About Ulf 'Elli'YngvarrUlf 'Elli' Yngvarr
Demeanor: Gregarious
Stats:
Base...Bonus...With Kit/Armour WS 42....(4) BS 53....(5) S 44....(8)......... 64 T 43....(8) Ag 44....(4)..........54 Int 42....(4) Per 50....(5) WP 41....(4) Fel 52....(5) Wnds: 19
Other Abilities:
Deed: Second in Command: Gain Command, Air of Authority and Iron Skull honour. Immovable Warrior: When wielding hvy wpn and behind cover, gain Sturdy trait and +10 to BS tests. Only in Solo mode. Wolf Senses Solo mode:May reroll failed Perception based tests and counts as having Dark Sight. Not if in sealed helmet. Tooth and Nail Squad Attack mode: Free, 2, may reroll opposed tests in grapples, add +20 to outnumbering bonuses and add +20 to Dodge and +10 to Parry Pack Tactics Squad Defense mode: Can give up an unused reaction to distract and allow other marine's attack to not be Parried or Dodged. Honours:
Iron Skull Skills:
Skills: Awareness (50)(+10 heightened senses: smell sight and hearing)(+15 Auto-sense) Carouse (43) Charm (26) Ciphers (Chapter Runes, Deathwatch) (42) Climb (44) Command (52) Common Lore (Adeptus Astartes, Deathwatch, Imperium, War) (42) Concealment (44) Contortionist (22) Deceive (26) Dodge (44) Drive (Ground Vehicles) (44) Evaluate (21) Forbidden Lore (Xenos) (42) Gamble (25) Inquiry (26) Intimidate (44)(+2 Wolf Pelt) Literacy (42) Logic (21) Navigation (Surface) (42) Scholastic Lore (Codex Astartes) (42) Scrutiny (25) Search (25) Silent Move (44) Speak Language (High Gothic, Low Gothic) (42) Survival (42) Swim (22) Tactics (Defense)(42) Tracking +10 (52) Wrangling (42) Talents and Traits:
Traits: Dark Sight: No penalties in darkness. Sturdy: +20 vs grappling and uses of Takedown talent. Unnatural Strength (x2). Unnatural Toughness (x2). Talents:
Space Marine Implants:
• Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. • Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time. • Preomnor: You gain +20 to Toughness Tests against ingested poisons. • Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. • Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. • Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. • Sus-an Membrane: You may enter suspended animation. • Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. • Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. • Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. • Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: ---- Range: 3m; Damage: 1d5; Pen 4 Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. • Progenoids: These may be retrieved with a successful Medicae Test. • Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size. Equipment:
Equipment: Mk 6 'Corvus' power armour: AP 9 body, 8 Arms and Legs; +20 Str, +15 Awareness, +10 Ag – Pristine Condition: +1AP to all locations until hurt or gets dirty, then -3 initiative. - Blood of the Enemy (reskinned as wolf howling armour): Causes Fear (1) - + 10 vs Toxic; 6 doses pain suppressant (ignore critical affects for 1D10 rds; max 1rd stunned; Mag boots; Nutrient recycling 2 weeks; Can fire basic wpns 1 handed; -10 Concealment and Silent Move; -10 to delicate dex tasks. Astartes bolt pistol, Power armour, Astartes Heavy Bolter with backpack ammo supply, 3 frag, 3 krak, Combat knife, repair cement, Chapter trapping:- Wolf Pelt (+2 to Intimidate) Requisition:
Heavy Bolter
Astartes Bolt Pistol
Astartes Chainsword
Astartes Hand Flamer
XP breakdown:
XP: Initial: 12,000 - 12,999
Rank 1: 13,000 - 17,000
Rank 2: 17,000 - 21,300 Rank 3: 21,300 - 25,100 Rank 4: 25,100 - 30,000 Rank 5: 30,000 - 34,500 Appearance:
Old even for a Long Fang, Ulf's hair has long since gone white and what is left of it is pulled back into a long braided topknot, meanwhile his moustache and beard now reach his waist and have to be tucked inside his power armour. His fangs are now long, almost tusks and his skin has darkened and turned leathery. Ulf has covered his body with tattoos marking out his saga and although many of the marks are small, they cover his body and even stretch across his face. Ulf's power armour and weapons are always immaculately clean, even the many fetishes that adorn his ancient suit of armour. More likely to offer an ale and a story, Ulf likes to fill the mentor figure, teaching the young blood claws from his vast experience and knowledge. However there is something lurking there under the surface and when battle is joined his armour howls along with him and is a fierce-some sight, whether it is blasting foes with his favoured heavy weapons or crushing the enemies in melee combat. Background:
The young Blood Claw finishes his tale to a raucous chorus of cheers, jeers and thrown bones and drinking cups. [b]”Come, come Magni, I may have been busy bombarding their bunkers, but even I could see there were only 3 of them. Stop trying to force your saga, it will grow with time |