Changes brought on by Divine Mysteries


Pathfinder Second Edition General Discussion


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Being the spiritual successor to Gods and Magic, it comes as no big surprise that Divine Mysteries is chock full of reprinted material.

What content changes or stealth errata have you noticed?

I was quite pleasantly surprised to see the endure spell get a huge boost. Its duration is now 1 minute instead of 1 round.


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My edit got timed out.

Edit: Endure also lost the mental trait, allowing it to affect more targets. The increased duration takes it from mostly useless to a situationally useful option.


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A one action pat on the back for 5 temporary hot points/rank is rather nice when it ladts a full minute. One change I noticed is that the Revised version of the Pacts witch patron's hex from Dark Archive had Rank x d4 mental damage added, which is nice for a one action cantrip that also debuffs attack and damage rolls.


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Cloak of light (originally from Pathfinder #172: Secrets of the Temple City) has had a rather substantial increase in healing and damage; from 2d4 to 4d6. The heightened healing rate has also more than doubled from 1d4 per two ranks to 2d6 per two ranks.

Its duration has also increased from 5 rounds to 1 minute. That takes its base healing for the whole party from 10d4 to 40d6! That's nearly three times the average healing of a single-target two-action heal of the same rank!

On the flip side, undead in the area now get a basic Fortitude save against the vitality damage (previously it was no save).


Befuddle got added to Occult giving the debuff extending Witch a huge level 1 combo.

Agitate got added to Arcane Fighters will appreciate Wizards who cast it.


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There appear to have been some retcons in the lore.:
Apsu's wife is now named Sarshallatu, and they have seven children including Dahak. Sarenrae and Asmodeus are still enemies, but she no longer believes him irredeemable. That is now reserved only for Rovagug. Also, Naderi looks to have been retconned away, maybe. She goes entirely unmentioned, and there's a different explanation for the rift between Shelyn and Urgathoa.

Dark Archive

pawnnolonger wrote:

Agitate got added to Arcane Fighters will appreciate Wizards who cast it.

Agitate was already an Arcane spell.

Dark Archive

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Evan Tarlton wrote:
** spoiler omitted **

Does she appear in the supplemental table? Because if yes then its just matter of space, if no, then that raises eyebrow.


Old_Man_Robot wrote:
pawnnolonger wrote:

Agitate got added to Arcane Fighters will appreciate Wizards who cast it.

Agitate was already an Arcane spell.

I must have just mind blanked that. Then again I ignored most Gods and Magic spells.

Radiant Oath

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CorvusMask wrote:
Evan Tarlton wrote:
** spoiler omitted **
Does she appear in the supplemental table? Because if yes then its just matter of space, if no, then that raises eyebrow.

Nope, no sign of her...I suspect it might be because of what she's the goddess OF, and the risk of portraying that as glamorous or romantic...


pawnnolonger wrote:
Befuddle got added to Occult giving the debuff extending Witch a huge level 1 combo.

Damn. That's one more arcane-only spell gone—and one of the most relevant ones, too.

Dark Archive

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Archpaladin Zousha wrote:
CorvusMask wrote:
Evan Tarlton wrote:
** spoiler omitted **
Does she appear in the supplemental table? Because if yes then its just matter of space, if no, then that raises eyebrow.
Nope, no sign of her...I suspect it might be because of what she's the goddess OF, and the risk of portraying that as glamorous or romantic...

It kinda seems like they could have just emphasized her nature as goddess of tragedy and grief, if they really did remove her completely that seems confusing.


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Naga domain got some big changes. In particular the advanced spell is completely rewritten.

Syncretism appears to have vanished.

The giant, goblin, and orcish pantheons have been added. So have infernal dukes, daemon harbingers, sakhil tormentors, and qlippoth lords. Sadly no velstrac demagogues, rakshasa immortals, or oni daimyo.

They also added stats for Aroden, the Devourer (from Starfinder), Lissala, Camazotz and some other gods.

Radiant Oath

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Calliope5431 wrote:
Syncretism appears to have vanished.

I have noticed this and I am NOT happy about it! That was my favorite feat in this Edition! D:<


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Oof, Syncretism is a big loss. I don't know about the power level one way or the other, but it was a huge win in worldbuilding terms and representing real world religious practices. It'll still be legal in PFS unless it's called out specifically, but it's still a shame.

I suspect the sorcerer feat Blessed Blood may also have gone unreprinted, which is also a pity.


Dragon domain's 1st is significantly altered as well.

Got a huge buff for martial minded casters (flat damage on Strikes for a minute) but you can now only launch a single dragon before it ends.

Naga advanced domain is straight up busted lol.

Radiant Oath

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Squark wrote:

Oof, Syncretism is a big loss. I don't know about the power level one way or the other, but it was a huge win in worldbuilding terms and representing real world religious practices. It'll still be legal in PFS unless it's called out specifically, but it's still a shame.

I suspect the sorcerer feat Blessed Blood may also have gone unreprinted, which is also a pity.

EXACTLY! I don't care about the power level, I wanna do the Pathfinder equivalent of Serapis or Hermanubis! Like a kobold worshiping some kind of Iomedapsu figure inspired by Peace through Vigilance, or a Desnan who treats her and Black Butterfly as a singular dualistic entity! This ****'s cool!

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