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This is an issue with more then just Avenger, it's just especially pronounced with Avenger. The troubles in playing an Apsu Warcleric. (It's not a fist attack but Jaws, still same unarmed attack woes.)
Or Spiritual Weapon, a spell I previously loved using, being pretty hard to use for an unarmed spellcaster. It changed from a club, a dagger, or deity's favoured weapon to "a weapon you're wielding or wearing"
I guess, to play Devil's Advocate here myself, the concern might be Fighter? Because of Fighter's many many many weapon feats can apply to unarmed attacks, then monk loses it's niche?
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MaxAstro wrote:
I will point out that these edicts and anathema were already changed to be this way in PC1 when it released, and that it, for whatever reason, wasn't copied over into GMC! ![]()
Easl wrote: Well there's the difference between killing in self-defense during a lethal fight vs. killing an unarmed and unconscious person. The first is not generally considered murder at all. Legally, sure, that's a valid defence in most countries these days. Morally? Philosophically? Ehhhh, that's not as set in stone as you might believe. That's really going to depend on each person's philosophical outlook and personal morality. Laws =/= morals and all that.Anyways yeah, having a blast being the non-murder cleric. I will waste actions Stablilizing enemies if I can get away with it, and I will make it my entire party's problem. ![]()
CorvusMask wrote: I'm not sure if Talon of Godclaw is like different subpantheon under same order or same pantheon updated, but its dwarf worshippers recommending Urich and influx of orc recruits. Seems to be a subpantheon/subgroup of the Godclaw order of Hellknights, I'll just quote directly from the book here, but. Talons of the Godclaw wrote: Talons of the Godclaw embrace this new unity as they serve the Hellknights, using it to show how adherence and faith in ordered law can bridge gaps thought to be otherwise impassable. They still fully embrace their brethren who still follow the original pantheon of the Godclaw, which continues to empower its members just as strongly as before. The Talons are also noted to be far more open then other Hellknights, that they try to connect with local and commonfolk and try and teach them the good of their mission. Some different edics, anathema, while still based from the same Citadel ![]()
The Wyrmkin domain now seems to be the Dragon domain, with massive changes to Draconic Barrage.
Also, on the note of the Talons of the Godclaw, this seems to be a seperate pantheon to the Godclaw. It does mention the old one (which includes Torag) is still giving power to its followers. ![]()
It didn't mention spells because I felt like it was already getting a bit long quoting the full paragraph, but if you wish to split the hairs, then I will say that it DID mention spells and I just left that out. "Starfinder Playtest Overview" wrote: Spells should be selected from the Playtest Rulebook and Pathfinder Player Core. While these options are available, we encourage players to try the new feats and spells from the Starfinder Playtest Core Rulebook to provide us with new data.
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VampByDay wrote:
I do agree, but also, there's a bit of interesting mixed messaging going on there, since the blog post about the playtest period mentions this instead. Starfinder Playtesting Overview wrote: Players should avoid using Pathfinder Second Edition ancestries, backgrounds, classes, equipment, and feats that aren’t explicitly included in the playtest. So really, which is it in this current Playtest enviroment we find ourselves in? ![]()
Xenocrat wrote: Heavy can be more easily restricted, but then you're just punishing some builds more than others. TBQH I think that's fine. I think that sometimes, in order for certain options to shine, others have to be made less favourable. Not an always thing, but certainly a sometimes thing, especially in modern/sci-fi settings. Like your comment of special armoured business clothing. Why have that when the carbon skin or the Estrex suit is basically better. Sometimes, situational things are fine. Anyways, back to topic at hand: Yes, I do think it's strange there's no AC augment. Would like one/combined one for it. ![]()
DMurnett wrote:
This might be my old cyberpunk brain talking but I really thing that in most social situations, it would be considered a faux pas to be fully armed and armoured, especially in "civilized" space, so to speak. Good luck getting through security scanners wearing that Defiance series armor. ![]()
That's of course, not to say that you can't. I'm planning to run some for fun oneshots after getting through the basic playtest adventure. But those are just for fun for the group, of whatever batshit insane ideas we can throw together. Not things that we'll use to give feedback on the playtest for. ![]()
moosher12 wrote: Conversely, I think it's actually important to try Pathfinder 2E characters in the Starfinder 2E playtest. If compatibility is the goal, it's important data to say that a Pathfinder class lags behind or runs ahead, or feels just right in the Starfinder setting. It's good to know if a ranger, a wizard, or a cleric, or really any other class can function side by side with the Starfinder classes. But they specifically asked you not to, for Playtest purposes... ![]()
The NPC wrote: Or maybe their breakup happened during the Gap, so no one remembers and the goddesses in question don't want to talk about it. Or maybe that relationship never really happened. Lots of things that happened in Pathfinder that never happened in Starfinder's universe, who's to say. It's been said that Starfinder is A potential future for Pathfinder, not THE future.
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Xenocrat wrote: “Unaware” is probably Undetected. I would actually suggest that Unaware actually refers to Unnoticed, at least from my reading of the PF2e rules. Player Core 1 wrote: If a creature is undetected, that doesn't necessarily mean you're unaware of its presence... The unnoticed condition covers creatures you're unaware of. Shortend the rule slightly for brevity and highlighting what I meant, especially with the last line. ![]()
I do see a lot of ideas of Keen Recollection being replaced with a catch-all/universal Lore skill and that seems... I don't know, boring and antithetical to Investigator gameplay to me? Part of the fun of Investigator was pinning down what Lore skill to use for Keen Recollection, so I could keep up with the Thaumaturge in the party (since the GM qualified that for reduced DC's.)
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Captain Morgan wrote:
I disagree quite heavily with Continual Recovery being mandatory, since I've played three full campaigns now without it ever being in play. Seifter at one point mentioned it was added post-playtest to, and I quote, "to attempt to square the circle with a subset of the playtesters who wanted slower HP recovery who said they were OK with it overall if it was a bit slower." AKA it was made an optional feat to make the system more palatable to people like me, who wanted slower HP recovery and for time to be bit more of a precious resource. |