Gortle |
5 people marked this as a favorite. |
How do people feel about the new Sorcerer class? You can see it here with BadLuckGammer.
There has been a huge move toward bloodmagic. It is an attempt to give a unique flavour to the class by leaning into it. Lots of extra things and many feats about what they can do when they cast one of their blood magic granted spells or use their blood magic focus spells.
Dangerous Sorcery has become a class feature. Which is a free feat but also means it can't easily be taken with an archetype.
Crossblooded Evolution has been removed from the game, by replacing with a so so feat of the same name. That just doesn't do anything at all like what the original does. I'm struggling to see its new value. Anyone help me here?
This was a courageous move that I feel will get a lot of resistance from the players who currently like the Sorcerer. This feat basically gave the Sorcerer its identity. But this wasn't the identity that Paizo wanted. So it is gone. I empathise with Paizo's position in reinforcing the boundaries between the magical traditions so a handful of high powered spells don't dominate the game. But I also don't think they have done themselves any favours over the last few years in this regard. Their new spells don't sit well inside one tradition anymore, and sometimes add abilities that used to belong in other traditions. Examples being: Ooze Form for Occult and Albatross Curse for Primal.
I've always looked on the Bloodline focus spells as key and the Bloodmagic spells as a disadvatage not a bonus. Now Paizo wants them to be a bonus.
Imperial Sorcerer is ridiculously strong. To the extent that it almost certainly invalidates the Wizard. They have a moderate recall knowledge game for any RK check just using Arcana. They have a good one action blood magic spell so they will use some of the new feats. It can hand out penalties to saving throws. Only diehard Wizard fans are going to remain - I don't think this is a good thing. It is beyond me why Recall Knowledge is consistently better in classes that aren't Wizard.
Personally I think if I am trying to make a strong sorcerer build, I will end up archetyping into Oracle and Pyschic. There is precious little in terms of mid level Sorcerer feats that interest me anymore. The Evolution feats at level 4 and Effortless Concentration are about all I really care for. Perhaps Propelling Sorcery at level 2.
I'm just going to have to play it.
RaptorJesues |
3 people marked this as a favorite. |
I quite like the flavour of the new direction but at the same time i have a bit of an hard time believing the "we dont want to have players always pick the same powerful spells" since synesthesia is in pc2 and basically unchanged. Imperial is a bit on the too much side while other bloodlines (aberrant) feel considerably weaker than what they should.
In short I agree but it still seems like a quite good class nonethless, i look forward to play a hag sorcerer with captivator archetype
YuriP |
I like a lot the remaster changes for sorcerer.
I like the idea of turn Dangerous Sorcery into a class feature (Sorcerous Potency) once it was basically a most have feat and and the new feature also works for non-instant spells (but just for initial damage/healing) and healing spells too (what's make it more competitive with clerics for healing). I don't have any real love for the base idea of almost all non-psichic casters getting sorcerer archetype to improve their spell effectiveness like was "hey I need to unleash my 'innate' spellcasting ability in order to make the spells that I prepare becomes more stronger" what's break the fantasy of other spellcasting classes.
I also loved the Crossblooded Evolution change. I know that many people may still miss to take 1-3 spells from other tradition (specially arcane ones to get heal or non-occult to get sinestesia) but this new version where you take blood magic from another bloodline is way more interesting because its goes aways from that concept of "I won't take this bloodline because its blood magic is weakness/useless or simply I don't like it" giving more freedom to choose a bloodline that meets better what char archetype and gift spells that you want to use.
But I also dislike some changes like breath focus spell becoming more restrict again (I liked when you was able to get burst from sky/underworld or fortitude and will saves from green and sovereign dragons) but for other side I like the idea of different dragons and elements giving a different list of gift spells. I just still think that was little reason to nerf the focus spell and that the dragons/elements giving a different gift spell list can make these bloodlines a bit too much attractive when compared to others.
I also agree the changes in sorcerers and the the focus spell of Imperial Sorcerer put the final nail in the coffin into wizard's grave. It's just emphasize how poor are the wizard focus spells and that the designers think that the sorcerer is the king of spells in terms of vertical power while them keep a pretty good versatility due the spontaneous spellcasting and arcane evolution (that had the spellbook removed from the feat probably as a nerf to prevent sorcerers to use Grimoires).
IMO these changes open more possibilities than closes.
Deriven Firelion |
6 people marked this as a favorite. |
I don't like the cross-blooded evolution change, but I think it was necessary. I made sorcerer after sorcerer and always took that feat. It was a feat so good that not taking it was foolish. Poaching a spell from another list was exceptionally powerful.
I like that sorcerous potency is a class feature now. Sorcerer's should be the best blasters and it should not be easy to take that from them.
Wizards are the versatile casters. Sorcerers are the magic blast hammer.
Though they aren't nearly as narrow as they used to be with all the spells they get.
NECR0G1ANT |
3 people marked this as a favorite. |
Imperial Sorcerer is ridiculously strong. To the extent that it almost certainly invalidates the Wizard. They have a moderate recall knowledge game for any RK check just using Arcana. They have a good one action blood magic spell so they will use some of the new feats. It can hand out penalties to saving throws. Only diehard Wizard fans are going to remain - I don't think this is a good thing. It is beyond me why Recall Knowledge is consistently better in classes that aren't Wizard.
I haven't read the sorcerer yet, but even Premaster the imperial sorcerer was already a stronger arcane caster than a wizard. Now it seems the imperial sorcerer got buffed after the wizard was nerfed?
I'm glad Crossblooded evolution is gone, since it was too good to not take.
Gortle |
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Do you think the sorcerer is too good, or is it actually in a decent spot and the wizard just in a bad one?
Put differently, if the wizard didn't exist, would you still think the sorcerer needed toning down?
(Maybe the solution is just a radical homebrew reimagining of the wizard?)
I think the Imperial Arcane Sorcerer is very very strong. The best pure caster in the game. The Wizard looks weak in comparison.
Every other Sorcerer I don't know about yet. Blasters are Ok, but that was not how I played Sorcerers. I'm concerned that they are underdone. I'm very tired and hoping more time and more input from other people will explain to me why they are good. I understand and support the bloodline flavour changes Paizo is pushing for. I just don't yet see how this is good for anyone but the Imperial.
Old_Man_Robot |
5 people marked this as a favorite. |
Do you think the sorcerer is too good, or is it actually in a decent spot and the wizard just in a bad one?
Put differently, if the wizard didn't exist, would you still think the sorcerer needed toning down?
(Maybe the solution is just a radical homebrew reimagining of the wizard?)
Honestly? Both.
Ancestral Memories benefits break the upper boundries of what we have been repeatedly told are the caster thresholds. The +3 / -3 seems too much, even if its at late levels.
If this wasn't so exclusive, and was a general realigning of caster accuracy overall, then its utterly fine. It being so specific makes it too good.
The Wizard is also in a bad spot in general. They were in a bad spot compared to the premaster Sorcerer already. The Remaster Sorcerer (and arguably the Oracle) just make them seem worse by comparison.
Old_Man_Robot |
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I don't see how the Sorcerer invalidates the Wizard.
To this specific point, invalidates is a strong word, and its not all Sorcerers either, but it does reduce the value proposition of prepared casters.
Sorcerers with access to Arcane Evolution have the ability to learn spells, and then add a spell per day to either their rep or their signature spells. It might sound like much on paper, but it gives the sorcerer one of the key strengths of prepared casters - niche spell selection.
Prepared casters are meant to be able to bring the Right Tool for the job if they have sufficent prep time.
The reality has always been that you are almost never really coming with a fully customised list for a particular encounter. You are generally prepping with a limited number of specific answers to some specific problems, while giving yourself a generally wide array of other options.
Arcane Evolution (and Greater Crossblood Evolution to a limited extent) gives this option to Sorcerers for relatively little cost.
Now a well diversified Sorcerer can have that niche spell selection when they need it, and still keep their general utility. The additional benefit of being able shuffle some signature spells about as well lessens one of the balancing levers of the Sorcerer as well, as a side benefit.
Blave |
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The remastered sorcerer just makes the wizard feel bad. Even ignoring the fact that imperial is ridiculously strong, the mere fact that sorc got like a dozen new feats makes the wizard remaster completely pale in comparison.
The new split shot is basically one extra action for +50% on attack spells. Even cantrips become strong with that. And don't get me started on what a lucky disintegrate can do now, or Holy Light against unholy enemies.
I still don't think the wizard is weak, but so so sooooooo much less interesting than quite literally any other caster class. It's just sad.
That being said, depending on your chosen bloodline, the new strong focus on blood magic makes some bloodlines a bit awkward. I'd be hard-pressed to frequently cast spells form the hag's granted spell list, for example. They are just too situation or outright bad.
Old_Man_Robot |
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Old_Man_Robot wrote:Maybe... if they removed the basic bloodline spell feat from the archetype.John R. wrote:I would just pick up Sorcerer multiclass and take imperial for the new ancestral memories.I do not believe this can be done.
Whoops! You're right, I had confused this with Blood Potency in my head.
Captain Morgan |
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My concern with the move towards blood magic is how only granted bloodline spells activate it. Some bloodlines have bad focus spells and/or sorcerous gifts, and now it feels like they are losing more. Granted, you can just avoid taking those feats, bu5 it still feels weird to root your class in something three quarters of your spell repertoire can't work with. It makes me nostalgic for the permanent mutations of the PF1 blood lines.
But with dangerous sorcerery buffed and becoming a feature, it's hard to argue the class isn't gonna kick ass with its four slots.
Finoan |
Crossblooded Evolution has been removed from the game, by replacing with a so so feat of the same name.
I empathise with Paizo's position in reinforcing the boundaries between the magical traditions so a handful of high powered spells don't dominate the game. But I also don't think they have done themselves any favours over the last few years in this regard. Their new spells don't sit well inside one tradition anymore, and sometimes add abilities that used to belong in other traditions. Examples being: Ooze Form for Occult and Albatross Curse for Primal.
I'm trying to understand the logic of the argument here.
Originally, the traditions had fewer spells and there were types of mechanics that weren't available on the spell lists of certain traditions. The most obvious one being healing unavailable on the Arcane tradition. But that is certainly not the only one.
And originally, Crossblooded Evolution allowed Sorcerer to easily snag the best spells from another tradition to fill those gaps in their primary tradition.
But now that the tradition lists themselves have more of those gaps filled, such as Ooze Form on the Occult list and Albatross Curse on the Primal list, then the value of Crossblooded Evolution is significantly reduced since any caster of a particular tradition can get the spells needed to do the mechanics that they want.
So Crossblooded Evolution was changed significantly to do something more useful than give access to spells that have near equivalents inside the character's primary tradition.
And this is a bad thing.
Am I understanding that correctly?
Xenocrat |
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The imperial focus spell is going to be particularly bad on multiclass pickups who cast with Int or Wis. Sorcerers always had the option and incentive as a Charisma main to go legendary intimidate and Intimidate into eventually Scare to Death at the same action cost. (Or Diplomacy/bon mot if you preferred that specialization.) Intimidate could fail or have a smaller effect than the new focus point guarantee, but it could also have broader debuffing effects on the target and also hep your allies when it became their turn to strike. Now you just spend the focus point and get your guaranteed debuff, can spend the skill improvements and skill feats somewhere else.
I'm laughing imagining 15th level Wizards (when this becomes -3) just spending the action/focus point and then deleting an on level threat with an incapacitation spell. (I enjoy leaving petrified stone/wooden statutes behind me, personally.) What else were they going to spend their low level feats on? They certainly weren't going to invest in the Intimidation or Bon Mots as an effective alternative.
Meme attack: Sure Strike, focus spell to reduce saves -3, quickened Disintegrate.
Gobhaggo |
I personally just don't like that a big power boost for a caster should be that it can go off-trad to poach the best spell another tradition has. Plus I like the more Blood Magic lean SOrcerer now has since it's more 'unique'
I do agree with balance concerns though regarding stuff like Hag gifts and Imperial's focus spell, Genuinely insane power there. There are more ways to trigger Blood Magic with thinsg like Blood Rising and the ancestral mage legacy contant but maybe Tap The Blood can be a way to trigger that instead of the weird ass design it has now.
Maybe even a free action metamagic that's 'Lose X HP, next spell, if not a cantrip, triggers blood magic even if it's not a gift or bloodline spell'
Unicore |
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The imperial focus spell is going to be particularly bad on multiclass pickups who cast with Int or Wis. Sorcerers always had the option and incentive as a Charisma main to go legendary intimidate and Intimidate into eventually Scare to Death at the same action cost. (Or Diplomacy/bon mot if you preferred that specialization.) Intimidate could fail or have a smaller effect than the new focus point guarantee, but it could also have broader debuffing effects on the target and also hep your allies when it became their turn to strike. Now you just spend the focus point and get your guaranteed debuff, can spend the skill improvements and skill feats somewhere else.
I'm laughing imagining 15th level Wizards (when this becomes -3) just spending the action/focus point and then deleting an on level threat with an incapacitation spell. (I enjoy leaving petrified stone/wooden statutes behind me, personally.) What else were they going to spend their low level feats on? They certainly weren't going to invest in the Intimidation or Bon Mots as an effective alternative.
Meme attack: Sure Strike, focus spell to reduce saves -3, quickened Disintegrate.
I agree that it doesn’t seem all that powerful, especially as it can be poached so easily. What is maybe a little frustrating though is that this is exactly the kind of focus spells wizards are supposed to have: spells that work really well around casting other spells from spell slots. It does feel like the most wizardly of focus spells was given to the sorcerer that most closely resembles a wizard, which is why I think some players are having such intense reactions to it. This is much better for poaching than dangerous sorcery ever was though.
Where I think the bad feelings are coming from is that the sorcerer focus spells just got so much more attention and benefited much more from the extra remastery time than the wizard that just feels mostly like they kept the same ones and just cleaned out the worst ones.
WWHsmackdown |
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Oof yea seeing that blood magic from imperial made me do a double take. Spell attacks and affecting spell DCs in the system is so tightly regulated that seeing an in subclass chassis boost of up to +3/-3 seems completely cracked. No skill checks, no teamwork, just cast bloodline spells then you get an insane boost (compared to any other spell slot caster). Players rolling up with imperial sorc are going to get that eyebrow raise from me that previously only players bringing a fighter got.
AestheticDialectic |
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I agree that it doesn’t seem all that powerful, especially as it can be poached so easily. What is maybe a little frustrating though is that this is exactly the kind of focus spells wizards are supposed to have: spells that work really well around casting other spells from spell slots. It does feel like the most wizardly of focus spells was given to the sorcerer that most closely resembles a wizard, which is why I think some players are having such intense reactions to it. This is much better for poaching than dangerous sorcery ever was though.
Where I think the bad feelings are coming from is that the sorcerer focus spells just got so much more attention and benefited much more from the extra remastery time than the wizard that just feels mostly like they kept the same ones and just cleaned out the worst ones.
Closest thing wizards get is a level 8 feat that gives a -1 and requires a critical success on a recall knowledge check. I understand that one of these is seemingly "free" and the other costs a focus point, but both require an action... It's just laughable the gulf between these abilities. I almost feel foolish defending the wizard now
AestheticDialectic |
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The blood magic feats are a good direction to take the class. I like it
Despite what I just said above, I do think overall the class went exactly where I thought it should and even making dangerous sorcery into a class feature has me feeling extremely vindicated on what the sorcerer should be in contrast to other casters
Neochance |
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I'm not a fan of the new cross-blooded evolution for 2 reasons.
The first reason is that takes away a key difference for me for divine and occult casters. Now , I struggle to find a reason to play an occult or divine sorcerer over a bard/cleric/oracle. (This doesn't affect my decision for primal/arcane).
The second is that the blood magic effects are a bit to fiddley for my taste. I have to make notes on all my blood magic spells about the effect as a reminder for 1 round effects. With the new feat, I will need to make additional notes.
AestheticDialectic |
1 person marked this as a favorite. |
So, for those who have read it, I'm curious. Does the Remaster move the sorcerer up or down in your favorite classes? Just so you know, I'm not a math player; I play to have fun, so I'm by no means efficient. I enjoy sorcerers, so they've always been near the top for me.
I don't like sorcerers thematically, I'm not a big fan of cha spellcasters from an aesthetic point of view. So they will never be a favorite of mine, but that doesn't stop me from seeing the remaster and thinking this is the right direction, mostly (some imperial stuff feels like wizard stuff that wizards never got so there is some envy here). I think this is "cool" in the sense of "yeah I think people who like sorcerers are gonna really dig this" and I'm happy for them, even if I am jealous
Ravingdork |
Were any bloodlines left out? That is, will there be players who, when converting their sorcerer characters to the Remaster, will not have a direct analog to turn to?
In particular I'm thinking of rarer bloodlines, such as the genie, harrow, phoenix, phsychopomp, shadow, or wyrmblessed bloodlines.
Are there any other abilities or feats from the class that do not translate into the Remaster well, or not at all?
The-Magic-Sword |
2 people marked this as a favorite. |
So, for those who have read it, I'm curious. Does the Remaster move the sorcerer up or down in your favorite classes? Just so you know, I'm not a math player; I play to have fun, so I'm by no means efficient. I enjoy sorcerers, so they've always been near the top for me.
Up, base Dangerous Sorcery that also affects healing is pure gold, we just implemented it as a kind of half-step while I wait for my pdf to come in and the powers that be automate things in foundry/pathbuilder, and it was making the difference between me going down and not over the course of a couple 3rd level heal spells from our phoenix sorcerer.
YuriP |
1 person marked this as a favorite. |
So, for those who have read it, I'm curious. Does the Remaster move the sorcerer up or down in your favorite classes? Just so you know, I'm not a math player; I play to have fun, so I'm by no means efficient. I enjoy sorcerers, so they've always been near the top for me.
Up!
Were any bloodlines left out? That is, will there be players who, when converting their sorcerer characters to the Remaster, will not have a direct analog to turn to?
In particular I'm thinking of rarer bloodlines, such as the genie, harrow, phoenix, phsychopomp, shadow, or wyrmblessed bloodlines.
Are there any other abilities or feats from the class that do not translate into the Remaster well, or not at all?
None of these comes to remaster in the PC2 (only the basics from CRB) but they are still compatible once that the bloodline statblock didn't change at all. The main changes was in the feats and minor CRB's bloodlines adjustments.
The only class that created large incompatibility with subclasses was the oracle.
Finoan |
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None of these comes to remaster in the PC2 (only the basics from CRB) but they are still compatible once that the bloodline statblock didn't change at all. The main changes was in the feats and minor CRB's bloodlines adjustments.
The only class that created large incompatibility with subclasses was the oracle.
So... More compatible than Witch Patrons (non-Remastered Patrons have to have a unique familiar ability added) and Wizard Schools that were completely redone. Yes?
Edited: If I could get my directions correct, that would be great.
Finoan |
You got a point. I forgot about the Witch.
Witch is still mostly compatible even with the Legacy Patrons. I haven't had time to watch all the various youtube videos yet. So if updating an existing Sorcerer with a non-CRB Legacy Bloodline is less of a problem than updating an existing Mosquito Witch, then I'll be happy.
Old_Man_Robot |
2 people marked this as a favorite. |
So, for those who have read it, I'm curious. Does the Remaster move the sorcerer up or down in your favorite classes? Just so you know, I'm not a math player; I play to have fun, so I'm by no means efficient. I enjoy sorcerers, so they've always been near the top for me.
Up!
It’s both a thematic and mechanical win that clearly shows a lot of love and attention to the class. I’m actively excited to try one in play.
Both it and the Oracle show great changes to shake up the caster dynamic.
I know a few other classes that could use this level of love as well… since it seems to be going around.
Deriven Firelion |
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Do you think the sorcerer is too good, or is it actually in a decent spot and the wizard just in a bad one?
Put differently, if the wizard didn't exist, would you still think the sorcerer needed toning down?
(Maybe the solution is just a radical homebrew reimagining of the wizard?)
The wizard is in a boring spot in my opinion.
No class is really in a bad spot because PF2 just doesn't really have bad spots. I think the old witch or investigator came closest to a bad spot, but they seem fixed now to at least not be in a bad spot.
Deriven Firelion |
Ascalaphus wrote:Do you think the sorcerer is too good, or is it actually in a decent spot and the wizard just in a bad one?
Put differently, if the wizard didn't exist, would you still think the sorcerer needed toning down?
(Maybe the solution is just a radical homebrew reimagining of the wizard?)
I think the Imperial Arcane Sorcerer is very very strong. The best pure caster in the game. The Wizard looks weak in comparison.
Every other Sorcerer I don't know about yet. Blasters are Ok, but that was not how I played Sorcerers. I'm concerned that they are underdone. I'm very tired and hoping more time and more input from other people will explain to me why they are good. I understand and support the bloodline flavour changes Paizo is pushing for. I just don't yet see how this is good for anyone but the Imperial.
Sorcerers are super versatile with the 36 and up to 45 spells. I always took a nice mix of spells. With sig spells and now being able to upcast a lower level spell, sorcs should still be the king of on demand casting versatility.
Finoan |
6 people marked this as a favorite. |
Do you think the sorcerer is too good, or is it actually in a decent spot and the wizard just in a bad one?
Put differently, if the wizard didn't exist, would you still think the sorcerer needed toning down?
(Maybe the solution is just a radical homebrew reimagining of the wizard?)
From what I have seen on here, I don't think the new Sorcerer is too good.
No class is really in a bad spot because PF2 just doesn't really have bad spots. I think the old witch or investigator came closest to a bad spot, but they seem fixed now to at least not be in a bad spot.
I would also agree that Wizard is not in a bad spot, but it is quite arguably in the lowest position.
Prepared spellcasting is at a disadvantage in PF2. The style doesn't get enough to compensate for the drawback of having to prepare a fixed number of castings of each spell at the start of the day.
Of the Prepared spellcasters, Cleric and Druid have it the best because they know all of their common spells for free. Wizard, Witch, and Magus have to pay to learn new spells.
Of the Prepared spellcasters that have to pay to learn additional spells, Wizard has it the worst. Magus has their martial weapon proficiency progression and Witch has familiar abilities and Hexes. Even if they don't pay to learn new spells and choose poorly for their spell allocation to start the day, they are still decently effective characters. Worst case spell slot picks for a Wizard can leave the character feeling pretty out of sorts for the day.
Calliope5431 |
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I don't like the cross-blooded evolution change, but I think it was necessary. I made sorcerer after sorcerer and always took that feat. It was a feat so good that not taking it was foolish. Poaching a spell from another list was exceptionally powerful.
I like that sorcerous potency is a class feature now. Sorcerer's should be the best blasters and it should not be easy to take that from them.
Wizards are the versatile casters. Sorcerers are the magic blast hammer.
Though they aren't nearly as narrow as they used to be with all the spells they get.
Yeah the issue with the old crossblooded and Dangerous Sorcery is that they were feat taxes. The issue with the new crossblooded is...it's pretty bad.
On the other hand, the new Split Shot is amazing, so can't complain too much. I am SO happy that dragon and demon sorcerer were fixed too. Overall, I think the class is somewhat more playable, though I don't think it changed all that much in the remaster.
Perpdepog |
1 person marked this as a favorite. |
So, for those who have read it, I'm curious. Does the Remaster move the sorcerer up or down in your favorite classes? Just so you know, I'm not a math player; I play to have fun, so I'm by no means efficient. I enjoy sorcerers, so they've always been near the top for me.
It stayed pretty much the same for me, but that's because the sorcerer was the caster I'd reach for most often if I wanted a purely caster-y character. I like having lots of spells, but sometimes prepared casters like the wizard were frustrating for me to keep track of; spontaneous doesn't have that problem.
I'm a tiny bit sad that Imperial got changed. The new version looks real good (whether it's too good or not has yet to be seen but it's definitely powerful) I just enjoyed having the more generally skill-focused sorc. It made them feel more wizardly, which was what I always thought that bloodline was about.
Deriven Firelion |
1 person marked this as a favorite. |
So, for those who have read it, I'm curious. Does the Remaster move the sorcerer up or down in your favorite classes? Just so you know, I'm not a math player; I play to have fun, so I'm by no means efficient. I enjoy sorcerers, so they've always been near the top for me.
Not sure yet. I have to see the whole thing.
So far sounds like it will stay roughly the same as the sorcerer is one of my favorite casters in PF2.
I like focus spells. Sorc has lots of good feats besides Crossblood Evolution. Adding dangerous sorcery as a unique class feature makes them a little better, but removing Crossblooded Evolution with the spell poaching a little worse. So maybe it balances out.
I find sorcs far more enjoyable to play than most prepared casters. Often fun and useful focus spells that can be used all day. Generally good feats and builds. Charisma is a nice stat for picking up Bon Mot or Intimidate for a one action debuff to set spells up, which is how I use those skills. On top of those skills having good out of combat RP uses that make the sorcs a very well rounded caster.
Deriven Firelion |
Ascalaphus wrote:Do you think the sorcerer is too good, or is it actually in a decent spot and the wizard just in a bad one?
Put differently, if the wizard didn't exist, would you still think the sorcerer needed toning down?
(Maybe the solution is just a radical homebrew reimagining of the wizard?)
From what I have seen on here, I don't think the new Sorcerer is too good.
Deriven Firelion wrote:No class is really in a bad spot because PF2 just doesn't really have bad spots. I think the old witch or investigator came closest to a bad spot, but they seem fixed now to at least not be in a bad spot.
I would also agree that Wizard is not in a bad spot, but it is quite arguably in the lowest position.
Prepared spellcasting is at a disadvantage in PF2. The style doesn't get enough to compensate for the drawback of having to prepare a fixed number of castings of each spell at the start of the day.
Of the Prepared spellcasters, Cleric and Druid have it the best because they know all of their common spells for free. Wizard, Witch, and Magus have to pay to learn new spells.
Of the Prepared spellcasters that have to pay to learn additional spells, Wizard has it the worst. Magus has their martial weapon proficiency progression and Witch has familiar abilities and Hexes. Even if they don't pay to learn new spells and choose poorly for their spell allocation to start the day, they are still decently effective characters. Worst case spell slot picks for a Wizard can leave the character feeling pretty out of sorts for the day.
No one has illustrated a preference for spontaneous casting more than me and shown its advantages over prepared in PF2. Paizo is four or five years into PF2 and doesn't appear to be interested in changing it this edition.
I changed it my home campaigns and it makes the previously prepared casters more fun to play without breaking the game. Which is what I love about PF2. I literally got rid of signature spells and prepared casting. Made everything spontaneous and everything signature spells, game worked just fine. Absolutely broke nothing. I made enemy casters the same way. Balanced it all out. Required a few short paragraphs of house rules.
My players enjoy playing casters far more than they did out of the box.
I could never have done this before PF2. PF2's modular nature and spell and class feature balance made it an easy change that disrupted nothing.
That's one of the things I love about PF2.
Blave |
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Imperial being my favorite bloodline, it makes me feel elated it got some love. But apparently, maybe a bit too much?
Did its other focus spells, Extend Spell and Arcane Countermeasure, get any changes too?
Countermeasure is the same AFAIK.
Extend Spell got a new name now, Extend blood magic, and works very differently now. Instead of extending the duration of a spell, it extends the duration of a blood magic effect by one round.
I don't have enough of an overview on bloodmagic yet to determine whether that new effect is actually useful or not. You can get completely new Blood Magic effects via feats so it my or may not be useful depending on what you pick up.
It does feel weird to spend an action and a focus point to extend a blood magic effect when you could just use the same focus point on your next turn to cast Ancestral Memories to get the same blood magic effect anyway. I'm not entirely sure how often Extend Blood Magic will be useful. The best thing you get from spending that feat seems to be the focus point, honestly.