Epic Level Pathfinder


Rules Questions


In an other 6 to 8 months, My campaign will reach Epic levels. I am going to start looking in to how to do that well with Pathfinder. Anybody doing something with this. I will post my Idea because I know every one is still at GenCon so it will be a few days before any will read this.

First thought switch to d30


If you are looking for official Epic rules from Paizo, their release schedule through June 2011 has been posted and there are no Epic rules listed, so the earliest would be the second half of next year. If you are looking for published rules from a 3rd party company, I have not heard of anything yet. I am sure that some people just use and modify the published Epic rules from 3rd edition and other totally make up their own stuff. Unfortunately, I have never been in a group where characters have even gotten close to 20th level, so I do not have any suggestions.


As a temporary measure, you can try using the suggestions for low-epic play in the core rulebook, pp. 406-7. I'm not sure those guidelines will be appropriate beyond, say, 25th level, but maybe Paizo will have published updated rules by the time you get that far.


it sound like not a whole lot of people get to epic levels, I have with 2 character, but it I know that it does not happen very often. But the campaign I am in right now looks like we might make it to epic, every one really like there character and we have a lot more story to cover.

Anyway the reason I stared the thread is to see what every one else is doing for epic level stuff, might not be much. In which case I will post what I figure out, looking for feed back.

Shadow Lodge

My own personal take on how to handle epic levels:

At each new level you gain:

+ CON modifier in hit points (no hit dice past 20th)
+ INT modifier in skill points (no class skill points past 20th)
BAB, saving throw, and ability score increases stop at 20th
Spell progression (spells knows for spontaneous casters, spells per day for all spellcasters, caster level, spell DCs, etc) ceases at 20th
Abilities that improve with level cease at 20th
Feat progression proceeds as normal...bonus feats do not
Hard level cap of 36 levels

Some poeple will hate this, because it flattens the power curve instead of skyrocketting it. My take is that by 20th level you're already ridiculously powerful


I will use the core stuff for epic. I like the idea of have the PC take level of a different class, but I would like to go a little further and work out even higher even if it is just for for the fun of it.

The stuff in the epic handbook is helpful but not all of it work that well, the game does fall apart at high levels and I would like to work on how to fix some of the problems.


Kthulhu wrote:

My own personal take on how to handle epic levels:

At each new level you gain:

+ CON modifier in hit points (no hit dice past 20th)
+ INT modifier in skill points (no class skill points past 20th)
BAB, saving throw, and ability score increases stop at 20th
Spell progression (spells knows for spontaneous casters, spells per day for all spellcasters, caster level, spell DCs, etc) ceases at 20th
Abilities that improve with level cease at 20th
Feat progression proceeds as normal...bonus feats do not
Hard level cap of 36 levels

Some poeple will hate this, because it flattens the power curve instead of skyrocketting it. My take is that by 20th level you're already ridiculously powerful

I like a lot of that, I might let BAB and saving throw to go up at a reduced rate, like maybe give a +1 to BAB every 3 level and +1 to save every 4 level.

spells and the like I would like to increase with feats and research. Most epic level spell are dumb but maybe my player will figure out something good.

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