Statistics
HP: 20 / AC: 14, FF: 11, Touch: 13 / Initiative: +8
CMB: +0 / CMD: 13
Fortitude Save: 2
Reflex Save: 4
Will Save: 3
Speed: 30ft
XP: 5000xp
Club: +0 (1d6-1)
Traits, Feats, & Features
Local Ties: trait bonus on Disable Device checks (at a +3) and is class skill
Magical Knack (Wizard): +2 CL up to hit dice.
Improved Initiative: +4 to Initiative checks. (Level 1 feat)
Skill focus: Engineering (Human bonus)
Technologist (Level 3 feat)
Skilled: +1 Skill point per level
Focused Study: Grants Skill Focus for one skill at level 1, 8, and 16
Arcane Bond (Ring): Cast one extra spell per day
Arcane School (Foresight): Forewarned and Prescience
Opposition Schools: Necromancy and Enchantment
Sun sense (Egg bonus): +2 Str and always know location of sun.
Skills
Arcana (Int) - 3+5+3:11
Disable Device (Dex) - 3+3+3+3:12
Craft (Mechanical)- 1+5+3:9
Dugeoneering (Int) - 1+5+3:9
Engineering (Int) - 3+5+3+3:14
Geography (Int) - 1+5+3:9
Linguistics (Int) - 1+5+3:9
Nature (Int) - 3+5+3:11
Perception (Wis) - 3+2:5
Planes (Int) - 1+5+3:9
Religion (Int) - 1+5+3:9
Spellcraft (Int) - 3+5+3:11
Casting and spells
Ranged to hit: +4
Concentration: +8
Per day: 4 Cantrips - DC 14, 5 1st level spells (one Divination) - DC 16, 3 2nd level spells (one Divination) - DC 17
Spellbook
Cantrips: All except Enchantment and Necromancy
1st level spells: Grease, Mage Armor, Mount, Technomancy, Enlarge Person, Crafter's Fortune, Feather Fall, Comprehend Languages, Silent Image, Ear-piercing Scream
2nd level spells: Summon Monster II, Glitterdust
Equipment
Timeworn Cybernetic Eyes (Boon): +2 on Perception, +4 against blindness or visual effects. (~4000gp)
Club (3lbs)
Sling
Kevlar Jacket Adds +1 to AC (5lbs)
Masterwork Backpack (50gp - 2lbs)
- Artisan's tools (5gp - 5lbs)
- Bedroll (.1gp - 5lbs)
- 2 Waterskins (2gp - 8lbs)
- 5 Rations (2.5gp - 5lbs)
- Flint and Steel (1gp)
- Candle (.01gp)
- Chalk (.01gp)
- 100ft String (.02gp - 1lb)
- Fish hook (.1gp)
- Rope (1gp - 10lbs)
Magical Items
Traveler's Anytool
Scroll of Heightened Awareness
Scroll of Alarm
Scroll of Protection from Evil
Scroll of Obscuring Mists
Scroll of Unseen Servant
Scroll of Vanish
Scroll of Liberating Command
Scroll of Snowball
Scroll of Ant Haul
Scroll of Summon Monster I (CL 5)
Scroll of Shocking Grasp (CL 5)
Scroll of Create Pit
Scroll of Resist Energy-Electricity (CL 5)
Wand of Magic Missile (40 charges)
Wand of Magic Missile - CL 2(5 charges)
Wand of Invisibility (3 charges)
Wand of Identify (18 charges)
Wand of Haste (3 charges)
Most of those Scrolls are going straight into Mouse's Spellbook, as soon as he gets a chance. Looks like it works out to about 190gp total, and 2-3 hours of work per scroll. I will be posting them in-game during our down time.
Total: ~9gp
Total weight: 34lbs