Griffon

Griff Griffon's page

22 posts. Alias of Abraham Z..


Race

| Init: +4 | Perc: +2, SM: +2 | Speed 40ft Fly 80ft (Average) Mounted Fly 40ft |

Classes/Levels

Active conditions:

Gender

Large Male N Griffon | HP 76/76 | AC 30 T 13 FF 26 (if Charge -2) | CMB +14, CMD 27 | F: +16 18 R: +16 19 (evasion) W: +11 13 (+6 vs fear, +4 vs enchantments)

About Griff Griffon

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Consumables:

Link to Token Image
Link to Mr. Proudefeets
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Male griffon (Inner Sea Combat)
N Large magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +2
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Defense
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AC 30, touch 13, flat-footed 26 (+5 armor, +4 Dex, +12 natural, -1 size)
hp 76 (9d8+36)
Fort +16, Ref +16, Will +11 (+4 morale bonus vs. enchantment effects, +6 vs fear)
Defensive Abilities evasion
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Offense
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Speed 40 ft., fly 80 ft. (average)
Melee unarmed strike +12/+7 (1d4+7 nonlethal) or
. . bite +13/+8 (1d6+7), 2 talons +13 (1d6+7)
Space 10 ft.;
Special Attacks pounce, rake (2 claws +13, 1d6+7)
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Statistics
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Str 22, Dex 18, Con 18, Int 6, Wis 14, Cha 8
Base Atk +6; CMB +14 (+18 overrun); CMD 27 (29 vs. overrun)
Feats Charge Through[APG], Improved Overrun, Narrow Frame, Power Attack, Greater Overrun,
Tricks Aid, Attack, Attack Any Target, Defend, Detect, Fetch, Flank, Seek, Heel, Maneuver (Overrun), Bombard,
Skills Acrobatics +9 (+13 to jump), Escape Artist +5, Fly +13
Languages Common (can't speak)
SQ devotion, griffon mastery
Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], amulet of mighty fists +1, cracked magenta prism ioun stone, cold weather outfit, exotic military saddle, hemp rope (50 ft.), saddlebags, training harness[ARG]
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Special Abilities
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Charge Through You can make a free overrun as part of a charge.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fly (80 feet, Average) You can fly!
Griffon Mastery You can carry a rider while flying, but reduces its fly speed by half while doing so.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Narrow Frame No attack or AC penalty while squeezing through space half your size or larger.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
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Griffon gets Common but can't speak.