| Sarcedor |
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A level 7-16 adventure where the PCs held some prestigious rank (they were a lieutenant in the army, a merchant lord, the right-hand man in the most important church, or a famous actress) and the antagonists of the AP destroyed their reputations (false accusations of corruption, scandal, etc.). Now, as pariahs of society, they band together to regain their influence (or surpass it).
You could make each campaign trait in the player's guide affiliated with an antagonist (if you choose the military trait, the military antagonist is your nemesis). During the campaign, the party sabotages and fights against the antagonist's subordinates until the final chapter, where the final battle is the PC group versus the antagonist group (who would be working together on some plot to take control of the country or something like that). The idea reminds me of Gaedren Lamm at the beginning of Curse, and the players would have that "It's personal" motivation.