
Browman |

Welcome the deathwatch campaign discussion area. All out of character discussion about the campaign, character creation, character advancement and such will happen here. Once everyone is good to go I will create the gameplay thread which will link at the top.
Please do all your dice rolling in the appropriate thread. There should be an expandable section on how to format things below the box you type in to post.
So character creation
Characteristics will be generated as per the rulebook with one exception. after you have rolled your 9 stats and done your re-roll (if you wish to use it) but before you apply any chapter modifiers you can switch any 2 of your stats.
You can select any chapter from any published Deathwatch supplement. If for some reason your preferred chapter can't be properly proxied with any existing chapter rules let me know and we can use the chapter generator to figure something out.
The rest of character creation should be as per the core rulebook, except for power armour. I will be using the rules in rites of war that add extra power armour history tables and have rules for the different marks of power armour.
If there are any questions feel free to ask them.

Browman |

It's Recon0321
Can anyone help me with the non issue gear selection? I can pick anything in chapter 5 right?
for the gear you have permanently use what the core rulebook says on pg 28. Then as part of mission prep you requisition mission specific gear that you give back at the end of the mission.
If you want to permanently have something that isn't part of the standard issue gear, you should probably spend XP on the signature wargear talent.
My question about the 3 pieces of wargear was just for interest, as it gives a surprisingly good insight into a players style.

Camael the red |

Slipstreams super cool link in click form
One of the advantages to this site is you can have multiple alias linked to the same account. I recommend you make an alias for your character. As an example this is one of Browman's.

Browman |

I'd like to do that Browman, but I can't seem to find a way to actually create an alias.
As well as any way to use dicerolls in this setting?
Go into my account, on the left side there should be a section on that page called message board aliases, it is the 3rd section down for me.
Dice rolling is easy it looks like (dice)1d10 (/dice)with square brackets instead of curved ones.
It will look like 1d10 ⇒ 2
If you want to find all the formatting there are a bunch of lines below the box you type in. The fourth one down is How to format your text. Followed by a button labelled show. if you click that button a bunch more text will show up explaining how formatting works.
Hopefully my explanations make sense.

Tyear |
WS: 2d10 + 30 ⇒ (1, 4) + 30 = 35
BS: 2d10 + 30 ⇒ (8, 8) + 30 = 46
St: 2d10 + 30 ⇒ (10, 8) + 30 = 48
To: 2d10 + 30 ⇒ (6, 5) + 30 = 41
Ag: 2d10 + 30 ⇒ (5, 3) + 30 = 38
It: 2d10 + 30 ⇒ (1, 7) + 30 = 38
Per: 2d10 + 30 ⇒ (9, 5) + 30 = 44
Wil: 2d10 + 30 ⇒ (7, 4) + 30 = 41
Fel: 2d10 + 30 ⇒ (8, 1) + 30 = 39
RR: 2d10 + 30 ⇒ (6, 6) + 30 = 42
So my stats will be:
WS 42 (RR)+5 (47)
BS 46
St 48
To 41
Ag 38+5 (43)
It 44
Per 38 (swap with It)
Wil 41
Fel 39-15= 24
With bonuses for my chapter
Wounds Wounds: 1d5 + 18 ⇒ (3) + 18 = 21
Fate Fate: 1d10 ⇒ 3
As for my XP expenditure it'll be easy:
500 xp for Sanguinary Priest
500 xp for Signature Wargear (Diagnostor Helmet)
I hope that's sufficient as you were going to roll for armour correct?

Brother Averruncus, Librarian |
1 person marked this as a favorite. |

WS: 2d10 + 30 ⇒ (10, 7) + 30 = 47
BS: 2d10 + 30 ⇒ (6, 10) + 30 = 46
St: 2d10 + 30 ⇒ (10, 10) + 30 = 50
To: 2d10 + 30 ⇒ (8, 10) + 30 = 48
Ag: 2d10 + 30 ⇒ (7, 4) + 30 = 41
It: 2d10 + 30 ⇒ (9, 1) + 30 = 40
Per: 2d10 + 30 ⇒ (10, 5) + 30 = 45
Wil: 2d10 + 30 ⇒ (3, 10) + 30 = 43
Fel: 2d10 + 30 ⇒ (6, 4) + 30 = 40
RR: 2d10 + 30 ⇒ (7, 1) + 30 = 38
So my stats will be:
WS 47+3(see below) (50)
BS 46
St 43 (swap with Wil)
To 48+10+5 (63)
Ag 41
It 40
Per 45
Wil 50 (swap with St)
Fel 40-10 (30)
With bonuses for my chapter (Sons of Antaeus)
Wounds Wounds: 1d5 + 22 ⇒ (2) + 22 = 24
Fate Fate: 1d10 ⇒ 4
The character is a Librarian.
Skills:
Awareness
Ciphers (chapter runes)
Climb
Dodge
Common Lore (Adeptus Astartes)
Common Lore (Imperium)
Common Lore (War)
Common Lore (Deathwatch)
Concealment
Drive (Ground Vehicles)
Forbidden Lore (Xenos)
Intimidate
Literacy
Navigation (Surface)
Psyniscience
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic)
Speak Language (Low Gothic)
Tactics (Offensive)
Tracking
Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)
Talents:
Ambidextrous
Astartes Weapon training
Bulging Biceps
Counter-Attack (see below)
Deathwatch Training
Heightened Senses (Hearing)
Heightened Senses (Sight)
Killing Strike
Nerves of Steel
Psy Rating (3)
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Psychic Powers:
Augury
Iron Arm
Smite
1000xp:
500xp for Deeds: No Quarter Given: +3 WS (already included above), Counter-Attack talent
500xp for +5 T (already included above)
Starting equipment: Astartes Power Armour, Astartes Bolt Pistol, 3 Astartes frag grenades, 3 Astartes krak grenades, Astartes combat knife, repair cement, one Chapter Trapping (to be defined), Astartes Bolter with fire selector, Force Sword.

Browman |

Also, it seems we can already have "Respected" level equipment or Signature Wargear. You confirm? :)
For starting signature wargear your renown with the deathwatch doesn't matter as it would be gear you brought with you.
Otherwise at this point everyone is at zero renown.

Browman |

mk8! That's cool!
I'll pick the core book table.
roll on the core rulebook table 1d10 ⇒ 3
Your options are:
None shall escape the emperor's wrath: +5 BS -10 to dodge in melee.
Thine arm be the scourge of the impure: +5 WS, -5 BS
Death is Joy: +2 Critical Damage, +1 Damage to horde magnitude.

Browman |

In case anyone is interested there is a guy running a recruitment here for an Istvaan III campaign. super helpful link

Browman |

So we start with all the general space marine advancements in table 1
no, but a lot of those are redundant with what you already have for free. (don't ask why, I have no idea) If you look at the character sheet at the back of the core rulebook it already has several skills listed as trained, along with descriptions of what effects marine organs have; on the second page is a list of talents/ traits marines start with and what power armour does for you.

Brother Tarkus Devastator |

Battle Brother Tarkus Devasator Marine from the Eagles Eternal 3rd Co.
WS 2d6 + 30 ⇒ (5, 2) + 30 = 37
BS 2d6 + 30 ⇒ (6, 4) + 30 = 40
S 2d6 + 30 ⇒ (6, 3) + 30 = 39
T 2d6 + 30 ⇒ (4, 6) + 30 = 40
AG 2d6 + 30 ⇒ (2, 2) + 30 = 34
INT 2d6 + 30 ⇒ (5, 2) + 30 = 37
PER 2d6 + 30 ⇒ (4, 3) + 30 = 37
WP 2d6 + 30 ⇒ (4, 1) + 30 = 35 +10 = 45
FEL 2d6 + 30 ⇒ (6, 2) + 30 = 38
Wounds 1d5 + 18 ⇒ (3) + 18 = 21
Fate points 1d10 ⇒ 8
Movement 3
Devastator standard issue
Astartes Heavy bolter w/backpack ammo supply
Demeanour Calculating
Imperial fist successor
+10 will power
Betcher's gland (inoperative)
Sus-an membrane (inoperative)
Skills
Awareness
Ciphers (chapter runes)
Climb
Dodge
Common lore (adeptus astartes)
Common lore (Imperium)
Common lore (war)
Concealment
Drive (ground vehicles)
Intimidate
Literacy
Navigation (surface)
Scholastic lore (codex astartes)
Silent move
Speak language (high gothic)
Speak language (low gothic)
Tactics (defensive doctrines)
Tracking
Talents
Ambidextrous
Astartes weapon training
Bulging biceps
Highten senses (hearing)
Highten senses (sight)
Killing strike
Nerves of steel
Quick draw
Resistance (psychic powers)
True grit
Unarmed master
Traits
Unnatural strength (x2)
Unnatural toughness (x2)
Standard deathwatch gear
Astartes power armor,Astartes bolt pistol,3 Astartes frag grenades,3 Astartes krak grenades,Astartes combat knife,repair cement, one chapter trapping
XP 1000
Mighty shot 500xp
Siegecraft 500xp
XP REMAINING 0

Brother Tarkus Devastator |

2d10 + 30 ⇒ (4, 5) + 30 = 39 re roll AG
Swap FEL WITH INT
New stats
WS 2d6 + 30 ⇒ (5, 2) + 30 = 37
BS 2d6 + 30 ⇒ (6, 4) + 30 = 40
S 2d6 + 30 ⇒ (6, 3) + 30 = 39
T 2d6 + 30 ⇒ (4, 6) + 30 = 40
AG 2d6 + 30 ⇒ (2, 2) + 30 = 39 re roll
INT 2d6 + 30 ⇒ (5, 2) + 30 = 38
PER 2d6 + 30 ⇒ (4, 3) + 30 = 37
WP 2d6 + 30 ⇒ (4, 1) + 30 = 35 +10 = 45
FEL 2d6 + 30 ⇒ (6, 2) + 30 = 37

Browman |

I just realized you need to re-roll all your stats, you should be using d10s.
Talents are bought with xp like any other improvements, some of them have minimum requirements such as having certain stats. Right now you have the option of spending xp on stat upgrades, and rank 1 advancements from the general marine, deathwatch and class tables plus your chapter list.
For your armour mk 1d10 ⇒ 10 again mk8
Power armour history table 1d5 ⇒ 5

Sgt Crayon |
It is I! War angel. I have no idea how to work this thing but here goes.
BROTHER ROLLOS - Steel Badger Tactical
WS [/roll 2d10+30]
BS [/roll 2d10+30]
S [/roll 2d10+30]
T [/roll 2d10+30]
AG [/roll 2d10+30]
INT [/roll 2d10+30]
PER [/roll 2d10+30]
WP [/roll 2d10+30]
FEL [/roll 2d10+30]
Wounds [/roll 1d5+18]
Fate [/roll 1d10]

Sgt Crayon |
WS: 2d10 + 30 ⇒ (2, 1) + 30 = 33
BS: 2d10 + 30 ⇒ (2, 6) + 30 = 38
St: 2d10 + 30 ⇒ (8, 10) + 30 = 48
To: 2d10 + 30 ⇒ (6, 2) + 30 = 38
Ag: 2d10 + 30 ⇒ (6, 5) + 30 = 41
It: 2d10 + 30 ⇒ (10, 6) + 30 = 46
Per: 2d10 + 30 ⇒ (1, 7) + 30 = 38
Wil: 2d10 + 30 ⇒ (7, 2) + 30 = 39
Fel: 2d10 + 30 ⇒ (6, 5) + 30 = 41
wounds: 1d5 + 18 ⇒ (2) + 18 = 20
Fate: 1d10 ⇒ 8