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One cool thing would be if, instead of exploring more Varisia or New Thassilon, they could do adventures in the past. After all, the Draconic Codex shows us how the Time Dragon can open portals to the past. Although I suppose what I'm saying doesn't have to be limited to Thassilon; we could travel to Azlant, or the Jistka Imperium, etc., to experience what they were like in the past.


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I know i am behind the wave here, but a Parallel Worlds AP would be interesting. Imagine going to a world where House Thrune made a pact with Heaven instead of Hell, a world where Karzoug, Areelu, Barzillai, and all the villains won their APs, and the world is terrible. I think it would be great to explore these "what ifs" since, obviously, these worlds aren't part of the "official" canon.


zimmerwald1915 wrote:
Sarcedor wrote:
-Chapter 3 (9-11): You know who's a level high enough to be a final boss? Illcayna Alonnor, daughter of Urgathoa, attacks with her undead army from the south to return Isger to a nation dedicated to the goddess.
Good job this isn't 1E, Illcayna was a CR 19 creature with 17th-level cleric casting in that system. Well beyond what should reasonably be pitted against an 11th-level party.

I've checked, and you're right, perhaps the threat is more direct from Cheliax. Even so, it's strange because at the end of the campaign, you'll have a powerful daughter of Urgathoa with an undead army in the south, and in the north, there's the cleric of Mammon, both with political or religious interests in Isger. The PCs won't be able to deal with them, will they? Perhaps that will be left for the future.

What interests me most about this campaign duology is seeing what happens with Andoran, since in Shining Kingdoms the more militaristic faction is established, and when the war with Cheliax starts a few months later (and they will likely win), I wonder if it will make Andoran even more interventionist and militant afterward. I find it interesting since in 1e the only ones that adventurers could come into conflict with were the Lumber Consortium, but it would be interesting to see conflicts between Andoran and Taldor or other nations and that in any of them there could be PCs that support them (in a Cheliax vs Andoran only Andoran would receive the support of the PCs as is being seen in the aps and society scenarios).


Taking into account the adventure description, and considering that even though it's a book it will likely be divided into three chapters, my prediction for the adventure is as follows:

-Chapter 1 (1-4): We start small, traveling through the countryside to different villages, solving problems and gaining support while facing hellknights and some undead. The boss of this chapter could be a hellknight from Citadel Dinyar, or perhaps that comes later.

-Chapter 2 (5-8): We've just gathered support and descend on Elidir and other cities in the Conerica Straits. The boss of this chapter is surprisingly Hedvend VI; he should be around level 9 or 10, so he won't be the final boss of the book. At the end of the chapter, we manage to take control of Isger.

-Chapter 3 (9-11): You know who's a level high enough to be a final boss? Illcayna Alonnor, daughter of Urgathoa, attacks with her undead army from the south to return Isger to a nation dedicated to the goddess. This is the only reason I see for including information about Urgathoa in the book. Another villain we couldn't face is the High Priestess of Mammon, since she's level 20 and so on.

An outcome I would wholeheartedly wish for is that Asmodeus continues to be worshipped in Isger. I don't want Isger to become Ravounel 2.0, and given the whole orphanage situation (whose children are now adults), I think it would be good if they worshipped Asmodeus in his "benevolent" form. It would be quite ironic, if in Hell's Destiny the House Thrune falls and Cheliax is torn to pieces, for Isger to be the place that preserves Asmodeus. It would be interesting, and there would be beef with Andoran, which would be nice.