| NorrKnekten |
| 1 person marked this as a favorite. |
An AP all about Heisting and utilizing and expanding on the heist subsystem. Providing a mix between shorter dungeons and the infiltration system.
The players are smalltime burglars and thieves who has been recruited into a larger organisation. In order to prove their worth they take on larger jobs as a group, occasionally hiring helpful NPCs within the organisation to assist.
Things take a horrible turn during a job that was all to easy resulting a war in the criminal underworld, With the AP then turning into a push and pull between funding their own activities and disrupting the other org's.
----
Yes... I broke into Paizo HQ to make a book about breaking into HQs...how else do you think I managed in the first place?
| Mathmuse |
| 5 people marked this as a favorite. |
I would slip in plans for One Thousand and One Golarion Nights. The frame story of this book is that three newbie Pathfinder players and one wise and experienced player Scheherazade are playing a rather haphazard Pathfinder campaign under the gamemaster Shahryar. The game sessions are one hour every night for almost three years. Shahryar is willing to kill off player characters, but Scheherazade helps the newbies build their characters to survive. They start with simple scenarios but improve to advanced tactics later. Some nights are simply Shahryar sharing interesting Golarion lore with the party for a break from the grind. One Thousand and One Golarion Nights is secretly a primer in Pathfinder builds and tactics.
| WWHsmackdown |
| 9 people marked this as a favorite. |
Pathfinder: call of the sea! Rule book for island hopping nautical campaigns (made after tactical starship rules are made for sf2e so it can crib some stuff). I guess there'll have to at least be one new class for it but I wouldn't really care either way, I just want it in the rulebook line so there's enough page space for subsystems to finally run an island-hopping-style One Piece campaign!!
| Kilraq Starlight |
| 4 people marked this as a favorite. |
If any options are available... a giant splat book just chock full of ancestory feats, lore expansions on them, compatibility charts (A Cayden sort of love life diary style write up), and a bunch of buffs to more mediocre general/skill feats so there is reasons to use the more... highly situational ones.
In more realistic possibilities, A TON of oneshots and quests, from all time eras, that would be leaked out individually or in a big book full of potential fun times.
Actually I really would like a big all in one" season recap book different PFS years. Could be collector items and a way to condense materials. Good for lore hounds too.
The Raven Black
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| 3 people marked this as a favorite. |
Unwritten Past of Golarion with the setting description, including PC options, for various ages of Golarion's history, including the height of Azlant, early Thassilon, the world at the time of the Starfall and the setting during the Age of Darkness.
Even playing a Sekmin at various periods of their empire should be feasible.
| Perpdepog |
| 3 people marked this as a favorite. |
I've got two things.
1. I'm not sure of the "X of the Y" naming scheme it'd have yet, but a book all about aberrations and the spookier, more cosmic horror-coded parts of Golarion's setting. I'm thinking divided into a few broad sections which talk about various aberrant threats and location themes; deep under the water, the Darklands, among the stars, dreams, other dimensions, etc. Each section would talk about some of the major factions that are part of that location like the Dominion of the Black out in space, and each section would have some player options linked to that setting. These would be a mix of archetypes to let players take the power of aberrations, like being a mind-swapper taught by Yithians, to aberration and weird ancestries, to archetypes that also let you become an aberration, like becoming a swarm strider. Then there would be a bestiary in the back full of various threats, some of them mythic like a Great Old One or two.
And my other option would be,
2. A six-part Adventure Path that sees a party traveling through all six of the elemental planes, I'm thinking on some kind of grand mystery. I'm not sure what yet, but it's felt like such a missed opportunity to not link that format to one-plane-per-book since we got the Plane of Metal and Plane of Wood.
| Dubious Scholar |
Hmm. I'd definitely sneak in my Synthesist Summoner ideas into an upcoming book somewhere. (Honestly, kind of amazed this hasn't found a home yet, it feels really easy to make it work without being broken - just give a free action that can only be used for focus cantrips to make up for act together and it's functional)
If I can tap other people? Absolutely Arcadia lore. We got some tasty tidbits in G&G but only part of the continent.
Though I think a page of generic ancestry feats wouldn't go amiss... it's something I think would be really useful to shore up some ancestries that burn most of their feat budget on very specific things and such.
Red Griffyn
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| 5 people marked this as a favorite. |
I would call it something like
"Waveform Wizardry: A Martial Treatise on Empowering Your Body with Spells
or
"Bounded and Confounded: Gish Galloping to Success"
It would be a complete book dedicated to pushing out bounded caster class archetypes, have a general one that applies to any caster, and fixing existing new ones (battle harbinger) to ensure they follow the magus/summoner design principles. It would include (either as a class archetype, subclass, or archetype as appropriate):
Skald Barbarian or Bard
Mesmerizer Bard/Witch/Psychic
Arcane Duelist Bard or Wizard
Dawnflower Dervish Bard
Shifter Druid
Synthesist Summoner
Dimensional Excavator Alchemist
Spiritualist Bard/Witch/Psychic Class
A Black Blade/Phantom Blade (apply to any caster)
Vox/Soundstriker/Thunder Caller Bard (martial sonic blaster)
Psionic Psychic
...
There are so many gishes and design space there you could publish way more than one book.
| eachtoxicwolf |
| 1 person marked this as a favorite. |
Depends on how much I can influence.
Initial options would likely be to work on either an Iron Gods related book, or somewhere around Vudra.
If I can do an AP, start with someone from a previously unknown dimension/wizard created demi plane starting to take various resources violently. Players in book 1 confront the thief, only to find that they're actually working to stop a worse event happening; a merging of the demi plane with its original plane, and Golarion has some of the resources needed to stop it. Book 2 is purloining these resources, and book 3 works on finding the person who started the merge
Mangaholic13
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| 3 people marked this as a favorite. |
*Thinks deeply on this hypothetical...*
I'd probably create a few wildly different books:
1) A book about how to create a more modern version setting for Pathfinder (like a version of d20 Modern), allowing you to run Urban Fantasy style campaigns (like Earthbound, Dresden Files, Like A Dragon, Persona, JoJo's Bizarre Adventure, Dimension20's Fantasy High). Something to act as an in-between for Pathfinder and Starfinder.
2) A book detailing classes, class archetypes, and archetypes that adapt the many job classes from Final Fantasy and Dragon Quest (with just enough difference that Square Enix can't sue).
3) A book focused on cooking. It would detail such things as the food culture found throughout Golarion, a Gastronomy subclass for Alchemist, some kind of Chef of Iron style archetype or class, and of course all manner of new food items and equipment (magic kitchen knives that double as weapons, enchanted cooking pots, rolling pin bludgeons, weapons made of food, etc.)
4) A book that would include a number of subclasses, archetypes, class archetypes, such as:
Battle Familiar: For casters, could shift their familiar into an animal companion and share spells with a range of "self" with said familiar.
Dirty Fighting Monk: Self-explanatory
New Conscious and Subconscious Minds for Psychics
A number of class feats related to using a staff as a weapon
5) A book fleshing out the Plane of Dreams, as well as detailing how to use it in campaigns, especially how the material and dream planes can affect each other.
6) A book with new ancestries that would include at least the following:
Dogfolk
Hippo-folk (whether Giff or not Giff).
Gemstone folk
Grasshopper folk (with KAMEN RIDER themed archetype)
| Wendy_Go |
| 1 person marked this as a favorite. |
A FAQ. I'm writing a FAQ full of rules questions and official answers.
Make a print on demand version available as a book for anyone who likes that format.
I can't remember what company it was, but I remember one that used to not only do errata, but had them formatted such that when printed out, you could cut up the sheet and glue the new text over the old in the book. Not sure how that would work with PDF, but it's a cool idea...
| Tridus |
| 1 person marked this as a favorite. |
Tridus wrote:I can't remember what company it was, but I remember one that used to not only do errata, but had them formatted such that when printed out, you could cut up the sheet and glue the new text over the old in the book. Not sure how that would work with PDF, but it's a cool idea...A FAQ. I'm writing a FAQ full of rules questions and official answers.
Make a print on demand version available as a book for anyone who likes that format.
Yeah it is a cool idea. It's tricky for cases that require more text than the book layout allows, though, like the IWR/instance of damage stuff. But for a lot of rules updates it would be doable. For the PDF you'd just have to update the PDF and reissue it. (Though I don't know how many people are getting their rules from PDFs these days with AoN right there.)
Back in 3.5 WotC released a "rules compendium", which was a book of rules and rulings. That led to one of the wildest rules discussions I've ever seen where people argued WotC's "Rules Compendium" book couldn't actually impact RAW because in the order of book priority, it was lower than the PHB. Thus, an official, newer book specifically about clarifying rules wasn't RAW if it didn't line up with an older book.
That was the day I realized how absurd purist RAW arguments can get.
| Perpdepog |
| 9 people marked this as a favorite. |
1) A book about how to create a more modern version setting for Pathfinder (like a version of d20 Modern), allowing you to run Urban Fantasy style campaigns (like Earthbound, Dresden Files, Like A Dragon, Persona, JoJo's Bizarre Adventure, Dimension20's Fantasy High). Something to act as an in-between for Pathfinder and Starfinder.
I stan for Streetfinder.
NerdOver9000
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| 2 people marked this as a favorite. |
Mangaholic13 wrote:1) A book about how to create a more modern version setting for Pathfinder (like a version of d20 Modern), allowing you to run Urban Fantasy style campaigns (like Earthbound, Dresden Files, Like A Dragon, Persona, JoJo's Bizarre Adventure, Dimension20's Fantasy High). Something to act as an in-between for Pathfinder and Starfinder.I stan for Streetfinder.
I'd be down for that too. I think I can make my big time travel campaign work these days given the compatibility of Pathfinder and Starfinder, but I'm sure there's more design space there...
| moosher12 |
| 2 people marked this as a favorite. |
Lost Omens: Anastasia's Trove
Princess Anastasia was Russian royalty, surely she would have grown up experiencing various worldly luxuries. American, European, Asian.
Stasian Technology as it was developed in Golarion is one thing, but what I really want to see is what was brought back from Earth. The secret artifacts of high technology that are not quite of the sophistication of those found in Silver Mount, but advanced nonetheless.
What is this photo reel of a cartoon mouse? This glass bottle of a black liquid named cola. This 7-round semi-automatic pistol? Fancy that, a box you can speak into to transfer your voice is about to be invented.
| ornathopter |
| 2 people marked this as a favorite. |
Elementals of Golarion, a second elemental book focusing on things on the material plane. Ancestry options for gargoyles, harpies, medusas, scamps, heritages adding options for elemental sprites and remastered geniekin. Additional kinetecist impulses and equipment, monk feats themed around the Hoises of Perfection, elemental-themed companions and familiars, an Elemental Lord mythic destiny.
I'd also like a Monster Book of Monsters, all about having more monster-y player options. Those three ancestries again, but also maybe barghests, or girtabilu. Then a whole lot of monster themed equipment, similar to what we got in Howl of the Wild.
| Ritunn |
| 2 people marked this as a favorite. |
I honestly just really would love to put together a Lost Omens: First World or some other First World themed book. Been playing around with fey and fey themed options for a while now, whether for running campaigns or just as third party stuff to put together for fun. There's a lot to explore with it and I'd honestly love to see some more dedicated First World stuff like what we had in PF1e.
| ornathopter |
| 2 people marked this as a favorite. |
I'd also make an AP that's set completely underwater, or almost completely. By now we have so many aquatic ancestries, and every AP has them on the 'not recommended' part of the chart. So let's have something made for mermaids and azarketi and awakened fish and athamaru! Set in Xidao maybe - I'd love to see the underwater cities in more detail.
| wheatleymr |
| 1 person marked this as a favorite. |
A book of subsystems.
Some of the existing ones are a bit clunky, and could be improved.
Advice on using subsystems in non-standard ways e.g. doing an infiltration using the Chase mechanics, and advice on *why* you might want to do it like that.
There are others that could be created.
Some ideas for campaign subsystems:
- The player's group castle/hideout/village.
- The player's group trading ship in down-time.
- Naval combat in up-time.
- Nation building. (E.g. Kingmaker campaign.) -> this probably needs several subsystems within the concept. "Law & Order", "Economy", "Diplomacy", "Militia/Defence", ...
| Teridax |
| 6 people marked this as a favorite. |
Dungeon Core. An expansive guide on how to create your own dungeons, from small-scale ones to full-on megadungeons, with in-depth guidelines for layouts, playing with light and the environment, setting up upcoming threats, villains, and hidden treasures, as well as how to have monsters use the dungeon to their own advantage, Tucker's Kobold's-style. The book could feature tons of new and updated hazards with extended rules and guidelines on how to use them, from simple hazards to spice up encounters to complex hazards. There'd be room in my opinion to have rules for converting simple hazards to complex hazards and back, as well as for adapting simple damage hazards to better work out of combat, e.g. such as by applying a debuff or condition other than damage, or giving upcoming enemies some kind of advantage such as by alerting them (and the book could give out guidelines on how to have different parts of a dungeon interact with one another). The book could introduce simple additional subsystems for creating pressure, from clocks to measure time pressure to more traditional attrition-based mechanics, with rules on how to factor in conditions and debuffs into the difficulty of subsequent encounters.
| Ravingdork |
| 2 people marked this as a favorite. |
I’d probably remaster Gnomes of Golarion. That book was absolutely unhinged in the best possible way--equal parts whimsical, unsettling, and deeply Pathfinder. It leaned hard into the idea that gnomes are colorful little chaos engines barely held together by curiosity and existential dread, and I’d love to see that concept revisited through a modern Remaster lens, with updated lore, art, and cultural depth.
But if I were really going full gremlin and sneaking something new onto the production schedule, I’d write a Lost Omens–style guide focused on “little people”: gnomes, goblins, halflings, and other Small humanoids.
Not just a stat or ancestry book, but a cultural deep dive.
It would explore what daily life actually looks like when the world is built for Medium and Large folk. How do these cultures design cities, tools, vehicles, and defenses? What does hospitality mean when your guest might be three times your height? How do Small ancestries navigate intimidation, patronization, or being underestimated, both socially and politically?
I’d want chapters on:
Domestic life (architecture, food, festivals, and family structures scaled for the Small)
Adventuring realities (gear modifications, tactics, and why Small heroes often survive on cleverness rather than brute force)
Power dynamics (how these peoples are treated by larger societies and how they exploit or subvert those expectations)
Inter-Small relations (gnomes vs. goblins vs. halflings; where they clash, where they cooperate, and where they absolutely refuse to understand each other)
Basically: a book that treats Small ancestries not as “cute options” or comic relief, but as fully realized cultures that have had to adapt to a world that literally looms over them.
Also: the art would be incredible. Give me cross-sections of halfling homes built into human cities, goblin marketplaces carved into absurdly unsafe places, and gnome workshops that look like they were designed by someone who has never once considered OSHA compliance.
If I’m breaking into Paizo HQ, I’m not leaving without making Small folk feel big.
| Loreguard |
| 1 person marked this as a favorite. |
What no one realized... and will not be able to fully comprehend even now.... is that this isn't a hypothetical. What is described is what caused the GAP. So were this to happen again, it might cause Pharasma to be forced to intercede as the universe might not be able to withstand it happening again. Or maybe... this is the cause of the GAP in the past and it just wasn't known the true cause of the cause, that caused the GAP.
| Sarcedor |
| 5 people marked this as a favorite. |
I know i am behind the wave here, but a Parallel Worlds AP would be interesting. Imagine going to a world where House Thrune made a pact with Heaven instead of Hell, a world where Karzoug, Areelu, Barzillai, and all the villains won their APs, and the world is terrible. I think it would be great to explore these "what ifs" since, obviously, these worlds aren't part of the "official" canon.
| Loreguard |
| 4 people marked this as a favorite. |
I know i am behind the wave here, but a Parallel Worlds AP would be interesting. Imagine going to a world where House Thrune made a pact with Heaven instead of Hell, a world where Karzoug, Areelu, Barzillai, and all the villains won their APs, and the world is terrible. I think it would be great to explore these "what ifs" since, obviously, these worlds aren't part of the "official" canon.
Honestly, this would be fascinating. It would be an opportunity to play with non-cannon variant of cannon. It would even have the benefit of having space for toolkits such as introducing characters from alternate play groups which might have had players whom participated in the same APs or adventures but had different outcomes. While dealing with this can be very easily dealt with by a GM and 'magic' portals, the ability to list various possibilities and particular ramifications of one solution over another (parallel universe, or parallel world in same universe, same world but after a time travel reset where someone tried to change things, coming from a non-existent universe by way of magic intended to create a particular variation of a hero, etc.
If found popular, it could even be a recurring realm that might interest with portions of future adventures, etc. similar to the Mirror universe, but more varied than everyone having an opposite.
| Master Han Del of the Web |
| 3 people marked this as a favorite. |
Zo!'s Player Panoply!
A book of mostly player-facing options that seek to spin out existing options in new ways with class archetypes. Current thoughts include a Soldier that specializes in dual-wielding pistols to make close-range area fire attacks in unique patterns, a return of Broken Cycle Solarians and Vanguards as Solarian class archetypes, a 'Anachronistic Gladiator' archetype for Fighter.
Also, probably going to include a note somewhere saying 'Help, I'm trapped in the Paizo building and hiding in a janitor's closet'
Zoken44
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| 5 people marked this as a favorite. |
Starfinder: LAST OMENS, the Remains of Lost Golarion
new ancestry options for Pathfinder Core ancestries like Orcs, Elves, Gnomes, Halflings, Leshies, and Goblins all living across the Pact Worlds.
Special class feats or class archetypes for Pathfinder classes to help them interact with the Sci-Fantasy world of Starfinder.
| moosher12 |
| 1 person marked this as a favorite. |
Starfinder: LAST OMENS, the Remains of Lost Golarion
new ancestry options for Pathfinder Core ancestries like Orcs, Elves, Gnomes, Halflings, Leshies, and Goblins all living across the Pact Worlds.
Special class feats or class archetypes for Pathfinder classes to help them interact with the Sci-Fantasy world of Starfinder.
Supposedly the upcoming Alien Ancestries book will already give these ancestries, but I otherwise support this idea, and we can just swap those with even more classic Starfinder ancestry options.
| Mathmuse |
| 2 people marked this as a favorite. |
Something I've always wondered is if Leshies are a golarian-only thing. Primal magic is accessible anywhere in the Universe, presumably, so I reckon you could pull the ritual off to create a leshy anywhere with a plant.
My campaigns have developed a private mythos about that. Independent leshies had been rare both on Golarion and off Golarion. They became more common on Golarion recent indirectly due to the Darkness following the Earthfall of the Starstone. The gods invented the new profession of Druid to preserve nature during the Darkness (and also kami over in Tian Xia). The druids often created leshy familiars. Over the millennia, a few nature spirits that had once been leshies for the lifetime of one druid remembered the experience pleasantly, volunteered to become familiars again and again, and eventually developed the ability to become leshies on their own.
The leshy water-and-wood kineticist Monet in my mini-campaign Playtesting in A Fistful of Flowers with 7 Leshies made gardens that would encourage nature spirits to become leshies. They were part of a leshy community in the Verduran Forest that cared for young leshies.
Zoken44
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| 4 people marked this as a favorite. |
The Book of the Risen (Sequel to the Book of the Dead)
providing alternative takes on Necromancy that cast doubt on the black-and-white morality that most take (*Cough*PHARASMA*cough*), providing space for ethical and moral undeath and and necromancers. as well as nightmarish creatures that come forth from the void that were never alive to begin with, bringing question to the true nature of the void.
| JiCi |
| 2 people marked this as a favorite. |
- A new Alchemist research field that lets them make items based on spells, using the usual spellcasting rules;
- A complete rework of the Inventor, so they can have 1 innovation per 3 levels in on object, at least.
- 1 or 2 more spells of the common elemental traits
- Aether and Void elements for the Kineticist