Beyond the Damocles gulf (Inactive)

Game Master Browman

The year is 800.M41. A killteam of deathwatch initiates is being sent to the fringes of the imperium beyond the Damocles gulf.

Map


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Space Wolf Long Fang 1

Yeah, I'm trying to remember how the heavy weapons guy dies. Don't I end up with a massive hole being blown in my chest?

Edit:- just watched the clip! Seems my memory serves me well!


Male Human Rank 1 Techmarine

Today I learned we all suck at agility checks LOL :P


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

I take the description that there is no other way in?
Could Scorpelio perform a prolonged action to force the machine spirit into submission if he has the time?
I would love to not damage this hideout if possible ^^


Micrastur "Hawkeye" wrote:

I take the description that there is no other way in?

Could Scorpelio perform a prolonged action to force the machine spirit into submission if he has the time?
I would love to not damage this hideout if possible ^^

There might be a hatch on top of the tower.

The tech marine can certainly try to placate the machine spirit again.


Male Human Rank 1 Techmarine

Then so I shall given the opportunity!


Male Human Rank 1 Techmarine

/swoon *_*


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

Whooooza for having a Fist with us ... And: Jep, he was here for a LOOONG time. "Don't you get the papers out here ...?" xD


Sorry I have been tardy recently, I had a mountain of sprues to clip bits from before Burning of Prospero was released and the models from that kit don't build themselves.


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

Hahaha, brilliant. :-))
Now I am gonna get shot by my team mates for stumbling over some stupid machine parts ;-)


weapons and ammo in armoury.


Male Human Rank 1 Techmarine

I guess we'll have to play smart now! We cant just go in like Rambo and just Run & Gun :p

BOYS WEVE GOT SOME TDA :O! And holy moly Browman, that is one heck of an Armory!

....I'm really tempted to go This Route but with a Power Fist and Wrist Mounted Storm Bolter / Plasma Gun.


Scorpelio wrote:

I guess we'll have to play smart now! We cant just go in like Rambo and just Run & Gun :p

BOYS WEVE GOT SOME TDA :O! And holy moly Browman, that is one heck of an Armory!

....I'm really tempted to go This Route but with a Power Fist and Wrist Mounted Storm Bolter / Plasma Gun.

limiting factor in most cases will be ammo, most of the really cool stuff only has 1 clip. So you might have a multi-melta but you have to plan when and where you need it.


Male Human Rank 1 Techmarine

Oh Definitely! Especially with the Heavy Weapons!


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

Oh I just now noticed the armory link!
We should defiantly stow that cameleoline tappard in the thunderhawk. It is like a stealth cloak but for large objects like tanks and the like. Could become handy to hide the thunderhawk.
Beside that ... I will take my spend 5 shotgun slug rounds and one sniper bullet.
Would have swapped my sniper for a stalker boltgun if they had one in store but can live with my loadout for now.


Male Human Rank 1 Techmarine

But, we do have a Telescopic Sight and Stalker shells for Regular bolters to make a Poor Mans Stalker :p


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

Well the most interesting thing of the stalker gun is the accurate quality which makes it such an awesome sniper weapon.
The sniper rifle has the problem of lower average damage and less penetration ... making it somewhat less useful against heavy armored bad guy's - like tau battle suits. Also the stalker has the possibility of all those awesome special bolter ammo.

Anyway I am fine for now ^^


I will update tomorrow. The Forge mission on X-com 2 took longer than expected.


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

Hi guys, a little heads up and advertisement in my own case …
I just put up a recruitment thread for an Only War game which is a tribute game to the (in-)famous 'The All Guardsmen Party'. This ongoing story by a genius (borderline madman) features a few brutally lethal meat grinder campaigns with your regiment and eventually evolves into a dark heresy game were all players are guardsmen. Sounds boring? Not with the story this guy came up with!
Just have a look for yourself!
Welcome to the Guard!


Sorry guys, I was sick for the last few days and not really able to do anything. Should update soon.


Space Wolf Long Fang 1

About the terminator armour, I would say it would be foolish not too as we could always remove it at a later stage, but may not be able to equip it. By lore we wouldn't be well trained in it, but would have a working knowledge, also space marines are well known for putting honour first and if we haven't earnt it.. However I'm all in favour of practicality. (Plus SW tend to see at as just some bling wargear rather than the remit of the 1st company.)


Male Human Rank 1 Techmarine

That and during our previous mission at least one of us was in TDA


Space Wolf Long Fang 1

Ah yes, i forgot that bit, pre-Ulf so not important right ;)


Male Human Rank 1 Techmarine

Ok, so if we do take the suit with us, who is best served with it?


Certainly I am not xD
All my agility based skills including dodge would be off and my melee skill is bad.
Maybe Ulf? Heavy dakka and fallback melee weapon without drawing sound good. Or could we fit our librarian in it to make him a real cc beast?


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Well, no, I value my jump pack too much to trade it for a Terminator Armor :)
Ulf might be a more suitable candidate.


Male Human Rank 1 Techmarine

Yeah we de have a fair amount of TDA-able heavy weapons at our disposal too so its not like he'll get stuck with having to swap to a Storm Bolter.

It also means having another auspex at our disposal since if I wore it I'd probably have to choose between my implant or the suits system and whatnot.

He wouldnt have his wolf senses though as I doubt it would be all that good to run around in TDA without the helmet on.

In my case, all I'd do is have AP 15 all over due to The Flesh Is Weak giving me some decent soak to tank for the squad with.

At best it would also mean having a 2nd Heavy Weapon in the squad since I'd be able to One-Hand it.


Space Wolf Long Fang 1

Hey, I won't argue with more armour :) but ranged wise, isn't it just the storm bolter and heavy flamer that are compatible? So someone else would have to be the heavy. Losing wolf senses wouldn't be the end of the world as we have a dedicated scout.


Male Human Rank 1 Techmarine

Argh! You're right, we don't have an Assault Cannon available.

Well, since we have missile launchers, Lascannons and a Multimelta at our disposal, I'd rather not sacrifice that flexibility in our weapon options by strapping our devastator in TDA. If we're all for letting you have it and you don't mind using a Combi-Weapon (plasma/flamer), Storm Bolter or Heavy Flamer, then lets do it.

Otherwise, it seems like I'd be the only other person who seemingly wants to use it and since I'd be unable to use my Plasma Gun per RAW for what TDA can take, I'd be able to hand it over to one of you guys which would give our Armory a total of 2 Plasma Guns and 1 Combi-Plasma at our Disposal which can be pretty useful to have in addition to us having 2 Plasma Pistols for use. (Too bad we don't have a Dark Angel with us. So. Much. Plasma.)

We also have an Arm Mounting so one of us could also strap a Basic or Pistol Class weapon to their arm which should help with our overall versatility while out and about.

Theres also a Suspensor in there that we will obviously strap onto heavy weapons.

Too bad we can't slap a Telescopic Sight onto the Lascannon for 900m sniping range.

We also have 2 Jump Packs that Micastur and whoever doesnt take the TDA could use to reposition and whatnot.

So thats more or less my brain vomit for this :p


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

Problem could be that you loose your servo arm in TDA - never saw a TDA with a servo arm. Could be done but would need a lot of time and craftmenship I think ...
As for sniping with lascannon ... Raptors squad mode ability elevates this if one of you performs as a spotter for me. If done that way I do not receive any range-dependant penalties for shooting single shoots.


Male Human Rank 1 Techmarine

Never saw TDA with a Servo Arm? Well then... Let me enlighten you! Also, my Servo-Arm is currently a Breaching Augur :p

Also, having a Suspensor'd Heavy Bolter means that it can fire up to 12 shots a Turn due to 2 half-action full-auto attacks. Dang.

Sniping at almost nearly a Kilometer away is definitely something we need to try if only for the shenanigans of it.


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

That's what raptors are made for ;-)
Two-half action auto attacks are still not valid since you cannot perform two actions of the same subtype (attack) per round. But the walking-auto-fire long fang is still a sight to behold ...


Space Wolf Long Fang 1

I think it is going to really be mission specific. We need to come up with a general purpose kit out, whilst we gather info (I'm thinking Hvy bolter with some Kraken rounds in case more punch is needed) and then we tailor it; lascannon, multimelta, plasma if we are suit/tank hunting, flamers if jungle and up close, missile launchers and hvy bolters if facing infantry squads. Terminator could fill defensive support if we are hammering at range (with storm bolter) and lead the charge with hvy flamer if we are assaulting.


Male Human Rank 1 Techmarine

Yeah. Its just a shame we can't slap on at least the Multimelta onto the TDA Suit since there is a Model Precedent now. with the Justaerin Kit though it is 30k Specific.

With the Arm Mounting though, the TDA suit could have a Wrist Mounted Storm Bolter (GK Stlye) or Melta Gun and Pair it up with the Heavy Flamer to have on hand.

Its also a shame that we don't have a Cyclone Missile Launcher but them's the Breaks.

But yeah, for general-purpose, we'll probably be using our Bolters for the most part with maybe 1 other secondary weapon as a safety net in case something unexpected happens.

We do have a limited supply of SIA though so we'd have to use it pretty sparingly. But we do have an Underslung Grenade Launcher to make use of so that can help us off-set our SIA Consumption.

...Also its Tau so we kinda want to run in and punch them in the face since they categorically suck at that AND we have access to Power Weapons.


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

So standard loadout for Hawkeye would look something like this:
- Red-Dot Bolter with some fancy ammunition in the fire-selector and chain-bayonet (alternatively I could take a plasma-gun, but we're short on plasma-ammo and I would miss all the cool special ammo)
- Sniper-Rifle
- my assault shotgun with some slug-rounds
- Scout armor
- cartographer (could be useful to map scouted area)
- multi-key (definitely useful for scouting in urban areas)
- standard grenades
- harness (for climbing actions)

Taken armory equipment:
- 1x Red-Dot Sight
- 1x chain-bayonet
- 1x cartographer
- 1x multi-key
- rest was already included in my mission gear

On the TDA-argument ... if we really head into heavy battle I might take it, as I do not have my servo-armor with me after all, and we do not have spare-ones. But in general it would really benefit someone else a lot more. In heated moments, I simply has to stay behind in some good cover xD

@Browman: One question, is it possible to remove & replace the raptors special scope given time (between missions of course)? Most times I will use it on my sniper, but if we go on an suit/vehicle run, I may want to switch it on something more heavy like a plasma gun or even on the lascannon ...


sorry for the delay guys, I have had computer problems.

Micrastur, you would but it would take a tech-use test, significant failure could damage the scope.


Male Human Rank 1 Techmarine

Well, I exist and we have a Combi-Tool at our disposal so unless RNGesus screws me, should be doable.


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

Did we decide which one to take the TDA?
Guess its Scorpelio or Ulf?


Male Human Rank 1 Techmarine

I think I'll take it so that Ulf is free to swap heavy weapons around and/or not be a bigger target than he's likely to be.


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

list of things i would take with us if possible:
Maybe swap out our standard bolters with those neat combi-bolters?
Bolter Ammo
Special Bolter Ammo (excluding: witch bolt)
Plasma gun + ammo
melta + ammo
Shotgun special ammo
Lascannon + charge packs
Techorzism gun!
Plasma, emp, cryo grenade
Power fist/sword/? anyone?
TDA with storm bolter (+heavy melta?)
Cluster mines
Cartograph
Melta bombs
The red-dot sights
Chain-bajonet
Arm-mounting?
Harnesses for climb actions?

If theres room: more grenades and Promethium, for it can double as fueld and improvised incinerate explosive!


Male Human Rank 1 Techmarine

If I am taking the TDA, I'd also take the Power Fist. I'd probably Arm Mount a Melta Gun to it if no one is taking it and just roll with the Combi-Plasma we have for maximum versatility.

Otherwise, I agree with the list. We probably should take every Power Weapon in storage though since being Space Marine-Grade they're pretty much relics in their own right :P


After having thought about it for a while, I am shutting down this campaign. I haven't been terribly motivated about it for a while, which has shown in my posting rate. I want to thank all of you for your participation in this campaign while it lasted.


Male Human Rank 1 Techmarine

Thats fine dude! Thanks for the ride!


Space Wolf Long Fang 1

No problems, it has been a great story. Sorry I haven't been the best at posting either.


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

Sorry for that. My post rate wasn't that good ether due to lots of rl happening and starting my own campaign.
Thanks for the game nevertheless!

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