Beyond the Damocles gulf (Inactive)

Game Master Browman

The year is 800.M41. A killteam of deathwatch initiates is being sent to the fringes of the imperium beyond the Damocles gulf.

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Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

All of them are appropriate, yeah Elli can mean old as well. I'd make sure to let you know though if you accidentally put a woman's name in there :D


I wasn't posting because I was waiting on you guys lol. I thought you were going to heal me when I got there.

If you type in Google "honey badger" images, the fourth picture has the chapter badges (like wolves, they pick from a plethora of choices) but since that may require greenstuff and a lot of work, a steel colored wolf will be good too.

For colors I haven't actually tested anything. Black and white, in some fashion that resembles a honey badger. Some hazard stripes would be a good idea too.


Space Wolf Long Fang 1

@Loghir Thanks. I went to Iceland when I was about 17, still can't get over the phone book and how many Jonssons and Magnussons there are, because of the surname system.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

@Rollo haha oh yeah I forgot to heal you :D But you guys I might take some liberties on your color scheme if you're all "black and white" when the rest of your Deathwatch colors are all black. Remember that Space Wolves aren't all "wolf grey", they're more bluish.

@Elli yeah we're pretty monotonous on the surnames, if it doesn't end in -son for guys and -dottir for girls you've got an odd name :D Where are you from?


Space Wolf Long Fang 1

@Loghir Southwest England. Hoping to visit Iceland again when my little boy is old enough to appreciate it.


I forgot, if it's a deathwatch model it's going to be all black, hahah. Yeah do whatever, I certainly haven't done anything with them.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Brother Loghir Apothecary wrote:

So far the closest thing I've found to their chapter symbol is this pic

Sons of Antaeus

Which just seems to be some sort of skull. I'll just make something Greek if I don't find anything

Yes, I knew this chart, but my understanding is that the author used creative licence regarding the chapter symbol of most of these chapters, for lack of information.

"I had a quick look on some forums and apparently it is meant to be a stylised Greek helmet from the side. Typical Spartan style, but there weren't any images just a description."
I never read about that but it's pretty interesting. Thank you Ulf.


Space Wolf Long Fang 1

Fan fiction idea This is a more fan fiction version, but looks cool.

or here was the link I found referencing 'chapter approved 2002 or 2004' they weren't sure, about halfway down the page.

Forum link


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

I found the Chapter Approved 2004 article and read it. It just states they use Black and Grey colors. There was a model in it of a Son of Antaeus with an unstable mutation, but it was unpainted. I can't believe they used to put pictures of unpainted models in published books back then.

...but no sign of a Chapter Symbol


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Rollo I think we're waiting on you


And me, I am traveling for work this week so my ability to do more than quick posts is limited.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Shouldn't be anything too much right now. We're just doing a little bit of Spring cleaning for the tau :D


Sorry for my inactivity, we had a death at work


Male Human Rank 1 Techmarine

Oh man! That sucks dude. Hope you're fine! But don't worry, Browman is currently travelling so its no big deal.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

I'm sorry to hear that Rollo, no rush here, just take your time. I hope you're doing alright.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

As read about me kicking down doors systematically with a flamer in hand looking for survivors of our genocide. All the while Scorpelio and Tarkus are tracking the xenos to their panic room ready with a missile launcher to wipe them all out. I as a player start to wonder as David Mitchell does in this one:

https://www.youtube.com/watch?v=hn1VxaMEjRU

:D

I mean, we might be, but we're at least kicking asses :D


Male Human Rank 1 Techmarine

Ahahahahahah! Thats gold!

But remember, this isn't the 30k Imperium, this is 40k Imperium. We're the Nazi's, Red Army and ALLLLL of that rolled into one times a couple billion magnitudes.

So from a FILTHY XENOS WHO DESERVES NAUGHT BUT DEATH point of view, yes, we are the bad guys.

To all NON TRAITOROUS AND LOYAL citizens of the Imperium, we're making the galaxy a safe place, one bolt to a xenos skull at a time :D


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

years later they find the diary of Aun Frank in that room...

>.<


Male Human Rank 1 Techmarine

If our explosives and flame weapons are anything to go by, no, they wont >:D


Male Human Rank 1 Techmarine

By the way, your Flamers Range is 20m so you could still shoot into the room and burninate some fools if we got out of the way :p


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

hahaha true, is there room for you guys to move out of the way? If so I'd much rather just burninate these guys in there right away

...leaving no diaries


everyone gets another 400xp from completing the mission.

Ulf I took that XP into account when I told you how much you had to spend.


Male Human Rank 1 Techmarine

Browman, what's your stance on "The Flesh Is Weak!" Talent? Does it stack with the AP of the characters Power Armor?


Scorpelio wrote:
Browman, what's your stance on "The Flesh Is Weak!" Talent? Does it stack with the AP of the characters Power Armor?

What would be the point of it if it didn't stack with whatever armour you are wearing?

It definitely stacks in any game I run.


Space Wolf Long Fang 1

Cool, I think you may even have said that before. Ready and waiting to start. I will get my back story finished soon honest!


I will give the next mission briefing after I get home from work tomorrow unless you guys want more time to deal with end of mission stuff.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Better sooner than later for the mission briefing, we take some time to discuss our req. with each other anyway.


Male Human Rank 1 Techmarine

Cool, I just wanted to make sure since I've seen peeps think that it can get a bit overpowered at later points and wanted to clear that up now.

Why?

Because I have 800xp to spend >:D


Scorpelio wrote:

Cool, I just wanted to make sure since I've seen peeps think that it can get a bit overpowered at later points and wanted to clear that up now.

Why?

Because I have 800xp to spend >:D

It gets expensive to get a lot of and being a tank isn't everything. But if you spend 1000s of xp on becoming a tank you should be good at it.


Male Human Rank 1 Techmarine

Seeing as I can only get it at ranks 1,3,5,7 and 8 with only TFIW 1 and 2 being 800, the rest being 1000, while I can essentially get +5AP all over, its going to cost (quite literally) an arm and a leg and will take a while so, yeah, fair enough.

Into the embrace of the Omnissiah I go!


Male Human Rank 1 Techmarine

100 REQ AND NO RENOWN LIMIT!?!?! I'M FREAKIN' OUT MAN :O..... *wipes drool off*

Now...what to take...what to take...

Well, for you guys, I'm thinking Terminator Armor. Because that would be baller as hell.
It would give you guys AP14 All over, a Forcefield of 35 that cannot overload as well as a choice of some pretty awesome weapons.

I'd Personally take Artificer Armor if I could (AP13 All over due to TFIW(1)) alongside a Conversion Beamer.

For a total of 100 Req. (60 AA, 40 CB). I wouldn't have the Strength 35 Forcefield that TDA has, however.

I am, however, thinking about the Deathwatch Graviton Cannon found in RoB.

Maybe Ulf can take that if he doesn't opt for TDA.

This might prove super useful if we're ever up against a Warboss or other HEUG Orkoid Lifeform. It would also help with Crowd Controlling the teeming mass of Orks.

Although, an Atomizer Cannon might be waaaay more hilarious and effective.

They are rather Short Ranged, however.

+++

Whatever we do, this seems like a straight up "murder everything" deal (at least from the onset). So with that, gear yourselves up to your killiest!


Space Wolf Long Fang 1

This is the Deathwatch, it is never entirely 'straight up' anything! But let's go heavy!


Male Human Rank 1 Techmarine

We'll also have Dreadnought Support so thats going to be cool @_@

Seeing as how we might have a Death Mark on the Ork Warboss, having weapons that can tackle one should probably be a Priority. Not Priority #1 but up there.

The other should be having weapons to murder hordes of Orks.

So if, say, 2-3 of you loaded up in TDA and Nabbed Heavy Flamers and a Power(Force) Weapon of choice, that should help a fair bit with clearing them out.

That said, if I to stick to the Conversion Beamer, at 51m or further, its dealing 6D10+12 Pen 14 Damage with Felling (1) and Blast (2) means that it should pretty much just nuke anything I point it at.

Now, if only we were a 5 man Techmarine Crew to just spam Conversion Beamers hahahahah!

Still, if you want range, a Plasma Cannon on Maximal setting has Blast (5) (3+2).

Otherwise, the Atomizer Cannon has Blast (5) and Devastating (4).

Theres always the Cyclone Missile Launcher on TDA.


Space Wolf Long Fang 1

Unless we are seriously sharing points, then in terminator armour we can only afford, storm bolters or heavy flamers with a power/force weapon.
Unfortunately I don't have Exotic weapon proficiency (have you?) so I was thinking, Plasma cannon, dipole maglocked master crafted chainsword, exceptional combat shield and a targeter. Doesn't leave me anything for bits, but should be good for killing.


Male Human Rank 1 Techmarine

Yeah, I sadly dont have Exotic Weapons :( So while that would have been cool, I doubt its a thing we could do...effectively.

So yeah, as much fun as they would have been, I guess its a good thing we dont take them :p

Still, Terminator Assault would have been cool.

Now, getting over the excitement of "Take literally whatever within 100 REQ" I'd honestly go for:

-Exceptional Omnissian Power Axe (Astartes Pattern) OR Exceptional Thunderhammer 45 (+1DMG, +5WS) Both options cost the same
-Combat Shield 20
-Astartes Signum 35
Total = 100

You guys can then just buy Signum Links. Since I've got a Decent Tech-Use Roll, we should be A-OK in using its +10 Bonus vs its +5.

Since I've already got a Bolter as Standard Issue and a Plasma Gun as Signature Wargear I'm pretty much fine in terms of guns.

Wish I had Servo-Harness Implementation, however :P Oh well.


Space Wolf Long Fang 1

Ok so I am wondering if I am doubling up a bit with a combat shield and a chainsword. As a devastator I don't intend to be in much combat, and I can use either to parry, but I do have the Counterattack talent so it is nice to actually be able to fight back with a decent weapon. Any thoughts? What else might it be worth me taking instead?
Other option is that I could stick with a missile launcher, swap the combat shield for an Iron Halo and maybe take a special missile or 2.


Male Human Rank 1 Techmarine

Yeah, you could take Plasma Missiles with your Missile Launcher. Having Stationary points that do continuous damage to stuff could prove useful for CC.

Or, Concussion Missiles. Or Both.

You could just take a Regular Chainsword, ML, Plasma, Concussion, Standard Issue Frag & Krak Missiles and an Iron Halo if you could fit it all in.

Would make you a versatile threat.

If we do go the route of one of us taking a Signum, having a Signum Link would help immensely.

+++

Actually, I'd downgrade my Thunderhammer or Omnissian Axe to Common and use the points saved to upgrade the Combat Shield to a Storm Shield


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Right now I'm working on losing some weight so I eat really clean food 6 days a week and Saturday is my "cheat day" where I eat anything I want ...Browman has handed us the DW version of a cheat day :D

I've got a major hard-on for Thunder Hammer and Storm Shield. But, it will probably take me a day or two to look at all my options.

Oh but I like the Signum idea, I'm all up for it, cheap and easy bonus


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Hello. Before to chose my equipment, I'll wait for our kill-team specific orders. A stealth/sabotage/assassinate mission will require different equipment than a frontline battle.

I save my 400xp for later.


Space Wolf Long Fang 1

Yeah that is a good point Averruncus, although the story suggested to me that everyone will load up from the armoury vaults and then we will travel to location, orders being given en route based on scans nearer the time. Perhaps Browns can confirm.
Loghir have you checked out Surter's breath amd the Salamander's mantle in First Founding? They might be quite useful.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

My first thoughts is:

thunder hammer 30
+Promethean Blessing 10

storm shield 35
signum link 20
Astartes combat webbing 4 (for +20 medicae)

req. 99

...I am damn tempted to go for a terminator armor with storm bolter and power sword. Or maybe better: Terminator armor with heavy flamer and an executioners axe (since it's a power weapon).

If a kindhearted soul would give me 5 req. I'd do terminator armor, heavy flamer and THUNDER HAMMER! for 2d10+23 dmg 9 pen in melee with Concussive (concussive is amazing vs. big guys since it stuns them).

Amazingly a Narthecium still works with a terminator ammor so I'd still function as a medic


The reason they haven't given specific orders is that they want to see how the situation on the planet has developed first. But this is not a mission for being subtle. Anticipate being in combat within 1 minute of landing on the planet.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

bah, fork it! I'm staying with my lovely Mk. 7, I'd need 130 req. to be completely happy with my choices in a TDA

(TDA + stormshield + power axe + heavy flamer)

also I've got +15 to my WS from my armor, wouldn't want to fork that up with bad rolls.

But I think I'll change my preliminary req. I think a thunder hammer might be better for someone with more than 34 Strength -.-' I think I'll go for Master-Quality Power Axe.

I do suggest someone to take one, Concussive would do wonders in stunning a big-a$$ brute of an ork.

@Elli: I thought about those, but I've got res 5 to fire and a master-crafted Proven(2) flamer as a signature gear so I want to use my req. on where I can really improve.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

I'll stay simple, then:
Artificer Armour (60)
Jump Pack (15)
Psy Focus (15)
Dipole Mag-Lock (5)


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

I feel like a grown up in a candy store! I must...

I mean, I have Cleanse and Purify AND we're going against a horde of orks! ...I can't NOT take a heavy flamer, so I might as well go balls to the walls and be a terminator for added protection. Executioner's Axe to deal with the "big 'uns" since it has Felling(1) and I assume at least the bigger orks have Unnatural Toughness.

Terminator armor 60
Heavy Flamer 15
Executioner's Axe 25

(I can still use the Narthecium, no worries)

If the rest of you can scrape together 4 req. I can take combat webbing to give me +20 on medicae rolls

@browman Executioner's Axe is stated to be a Master-Crafted Quality weapon, do I add the +2 dmg to the 1d10+13 dmg, or just the +10 WS?

also, my Deed "Battle Damage" gave me an extra history of my choice for my power armor, stating "The Master of the Forge communed with the war-spirits of the Chapter’s remaining supply of power armour, and you were fitted with a suit that is well-matched to your particular strengths." Does this have any effect on my Terminator armor?


Male Human Rank 1 Techmarine

Sorry dude, I'm at 100/100 with my current Selections.

Thankfully, due to TFIW(1) I have 9/12 Armor so I'm not that unprotected with the Storm Shield giving +4 to the Arm and Chest (Effectively being AP 13 Arm, 16 Chest) with a Forcefield of 55.

With WS47 and a Thunderhammer AND Servo Arm (I can hit with it as a Reaction at 2D10+14 Pen 10), I'm certainly no slouch in CC.

Furthermore, with BS48 and a Plasma Gun, its not like my shooting is all that deficient.

+++

Loghir, take a look at the Triflame Vambrace Relic. It might be something of interest to you. Found in RoB. In some regards, its better than a Heavy Flamer, in others its a bit weaker. Though, since its arm mounted, it does leave both your hands free. Still, it is very Req Heavy.

Although, Surtur's Breath in First Founding might be a better choice? Burninating Orks and causing them to roll on the Shock Table should help IMMENSELY, imo and if they fail hard enough, they just straight up die (potentially). Though it does cost 25.

So, an idea could be: Artificer Armour (60), Surturs Breath, (25), Power Claymore/Spear (25). A bit less protected buuuuuuut, you'd be literally scaring Orks to death with Ultraviolet Flames if you went this route.

Also, I think Averruncus is 5 short from his 100 Cap? Though I'm not 100% sure that combat webbing would be all that physically usable in TDA, don't you think?

+++

I honestly might nab the Skull of Brantor myself since I would count as being Equipped with a Signum but have the benefit of a pretty dope Servo-Skull to boot though I'm unsure as to how useful it would be, it being the same cost as a Signum means that its no real trouble for me to take it.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Yeah Storm Shield is amazing as it gives +4 AP to 2 locations that are actually 50% of the hit location table (21-30 left arm, 31-70 body). Not to mention giving you +15 on parry. Yeah brilliant that you take a Thunder Hammer, I'm predicting a FAT ork or Dredd that needs stunning.

But the benefits of Surtur's Breath is +10m range, but this would be at the cost of:
-35% force field (which cannot overload)
-2 AP on all locations
-Lose Felling (1) in melee (~5-6 dmg on big orks I'm guessing)
-4 less dmg on melee hits (2 from extra TDA +str, 2 from worse weapon)
-Lose the in-built auspex
-10 less WS due to Executioner's Axe being Master-Crafted quality

The fear-effect is kinda cool from Surtur's Breath, but they already need to make an Agi test on -20 (Cleanse and Purify) or catch fire, if they fail it they need to make a Wp test or they cannot act.

All in all I'm saying terminator armor and accoutrements win in balance of Crowd Combat vs Single Combat vs Defence.

But yeah if you guys want to be healed on 93 rather than a 73, try scraping 4 req. together for an Astartes Combat Webbing. I have a feeling we'll be taking dmg.


Male Human Rank 1 Techmarine

True enough, you are losing quite a bit :x

Besides, if you've ever wanted to use the Deathwatch Sally in TDA w/ a Heavy Flamer (you dont have a Power Fist with Integrated meltagun though), when has there been more of a perfect opportunity than now?!

Salamander from Deathwatch Overkill

Though I wonder, does Surtur's Breath and Cleanse and Purify Stack? Would be pretty amazing if it did, somehow.

I'm also having a Hard time not taking TDA since I can keep my Servo Arm in TDA .

However, I'm uncertain as to how useful it would be for me. I'd be generally tougher, no doubt, with AP15 All over thanks to TFIW(1). But I probably wouldnt be able to take a Thunderhammer or other REQ 30 weapons if I wanted a Ranged Option due to the allowed TDA Guns being 15 at their cheapest.

If I was allowed to keep my Plasma Gun in TDA (Requires GM's Blessing), then I'd probably swap over.

+++

In all honesty, I'll probably keep my REQ as-is since the Signum is a pretty strong buff if peeps take Signum Links.


I'll catch up on this tomorrow assuming there is not further mishaps.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

No rush Rollo take whatever time you need man, we'll happily theorycraft our 100 req. for a week if you need it :D

@Scorpelio haha actually I've got access to some Chinese recasters of models here so I can get whatever individual parts I need to make single models. It took a while but I found a techmarine in power armor, but I can also get one in terminator armor, so I'm excited to see which route you take. For the DW salamander, I'm already putting together a shopping list in my mind for how to build Loghir out of him.

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