Outsider / Aberration form possible?


Pathfinder First Edition General Discussion


I was just reading through a few of my books and noticed that these 2 forms were missing from the body/shape/physique/anatomy/form spells. Anyone know of a way to do this besides Polymorph any Object or casting a bunch of low level spells to mimic the effect?


Fey are also missing.

I also think Oozes are missing as well.


Dragon78 wrote:

Fey are also missing.

I also think Oozes are missing as well.

yea spaced those ones as well as construct. Rather unfortunate they are missing as well (although i could see oozes/constructs being unavailable due to the lack of intellect usually prerequisite.


Short version, I know of none in Pathfinder.


As long as it has an int score and a body, magic jar can emulate it. Planar binding, dominate to make it tag along while you possess him when needed.
However with a polymorph spell I don't know any spell to assume theses forms.

Note : for the construct, inevitables are considered constructs and have an int score. Homonculi have an int score as well.


I don't think that's what the OP meant, Highglander. You're not actually imitating the critter, you're possessing it, which is why I didn't mention it. And since the OP already brought of Polymorph Any Object, I really didn't see the need to mention it again. Still, I suppose that's an honorable mention!


A third party published polymorph spells for Oozes. They appear in the Pathfinder SRD.

I wrote spells for fey a while ago, but didn't make them public at the time. Posted them today.


N-n-n-n-n-n-necro!


The Guy With A Face wrote:
N-n-n-n-n-n-necro!

Undead Anatomy is already covered.

Yet after four years, I find no indication that Paizo has filled in any of the other missing categories.

Many aberrations have unique abilities. The polymorph spells in Pathfinder tend to list specific abilities that the subject can inherit. Presenting a single set of sequential spells to cover aberrant forms might prove difficult.

Outsiders run the gambit, and many of the most outlandish creatures (pardon the pun) are classified under this header. Like aberrations, some outsiders have unique abilities. They also tend to bend or break the rules that apply to other creature types.

Constructs tend to be more straightforward in the scope of their abilities, although they tend to have some significant immunities, and high physical ability scores. Since constructs are frequently designed to mimic the appearance of living creatures, this seems like it would be moot as a polymorph spell set.


Evil Midnight Lurker wrote:

Legendary Games' Cultic Cryptomancia gives us the excellent Aberrant Form spells:

Spoiler:

Aberrant Form I

School transmutation (polymorph) [mythos]; Level sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you wish to assume)
Range personal
Target you
Duration 1 min./level
When you cast this spell, you can assume the form of any Small or Medium creature of the aberration type. If the form you assume has any of the following abilities, you gain the listed ability: all-around vision, climb 30 feet, constrict, darkvision 60 feet, grab, poison, swim 30 feet. If the creature has vulnerability to an element, you gain that vulnerability. Any gear you wear or carry merges into your new form.
Small aberration: If the form you take is that of a Small aberration, you gain a +2 size bonus to your Dexterity and Constitution and a +1 natural armor bonus.
Medium aberration: If the form you take is that of a Medium aberration, you gain a +2 size bonus to your Strength and Constitution and a +2 natural armor bonus.

Aberrant Form II

School transmutation (polymorph) [mythos]; Level sorcerer/wizard 6
This spell functions as aberrant form I, except that it also allows you to assume the form of a Tiny or Large creature of the aberration type. If the form you assume has any of the following abilities, you gain the listed ability: all-around vision, amorphous, blood drain, climb 60 feet, constrict, darkvision 60 feet, deaf, disease, engulf, fly 30 feet (average maneuverability), grab, hibernation, leap, no breath, poison, rend, sound mimicry, swim 60 feet, web. In addition, if the form has damage reduction 10 or greater, you gain DR 5 of the same type. If the form has energy resistance to acid, cold, electricity, fire, or sonic damage, you gain resistance to the same energy type(s) at half the normal amount; if the creature has immunity, you gain energy
resistance 20.
Tiny aberration: If the form you take is that of a Tiny aberration, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +1 natural armor bonus.
Large aberration: If the form you take is that of a Large aberration, you gain a +4 size bonus to your Constitution and Strength, a -2 penalty to Dexterity, and a +4 natural armor bonus.

Aberrant Form III

School transmutation (polymorph) [mythos]; Level sorcerer/wizard 7
This spell functions as aberrant form I, except that it also allows you to assume the form of a Huge creature of the aberration type. If the form you assume has any of the following abilities, you gain the listed ability: all-around vision, amorphous, blood drain, climb 60 feet, constrict, darkvision 60 feet, deaf, disease, engulf, fly 60 feet (good maneuverability), grab, hibernation, leap, mimic object, mucus cloud, no breath, paralytic tentacles, poison, quickness, rend, slime, sneak attack, sound mimicry, strangle, swallow whole, swim 60 feet, telepathy, web, wisdom drain. If the creature whose form you assume is immune to mind-affecting effects, you also gain this immunity.
Huge aberration: If the form you take is that of a Huge aberration, you gain a +6 size bonus to your Constitution and Strength, a -4 penalty to
Dexterity, and a +6 natural armor bonus.


Posted in 2013

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