[PFS]Curse of the Riven Sky (Inactive)

Game Master Matthais777

Maps here.


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Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Can someone who will fit go in and search the cave? Vermin asks. Sparky seems to think its now troll free.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Sure. " and he will head in to look around.

perception: 1d20 + 14 ⇒ (2) + 14 = 16


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The cave goes back a ways, and branches off into 3 cavers up ahead. It also smells of trolls and giant, AKA rather unpleasant. There is light up ahead in the furthest back cavern, but that would put him about 100 ft from the entrance or so.

Do you want to move further into the cave? Please place your icon where you intend to go...

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Jothas Bate wrote:
"I could have sworn that I read somewhere that trolls lived under bridges, not in caves. "

Bauble, who originates from the Irrisen region, knows better. Though mostly he knows Ice Trolls and their place in that society.

"Trolls live in caves AND houses sometimes, but always hungry and always mean, mean, mean."

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
GM_Starson wrote:
Do you want to move further into the cave? Please place your icon where you intend to go...

Bauble moves up to the intersection of the three rooms and curiously looks in each direction keeping a Detect Magic blazing.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Jothas sticks to Bauble.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Sparky moves with his pack, ready to assist.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

A flickering pair of torches lights this cave. Furs and skins hang on the walls, and the skulls of beasts and humans are displayed like trophies. More furs lay across the floor, around a bed of still more furs piled high. Two giants stand in this cave. One, a hill giant, bears a large scar from a wound that appears to have torn away one of his ears long ago. He wears a short red cloak of some scaly hide, as well as a large glittering earring in his remaining ear. The other is thin by giant standards and wears a silver necklace covered in charms of moons and stars. Most remarkably, however, he has but one eye—he's a cyclops.

Little ones... Approach with no fear. You have bested my champions, I have no intentions of fighting you. I am Grunf, chief of the Jurn. This is Ramma, Seer of the Jurn. Tell us why you have come.

Sense Motive 20:
The chief is scared out of his ever loving mind of you. Might makes right among hill giants, and you have more than adequately proven that by killing the 3 enforcers. He's still playing the part of the chief, especially with a witness, but he clearly will do anything you want to try and get out of here alive.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Sparky hops from foot to foot unsure why his pack is not attacking.

He would have been sent in guarding someone. Unsure who all went in.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Waiting to see if someone diplomatic entered. Will need to look back at the Giant's name we're helping.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble responds with, "Jurd attack Zoarth. Zoarth worried about kitties and send us." Are they Jurd or Jurn? I went back to our conversation with Zoarth and he said Jurd.

Sense Motive: 1d20 - 1 ⇒ (12) - 1 = 11, just to see how badly he does.


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Misspell on my part. Jurd.

Grunf looks down to Bauble and looks around nervously.

You mean one in mountain castle? I wondered why Beshtu did not return... But! You not looking for Jurd! Jurd just hired by Storm Queen! The Jurd will not attach Mountain castle again, not worth it!

He seems very forthcoming with this information.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Ok, where do we find this Storm Queen?"

and because I can intimidate: 1d20 + 18 ⇒ (14) + 18 = 32

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Sparky senses Jothas' hostile attitude and snaps has jaws a couple of times in anticipation.

Assist Intimidate: 1d20 - 1 ⇒ (9) - 1 = 8 Oh well. Not sure if an animal can assist or not anyway.

What is going on in there? Vermin bellows. Make sure you bring out all the loot!

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 52/77|F +5, R +6*, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +10* CMD 20|10/11 Summon Monster VI, 2/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Babau demon's Sense Motive: 1d20 + 11 ⇒ (7) + 11 = 18

Lucija's demon sticks around, keeping apace with Jothas and Bauble, whom she momentarily looks at to give a horrific deathly grin.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble sidles behind Bates, peering nervously at the demon from behind his broad back, then sticking his tongue out at it before slipping back behind the man.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve can make nothing of the giant's demeanor, perhaps because he's not trying at all.

The dwarf spits, having little desire to negotiate with sworn enemy of the dwarves.

sense motive: 1d20 ⇒ 1

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

"Sir Mr. Proudefeets at your service, once of Lastwall, but of late of Andoran, and this is my steed, Griff, the um griffon! Pleased to meet you and sorry about all your troll bodyguards back there. Don't suppose you were too attached to them I hope? In any case, now that we're here, and you're here, why don't we be friends? If you have no quarrel with our friend Zoarth, then we have no quarrel with you. But why did your man Beshtu go to attack him? And what does the Storm Queen have to do with it? If you tell us everything, I'm sure we'll be happy to be on our way."

Diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble has heard that troll blood is valuable, so while the others talk, he milks some blood into an empty waterskin.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Grunf nods eagerly at the paladin.

Yes! Beshtu was the bloodthirsty one, we have no quarrel, just did as we where paid, yes! Storm queen pay us to kill man in the castle, I send Beshtu to go kill man in castle, no need to attack more if Beshtu fail, Beshtu's failure is not My problem! Do not worry about slave trolls, their will be more that can be found, no harm done at all!

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Loot? Vermin reminds, pushing himself into the cave entrance.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Vermin sees the above scene, and two other caves that branch off from the main one... but it's tight in here, and hard to move. squeezing

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Since the giants seem to be compliant (by words, though they might be lying for all I know), Jothas will start looking around for loot.

perception: 1d20 + 14 ⇒ (2) + 14 = 16

but not very well


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Bates finds in one of the offshoot caves a bed made of woven wooden strips and a pile of rags as a pillow. The walls are covered in crudely fashioned paintings, but the subject matter is strange and surprisingly complex, involving movements of the planets and the events that they seem to inspire. A large burlap sack lies on the floor.

The sack contains paints, brushes, some clothes, and a wide variety of worthless trinkets and fetishes feathers, colored stones, dried plants, bones, teeth, bits of hide, and so on), but none of it is valuable. Within the pile of ragsthat act as a pillow, however, their is a stash of 11 gems. Appraise to identify worth.

In the other cave is empty except for a large chest of wood and iron, fitted with a hefty padlock. Painted sloppily on the wall behind it are a skull symbol in red and some crude writing. The large chest is... distinctly better made then it's surroundings.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

appraise: 1d20 + 1 ⇒ (1) + 1 = 2

"Oooh, shiny!"

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Reluctantly Vermin shifts into his normal handsome self and joins the others in searching the cave and speaking to the "prisoners". He will use Detect Magic in his search study each giant for a few moments to see what magical gear each possess.

Perception, room 1: 1d20 + 19 ⇒ (3) + 19 = 22

Perception, room 2: 1d20 + 19 ⇒ (10) + 19 = 29

Perception, room 3: 1d20 + 19 ⇒ (16) + 19 = 35

Perception, chest: 1d20 + 19 ⇒ (20) + 19 = 39

Ask the giants for the key. he suggests when he sees the chest.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Sounds like this Storm Queen is stirrin' th' pot," Clandelve observes as he helps look for anything useful.

perception: 1d20 + 12 ⇒ (18) + 12 = 30

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

"Ah, Grunf, my good friend, I'm glad we see eye to eye about this," says the halfling knight, looking up at the giant, "though about those troll slaves, I'm sure you'll agree that slavery is a very nasty business. In the future, I'll expect you to treat your - ahem - employees - ahem - fairly, and no doubt if you do, the blessings of Chaldira will be upon you. But, now let's discuss this Storm Queen. Will you not abandon her and come to the path of virtue? Be assured, you will find life on the edge of liberty most bounteous." The diminutive paladin continues on in a similar vein for some time, until the griffon rolls his eyes towards him in a particularly exaggerated fashion.

Attempting to complete this Liberty's Edge faction mission: Convince an NPC who serves an oppressive or tyrannical leader to abandon that leader of their own free will by succeeding at a Diplomacy or Perform (oratory) check with a DC equal to 24

Diplomacy, Adaptable Luck: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21 Anyone care to aid Mr. P's worthy mission?

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 52/77|F +5, R +6*, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +10* CMD 20|10/11 Summon Monster VI, 2/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Lucija examines the gems with Qadiran professionalism...

Appraise, guidance: 1d20 + 8 ⇒ (9) + 8 = 17

...and commands her demon to try opening the chest for them with her needle-like claws.

Babau's Disable Device, guidance: 1d20 + 12 ⇒ (13) + 12 = 25

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

The black Lord: Get in there! They have gems!

Bauble: Bauble not like demon. Bauble stay here!

Bauble remains where he is at the intersection, waiting for the demon to *poof*, or leave, or something,


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The demon opens the chest, to find quite the stash. It includes seven gold rings (worth 50 gp each), a golden oil lamp (worth 180 gp), a human-sized
vestment made of cloth-of-gold (worth 250 gp), a jeweled glass bottle (worth 550 gp), an etched lute with mother-of pearl inlay (worth 800 gp), 12,499 sp, and 8,307 gp.

Anybody wanna help Mr. P out with his check? It's good enough for story purposes, but for his faction card I'm sure he'd appreciate some help.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

diplomacy assist: 1d20 - 1 ⇒ (8) - 1 = 7 not really his strength

"Derp"

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin can be quite persuasive at times.

And I understand if you follow the small one's advise you will have much less trouble with dinosaurs in he future.

Assist to changing sides: 1d20 + 6 ⇒ (18) + 6 = 24

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Diplomacy: 1d20 - 1 ⇒ (4) - 1 = 3

That would be a no. No help from Bauble, who is more intent on the treasure and the demon 'protecting' it.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Lucija? Hammerhand? if only to help out Mr. P?

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 52/77|F +5, R +6*, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +10* CMD 20|10/11 Summon Monster VI, 2/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

It seemed a bit difficult to justify in-character, is all....

"This so-called Storm Queen is not long for this little world. Abandon her while you can," Contributes Lucija distractedly as she pores over the treasure.

aid Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve's dour attitude is no help at all. Sorry!

aid diplo: 1d20 - 2 ⇒ (3) - 2 = 1

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

with those assists, it's just enough to beat the DC - thanks all and sorry if that slowed things down too much!

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

No problem. Glad to help.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

I'm sure Mr. P appreciates it Lucija, and don't worry, the giant is already rather cowed!

Yes Yes of Course! The chieftain nods his head vigorously.

We will have nothing more to do with the storm queen! We will spurn her messengers, and you will know that the Jurd had nothing to do with her plans yes?

He looks around at the group and nervously wipes his forehead.

You... leave now? Yes? Go Away? Perhaps?

The Cyclops looks mildly amused at the pressure your putting on the chieftain.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

And what does the Detect Magic tell us of their personal gear?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Sorry, missed that.

The cheiftan's cloak is magic, and the Cyclops has a Idol on his necklace that radiates a faint magic as well. Focusing your detect magic let's you note that the cloak is abjuration magic of some kind and the Idol on the Cyclops necklace is a divination magic of some sort.

Cloak Spellcraft 36:
The Cloak is a Cloak of Major Energy Resistance Fire

Idol Spellcraft Spellcraft 24:
This is the Idol of the Eye, and allows someone to cast Once per day Augury and Divination, and once per week the spell Commune based on celestial movements instead of a diety

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Mr. P looks at the magical items with interest. They seem very large to his halfling eyes. But identifying such things is not his strength, so while the others perhaps attend to that task, he asks Grunf and the Cyclops for additional information. "So what do you know about this Storm Queen? What sort of a creature is she? And what is the nature of her quarrel with our friend?"


Plunder and Peril Ship 1 Plunder and Peril Ship 2

She's uh... Uh... a Queen! Of.... Of storms! And um.... Things! She's big and tough! She didn't say why she didn't like the mountain castle wizard, the pretty lady who delivered the message just said she wanted him dead.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Hmm. I seem to have lost a detailed post. :(

Indicating the cloak Vermin says You have surrendered to us. You do not get to keep you our valuables. That cloak is forfeit. He holds out a hand for it.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Black Lord: I like that Vermin fellow. Seizes the opportunity. You could learn from him, Bauble.

Bauble: Why you always money this, treasure that? Made poor Bauble join the Exchange. Bauble no good at trading. Bauble good at having fun!

Though right now Bauble is not only not interested in treasure, he does not seem to be having much fun and keeps eyeing the nasty demon, which seems to be enjoying tormenting the hapless would-be-goblin.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve considers the queen. "She another giant?" he asks.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The chief looks at Hammerhand.

Um... Absolutely she is.

To vermin he steps back and hold his cloak tighter to himself, his face turning to a angry frown.

No. You may take the Storm Queen's money, you may take what little valuables we have, but you may not take the cloak of Jurd cheiften. You have already killed our warriors and will take all the gold we have.... be satisfied with that.

He does not seem likely to give up the cloak that easily, it's obviously precious to him.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 52/77|F +5, R +6*, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +10* CMD 20|10/11 Summon Monster VI, 2/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Lucija gives her demon an inscrutable look, which her demon returns. Lucija nods, as though to some unheard inquiry, and imbues the demon with a fragment of the power of her own ego, and the demon sneaks around toward the disgraced giant chief....

Stealth: 1d20 + 22 ⇒ (12) + 22 = 34
Sleight of Hand, guidance to steal cloak or idol, whichever is easier (idol if it's the same either way): 1d20 + 12 ⇒ (6) + 12 = 18

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Now I'm not really that interested in that cloak. However my buddy, who likes to turn into a really big lizard is. So are you really valuing that cloak more than your life?"

intimidate: 1d20 + 18 ⇒ (5) + 18 = 23

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