
R3st8 |
Well, I guess the scale of BG3 is too large. I wish they would make more Pathfinder video games. It doesn’t need to be something as big as BG3 or the scale of Owlcat games; even something smaller, like just one well-designed dungeon featuring some of the class mechanics, would be great in my opinion.

magnuskn |
3 people marked this as a favorite. |

Well, I guess the scale of BG3 is too large. I wish they would make more Pathfinder video games. It doesn’t need to be something as big as BG3 or the scale of Owlcat games; even something smaller, like just one well-designed dungeon featuring some of the class mechanics, would be great in my opinion.
We are getting two Pathfinder games in the future which are both already in production. First an Diablo-like game called Abomination Vaults from BKOM Studios and secondly a turn-based game, which is a little bit like BG3 but with a much smaller production scale, called The Dragon's Demand by Ossian Studios.
We can hope that more games will come out in the future. I'd really love to see another Owlcat game using the Pathfinder 2E rules.

QuidEst |
1 person marked this as a favorite. |

My entirely amateurish understanding is that a game studio is usually licensing something if it's bigger than themselves. You get more customers by licensing something more widely known and popular. If Larian Studios wanted to make another video game, I don't think paying to use Pathfinder's setting and rules would actually help them because of how famous they are.
BG3 sold at least 15 million copies. I don't have good numbers for how popular PF2 is, but Wrath of the Righteous sold over a million copies. That's a good enough proxy for me. So I guess in terms of expectations, maybe temper them to game studios with no more than a fifteenth the notariety/funds that Larian Studios had before BG3 came out.
You can check the Kickstarter progress on Dragon's Demand here.

R3st8 |
Even D&D5 is not getting a game like BG3 anymore, if you read the statements from Larian you don't even have to read between the lines to see how Hasbro/WotC really dropped the ball on that one.
I look at Solasta (and Solasta 2) as maybe more approachable levels of refinement.
What do you mean did something happen?

QuidEst |
4 people marked this as a favorite. |

Dr. Frank Funkelstein wrote:What do you mean did something happen?Even D&D5 is not getting a game like BG3 anymore, if you read the statements from Larian you don't even have to read between the lines to see how Hasbro/WotC really dropped the ball on that one.
I look at Solasta (and Solasta 2) as maybe more approachable levels of refinement.
Larian Studios said they're not doing DLC or a sequel for BG3. Around the time the game launched and started getting awards, WotC laid off a lot of people, including the ones who had coordinated with Larian. (It's worth noting that Larian has said that it wasn't something that WotC did that made their decision- they need to start work on the next game, and they tapped out everything they could get from 5e with BG3.)
With D&D licensing out to gambling companies now and trying to bring video game development in-house, though, they're certainly not making it as appealing for another company to come along and license for something like BG3 as it would have been otherwise.

Errenor |
Dr. Frank Funkelstein wrote:What do you mean did something happen?Even D&D5 is not getting a game like BG3 anymore, if you read the statements from Larian you don't even have to read between the lines to see how Hasbro/WotC really dropped the ball on that one.
I look at Solasta (and Solasta 2) as maybe more approachable levels of refinement.
WotC at the very least fired a lot of their people and from those most if not all which Larian interacted with. Probably also was something more about the business, but I don't remember/know.

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If you're purely interested in PF2 mechanics, there is a mod in development for BG3 that overhauls the system to PF2. It's made good progress so far but it's still rough. Something worth looking into if you're interested in toying around with and contributing to finding bugs. If you're looking for something more fully developed, give it a year and it might be finished.

Perses13 |
1 person marked this as a favorite. |

My entirely amateurish understanding is that a game studio is usually licensing something if it's bigger than themselves. You get more customers by licensing something more widely known and popular. If Larian Studios wanted to make another video game, I don't think paying to use Pathfinder's setting and rules would actually help them because of how famous they are.
Also generally the process for getting the license to make a video game is that the game studio reaches out to the IP holder, not the other way around. So if you want a Pathfinder game at the level of Baldur's Gate 3, you should reach out to your favorite game studio, not Paizo.

Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 |

It depends on what you mean by "equivalent of BG3."
Owlcat has a pair of long, in-depth, character-heavy computer RPGs with lots of replayability in Kingmaker and Wrath of the Righteous. However, they are top-down and not fully voiced.
Overall, I don't think there's going to be another Baldur's Gate 3 for a long time. And I don't think Larian will be chasing licenses owned by other companies now that they have a blank check to do whatever they want.

Crouza |

I'm not gonna sugar coat it.
No. Just plain and simply, No. BG3 cost a ton of money and licensing to get a big studio to work on it. I don't think it's an exaggeration to say that at least double Paizo's entire yearly income was spent just on the initial development of BG3.
A Pathfinder game works best in the same way pathfinder does, as a indie scene darling that isn't as big as its mainstream peers but does enough to make a good earning and good quality.

Agonarchy |
1 person marked this as a favorite. |

I'd be happy with something like Owlcat's work but for 2E, which is why I backed the Dragon's Demand kickstarter. In the modern area I am most interested in someone developing an engine that can be used for many adventures, like Neverwinter Nights crossed with VTTs. A full jumbo campaign is great, but relies on very strong writing, while a bunch of bite-sized adventures can have hits and misses without much fuss until someone comes up with The Script for a larger-scale romp built on by-then well-tested technology.