Goblin Witch

Bauble's page

412 posts. Organized Play character for miteke.


Full Name

Bauble (141936-2)

Race

| Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16

Classes/Levels

| Active Conditions: Ablative Barrier (45/50), Ward of the Season (summer), Shield, Screwed by C/E plane to the tune of -4 to all mental abilities

Gender

N/N Male Human Magus (Bladebound)/12| HP: 80/111(5 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/7 +15/13/11 | Init: +11(7) | Speed 30 ft

Size

M

Age

Young

Alignment

N/N

Deity

'Raggythrall' - a total misunderstanding of Ragathiel.

Location

none

Languages

Common, Skald, Goblin(bugbears, goblins, hobgoblins), Orc(orcs, half-orcs), Undercommon, Boggard, Erutaki, Giant(cyclopses, ettins, ogres, trolls), Gnoll, Ignan, Draconian, Polyglot

Occupation

None

Homepage URL

Google Docs for Bauble

Strength 9
Dexterity 20
Constitution 16
Intelligence 24
Wisdom 8
Charisma 8

About Bauble

Resource Tracking:

**************************************
Loot Held:
Character Portfolio reroll uses (1/chronicle):
Wand of Shield uses:
Wand of Heightened Awareness uses: 1
Wand of Infernal Healing uses:
Wand of Comprehend Languages uses:
Wand of Endure Elements uses:
Celestial Armor Uses (1 CL 5 fly/day):
Arcane Pool uses (11/day):
Black Blade Pool uses (3/day):
Rage uses (Acrimony Veil):
Empower uses (Acrimony Veil) (3/day):
Extend rod uses (3/day):
Level 1 spells used (7/day): Shield, Vanish
Level 2 spells used (7/day): Ablative Barrier
Level 3 spells used (6/day):
Level 4 spells used (4/day):
Pearl of Power uses (3/day): Dimension Door
**************************************


Baubles lineage must include goblin blood since he looks a lot like a goblin. Because of this, he was abandoned by his parents near a Goblin tribe, who were not so picky and naturally claimed him. He is a strange looking fellow with big ears and pointy filed teeth. He has a good heart (for a goblin) in spite of being raised by goblins and traveled to the Emerald Spire when a new goblin chief called for new tribesman to rule the first level of the spire. Discovered by ‘the great Marta’, who helped clear/recruit the first level of the spire, he was convinced to join the Pathfinders. He is naive, mischievous, kind but violent, and easy to pull one over on.

Main Stats:

Bauble (141936-2) N/N Male Human Magus (Bladebound)/12
Faction The Exchange

Str 9, -1 {10[race] -1[-1 points spent]}
Dex 21, +5 {12[race] +5[7 points spent] +1[level 8] +1[level 12] +2[belt]}
Con 16, +3 {10[race] +4[5 points spent] +2[belt]}
Int 24, +7 {12[race] +7[13 points spent] +1[level 4] +4[ headband]}
Wis 8, -1 {10[race] -2[-2 points spent]}
Cha 8, -1 {10[race] -2[-2 points spent]}

HP 111 {+63[12d8] +36(+3[con]*12[lvl]) +12[favored class]}
Init +7 {+5[dex] +2[exile] (+4}[heightened awareness]}
Senses Normal
Speed 30 ft.
Base Attack +9
Languages Common, Skald, Goblin(bugbears, goblins, hobgoblins), Orc(orcs, half-orcs), Undercommon, Boggard, Erutaki, Giant(cyclopses, ettins, ogres, trolls), Gnoll, Ignan, Draconian, Polyglot, ratfolk

Defense:

CMD 25 {10 +9[BAB] -1[str] +5[dex] +2[RoP]}
AC 28, touch 17, flat-footed 23 {10 +5[dex] +9[+3 celestial armor] +2[RoP] +2[AoNA]}
- Current AC 27, touch 15, flat-footed 19 {10 +5[dex] +9[+3 celestial armor] +1[RoP] +2[AoNA]}
- Potential AC Bonuses +1[haste] +4[shield]
Fort +15 {+3[con] +8[magus] +4[cloak]}
Ref +13 {+5[dex] +4[magus] +4[cloak]}
- Potential Ref Bonuses +1[haste]
Will +11 {-1[wis] +8[magus] +4[cloak]}
Special Saving Throw Bonuses:
  • N/A

  • Offense:

    CMB +8 {+9[BAB] -1[str]}

    Normal Attacks

  • +17/1d6+10 Black Blade Scimitar, +3 [1d6; crit 15-20/x2; S/P) {+9[BAB] +5[dex/wpn fin] +3[enh]/1d6 +5[dex/derv dance] +2[weapon specialization] +3[enh]}
    - Potential Attack Bonuses +7[arcane accuracy] +1[haste] +1[bless] +2[bard] +2[heroism]/+2[bard] +7 bleed[arcane edgen] +5[enh] +1d6[flaming] +1d6[frost] +1d6[shock]

  • Spells:

    Specials
  • Concentration +21 {+12[magus], +7[int] +2[imp spell comb]}
  • To penetrate spell resistance: 1d20+16 {1d20 +2[SpPen] +2[GrSpPen] +12[lvl]}

    Spells Available per day:

  • Level 0: 5/infinite
  • Level 1: 7/day {5 +2[int]/day}
  • Level 2: 7/day {5 +2[int]/day}
  • Level 3: 6/day {4 +2[int]/day}
  • Level 4: 4/day {3 +1[int]/day}

    Cantrips Memorized, DC 16

  • Arcane Mark:
  • Detect Magic: Detects all spells and magic items within 60 ft. 1 min/lvl
  • Prestidigitation
  • Read Magic: 1 page per minute. 10 min/lvl
  • Spark:

    Level 1 DC 17

  • Magic Missile: (evoc) 5x 1d4+1 no save
  • Magic Missile: (evoc) 5x 1d4+1 no save
  • Shield:
  • Shield:
  • Shocking Grasp: (evoc) 10d6 no save, intensified
  • Shocking Grasp: (evoc) 10d6 no save, intensified
  • Vanish: 5 rounds

    Level 2 DC 18

  • Ablative Barrier
  • Animal Aspect, personal, 1 min/level, gain climb, swim, 20' movement, grapple bonus, or thieves skills
  • Elemental Touch: 1 r/lvl
  • Elemental Touch: 1 r/lvl
  • Glitterdust
  • Invisibility: 1 m/lvl
  • Mirror Image: 1d4+4 images
  • Pyrotechnics, long range, 20'cube, make cloud or blinding display
  • Scorching Ray, close range,ranged touch, 3 4d6 attacks at targets within 30' of each other. No ST.

    Level 3 DC 19

  • Displacement: touch, 1 round/level, 50% miss chance
  • Fly: touch, 1 min/lvl, 60/40' move
  • Fireball: (evoc) 10d6, 20' radius, med range
  • Resist Energy, Communal
  • Stinking Cloud: Med Range, 20' radius, obscurement and fort ST vs. poison or nauseated 1d4+1 rounds
  • Vampiric Touch, 6d6 1 hour, gain temp HP, 19 crit, fast healing if kill opponent.
  • Vampiric Touch, 6d6 1 hour, gain temp HP, 19 crit, fast healing if kill opponent.

    Level 4 DC 20

  • Dimension Door
  • Forceful Strike, swift action to add 10d4, bull rush
  • Greater Infernal Healing
  • Greater Invisibility
  • Phantasmal Killer, med range, will ST
  • Intensified Fireball: (evoc) 12d6, 20' radius, med range

  • Skills:

    Skill Ranks 84(106) {(2[magus] +5[int]) * 12[magus level] +24[headband]}

    Acrobatics +14 {+11 [ranks], +5[dex], -2[ACP]}
    Appraise +8 {+1 [ranks], +7[int]}
    Bluff -1 {+0 [ranks], -1[cha]}
    Climb +1 {+1 [ranks], -1[str], +3[class], -2[ACP]}
    Craft (Ice Sculpting) +24 +12(1) [ranks/headband], +7[int], +3[class] +2[any tool]}
    Diplomacy -1(+1) {+0 [ranks], -1[cha] (+2}[kobold]}
    Disable Device +4 {+1 [ranks], +5[dex], -2[ACP]}
    Disguise -1 {+0 [ranks], -1[cha]}
    Escape Artist +15 {+12(1) [ranks/headband], +5[dex], -2[ACP]}
    Fly +16 {+10 [ranks], +5[dex], +3[class], -2[ACP] +?[1/2 CL Fly spell]}
    Handle Animal N/A {+0 [ranks], -1[cha]}
    Heal -1 {+0 [ranks], -1[wis]}
    Intimidate +3 {+1 [ranks], -1[cha], +3[class]}
    Knowledge
    - arcana +11 {+1 [ranks], +7[int], +3[class]}
    - dungeoneering +11 {+1 [ranks], +7[int], +3[class]}
    - engineering N/A {+0 [ranks], +7[int]}
    - geography +11 {+1 [ranks], +7[int], +3[class]}
    - history N/A {+0 [ranks], +7[int]}
    - local N/A {+0 [ranks], +7[int]}
    - nature N/A {+0 [ranks], +7[int]}
    - nobility N/A {+0 [ranks], +7[int]}
    - planes +11 {+1 [ranks], +7[int], +3[class]}
    - religion N/A {+0 [ranks], +7[int]}
    Linguistics +13 {+6 [ranks], +7[int] - giant, gnoll, ignan, draconian, polyglot, ratfolk}
    Perception +13 {+12 [ranks], -1[wis] +2[alert/BB]}
    Perform(dance) +1 {+2 [ranks], -1[cha]}
    Ride +7 {+1 [ranks], +5[dex], +3[class], -2[ACP]}
    Sense Motive +1 {+0 [ranks], -1[wis] +2[alert/BB]}
    Sleight of Hand +11 {+8 [ranks], +5[dex], -2[ACP]}
    Spellcraft +21 {+11 [ranks], +7[int], +3[class]}
    Stealth +16 {+11 [ranks], +5[dex], -2[ACP] +2[ioun stone]}
    Survival -1 {+0 [ranks], -1[wis]}
    Swim +1 {+1 [ranks], -1[str], +3[class], -2[ACP]}
    Use Magic Device +3 {+1 [ranks], -1[cha], +3[class]}

    Notes:

  • [alert/BB]: Blade bound Black Blade provides alertness
  • [any tool]: The any tool also functions as a masterwork tool for the craft skill.
  • [ranks/headband]: The headband of vast knowledge provides ranks in craft ice sculpting and escape artist.
  • [kobold]: Token of Kobold, Chronicle 7, neck slot - +2 diplomacy for humanoid reptilian

  • Gear:

    Black Blade Scimitar (Name: The Black Lord):
  • Scimitar, +3, 15 Int, 11 Wis/Cha, 14 Ego
  • Goals are to become rich and be a lord.
  • 3 pool {+2[BB Int] + 1}
  • Unbreakable if at least 1 in pool
  • Black Blade Strike (+3 damage for 1 minute if spend 1 pool)
  • - 1 pool/Free action to add +3 damage for 1 minute
  • Energy Attunement: Change damage type from blade
  • - 1 pool/Free action to change damage type to cold, fire, elec damage
  • - 2 pool/Free action to change damage type to force or sonic damage
  • - 1 pool to Teleport Blade
  • Telepathy with Magus
  • Bonus Language: Ancient Azlanti
    Weapon Cord
    Ioun Torch (Chronicle 7: Sewer Dragons of Absalom)
    Token of kobold (Chronicle 7: Sewer Dragons of Absalom , neck, +2 diplomacy with humanoid reptilians)
    Magenta Cracked Prism Ioun Stone (+2 competence to any one skill - Stealth)
    Pathfinder's Pouch
    - Spell components
    - Magus Spellbook
    - Lesser Metamagic Rod of Extend
    +3 Celestial Gold Dragonhide Armor (22,400, +6 ASB, +8 max dex, -2 ACP, CL 5 fly 1/day, (from chronicle Salvation of the Sages)
    Cloak of Resistance, +4
    3x Pearl of Power - level 1
    Belt of Physical Might (Constitution +2, Dexterity +2)
    Headband of Vast Intelligence +4 (skill: Craft - Ice sculpting, Escape Artist)
    Ring of Protection, +2
    Amulet of Natural Armor, +2
    Acrimony Veil (see chronicle 15, In Wrath’s Shadow)
    Lesser Metamagic Rod of Extend
    Spring Loaded Wrist Sheath
    - Wand of Shield, 15 charges, with dog tongues decorating handle
    Wand of Heightened Awareness, 10 charges, with bird beaks decorating handle
    Wand of Infernal Healing, 14 charges, with toad skin decorating handle
    Wand of Comprehend Languages, 50 charges, with owl feathers decorating handle
    Wand of Endure Elements, 50 ch, with Barghast talons decorating handle
    2 Potion of CLW
    Potion of Lesser Restoration
    Oil of Bless Weapon
    2 Antiplague
    2 Antitoxin
    2 Air Crystals
    1 Litherium Blossom (Deathwatch and Deathward for 10 minutes, chronicle 8, Tide of Twilight)
    Scroll with 5 lesser restoration
    Spring-loaded Wrist Sheath with Scroll of Breath of Life
    Scroll Box with Warding Weapon, Reduce Person, Reduce Person, Monkey Fish, Expeditious Retreat, Expeditious Retreat
    Traveller’s Any-tool
    Sleeves of Many Garments
    ~10000 gp or equivalent

  • Spellbook Contents:

    Cantrip
    - All

    Level 1
    - Burning Hands: 1d4/level 15’ cone, reflex for half
    - Color Spray (copied): Knocks unconscious, blinds, and/or stuns weak creatures.
    - Enlarge Person: double size, +2 str, -2 Dex, -1 to hit, -1 AC
    - Frostbite: 1 touch/level; Target takes 1d6+1/lvl cold damage and is fatigued
    - Grease: Makes 10-ft. square or one object slippery
    - Heightened Awareness (bought scroll and copied)
    - Infernal Healing: Fast Healing 1 (but not damage from silver/good)
    - Magic Missile: 5x 1d4+1 {1d4+1 per odd level, max 5}, 100’ + 10’/lvl
    - Mount: Get Mount for 2 hours/level
    - Shield (copied): Invisible disc gives +4 to AC, blocks magic missiles
    - Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6)
    - Vanish: As invisibility for 1 round/level (5 max)
    - Warding Weapon: Cast spells without AoO. Need weapon as component.

    Level 2
    - Ablative Barrier (Bought from NPC in The Rasping Rebirth)
    - Animal Aspect
    - Elemental Touch
    - Fog Clound (Let Bygones Be spellbook)
    - Glitterdust (copied)
    - Invisibility
    - Mirror Image, 1d4+4 images [smller]{1d4 +4[1/3 level]}[/smaller], max 8 images
    - Pilfering Hand (copied from PC in On Sevenfinger's Sails)
    - Pyrotechnics
    - Scorching ray

    Level 3
    - Cloak of Winds (Let Bygones Be spellbook)
    - Dispel Magic (Copied from Naur in Terror at Whistledown)
    - Displacement
    - Fireball (Beyond Azlante Ridge scroll)
    - Fly
    - Haste
    - Keen Edge
    - Monstrous Physique I (Efreeti Arcana, Cleansed with Fire), personal, 1r/lvl
    - Phantom Steed (Let Bygones Be spellbook)
    - Resist Energy, Communal
    - Stinking Cloud
    - Vampiric Touch, 6d6 1 hour, touch, crit on 19, fast healing if kill opponent
    - Wanted: Air Geyser
    - Wanted: Burst of Speed
    - Wanted: Collaborative Thaumaturgy

    Level 4
    - Beast Shape II (Efreeti Arcana, Cleansed with Fire)
    - Black tentacles
    - Dimension Door (copied from PC in On Sevenfinger's Sails
    - Forceful Strike: swift action +10d4 and bull rush
    - Greater Infernal Healing
    - Greater Invisibility
    - Monstrous Physique II Calikang (large and lots of attacks), Kappa (small, swim, grab), Deathsnatcher (med, fly 50', pounce, bite/4 claws/sting, scent, darkvision), Anunnaki (large, 50 ft. speed, fly 60 ft. (good), darkvision 60 ft., weapon, bite and 4 wings
    - Phantasmal Killer, medium range, will ST

    Racial Traits, Traits:

    Race Specials
    Dual Talent

    Starting Traits
    Magical Lineage (Shocking grasp), -1 cost to metamagic
    Exile (Rise of the Runelords), +2 Init: Note that this trait is not technically allowed but Reactionary is and gives the same bonus. For role play purposes I will be considering the trait as Exile, but for PFS purposes you may consider it as Reactionary.

    Class Abilities:

    Class Abilities
  • 1) Arcane Pool 11 {4[1/3 level] + 7[int]}
  • > 1 - Knowledge Pool: Prepare a spell not in book
  • > .5/lvl - Improved Spell Recall: Swift action to replace a spell
  • > 1 - Arcane Accuracy: Swift action for +7[int] to hit (Arcane Accuracy)
  • > 1 - Swift action to add +3 {+1 +2[1 per 4 levels beyond first]} enhancement bonus to weapon for 1 minute. May add dancing(4), flaming(1), flaming burst(2), frost(1), icy burst(2), keen(1}{use improved critical feat instead}, shock(1), shocking burst(2), speed(3), or vorpal(5).
    Spell Combat
  • 1) Spell Combat
  • 2) Spellstrike
  • 4) Spell Recall
  • 7) Knowledge Pool
  • 7) Medium Armor
  • 8) Improved Spell Combat
  • 10) Fighter Training
  • 11) Improved Spell Recall

    Bladebound Abilities

  • Black Blade
  • Alertness
  • Black Blade Strike
  • Unbreakable
  • Energy Attunement

  • Feats and Magus Arcana:

    Feats/Magus Arcanna
  • 1-Weapon Finesse
  • 3-Dervish Dance
  • 5-Spell Penetration
  • 5M-Step Up
  • 6MA-Arcane Accuracy
  • 7-Intensified Spell (Metamagic)
  • 9-Greater Spell Penetration
  • 9MA-Arcane Edge (immediate to add bleed as per IQ)
  • 11-Weapon Specialization (Scimitar)
  • 11M-Improved Critical
  • 12MA-Maximized Magic
  • 15MA Bane Blade

  • Chronicles And Boons:

    Chronicle Images

  • Chronicle 1: We be Goblins
  • Chronicle 2: We be Goblins Too!
  • Chronicle 3: The Night March of Kalkamedes
  • Chronicle 4: Scions of the Sky Key, Part 2: Kaava Quarry
  • Chronicle 5: Scions of the Sky Key, Part 3: the Golden Guardian
  • Chronicle 6: From Under Ice
  • Chronicle 7: Sewer Dragons of Absalom
  • Chronicle 9: Tide of Twilight
  • Chronicle 9: Six Seconds to Midnight
  • Chronicle 10: (3 xp) The Emerald Spire Superdungeon: Godhome
  • Chronicle 11: The Golden Serpent
  • Chronicle 12: (.5 XP) Serpent's Rise
  • Chronicle 13: By Way of bloodcove
  • Chronicle 14: Faithless and Forgotten, Part 1: Let Bygones Be
  • Chronicle 15: In Wrath's Shadow
  • Chronicle 16: The Traitor's Lodge
  • Chronicle 17: Shadow's Last Stand, Part 1 - At Shadow's Door
  • Chronicle 18: Ageless Ambitions
  • Chronicle 19: From the Tome of Righteous Repose
  • Chronicle 20: (.5 XP) Forged in Flame, Part 1: The Cinderswordn Pact
  • Chronicle 21: Forged in Flame, Part 2: Cleansed with Fire
  • - Brass Tycoon: Either
  • - > Check box to roll ST twice vs. fire spell (+1 ally per fire affinity)
  • - > Check box to make fire spell selective for self or ally (1 square per fire affinity)
  • - Efreeti Arcana: Scribe two spells for free
  • - Fire Affinity
  • Chronicle 22: Refugees of the Weary Sky
  • - Earth Affinity
  • Chronicle 23: Echoes of the Everwar Part I: The Prisoner of Skull Hill
  • Chronicle 24: Echoes of the Everwar Part II: Watcher of Ages
  • Chronicle 25: Echoes of the Everwar Part III: Terror at Whistledown
  • - Protector of Whistledown: +1 cha based checks with gnomes.
  • Chronicle 26: Salvation of the Sages
  • - Savior of Knowledge: +5 bonus to one knowledge roll in Absalom/Osiria. Cross off one box to get knowledge roll with 2xlevel bonus.
  • - Torches Respect: +2 bluff, diplomacy, intimidate vs. Torch or his agents.
  • Chronicle 27: Curse of the riven Sky
  • - Battler of Giants: Immediate action and cross off for +4 AC/CMD vs. opponents larger than you for one round.
  • Chronicle 28: What Prestige is Worth
  • Chronicle 29: On Sevenfingers Sails
  • Chronicle 30: Countdown to Round Mountain