Jakaw Razorbeak

Micrastur "Hawkeye"'s page

101 posts. Alias of Swordwhale.


Full Name

Micrastur "Hawkeye"

Race

Raptors

Classes/Levels

Tactical Marine

Gender

Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5

About Micrastur "Hawkeye"

Appearance:

Clearly a son of Corax, Micrastur bears the typical marks of the Primarch of the Raven Guard: near translucent pale skin color and obsidian black hair and eyes.
His long dark hair surrounds the bright of his skin as if to hide it from observers, reaching his shoulders.
The two black orbs of his eyes are unsettling to look at, because it is impossible to tell at what they look at any given time.

WS: 38
BS: 53
S: 41 --> [8]
T: 42 --> [8]
AG: 50
INT: 34
PER: 58
WP: 40
FEL: 41

Movement: 5|10|15|20 in Servo-Armor:6|12|18|24 with Jump Pack: 12|24|36|48
Demeanours:
Personal: Calculating
Chapter: A History of Pragmatism

Wounds: Max: 23 ||| Current 23
Fait Points: Max: 5 ||| Current 5

History:

Pre-Recruitment:
***No Information provided by the Raptors Chapter ***

After Recruitment:
Remarkable sniping abilities and excellent use of hit-and-run tactics using jump packs for quick repositioning and stealth tactics against overwhelming enemies and behind enemies' line.
Honored for exemplary use of ad-hoc plans and tactics after the commanding officer was killed by a Chaos Sorcerer.

In the Deathwatch:
After completion of basic Deathwatch training, "Hawkeye" was never assigned to a specific kill-team. Instead he was send along with numerous kill teams to provide sniping and reconnaissance support.
Most notable of that mission was on the Tau borderworld of Kristun Secundus, were he assisted Killteam #56 on its mission to kill a Tau Diplomat and the corrupted Governor of that planet. He saved the kill team against a numerous force of Tau ghost-suits protecting the diplomat with the aid of his special combat sight.

Special Abilities:

Tactical Marine: Bolter Mastery Solo-Mode: +2Damage, +10BS using Bolters

Advances:

Characteristics:
Ballistic Skill Simple - 500 (Tactic)
Perception Simple - 500 (Tactic)

Deeds:

Talents (Melee):

Talents (Ranged):
Mighty Shot - 500 (Tactic)

Talents (Others):
Double Team - 200 (Tactic)

Skills:
Concealment +10 - 200 (Raptors)
Pilot [Personal] - 100 (General Advance, Errata)
Acrobatics - 100 (Raptors)

Total (spend): 14100
Remaining: 100

Raptors Chapter Abilities:

Solo Mode:
Marksman's Honor Passiv (When firing Single Shot weapons at long or extreme ranges, reduce Penalties by 10. Improve @lvl:4,6)

Squad Mode:

Attack Pattern: Clean Kill (Half Action, Cost 2, Sustained: Reroll BS tests when firing single shots at long/extreme ranges. One Spotter can negate any BS Mali on a single shot for a team-member as full action ->"Spotter". Improves @lvl4,6.)

Defensive Pattern: Quick Withdrawl (Reaction, Cost 3: Disengage from combat if surprised. Improves @lvl5.)

Talents:

Inherited (Space Marines)
Ambidextrous
Astartes Weapon Training
Bulging Bizeps
Heightened Senses Hear&See
Killing Strike
Nerves of Steel
Resistance [Psychic Powers]
True Grid
Unarmed Master
Unnatural Strength x2
Unnatural Toughness x2
Deathwatch Training
Quick Draw

Melee

Ranged
Mighty Shot (+2 Ranged Damage)

Other
Double Team (+10 on gang-up. +10 if partner also have double team)

Skills:

Awareness (Per)
Cipher [Chapter Runes] (Int)
Climb (S)
Command (Fel)
Com. Lore [Astartes, Imperium, War, Deathwatch] (Int)
Concealment +10 (Ag)
Dodge (Ag)
Drice [Ground Vehicle] (Ag)
Forb. Lore [Xenos] (Int)
Intimidate (S)
Literacy (Int)
Navigation [Surface] (Int)
Pilot [Personal] (Int)
Schol. Lore [Codex Astartes] (Int)
Silent Move (Ag)
Speak Language [High Gothic, Low Gothic, Techna-Lingua] (Int)
Tactics [Stealth&Recon] (Int)
Tracking (Int)

Armour:

/// Mk7 'Aquilla' ///
Deathwatch Scout Armor (H/B/A/L: 0/7/7/5, Auto-Injection, no Penalties for Silent Move & Concealment)

Weapons & Equipment:

Weapons:
1. Astartes Bolter (Godwyn) (100m S/3/– 1d10+9 X Pen:4 Clip:28 Full, Tearing)
.. Fire Selector (2xStandart, 1xHellfire)
.. Red-Dot Scope (+10 on Single Shot)

2. Mk.IX Ultra-Pattern Sniper (250m S/–/– 1d10+4 R Pen:2 Clip:5 Full, Accurate, Felling (1), Toxic)
.. Raptors Combat Sight installed

3. Astartes Assault Shotgun (30m S/3/5 1d10+10 I Pen:4 Clip:20 Full, Reliable, Scatter)
.. Slug Rounds (Removes Scatter, Felling (1), Tearing)

Equipment:
.. Astartes Harness (Climb-Checks +20)
.. Stummer (for 10 min, then 1h reload, +20 silent move)
.. Astartes Auto-Senses Goggle (Same Boni as Astartes Servo Armor, plus additional lenses)

Marksman Combat Sight:

Raptors Chapter Trapping: Special Sight with two effect, assignable to Pistol/Basic Weapon.
.. Focal Targeter: Increases Weapons Penetration by the Perception Bonus of the Raptor.
.. Shadow Light: "Darkness and optical cloaks are no protection against the attacks from a weapon bearing this combat sight as it pierces the illusion of light and dark to find its prey. The Battle-Brother suffers no penalties to hit due to lighting effects, chameleon cloaks, shadow fields, or the like. This effect extends to creatures which generate similar effects where light and sight are used to baffle targeting."

Battle Reference:

Single-Mode:
.. +10 BS with Bolters
.. +2 DMG with Bolter

Aim:
.. Half Action: +10BS on next ranged attack action
.. Full Action: +20BS on next ranged attack action

Accurate:
.. +10BS on Single Aimed Shot (see above)
.. +1d10 DMG per 2DoS, max 2d10 extra

Toxic:
.. Toughness Test -10 on hit or 1d10 direct damage

Scatter:
.. @Point-Blank Range (0..3m): 1 extra hit per 2 DoS

Called Shot:
.. Full Round Action, Single Shot -20BS to hit called body location
.. Autosenses make the Called Shot Action to a Half Action

Renown, Honors:

Renown: 9