| Full Name |
Jothas Bate |
| Race |
Human |
| Classes/Levels |
Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14 |
| Gender |
Male |
| Size |
Medium |
| Age |
23 |
| Alignment |
Neutral Good |
| Strength |
22 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
10 |
| Charisma |
8 |
About Jothas Bate
Jothas Bate
Human (Varisian) fighter 10
NG Medium humanoid (human)
Init +2; Senses Perception +14
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Defense
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AC 33, touch 16, flat-footed 30 (+12 armor, +1 deflection, +2 Dex, +1 dodge, +1 insight, +1 natural, +4 shield, +1 trait)
hp 84 (10d10+20)
Fort +12, Ref +8, Will +9 (+3 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
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Offense
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Speed 30 ft.
Melee +3 whip +21/+16 (1d10+21 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with +3 whip)
Special Attacks weapon trainings (flails +4, focused weapon)
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Statistics
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Str 22, Dex 14, Con 14, Int 12, Wis 10, Cha 8
Base Atk +10; CMB +14; CMD 31 (41 vs. awesome blow, 35 vs. disarm, 41 vs. grapple, 35 vs. sunder)
Feats Advanced Weapon Training, Armor Focus, Cornugon Smash, Dodge, Exotic Weapon Proficiency (whip), Improved Whip Mastery[UC], Intimidating Prowess, Phalanx Formation, Power Attack, Weapon Focus (whip), Weapon Specialization (whip), Whip Mastery[UC]
Traits defender of the society, seeker
Skills Climb +9, Handle Animal +3, Intimidate +18, Perception +14, Profession (driver) +5, Ride +2, Survival +11 (+13 to avoid becoming lost), Swim +9
Languages Common, Thassilonian, Varisian
SQ armor training 2
Combat Gear potion of fly, potion of invisibility, Wand of Infernal Healing; Other Gear +2 full plate, +2 heavy steel shield, +3 whip, amulet of natural armor +1, belt of giant strength +2, boots of the cat[UE], cloak of resistance +3, dusty rose prism ioun stone, gloves of dueling[APG], handy haversack, ring of protection +1, wayfinder[ISWG], 329 gp
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Special Abilities
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Advanced Weapon Training You are specially trained to use your weapon skills in new ways.
Prerequisites: Fighter level 5th, weapon training class feature.
Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Armed Bravery (+3/+6) (Ex) Add bravery bonus to will save, Intim. DC to demoralize you increases by amount shown.
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Focused Weapon (Weapon Training [Flails] +4, Whip) (Ex) Can deal damage as per Sacred Weapon class feature with chosen weapon.
Improved Whip Mastery Threaten with your whip and grasp Tiny objects
Phalanx Formation Allies don't provide soft cover to opponents when wielding a reach weapon.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Weapon Training (Flails) +4 (Ex) +4 Attack, Damage, CMB, CMD with Flails
Whip Mastery Using a whip does not provoke attacks of opportunity