Hephaistos Raising... An Iron Gods thread

Game Master Helikon

The cave


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Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin seems not to pleased, " He looku liku plant man... like other plant men? "


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

There is a difference Gin, this one did not attack us right away, and wished to talk.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

" They maku more with pollen, yes? Killu priest. Only not attacku because fairuedu. Maybe Hide. "


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

He looks close to, but is not the same as the others. Besides, if it turns angry, you can hit it.


Kunala smiles 'yes if anything goes wrong Gin bashing It would be my first choice' speaking up he agrees with Druneor "Yes Gin this one seems to be different, remember Mr. Moss was a plant, he turned out ok." Then he turns to the green fellow awaiting his response to the few questions.


Moving a step back the plant man shrugs "Just want to run. Blackwalker hide in dark. Hard to see. Attack from back. No 4 arms, just 2, and not metal."


Male Elf Conjurer/3

"You're just trapped by these blackwalkers? How did you get here in the first place?


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin nods but warily eyes the plant man.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor waits for the answers while he tries to think of other questions.


"I woke here. In room behind you. Tried to get out. With kin. First through sandplace but beyond that we came to halls of stone with darkwalkers."


'The darkwalkers are our little friends that we killed the gremlins for, we should be able to help out.' Kunala smiles finally understanding the plants meaning, placing his hand on his hip he practically oozes sympathy "Ah I see the Darwalkers are our little friends Sef and Sku-pags."

He turns to Gin, nodding with his head, "You remember them Gin, we did that bit of wet work dealing with the gremlins, while we were still in the caves." still smiling he turns to the green man, "Yes Sef and Sku-pags are old friends. We should be able to come to and arrangement. When we partnered with them they gave us their names, just being polite company. What was your name again and what happened to your Kin?"

pointing toward the hallway he had just explored "We will still need to investigate everything we can before we return to the surface. Anything you can tell us about this place will speed our departure, is there anything dangerous that way we should know about?"

another diplomacy roll for asking the question
diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23

Kunala has a "sense motive' of -1. anyone want to make sure this guy is on the up-and-up?


Kunala.... you rolled diplomacy once. You can´t redo it all 5 minutes.


the first roll was to influence attitude, the second roll was to "make a request" Ie. asking if there was anything dangerous. I didn't know what he would or wouldn't want to tell us, so I rolled just in case.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Technically correct there

Gin continues to stare as the words are as broken as his own in a way.


"Metal men are here. Three? Four? Fourarmed smellys. But redhair is gone. Luckily. She mad!"


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor looks a little confused over the comment of Redhair, and Metal men, and four armed smellies

I have not run into any of those, but the others might have.


metal men, could be the metal men we faced when we found the councilman, the fourarmed smellys we've seen, I wonder what a redhair is' Kunala responding to Druneor says in his accented lisp, "We have faced metal men and fourarmed smellys, the first seem to be a construct of some sort, the second some form of undead. But I have no idea what a redhair is.

Smiling at the team he nods back to the double doors, "Shall we go then?" he walks back out to the hallway north of the room they were in, and goes to the double doors and, using the black card open them and looks around, saying, "I'm sorry Mr. Plant man you didn't give us a name, do you have one or should we give you one?"

perception: 1d20 + 3 ⇒ (6) + 3 = 9
I guess he is to busy talking to pay attention to where he is going


Pondering for a moment the plantbeing responds. "Redhair leader of first group. Woke us up. Killed some just for the fun of it. Had some more seedlings with her. Shortly after she passed this area, there were many changes. Food gone. Was a drop for food, always. We ate, not good, bland, but nice. No need to gather. But now all gone."


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

I am not sure who you are talking about.
Druneor looks at the others with a bit of confusion.


Male Elf Conjurer/3

"Where did this food drop come from?


"Can show you, but you don´t hurt me?"
The plantman brings you to a place in the plantroom and pointing to a tube.

Perc15+KnNat5:
This smells faintly of fertilizer!


perception: 1d20 + 3 ⇒ (19) + 3 = 22
knowledge: nature: 1d20 ⇒ 20 wow

Having followed the little green guy over to the tube in the plantroom, Kunala turns his head a as he covers his nose with his silk hankie, 'yes that would make sense that a plant man would feed on s!&%e, don't particularly want to stay here though' Kunala smiles at the plantman moving his kerchief, "Thank you for showing us, and you have no worry about us hurting you. Why don't you grab a little for the road and let us be on our way."

Turning to the team he asks "Shall we proceed on our way?" As he asks he heads back out to the hallway and attempts to open the double doors using the black card.


There is nothing comming out, you just had a faint whiff
"Yes, Yes, let us get away!"


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Aye, let us be on our way. I am sure this fellow would like to leave quickly.

He quickly moves to finish packing up the image taker, and then carries on.


Male Elf Conjurer/3

Chel wrinkles his nose at a *tube* being the feeding method, "How revolting." He brings the back of his hand to his nose, "Yes, let's be out of here."


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

The silent sentinel kept a wary eye on the plant but soon followed after Kunala, his friends safety was a bit more important at the time.


does the black card open the double doors in the hallway?


Kunala wrote:
does the black card open the double doors in the hallway?

Yes they do. Do you escort your new-found friend out now the safe way or do you open new doors.


Kunala wrote:
pointing toward the hallway he had just explored "We will still need to investigate everything we can before we return to the surface. Anything you can tell us about this place will speed our departure, is there anything dangerous that way we should know about?"

my assumption was he would travel with us, is that ok with everyone?


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

I have no issues with that.

And if you could stay near the back of the group, we will protect you while we leave.


All consent. Hard way or easy way?


Helikon wrote:
All consent. Hard way or easy way?

which is which?


Easy follow the already explored rooms, hard open new doors.


thank you for the explanation, Well, boys Kunala was headed the hard way, everyone consent or do you want to take the green guy out and get his hammer? Since Kunala uses a hammer he is ok with the easy way.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Easy way for right now. We promised to get him out.


any other opinions/votes?


AS no one says anything you manage to escort him out without a problem. Any wishes or questions before he leaves. He will give kunala his hammer.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

I cannot think of any right now


once the team takes the odd little green man out through the caves and the water Kunala graciously accepts the hammer looking at it carefully: 'I hope someone can tell if it has any special qualities' Nodding to the plant-man "Thank you for the hammer, where will you go now? Also is there anything else in the metal rooms that we should watch out for? We assisted another plant from the metal rooms, we call him 'Mr. Moss,' would you like to meet him?"

is there anything he can tell about the hammer just looking at it?


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin seems very upset by the decision to allow the the green man to leave and simply keeps an openly disapproving scowl, subtle as it is.


He did ask the little green guy:

Kunala wrote:

... where will you go now? Also is there anything else in the metal rooms that we should watch out for?...

is there anything he can tell about the hammer just looking at it?

I meant was there anything that Kunala can tell about the hammer?

Also, would anyone like to help identify the hammer or cast detect magic on it before we go back to the "Cave"?


Kunala wrote:

He did ask the little green guy:

Kunala wrote:

... where will you go now? Also is there anything else in the metal rooms that we should watch out for?...

is there anything he can tell about the hammer just looking at it?

I meant was there anything that Kunala can tell about the hammer?

Also, would anyone like to help identify the hammer or cast detect magic on it before we go back to the "Cave"?

It looks very much like a tool than an actual weapon but is made from an extremly hard metal. Light hammer made of adamantine-like substance.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

So not a warhammer then. :)
BTW, just got back from my trip.


Helikon, about what time of day is it? Just wondering if the team should rest or not.

After saying goodbye to the funny little green man Kunala tucks the hammer in his belt and turns to the team, placing a hand on his hip and asking in his accented lisp. "Well gentlemen, shall we rest now or do you want to head back into the darkness? Either way we should probably tell the locals what happened to the gnome clerics."


It is very hard to guess, as no natural light is evident but you would guess around noon.
With a final wink the plant thing runs into the darkness. Another soul saved. But what now?


out of curiosity if we did not escort him to the surface where did we escort him too? I assume we will head back to the double doors, or near there, I was thinking we would investigate C8 first.

retuning to the metal hallways after helping the little green guy escape, Kunala instead of turning into the plant rooms stays in the hallway and investigates the door to the right. C8 investigating the door, he informs the team, unshouldering his shield and drawing his pistol from the holster, "Shall we investigate here before we head to the area the little green guy called 'dangerous'?" Kunala then attempts to open the door using the black card and look inside.

perception: door: 1d20 + 3 ⇒ (18) + 3 = 21


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Aye, that works for me.

Druneor waits to see what if anything comes out of the double doors.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin gives a curt nod.


Kunala wrote:

out of curiosity if we did not escort him to the surface where did we escort him too? I assume we will head back to the double doors, or near there, I was thinking we would investigate C8 first.

[dice=perception: door]1d20+3

You escorted him beyond the desert to the entrance to the darklands.

Following the paths you find that only three areas left. Wich one to investigate?


I posted earlier that we would explore C8, had we explored there already, I didn't think we had.

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