Hephaistos Raising... An Iron Gods thread

Game Master Helikon

The cave


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Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Aye, I can be helping with that.

He fishes out the wand of cure light wounds and taps Kunala and Gin with it.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7 Gin

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Kunala
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Kunala
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Kunala


As Druneor uses the wand on Kunala his wounds begin to heal, that feels much better, my shoulder is still sore but I can use my shield well enough, nodding to Druneor Kunala acknowledges the help. "Thanks Druneor, that's much better, shoulders a little stiff but nothing I can't live with." Keeping a careful eye out, Kunala, pistol at the ready, inspects the room. After clearing the room he begins to check the four doors on the southwest wall.

perception: 1d20 + 3 ⇒ (18) + 3 = 21

when he gets to the doors he will take 20 (23)on perception to check C6D


Male Elf Conjurer/3

Chel steps carefully over any debris, and stays towards the back of the room, making sure to not brush up against anything with any kind of dirt on it. "Ugh...this place is filthy."


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin gave a low bow to the Dwarf, thanking him in a most respectful manner before arranging himself closer to the center of the area and watching over Kunala and the rest of the party.


After a few moments Kunala finds a few items on the bodies. It is clear those are the bodies of the Brigh clerics intent to solve the riddle of this caverns. You find one note though. I... I had a vision. Brigh spoke to me. The wanderer walks below.. intent on opening the door. Beware!!!


anything other than a note?

"Well these were clearly clerics of brigh" Finding a note in a pocket of one of the decomposing bodies, first reading it to himself then to the group " I... I had a vision. Brigh spoke to me. The wanderer walks below.. intent on opening the door. Beware!!!" looking up at the team he smiles and adds "Well that sounds ominous." Handing the note to Cheliandroshel, he adds "Now lets see what is behind these lovely doors."

he will take 20 (23)on perception to check C6D


Male Elf Conjurer/3

Chel takes the note, and folds it carefully before tucking it into his pack. "Well let's make sure we don't open any strange doors downstairs."


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Unless this is the downstairs that they were talking about, in which case, how do we go up.

He shrugs in resignation.
Well, open away


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin seems to shiver hearing the words, " Akuma. Thisu isu a warningu. " His blade grips tight.


Was there anything other than the note on the bodies and did Kunala find anything on the door for C6D that would keep him from opening it?


Kunala does find a few items. Among the dead are 3 MW small warhammers, 2 doses of adamantine salt, and 10 slingstones made of adamantine, but who look more like loose pieces of the material of the ship found and stored


Kunala places the items in his backpack, "Adamantine salt and stones, they may have been helpful killing the robot we found."

He then opens the door leading into the south western room C6D and looks around.

perception: 1d20 + 3 ⇒ (9) + 3 = 12


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin looks down the Norther Hallway door making sure nothing sneaks up on the group.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


did Kunala find anything or get his face eaten when he opened the door for C6D?


Upon entering Kunala encounters nothing but warm moist air. The air in this room is unusually warm and moist, with a thin, pale vapor of mist clinging to the ceiling, causing the lighted panels to diffuse and become muted. Condensation runs down the walls along with a riot of unusual brown and dull green vegetation. The moist, thick-stemmed plants and vines grow out of long earth-filled troughs along the wall, while a tall column of plant matter extends like a tree trunk from a circular planter in the middle of the room to spread a network of vines across the mist-shrouded ceiling. A low humming sound fills the air.


'we should have brought Mr. Moss with us, he would know what to do here' Rather confused by the large plant and the moisture in the air Kunala walks in the room looking around carefully as he calls to the team, "This room has a plant in it, someone please bring the image thingy over so we can move on."

perception: C6D: 1d20 + 3 ⇒ (19) + 3 = 22


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Earlier
He tucks one of the warhammers into his belt on the way by.

Now
Hearing the call about the image thingy, Druneor moves up and starts setting up the apparatus.

I still say that we should be moving as quick as we can. I do not feel as well as I could


Kunala has heard of many rich houses having a kind of garden for rare and special flowers... and he has a feeling those "plants" are rare indeed. But why they are here... that is beyond him.


Male Elf Conjurer/3

Chel moves into the room, carefully picking his way around plants and dirt, examining the plants and vegetation to see if there is anything unusual about them.

kn nature: 1d20 + 10 ⇒ (18) + 10 = 28
kn dungeoneering: 1d20 + 9 ⇒ (11) + 9 = 20
kn arcana: 1d20 + 10 ⇒ (5) + 10 = 15

Just threw all of those in there in case anything other than nature was needed


Kunala, being a fan of all things expensive and rare, admires the plants for a moment then proceeds to the next door C6c and inspects it for locks and traps, once he feels it is safe he will open the door and look inside.

he will take 20 [23] on perception for the door and take 10 [13] on perception for the room.


@Kunala you find evidence that some beings have hatched rather violently from some dead gnomes. Their belongings and remains are destroyed beyond recognition.
@Cheliandrosh You are absolutly sure that those plants can not be from golarion. Maybe from another plane or the first world.... the soil is also.. strange.


as long as the aliens popped out of them after they were dead, not while they were still living, I've seen that adventure its a TPK!

Kunala looks around the room for a moment, shaking his head, grimacing "Eeeeeewwwwwww, nobody deserves that, not even gnomes" leaving the door open so his fellow adventurers can look inside he goes to the next door.C6b Inspecting it carefully for traps or locks. Once he is confident it is clear he opens it and looks around.

he will take 20 (23) on perception for the door and take 10 (13) for the room.


Male Elf Conjurer/3

"Hmm... how fascinating. These plants aren't native to Golarion, and the soil is markedly different. I posit that they are possibly from another plane of existence completely." He draws his hands back and wipes them off with a cloth.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

After running the picture keeper, Druneor quickly packs it up, and prepares to move along.

Aye, that was a horrible way to go. I wonder what caused that.


Kunala thinks the poor sobs were still alive, at least for a few moments. The door seems not to be trapped and opens like the other per card.


[oc]I totally forgot about the cards, were using the brown card for everything still right? Is there anything in C6b?[/ooc]


oops, I really need to check my posts better, anything worth noting in C6b before he goes to C6a?


Kunala finds a few more very very strange plants but hat is it. v


quickly moving to the last door in the odd room, Kunala inspects the last door C6a and quickly inspects it for traps and then tries the brown plastic card to open it.

take 20 (23) on perception looking for traps


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Ready to push on now.


Kunala can not find a trap. The brown card does not open it, the black does. After checking left and right Kunala opens the next door.
This room reeks of stagnant water and decaying vegetation. A long
trough of water runs along the walls of this room; a layer of brown
scum and algae grows on the water’s surface and on the walls. A
single workstation sits in the middle of the room connected to a
large machine made of tubes and bubbling tanks of water.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Well, this is odd, but I guess I will start to set it up again

As he swings the strange picture device off his back, and starts to set it up again.

In today's episode of wild explorers, or is this national geographic :)


Kunala, turns to Druneor as he is using the machine, smiling, waving his silk hankie about and winking, "Well if we find nothing else, we can dry these plants and see if any of them have a medicinal purposes when smoked."

Nearing Gin at the 'northern hallway door' smiling in his accented lisp, "Well my Tian friend shall we see what is beyond these doors?"

Inspecting the doors carefully he first tries the brown card and then the black, thinking to himself. 'I need to make sure I understand when theses work, it may become important'

Kunala will take 20 (23) on perception to inspect the doors for traps.


I saw the map was opened up, did we move into the hallway?


Yes you did. You found out the other is just another hallway.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

I don't know if I want to see what they do if they are dried and smoked.

He continues to set up, operate, and then tear down the machine.


Kunala steps through the double doors, seeing the double doors to the front and the single door to the side, 'If I have my bearings right we came from this way.' Pointing to the right, He says "It seems we came from that way, lets double check to make sure before we go on." He uses the black card to open the door to the east, to make sure that was the hallway they were in, then he goes to the double doors to the front and investigates them, taking the time to make sure it is clear.

I did two moves I hope that's ok, opened the east door just to verify it is the hall then he will take 20 on perception for the double doors towards the north


Male Elf Conjurer/3

Chel will investigate the console in the room before leaving.

While Kunala inspects the doors taking 20, Chel will do the same for the console near the water.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

After tearing down the machine, Druneor walks over to look over the console as well.

Taking 20 on engineering for a 27


Suddenly Druenor sees a creature appear from the algea, offering an open palm.
"parlay!"


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin seems to be very Very wary of the creature but is split between watching Kunala and this new presence.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Aye, I will talk if you be peaceful

He stops about 10 feet from the creature.


Hearing conversation back in the plant room, Kunala returns to the doorway, nearer Gin, holding his pistol loosely, he listens to the conversation. 'Well at least we found something, maybe they can help us figure this place out.'


The being smiles and speaks"You get me out.... I will tell you more... and you get my treasure!"


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

He quickly glances around at the others.
I think we should be able to do that,
have you tried to leave before ? and what stopped you?


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

What does it look like?


perception: 1d20 + 3 ⇒ (18) + 3 = 21 just trying to get a good look at the creature

Kunala turns looking at the creature, waiving his pistol around flippantly, "Yes, as my fine dwarven friend has asked, what has stopped you, and did you say treasure?"

diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29 just trying to make friends ;)


Vrilledt
"Lonely, and many blackwalker outside, oh yes. Need help, protection. IF you get me out... I give my hammer. Nice. Shiny."


many blackwalkers I wonder if he means the four arm undead or the metal men Trying not to stare the green fellows hammer, Kunala continues chatting with him continuing to flippantly wave his pistol, "I am Kunala and these are my associates, The honorable Gin, The stout Druneor, and the creative Cheliandroshel, We can provide companionship and protection. The blackwalker, are they the four armed walking dead or are they the metal men? Also, we are exploring, why don't you come with us and when we reach the outside you want to go to you can let us know."

sense motive: 1d20 - 1 ⇒ (5) - 1 = 4 well that's just embarrassing


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Can you describe the Blackwalkers ?

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