New class options you're really hoping to see?


Pathfinder Second Edition General Discussion

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Not sure if this constitutes thread necromancy, but something suddenly dawned on me.

I want rules for having unicorn, pegasus, and wyvern animal companions. Having fantastical mounts and pets are a pretty basic fantasy trope; I remember it being one of the first things I looked into when I started playing OD&D (as in "elf is a character class" D&D), and I'm a bit surprised it's not something that's been more regularly fleshed out as part of the basic rules.


I wand a Fungus Order for Druids. You can borrow some necromancer stuff for it!


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Azoriel wrote:

Not sure if this constitutes thread necromancy, but something suddenly dawned on me.

I want rules for having unicorn, pegasus, and wyvern animal companions. Having fantastical mounts and pets are a pretty basic fantasy trope; I remember it being one of the first things I looked into when I started playing OD&D (as in "elf is a character class" D&D), and I'm a bit surprised it's not something that's been more regularly fleshed out as part of the basic rules.

Howl of the Wild's advanced animal companions rules would be perfect for this, actually.


Squark wrote:
Howl of the Wild's advanced animal companions rules would be perfect for this, actually.

I like the stat blocks that are offered there, though to my knowledge it doesn't cover the creatures I mentioned earlier. To a certain extent, you could use the hippogriff to approximate the pegasus, and the roc to approximate the wyvern, probably swapping out the roc's knockback effect with a poison effect instead. The unicorn is a bit harder to do due to the innately magical natural weapon attack; all the more reason to wish-list official stat blocks.


Sorry, I meant that the monsters you mentioned could be added as new Advanced Companions. The one issue is that Paizo seems reluctant to release animal companions that are sapient- Pegasi, Unicorns, and Wyverns are all noticably smarter than any other companion released to date.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
NoxiousMiasma wrote:
Any particular class options people are really hoping to see in the future?

Class options...

I want to see more for Kineticist. More impulses.

I'd like to see a whole new set of 'gate' options that are NOT elements, and with some; if taken prevent you from taking element gates.
- To expand that game design into other ideas.

But Paizo's already said they're 'shy' about non-Vancian options.

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More Thaumaturge Implements. Thaumaturge is the only Cha based non-vancian class in the game. So I'd like to see more from it. I'd like to see some way for a non-weapon Thaum to be able to use a shortbow at proficiency.

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More alchemist options for weapon proficiency. It'd be nice for the class to be able to use a non-reload based ranged weapon.

It'd be nice to have some AoE bombs to it can target a save (reflex for explosions, fort for poison gas).

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Back to kineticist...

Give it some ability to get an elemental animal companion. That should not be a druid only thing.

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Those are my ideas at the moment based on recent characters I've been playing with.

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