

Considering your mounted, I'll say yes. Bauble, your freedom of movement won't help you with the wind sadly.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin currently is in a form with natural flight, making the fly skill a class skill. He is trained but only has 1 point in the skill. With his current dexterity his fly skill would be 8+8 more for perfect maneuverability. So he is +16 to fly.

Fly for his turn: 1d20 + 16 - 4 ⇒ (9) + 16 - 4 = 21

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

fly: 1d20 + 0 - 4 ⇒ (17) + 0 - 4 = 13 Not sure what the DC on this check was...

Clandelve lowers his head and bellows into the wind as he tries to make way toward the enemy. double move, if I can move at all...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Bauble and Clandelve begin to fly forward as the wind blows forth... Bauble is just barely able to keep moving forward, but Clandelve is caught by the wind and can't progress forward!

You have to hit a 20 fly check to move towards the center of the barge if flying. Those on the ground can use a flat strength check instead to move.

The Red Roc doesn't even try to open it's great wings and fly, instead waddling forward and reaching out with it's talons and claws to rip at the nearest target... Mr. P! str check: 1d20 + 9 ⇒ (10) + 9 = 195 foot step

talons: 1d20 + 18 ⇒ (19) + 18 = 37
damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15

talons: 1d20 + 18 ⇒ (3) + 18 = 21
damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15
bite: 1d20 + 17 ⇒ (3) + 17 = 20

Grab: 1d20 + 29 ⇒ (10) + 29 = 39

The great bird plucks Mr. P off griff in one of it's talons and tries to peck him open like a shellfish... without much luck, though the initial claw grab hurts something fierce.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Hammer Hand
Bauble
-------------------
Red Roc [grappled]
-------------------
Bate
Vermin
Lucija
Mr. P -15 [grappled]

-------------------
Roc Blue
Farkas
Verakas

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

If the DC is the for the strength check as the fly check then the Roc failed to move as he got a 19.

Taking advantage of Red being busy with P, Vermin flies charging in Check made above. in and attacks the Red Roc.

Slam: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 271d6 + 6 + 1d6 + 9 ⇒ (2) + 6 + (5) + 9 = 22 And now Red Rod is fatigued.

Air Elemental Vermin with buffs:

--------------------
Defense
--------------------
AC 32 touch 15, flat-footed 27 (+10 armor, +5 Dex, +7 NA including 4 for Barkskin.)

hp 75 (9d8+27)
Fort +10, Ref +10, Will +11; +4 vs. fey and plant-targeted effects

--------------------
Offense
--------------------
Speed 60 fly, Perfect

Melee
Slam +12+2/+7+2 (1d6+6 plus 1d6+9 cold)

--------------------
Statistics
--------------------
Str 22, Dex 20, Con 18, Int 10, Wis 16, Cha 8
Base Atk +6; CMB +11 (15 overrun); CMD 25 (27 vs overrun)
Feats Endurance, Greater Overrun, Heavy Armor Proficiency, Improved Overrun, Natural Spell, Planar Wild
Shape, Power Attack
Traits deadeye, ease of faith
+4 size bonus to your Dexterity and a +3 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.


Large Male N Griffon | HP 76/76 | AC 30 T 13 FF 26 (if Charge -2) | CMB +14, CMD 27 | F: +16 18 R: +16 19 (evasion) W: +11 13 (+6 vs fear, +4 vs enchantments) | Init: +4 | Perc: +2, SM: +2 | Speed 40ft Fly 80ft (Average) Mounted Fly 40ft | Active conditions:

I've moved Mr. P's icon over adjacent to the Red Roc, since he's grappled.

Griff attempts to charge to his friend's rescue!

Fly, wind: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23

... and succeeds, despite the power of the wind, pouncing on the Red Roc.

bite attack: 1d20 + 12 ⇒ (8) + 12 = 20
dmg: 1d6 + 11 ⇒ (6) + 11 = 17

bite attack, multiattack: 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11
dmg: 1d6 + 11 ⇒ (4) + 11 = 15

talon attack: 1d20 + 12 ⇒ (15) + 12 = 27
dmg: 1d6 + 11 ⇒ (6) + 11 = 17

talon attack: 1d20 + 12 ⇒ (4) + 12 = 16
dmg: 1d6 + 11 ⇒ (3) + 11 = 14

rake attack: 1d20 + 12 ⇒ (4) + 12 = 16
dmg: 1d6 + 11 ⇒ (5) + 11 = 16

rake attack: 1d20 + 12 ⇒ (8) + 12 = 20
dmg: 1d6 + 11 ⇒ (3) + 11 = 14

I believe that Red Roc should be at -3 AC, due to Grappled & Fatigued. Still, with rolls like those, I'm guessing only 1 of those attacks hit?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Jothas will try to fast dismount from the wolf.

ride: 1d20 + 2 ⇒ (11) + 2 = 13

but doesn't manage it. Dismounting then takes a move action. He uses another move action to move to within 15' of the red roc.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Mr. P will use a chronicle boon (Chronicle 9): "Before you make an attack against a creature that damaged you since the end of your last turn, you can attempt a DC 15 Perform check as a free action. If you succeed, you gain a +2 morale bonus on attack rolls and weapon damage rolls against that creature until the beginning of your next turn." This boon lasts for 3 rounds. GM, would you like me to email you a copy of the chronicle sheet?

Perform (oratory): 1d20 + 7 ⇒ (18) + 7 = 25

"O Red Roc, know that I know your kind well, for oft have Griff and I seen your brethren terrorizing smaller birds in the vast seas of sky. Know that all is not yet lost - if you choose to repent my friends and I will not destroy you. Yet if you persist then I cannot vouchsafe that you will see your eggs again. Chaldira is benevolent and kind and forgiving, but also she teaches us to deal harshly with those who persist in the service of evil."

With that, Mr. P recalls his recent studies at the monastery, and unleashes a flurry of kicks with his stubby little halfling legs at the Red Roc who is grappling him. "Lemme go, you big smelly bird!"

Mr. P will use another chronicle boon (Chronicle 27): "As a swift action, you gain the benefit of haste for 2 rounds."

I believe that the Roc's AC is at -1 due to Fatigued (not counting Grappled since we are both grappled, which cancel out)

Including Power Attack, Haste, Flurry of Blows, and bonus from the Perform boon above

Kick 1 attack: 1d20 + 10 ⇒ (3) + 10 = 13
Kick dmg: 1d4 + 10 ⇒ (3) + 10 = 13

Kick 2 attack: 1d20 + 10 ⇒ (6) + 10 = 16
Kick dmg: 1d4 + 10 ⇒ (1) + 10 = 11

Kick 3 attack: 1d20 + 10 ⇒ (14) + 10 = 24 Using one use of Adaptable Luck retroactively to add +2 to this attack
Kick dmg: 1d4 + 10 ⇒ (4) + 10 = 14

Kick 4 attack: 1d20 + 5 ⇒ (8) + 5 = 13
Kick dmg: 1d4 + 10 ⇒ (2) + 10 = 12

I'm going to use my GM reroll to reroll the first attack

Kick 1 attack, GM stars: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Kick dmg: 1d4 + 10 ⇒ (3) + 10 = 13

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Ride to dismount as a free action: 1d20 + 6 ⇒ (14) + 6 = 20

Lucija slides off Naghamadi, takes out a tanglefoot bag that disappears ominously in her palm as she conjures otherworldly black tentacles to engulf the giantess and the more distant rukh!

[dice=tentacles, tanglefoot bag as power component]1d20+15[/dice]
tanglefoot bag reroll vs giantess (if necessary): 1d20 + 15 ⇒ (9) + 15 = 24
damage: 1d6 + 4 ⇒ (4) + 4 = 8

Naghamadi zips toward the nearer rukh and takes a snap at it...

bite, haste, bull's strength, magic fang vs red: 1d20 + 16 ⇒ (8) + 16 = 24 another +2 if he can get a flank at this angle, I'm not sure
damage: 1d6 + 6 ⇒ (5) + 6 = 11

...the pteranodon follows suit...

bite, flank, haste vs red: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 3d6 + 7 ⇒ (4, 2, 3) + 7 = 16

...and the Bralani turns to wind, taking after the further rukh with jaw-dropping speed!


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Lucija, I need fly checks from everyone who's flying. Vermin, the Roc succeeded at a different check... consider the description of his actions. i'll let you figure it out. ;)

Black tentacles reach out at the giantess and the blue roc, but these creatures are far bigger than anything Lucija has tries to bind down before, and they are not even distracted by the grasping tentacles.

The Red Roc takes a beating, but is still up and fighting.

The giantess reaches down and screams at her enemies....

“So after all this time, Zoarth can’t even come here on his own? Did those cats send you here?"

She hurls a blob of milky blue ectoplasm through the air...

Ecto throw vs touch: 1d20 + 13 ⇒ (7) + 13 = 20
Negative Energy: 3d6 ⇒ (1, 3, 6) = 10
Clandelve Will Save: 1d20 + 4 ⇒ (17) + 4 = 21

The horrible ooze splats into clandelve, burning almost into his soul! As he tries to wipe the muck from him, some of the faces from the ooze try to force their way into his face! He exerts his will with a mighty dwarven stoic grunt and manages to fend them off, if just barely.

The Blue roc decides to meet the thing coming at it head on.
str check: 1d20 + 9 ⇒ (15) + 9 = 24

talons: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 2d6 + 9 ⇒ (5, 2) + 9 = 16

talons: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18

Bite: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 2d8 + 9 ⇒ (5, 7) + 9 = 21

grab: 1d20 + 29 ⇒ (11) + 29 = 40

Poor farkas whines. He did not sign up for this.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Hammer Hand -10
Bauble

-------------------
Red Roc [grappled] -67
-------------------
Bate
Vermin
Lucija Bralani [grappled]
Mr. P -15 [grappled]
-------------------
Roc Blue [grappled]
Farkas
Verakas

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Fly: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20

Bauble casts his greater invisibility again, catches a breeze, and soars unseen over the top of the blue roc to the other side of it, chortling gleefully and softly to himself.

Bauble is ABOVE the roc but within sword reach.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Naghamadi's Fly: 1d20 + 20 ⇒ (17) + 20 = 37

Pteranodon's Fly: 1d20 - 1 ⇒ (15) - 1 = 14

Bralani's Fly: 1d20 + 22 ⇒ (4) + 22 = 26

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Unable to fly forward, Clandelve opts for powering through on the ground.

He whacks at the roc nearest to him, but seems about to fly away involuntarily.

str: 1d20 + 4 ⇒ (15) + 4 = 19

+2 Warhammer (adamantine) (power attack): 1d20 + 16 ⇒ (2) + 16 = 181d8 + 16 ⇒ (3) + 16 = 19 Using Step Up if target moves

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