Duergar Hammer

Ulf 'Elli'Yngvarr's page

90 posts. Alias of Wilhelm Shieldbreaker.


Full Name

Ulf 'Elli' Yngvarr

Race

Space Wolf

Classes/Levels

Long Fang 1

About Ulf 'Elli'Yngvarr

Ulf 'Elli' Yngvarr
Space Wolf Long Fang
Rank 1
Renown 0

Demeanor: Gregarious
Chapter Demeanor: Sons of Russ
Past: On the Trail of the Lost (1st Founding)

Stats:

Base...Bonus...With Kit/Armour
WS 42....(4)
BS 53....(5)
S 44....(8)......... 64
T 43....(8)
Ag 44....(4)..........54
Int 42....(4)
Per 50....(5)
WP 41....(4)
Fel 52....(5)

Wnds: 19
Fate: 3
Movement: Half= 5; Full= 10; Charge= 15; Run= 30

Other Abilities:

Deed: Second in Command: Gain Command, Air of Authority and Iron Skull honour.
Immovable Warrior: When wielding hvy wpn and behind cover, gain Sturdy trait and +10 to BS tests. Only in Solo mode.
Wolf Senses Solo mode:May reroll failed Perception based tests and counts as having Dark Sight. Not if in sealed helmet.
Tooth and Nail Squad Attack mode: Free, 2, may reroll opposed tests in grapples, add +20 to outnumbering bonuses and add +20 to Dodge and +10 to Parry
Pack Tactics Squad Defense mode: Can give up an unused reaction to distract and allow other marine's attack to not be Parried or Dodged.

Honours:

Iron Skull

Skills:

Skills:
Awareness (50)(+10 heightened senses: smell sight and hearing)(+15 Auto-sense)
Carouse (43)
Charm (26)
Ciphers (Chapter Runes, Deathwatch) (42)
Climb (44)
Command (52)
Common Lore (Adeptus Astartes, Deathwatch, Imperium, War) (42)
Concealment (44)
Contortionist (22)
Deceive (26)
Dodge (44)
Drive (Ground Vehicles) (44)
Evaluate (21)
Forbidden Lore (Xenos) (42)
Gamble (25)
Inquiry (26)
Intimidate (44)(+2 Wolf Pelt)
Literacy (42)
Logic (21)
Navigation (Surface) (42)
Scholastic Lore (Codex
Astartes) (42)

Scrutiny (25)
Search (25)
Silent Move (44)
Speak Language (High Gothic, Low
Gothic) (42)

Survival (42)
Swim (22)
Tactics (Defense)(42)
Tracking +10 (52)
Wrangling (42)

Talents and Traits:

Traits:
Dark Sight: No penalties in darkness.
Sturdy: +20 vs grappling and uses of Takedown talent.
Unnatural Strength (x2).
Unnatural Toughness (x2).

Talents:
AIR OF AUTHORITY: Successful Command test, may affect 1d10+Fel bonus targets. May make a command test at -10 for those not under my authority.
AMBIDEXTROUS: No penalties for off hand, with 2wpn fighter only -10 for attack with each hand.
ASTARTES WPN TRAINING: Proficient in all bar Exotic.
BULGING BICEPS: Can fire Hvy wpns without bracing and no -30.
COUNTER ATTACK: Successful Parry allows Free attack back with same wpn against same enemy at -20.
DEATHWATCH TRAINING: Auto Confirm Righteous Fury.
HEIGHTENED SENSES (Hearing, Sight, Smell): +10 related checks.
KILLING STRIKE: spend a fate to make attacks impossible to dodge or parry.
MIGHTY SHOT: +2 to dmg with ranged weapon.
NERVES OF STEEL: Reroll will svs to avoid pinning.
QUICK DRAW: Ready as a free action.
RESISTANCE (Psychic Powers): +10 resist psychic powers.
TRUE GRIT: ½ critical damage.
UNARMED MASTER: unarmed attacks do d10+ str Impact dmg, not primitive.

Space Marine Implants:

• Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits.
• Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.
• Preomnor: You gain +20 to Toughness Tests against ingested poisons.
• Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
• Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
• Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
• Sus-an Membrane: You may enter suspended animation.
• Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
• Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
• Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
• Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
---- Range: 3m; Damage: 1d5; Pen 4 Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
• Progenoids: These may be retrieved with a successful Medicae Test.
• Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

Equipment:

Equipment:
Mk 6 'Corvus' power armour: AP 9 body, 8 Arms and Legs; +20 Str, +15 Awareness, +10 Ag
– Pristine Condition: +1AP to all locations until hurt or gets dirty, then -3 initiative.
- Blood of the Enemy (reskinned as wolf howling armour): Causes Fear (1)
- + 10 vs Toxic; 6 doses pain suppressant (ignore critical affects for 1D10 rds; max 1rd stunned; Mag boots; Nutrient recycling 2 weeks; Can fire basic wpns 1 handed; -10 Concealment and Silent Move; -10 to delicate dex tasks.

Astartes bolt pistol, Power armour, Astartes Heavy Bolter with backpack ammo supply, 3 frag, 3 krak, Combat knife, repair cement, Chapter trapping:- Wolf Pelt (+2 to Intimidate)

Requisition:
Stummer 5
Cartograph 5
Fire Selector 2
Chainsword 5
Dipolemaglock 5
Kraken rounds 20
Hand Flamer 10
Astartes grapnel 3
Auto-sense goggles 10
=65

Heavy Bolter
Range 150m RoF –/–/6 Dmg1d10+12X Pen 5 Clip 60 Rld (Full) Tearing Wt 68

Astartes Bolt Pistol
Range 30M RoF S/2/- DMg 1d10+9X Pen 4 Clip 14 Rld (Full) Tearing (Roll 2 dice for Dmg and pick 1) Wt 5.5

Astartes Chainsword
Melee Dmg 1D10+3R Pen 3 Balanced(+10 to parry), Tearing (Roll 2 dice for Dmg and pick 1) Wt 10

Astartes Hand Flamer
Range 10M RoF S/-/- DMg 1d10+7E Pen 4 Clip 4 Rld (2Full) Flame Wt 6

XP breakdown:

XP:

Initial: 12,000 - 12,999
Deed:- Second in command 400
BS simple 200
Per simple 200
Mighty shot 200
=13000

Rank 1: 13,000 - 17,000
Carouse 200
Fel simple 500
Wrangling 100
Tracking+10 200
Ciphers (Deathwatch) 200

Rank 2: 17,000 - 21,300

Rank 3: 21,300 - 25,100

Rank 4: 25,100 - 30,000

Rank 5: 30,000 - 34,500

Appearance:

Old even for a Long Fang, Ulf's hair has long since gone white and what is left of it is pulled back into a long braided topknot, meanwhile his moustache and beard now reach his waist and have to be tucked inside his power armour. His fangs are now long, almost tusks and his skin has darkened and turned leathery. Ulf has covered his body with tattoos marking out his saga and although many of the marks are small, they cover his body and even stretch across his face. Ulf's power armour and weapons are always immaculately clean, even the many fetishes that adorn his ancient suit of armour. More likely to offer an ale and a story, Ulf likes to fill the mentor figure, teaching the young blood claws from his vast experience and knowledge. However there is something lurking there under the surface and when battle is joined his armour howls along with him and is a fierce-some sight, whether it is blasting foes with his favoured heavy weapons or crushing the enemies in melee combat.

Background:

The young Blood Claw finishes his tale to a raucous chorus of cheers, jeers and thrown bones and drinking cups. [b]”Come, come Magni, I may have been busy bombarding their bunkers, but even I could see there were only 3 of them. Stop trying to force your saga, it will grow with time