Hephaistos Raising... An Iron Gods thread

Game Master Helikon

The cave


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You can act in the surprise round but the one had still a higher iniative. You prevented the others to charge.
Was waiting on Gin, he guards the back.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Sorry for the Delay serious random issues...

Gin seems to hear the call of his allies a bit late, his blood boiling to go defend them. With Elasbeth safely at Torch it was his duty to extend that grace to the new party.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

He wades into the room his blade drawn, the massive metal seeking to cleave enemies.

Will Save: 1d20 + 3 ⇒ (20) + 3 = 23
Fort Save: 1d20 + 7 ⇒ (10) + 7 = 17

He chops at one on the smaller creatures.

Ragin Powerful Blade Slash: 1d20 + 9 ⇒ (12) + 9 = 212d8 + 12 ⇒ (5, 4) + 12 = 21


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Jostled by Gin as he rampages by, Druneor continues to drag mouse out of the room.


Gin manages to open a horrible gash on his opponent, but fail to kill the now bleeding a green ooze enemy.
Seeing the pit in the way two of the waiting enemys take fruits from the nearby trees and throw them your way.
Attack: 1d20 - 2 ⇒ (12) - 2 = 10
Attack: 1d20 - 2 ⇒ (3) - 2 = 1
one falls into the pit where it emits a horrible smell, the other bounces harmless from the floor, not even breaken open.
Seeing confronted with the new enemy the thing will try to hit him with his hammer.
Attack: 1d20 + 6 ⇒ (6) + 6 = 121d4 + 4 ⇒ (3) + 4 = 7


did Kunala's 16 hit the one with the hammer that attacked him?


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Ah right the gunshot. Pew pew


Male Elf Conjurer/3

Round 1

Cheliandroshel pulls out a small blob of butter and mutters a few arcane words over it before flinging it out in front of him. The small bit of butter expands and coats the creature's hammer.

Grease spell, wielder of the greased item needs to make a DC 15 reflex save each round or drop the item.


Nope.. not even close. Gin barely managed to hit it
Ref: 1d20 + 4 ⇒ (18) + 4 = 22 The hammer wielder easely holds on to it.


Kunala moves forward toward the one that attacked him, drawing his hammer, smiling he tells the little plant man, "I like the hammer too!" Swinging his warhammer at the things head.

MW coldiron Warhammer attack: 1d20 + 6 ⇒ (4) + 6 = 10 for damage: 1d8 + 3 ⇒ (6) + 3 = 9 I don't think I have rolled an attack roll over 5 all week


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin parried the small creature's weapon as his blade arched with electricity, his eyes coursed with fury, " Jinrai! Hissatsu! " The massive sword sweeped towards the midsection of the hammer-wielder.

Powerful Jinrai: 1d20 + 9 ⇒ (19) + 9 = 282d8 + 12 + 1d6 ⇒ (8, 8) + 12 + (3) = 31

The electricity healing his wounds.

the 1d6 is electricity damage, Standard attack, Swift Elemental Attack, Fast heal 1

Confirm Powerful Jinrai: 1d20 + 9 ⇒ (9) + 9 = 182d8 + 12 ⇒ (1, 2) + 12 = 15


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

I think thats everyone who can act yes?


Well the plant being just breaks apart exploding in a shower of spores. Everyone close make a dc 14 Fort safe.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21

Gin whirls his blade around as the cloud of spores erupts near him, the wide swing attempting to ward himself from contact.


fort: 1d20 + 4 ⇒ (7) + 4 = 11

Kunala, swinging his hammer is caught unaware as the plant being explodes and covers Kunala in a shower of spores. "Well that was simply vile." as he wipes his face off with the back of his hand, Kunala quickly looks around to see if there are anymore of the plant creatures.

any of them left?


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Could have sworn it was their turn..


they hide for the moment.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Was I close, as I stated I was dragging Mouse out of the room?


Mouser and you are unfort in the spore cloud


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

fort save: 1d20 + 5 ⇒ (7) + 5 = 12 Add 2 if poison

I think that this is 3 rolls under 10 in a row ?


Male Human Level 3 Diviner (Foresight) Wizard

Mouse starts coughing in his sleep, clearly inhaling a large cloud of spores.

Fortitude save: 1d20 + 2 ⇒ (2) + 2 = 4 Why, cruel dice gods? Why?


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Poor Souls


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin roars going to over where he last saw the other plant creatures and smashing the area with his blade. His blood heals surely but slowly as electricty dances along his body.

Ragin Powerful Blade Slash: 1d20 + 9 ⇒ (12) + 9 = 212d8 + 12 ⇒ (7, 8) + 12 = 27

Fast heal 1 More, start smashin Hiding spaces.


no immediate targets, may as well get ready Kunala watching for more of the plant creatures, puts his hammer away and drawing his pistol starts to load it, keeping an eye out as Gin destroys the plant areas removing hiding places.


Male Elf Conjurer/3

Cheliandroshel readies and acid splash for the next target he sees.

attack ranged touch: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d3 ⇒ 3


Male Human Level 3 Diviner (Foresight) Wizard

Mouse dreams of electric sheep.

"Zzzz..."


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Here he comes the Electro Gypsy, in His caravan.. he's a future man; Playing funky beats on his yahama, a Guitar won't do, they are too old school.


The room stays silent, like the minions inside do not want to move out. What secrets lurk inside can only be found by moving inside.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Helikon, your post doesnt quite make sense in English


You know there are 4 more beings inside, who hid when their path to the party was taken by a pit. They hid in the plants waiting for you to make a move


Kunala, having reloaded his pistol, flamboyantly waves it in the general direction of the plants. "Your leader attacked us unwarranted, look what that got him. We would prefer to speak to you peaceably but if not we will destroy your hiding places and you with it." Turning to the other team members "Shall we use torches or magical fire?"

Kunala wants to intimidate them into speaking with him, but the fire is a bluff. Of course this is predicated on the belief they speak common ;)

intimidate: 1d20 + 9 ⇒ (12) + 9 = 21
bluff: 1d20 + 10 ⇒ (19) + 10 = 29


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

I am waiting on the results of the possible failed save for me. :(


Male Elf Conjurer/3

Chel will continue to hold his acid splash, unless they decide to do away with the foliage, in which case he'll start lobbing acid at the plants.


Male Elf Conjurer/3

Create Pit would only last 4 rounds, so it should be about done


Male Human Level 3 Diviner (Foresight) Wizard

"Does this mean Druneor has been able to overcome his nausea? And wake up the poor sleeping mouse?

"Zzzz..."


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin moves up to the plants and keeps breaking them.


Suddenly two long whiplike branch attacks gin
Attack: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 4 ⇒ (1) + 4 = 5
Attack: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 4 ⇒ (2) + 4 = 6 the first misses, but the second hits.
After the plant has attacked the missing 4 burst from the foliage and attack with claws. The last attacks Kunala the other 3 Gin. Kunala is missed, but Gin is wounded.
Attack: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
After this round Mouse awakes. There are no immidiate results. You need a healing check to find out what happened.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

In a stinging hiss, Gin pulls away from the plant and goes weed whacking, his heavy blade moving to hew the foilage through the center as his wounds close up.

Ragin Powerful Blade Slash: 1d20 + 9 ⇒ (13) + 9 = 222d8 + 12 ⇒ (7, 3) + 12 = 22

Took 6 healed 1.. did the 4 all attack Gin?


don't remember where we are in the order, I'm assuming it's ok to attack,

there you little buggers are. Kunala steps back and pointing his Wheelock at the small creature behind Gin, he squeezes the trigger. there is the whir of the Wheelock's mechanism then the thunderous roar and flash of smoke and flame. As the smoke clears Kunala holsters his pistol, preparing to draw his hammer.

5 ft. step, attacks, move action: holster pistol.

attack: 1d20 + 5 ⇒ (6) + 5 = 11 for damage: 1d8 ⇒ 2


Gin hacks at the Tree and shredders it, but finds out his wounds do not seem to close.

Heal 10:
The sting injected a bloodthiner, it will cease in a few minutes, but no healing till then.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin would be concerned though his current mission simply overlooks that for now.

Hunh.. something that stops fast healing... maybe I should have gone with DR


Male Elf Conjurer/3

attack with held action: 1d20 + 4 ⇒ (20) + 4 = 24 ranged touch attack
damage: 1d3 ⇒ 3

Chel watches as the plants seem to come to life and nervously moves a step away from any plants near him, before firing another glob of acid at the plants.

acid splash: 1d20 + 4 ⇒ (4) + 4 = 8Ranged touch attack
damage: 1d3 ⇒ 1


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

What was the result of the spores on myself ????


@Druneor

Heal 15:
You are infested

Chelish misses.. badly.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

That 20 hit something I assume you mean the second shot


Yep the first hit and I have deducted it but your attack destroyes the plant anyway


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

If a poison affect, I would have passed, but here goes. :)

heal DC 15: 1d20 + 9 ⇒ (17) + 9 = 26

Druneor continues to drag mouse out of the room.
Wake up laddie, now is not the time to be sleeping.

Round 3 will be getting mouse clear, Nausea for 1 more round.


Mouser can wake up


Male Human Level 3 Diviner (Foresight) Wizard

Prescience roll: 1d20 ⇒ 20

Mouse groggily blinks his way back to consciousness, glimpsing the plant and it's inhabitants before being dragged out of the room.

Knowledge: Nature: 1d20 + 11 ⇒ (4) + 11 = 15 - I think I will use that 20 (from prescience). Please consider this a 31!

"Wait, D-D...Dren...Dreneor! I think I k-know wh...what those a-a-are!"


Mouser can identify them as VEGEPYGMIES, but quite advanced ones.You can ask 5 questions


Male Human Level 3 Diviner (Foresight) Wizard

What are the effects of that spore attack? Do they have any other special attacks to watch out for? What are their weaknesses? What is their weakest save? What's something interesting about them that Mouse can tell the group?

Mouse shakes himself free of Druneor's grip, hitting the floor with a light thud. "Th-those are Veg-V...Vegep-p-pygmies!

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