Beacons of Hope: Wrath of the Righteous!

Game Master GM the Fifth

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While we're giving this scene time to wrap up, I would like to know what you all have decided to purchase using the 1,000gp you have to spend. It might be a good idea to just say how each of you plans to get up the tower both so I know what you are buying, and the other players know what you are planning. I think everyone has spoken up but I just want to make sure any decisions are final.

Are you wanting to go after one of them tonight/early morning? I am willing to bend a bit on the rules for preparing spells if you want to do a pre-dawn raid. Go to bed early, prepare in the morning, etc.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 46/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Given speed constraints in armor, and the need to get into frontline melee, Darya will be flying (potion).

The 1000g would be consumed getting the scroll of fly and one of the potions of the same.


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Bron can afford to pay for a Spider Climb scroll, and cast it himself. He'd be grateful if someone could cast anything that helped him be a bit stealthier, but he'll manage if that's not possible/optimal.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 46/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

I'm thinking 4 people flying right at them, one with wings of flame will be plenty to distract from the dude running up the wall.


Keep in mind that the approaches to the citadel are watched. Even at night it is not entirely pitch black around it, as they do keep the area lit enough to watch out for the sort of things you are planning. It's dim lighting, obviously, but enough that you might be seen if you don't take precautions.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Let me double check my spellbook to see if I have fly and invisibility in it.


Telerin Quenya wrote:
Let me double check my spellbook to see if I have fly and invisibility in it.

If not, you can easily find someone in town that has them, and copy from them.


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AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Job Corps offered a position!


That is great news! Congrats!


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 46/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Nice! Congratulations!


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Thank you, now to get the information on the drug test and background check.


OK. This is what I am hearing from you:

Alexa - unknown
Arloric - unknown
Bron - Spider Climb (scroll, 150 gp)
Darya - Fly (potion, 750 gp)
Kemat - Air Walk? (spell)
Telerin - unknown
Uriel - flying via wings (class ability)

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 5/7 | Healer's Hands 4/6 | Rebuke Death 6/6

So far I don't think anyone has suggested anything different or additional for me to cast—I don't have access to invisibility or, as far as I know, anything else that will aid us in covering our approach in a way that doesn't also obscure our own vision.


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion
Kemat of An wrote:
So far I don't think anyone has suggested anything different or additional for me to cast—I don't have access to invisibility or, as far as I know, anything else that will aid us in covering our approach in a way that doesn't also obscure our own vision.

You could use Summon monster III to summon a celestial dire bat that could carry you up the wall. But that's about all I've got.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

I still have that scale from Terendelev that lets me levitate, would that get me up to the tower, or would I need to use one of the other tools we have?


That would work. It lets you use Levitate 3x/day as a SLA at CL19. The only catch is, a pillar of clouds appears underneath you as you rise off the ground, but once you are right next to the tower wall it's not really in sight until you reach the top.

It will take you two rounds to get up there since levitate is limited to 20'/round.


I'll give people until tonight to make their decisions. At that point, I'll start botting and making what I believe to be reasonable decisions on your behalf.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

I do have both spells in my spellbook.


Deciding for Alexa. This is what I have:

Alexa - Spider Climb (scroll, 150 gp, cast by Telerin or Bron)
Arloric - Levitate (Terendelev's scale)
Bron - Spider Climb (scroll, 150 gp)
Darya - Fly (potion, 750 gp)
Kemat - Air Walk (spell, self)
Telerin - Fly (spell, self)
Uriel - flying via wings (class ability)

That puts you at 1050gp. Irabeth won't quibble over 50gp and will cover the full amount.

What buffs do you want in place before going up?

If you don't have a plan for a stealthy approach, Irabeth can arrange a distraction at a small risk to the army. Basically, she'd use the archers to harry the armies in the courtyard and draw everyone's attention. But, this will also mean they'd take return fire.

A stealthy approach doesn't have to be as sophisticated as putting invisibility on everyone. You just need a plan for approaching the walls that isn't as obvious as walking across the Ahari bridge and coming up the road in plain sight.

Take a look at this image. The active towers are circled in yellow. Just pick which one you are going after (or which ones if you want to hit multiple towers at once), and tell me how you plan to approach.

You effectively control all territory outside the citadel walls.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

These demons do not tend to use energy spells or effects, do they?


Telerin Quenya wrote:
These demons do not tend to use energy spells or effects, do they?

You know brimoraks can produce a fireball spell, but you don't know how many times/day. It's definitely on the low end, so probably 1x or 3x.


Hero Points: 0|Myth Power: 6/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 60/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

I'm good with the Spider Climb.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 46/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

So protection from Fire won't hurt. Protection from evil and magic circle are good to throw up once we're fighting to prevent others from teleporting in.


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Bron does actually pay for his scroll, because he's such a Crusade fan boy xD


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Uriel is pretty sure he could solo both central towers, maybe one of the others as well, but in the interest of not sounding like an arrogant jackass, he'll suggest that he take the right, one of the other fighters (perhaps Bron or Darya) take the left, and everyone else hit the center, with the two wings collapsing in to hit the center once we clear the outer towers.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 46/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

I'm not sure that trying to hit 3 locations at once is a good idea. Being able to solo one of these things in theory is great and all but a couple bad rolls, or good ones on their part could change everything.

There's seven of us. The more damage we can do in a round the faster we move on, so splitting up too much prolongs each fight and increases the chance of a teleport, further imbalancing the odds in thier favor.


Last item to consider: if you go at night it looks like it's going to be dim light on the towers at best.

Like most demons, brimoraks can see in complete darkness.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 46/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

At least half of the party can see in the dark, and once we engage, between Uriel's flaming wings, my halo and the rest of the light show that comes with most of my abilities, we won't have a problem seeing.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

She can also cast lesser angelic aspect on herself, would the light shine if she was invisible?


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Uuugh, the background check came back and the number I gave for my last supervisor never answered. They called 3 times so that meant that the clearing house could not verify so it is a negative report back. So I filled out a form on the website that can appeal with a better telephone number.

Does this stuff happen often?


Telerin Quenya wrote:
She can also cast lesser angelic aspect on herself, would the light shine if she was invisible?

Yes. Light+invisibility means you get light but with no visible source. If you were standing on the ground casting shadows around you, someone could maybe use that to help locate what square you are in (it'd give them a circumstance bonus on a perception check). You would still have total concealment of course.


Telerin Quenya wrote:

Uuugh, the background check came back and the number I gave for my last supervisor never answered. They called 3 times so that meant that the clearing house could not verify so it is a negative report back. So I filled out a form on the website that can appeal with a better telephone number.

Does this stuff happen often?

Yes. It's why a lot of companies in the U.S. use The Work Number for employment verification.

Call your old HR department. They may be reporting employment data to it, in which case you can tell the new place to use it for verification. It's much easier/better than trying to contact individuals. You were a teacher before this, right? If it was a public school they were almost certainly doing it.

Scarab Sages

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Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 5/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Since we are just hitting 4th-level spells, I can barely squeeze in air walk with communal protection from fire.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5
GM the Fifth wrote:
Telerin Quenya wrote:

Uuugh, the background check came back and the number I gave for my last supervisor never answered. They called 3 times so that meant that the clearing house could not verify so it is a negative report back. So I filled out a form on the website that can appeal with a better telephone number.

Does this stuff happen often?

Yes. It's why a lot of companies in the U.S. use The Work Number for employment verification.

Call your old HR department. They may be reporting employment data to it, in which case you can tell the new place to use it for verification. It's much easier/better than trying to contact individuals. You were a teacher before this, right? If it was a public school they were almost certainly doing it.

HR at the job is not doing the background check but rather a 3rd party is.

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 5/7 | Healer's Hands 4/6 | Rebuke Death 6/6
Kemat of An wrote:
Since we are just hitting 4th-level spells, I can barely squeeze in air walk with communal protection from fire.

I lied! My Wisdom is one point too low to get a bonus 4th-level spell, so I only get one or the other. That means it has to be air walk and communal resist fire instead.


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AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Turns out they were more concerned with drug and criminal check. I start on Tuesday.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Apparently the local school district has a history of not responding to calls for verification purposes. HR said I was not the only person in that situation.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 46/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
Kemat of An wrote:
Kemat of An wrote:
Since we are just hitting 4th-level spells, I can barely squeeze in air walk with communal protection from fire.
I lied! My Wisdom is one point too low to get a bonus 4th-level spell, so I only get one or the other. That means it has to be air walk and communal resist fire instead.

Hopefully we can end each fight quickly enough to make the difference in protection moot.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 46/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)
Telerin Quenya wrote:
Turns out they were more concerned with drug and criminal check. I start on Tuesday.

Congratulations!!!


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Gracias!


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
Uriel Aurelius wrote:
Uriel is pretty sure he could solo both central towers, maybe one of the others as well, but in the interest of not sounding like an arrogant jackass, he'll suggest that he take the right, one of the other fighters (perhaps Bron or Darya) take the left, and everyone else hit the center, with the two wings collapsing in to hit the center once we clear the outer towers.

Arloric would agree with this course of action, I think! I'll join the assault on the central towers.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Another question; the money I have is enough to buy me some new armor, and I wanna go with Leather Lamellar.

Would the Darkleaf Cloth special material be accessible for such a purchase, in which case it would just be masterwork, or just regular leather, in which case I could afford a +1 suit?


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You can find lamellar made with darkleaf cloth.

Earlier I had the player share of the loot estimated at 2140 ea. Since then, the party has identified the remaining items and it is now 3546gp ea. (Apologies for not posting that earlier.)

This is more than enough to get +1 armor.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Best of both worlds! Thank you!


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AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Started my job yesterday, so far I am enjoying it!


Hero Points: 0|Myth Power: 6/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 60/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Hooray!


Hope those of you who are in the U.S. had a nice holiday weekend.

I need to hear a plan for the raid so that I can move us along. Sounds like folks want to raid the center towers, so the questions are:

1. Just one, or two at once?
2. If the latter, who is in which group?
3. What is your plan for approaching discreetly? (And do you want help from the army re: making a distraction?)


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 46/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Hitting the two middle ones I think, shooting for three at once is just reckless. We can split the groups with 1 heavy hitter, one supplementary melee/support, one caster.

I’m thinking Darya/Alexa/Bron Uriel/ Arloric/Telerin with Kemat moving to support whoever needs healing/ Protection magic first?

The distraction from the army would be helpful.

Anyone have any other thoughts?


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

That all makes sense to me.


OK. I will tweak the map to have both towers and then get you moving.

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