Verzen |
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Verzen wrote:At the end of the day they still tax your stats huh? Guess it's sentinel as usual then.Sanityfaerie wrote:Do they get medium armor and/or are there any earth/wood/metal impulses that let you pretend you're wearing medium (or heavy) armor?Earth gives 4 Ac 1 dex.
Metal and wood each give 3 AC and 2 dex but metal gives a steel shield and wood gives a wood shield with block reaction.
Not sure what you mean, but earth does upgrade to plate and metal/wood upgrade your shields hardness and HP
Verzen |
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In what ways does the kineticist archetype weaken impulses?
Is there any way to use an elemental blast in something like Opportunity Attack?
I don't see AOO off the bat atm
The dedication ONLY goes up to expert (instead of legendary) with impulses and the elemental blasts deal 1 dice less than normal going up to 4d6 or 4d8.. instead of 5d6 or 5d8.
Xenocrat |
“Earth/Metal/Wood all get a medium armor 1st level feat that costs an action and lasts for 10 minutes. Metal and Wood also get a scaling shield with it, Earth only requires +1 Dex instead of +2 and becomes heavy at 3rd level, complete with bulwark. The Metal one is the worst one, strangely, it breaks if an enemy crits you.”
Verzen |
“Earth/Metal/Wood all get a medium armor 1st level feat that costs an action and lasts for 10 minutes. Metal and Wood also get a scaling shield with it, Earth only requires +1 Dex instead of +2 and becomes heavy at 3rd level, complete with bulwark. The Metal one is the worst one, strangely, it breaks if an enemy crits you.”
Despite being a min maxer, I kinda like that though.. the RP flavor is too good.
Sanityfaerie |
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Sanityfaerie wrote:In what ways does the kineticist archetype weaken impulses?
Is there any way to use an elemental blast in something like Opportunity Attack?
I don't see AOO off the bat atm
The dedication ONLY goes up to expert (instead of legendary) with impulses and the elemental blasts deal 1 dice less than normal going up to 4d6 or 4d8.. instead of 5d6 or 5d8.
Ahhh. Yeah, that's a drop. Well-placed, too. Suggests that maybe archetype kineticists should be sticking with utility rather than attacks... which is not a terrible thing.
So impulse attack rolls also only go up to expert, but you do get a +2 attenuator, so you get an additional +2 on top of that.
So a +6 instead of a martials +9(Master + 3 item) or +11(for fighter)
...or a caster's +8... so the same accuracy as archetype and wave casters slinging spells
Verzen |
4 people marked this as a favorite. |
Verzen wrote:Ahhh. Yeah, that's a drop. Well-placed, too. Suggests that maybe archetype kineticists should be sticking with utility rather than attacks... which is not a terrible thing.Sanityfaerie wrote:In what ways does the kineticist archetype weaken impulses?
Is there any way to use an elemental blast in something like Opportunity Attack?
I don't see AOO off the bat atm
The dedication ONLY goes up to expert (instead of legendary) with impulses and the elemental blasts deal 1 dice less than normal going up to 4d6 or 4d8.. instead of 5d6 or 5d8.
I'd say yes. The armor proficiency scales up to your highest proficiency. So monks get legendary unarmored proficiency. This armor would scale with it....
Dubious Scholar |
Xenocrat wrote:“Earth/Metal/Wood all get a medium armor 1st level feat that costs an action and lasts for 10 minutes. Metal and Wood also get a scaling shield with it, Earth only requires +1 Dex instead of +2 and becomes heavy at 3rd level, complete with bulwark. The Metal one is the worst one, strangely, it breaks if an enemy crits you.”Despite being a min maxer, I kinda like that though.. the RP flavor is too good.
It's Construct Armor rules basically. I love it from a flavor standpoint.
Verzen |
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Verzen wrote:I'd say yes. The armor proficiency scales up to your highest proficiency. So monks get legendary unarmored proficiency. This armor would scale with it....Cool, cool. Sounds like it might interfere with some stances, but there are armor-friendly stances out there too.
You could always use stances from kineticist as well. They have a LOT of stances. Plus the armor you create gets any runes your normal armor has.
So you can have your clothes that can be enchanted with runes and that transfers over.
Verzen |
PossibleCabbage wrote:It's curious that wood and metal get the shield and earth doesn't since the "1 action earth shield impulse" was one of earth's coolest abilities in the playtest.Earth might get a second impulse, and it sounds like their impulse junction is basically "raise a shield" anyway.
Nah. It just gives 1 AC until your next turn.
I don't see any raise a shield actions with Earth.
Verzen |
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For those curious.. It looks like, to me anyway, that the damage from the impulses sometimes deals LESS damage than electric arc but to MORE targets.
Instead of just 1d4+4 to 2 targets as electric arc, wood can hit for 1d4 dmg in a 15 foot cone... that ALSO deals 1d4 bleed damage on top of that.
Sanityfaerie |
Sanityfaerie wrote:PossibleCabbage wrote:It's curious that wood and metal get the shield and earth doesn't since the "1 action earth shield impulse" was one of earth's coolest abilities in the playtest.Earth might get a second impulse, and it sounds like their impulse junction is basically "raise a shield" anyway.Nah. It just gives 1 AC until your next turn.
I don't see any raise a shield actions with Earth.
Is it a circumstance bonus, though? Because if it is, that's basically "Raise a Shield, buckler edition". If it's untyped, though... huh.
I'm REALLY excited thermal nimbus exists though. And as a 1 action stance. I can channel my element and get thermal nimbus for free...
Thermal Numbus? Is that the "I do small amounts of fire damage to everyone around me" one?
Also, if it is, that means that you can fire off the Flames Oracle Combo in a single turn, which is cute.
Verzen |
2 people marked this as a favorite. |
Verzen wrote:Sanityfaerie wrote:PossibleCabbage wrote:It's curious that wood and metal get the shield and earth doesn't since the "1 action earth shield impulse" was one of earth's coolest abilities in the playtest.Earth might get a second impulse, and it sounds like their impulse junction is basically "raise a shield" anyway.Nah. It just gives 1 AC until your next turn.
I don't see any raise a shield actions with Earth.
Is it a circumstance bonus, though? Because if it is, that's basically "Raise a Shield, buckler edition". If it's untyped, though... huh.
Verzen wrote:I'm REALLY excited thermal nimbus exists though. And as a 1 action stance. I can channel my element and get thermal nimbus for free...Thermal Numbus? Is that the "I do small amounts of fire damage to everyone around me" one?
Also, if it is, that means that you can fire off the Flames Oracle Combo in a single turn, which is cute.
Yeah circumstance.
And yeah thats the combo I am super excited for.
Sanityfaerie |
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For those curious.. It looks like, to me anyway, that the damage from the impulses sometimes deals LESS damage than electric arc but to MORE targets.
Instead of just 1d4+4 to 2 targets as electric arc, wood can hit for 1d4 dmg in a 15 foot cone... that ALSO deals 1d4 bleed damage on top of that.
...and they also tend to scale better. Earc scales pretty slowly, compared to its level 1 damage. Like Tidal Hands... at level 1, it's an average of 4.5 vs the 6.5 that EArc gets. At level 7, it's an average of 18 vs the 14 that EArc gets. EArc has only slightly more than doubled. Tidal Hands has quadrupled.
Temperans |
Here are my questions, sorry if its a lot:
Are there universal abilities that any element can take?
Are there abilities that can be grabbed by multiple elements?
Can they make attacks at 120ft? 480 ft? Can
Air make attacks at 960+ ft?
Can they "teleport" to their target (ride the blast)?
Do they have feats to modify the basic blast beyond just adding a weapon trait?
Is the conductive weapon property a rune?
shroudb |
Verzen wrote:Sanityfaerie wrote:PossibleCabbage wrote:It's curious that wood and metal get the shield and earth doesn't since the "1 action earth shield impulse" was one of earth's coolest abilities in the playtest.Earth might get a second impulse, and it sounds like their impulse junction is basically "raise a shield" anyway.Nah. It just gives 1 AC until your next turn.
I don't see any raise a shield actions with Earth.
Is it a circumstance bonus, though? Because if it is, that's basically "Raise a Shield, buckler edition". If it's untyped, though... huh.
Verzen wrote:I'm REALLY excited thermal nimbus exists though. And as a 1 action stance. I can channel my element and get thermal nimbus for free...Thermal Numbus? Is that the "I do small amounts of fire damage to everyone around me" one?
Also, if it is, that means that you can fire off the Flames Oracle Combo in a single turn, which is cute.
pretty sure the crb says that there are no "untyped" bonuses, only untyped penalties.
all bonuses have to belong into one of the four categories (prof, circ, item, status)
Xenocrat |
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Here are my questions, sorry if its a lot:
Are there universal abilities that any element can take?
Are there abilities that can be grabbed by multiple elements?
Can they make attacks at 120ft? 480 ft? Can
Air make attacks at 960+ ft?Can they "teleport" to their target (ride the blast)?
Do they have feats to modify the basic blast beyond just adding a weapon trait?
Is the conductive weapon property a rune?
There are universal feats. For example, you can get an elemental familiar, then later get an infinite ability to change it into an elemental, per Summon Elemental at the appropriate level.
I've seen some impulses with a 120' range, nothing longer, but I haven't seen everything.
Ride the Tsunami, 18th level water, includes a blast riding feature.
There are feats to make the blast chain to additional enemies (this was in the playtest) and to combine two elements if you have them (I'm vague on the benefits of this other than it uses the higher of range and damage die value, not sure if it adds extra damage dice). I think you're limited to one blast modifier, so you can't do all of these (including the weapon modifier, but not sure).
Subutai1 |
Since a lot of people in this thread compare Kineticist stuff to Electric Arc, please keep in mind that there is a good chance of Electric Arc getting nerfed with the remaster, bringing it down a bit and in line with most other damage cantrips. Or was there confirmation anywhere that Electric Arc is not getting touched at all and I missed it?
Captain Morgan |
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Verzen wrote:At the end of the day they still tax your stats huh? Guess it's sentinel as usual then.Sanityfaerie wrote:Do they get medium armor and/or are there any earth/wood/metal impulses that let you pretend you're wearing medium (or heavy) armor?Earth gives 4 Ac 1 dex.
Metal and wood each give 3 AC and 2 dex but metal gives a steel shield and wood gives a wood shield with block reaction.
Not that simple. Earth gets armor specialization for plate at 1st level and gets upgraded to 5 AC 1 dex at level 3.
Metal gets a shield whose hardness and hp scale with level, doesn't take a free hand, and can use shield block without the feat. Your armor crumbles if you get hit but it is only one action to bring it back.
Woof is similar to metal but the shield is wood and you don't lose it on a crit.
Sentinel remains a viable choice but I wouldn't call it a mandatory one. Earth armor seems like a stronger choice than full plate when you consider you can't get 18 strength until level 5 anyway.
shroudb |
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tbh, i dislike the metal armor.
while it is indeed very thematically cool, if you get critted you are now basically naked until your next turn, and depending on initiative order, that may be catastrophic.
i would have loved if they kept the flavour but didn't leave such a gaping hole based on single lucky hit.
something like "after a crit, your armor begins to crumble until it becomes fully destroyed at the start of your next turn" or something like that.
still costs you the actions to put it back up, but doesn't leave you a full round completely armor-less.
Xenocrat |
2 people marked this as a favorite. |
What does the kineticist multiclass archetype offer?
Not a lot. I think you can only get the proficiency to expert, access to a second element is a 10th or 12th level feat, and the blast doesn't scale without investing feats in it. You can add up to three dice to it for up to three feats. You don't get the free stance/blast when you gather your aura.
So it's strictly utility, I think, if you want something like a water or wood healing ability at mid to high level. There me be some good utility 1st/2nd level feats.
shroudb |
Gisher wrote:What does the kineticist multiclass archetype offer?Not a lot. I think you can only get the proficiency to expert, access to a second element is a 10th or 12th level feat, and the blast doesn't scale without investing feats in it. You can add up to three dice to it for up to three feats. You don't get the free stance/blast when you gather your aura.
So it's strictly utility, I think, if you want something like a water or wood healing ability at mid to high level. There me be some good utility 1st/2nd level feats.
do the impulses from the Archetype scale normally with your character level or is there a provision there slowing down their rate?
because if it's full scaling, there are already a lot of good revealed impulses that you can get even as early as level 1-2
Captain Morgan |
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One thing I'd like to note: don't start freaking out about the damage until you have the full class in hand AND have had a chance to actually play it. There's a lot of moving pieces that make it hard to compare it to other classes. Impulses on their own aren't necessarily high damage, but they can combine with a lot of different things. Examples:
*Fire blasts starg at 1d6 damage, but at level 5 for a specialist they can be 2d8+strength+con+half level in weakness+half your level for aura passive which also triggers weakness.
*Less infusions seem to have overflow but the new gather/channel elements lets you blast or enter a stance as part of the action, which helps smooth out your rotations.
*You can target reflex in addition to AC.
*Extract element lets you penalize enemy AC and saved.
*You can get really sweet versatility for damage types and assign weapon traits on the fly.
Captain Morgan |
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tbh, i dislike the metal armor.
while it is indeed very thematically cool, if you get critted you are now basically naked until your next turn,
Not really, because you still have your actual armor (probably a chain shirt) underneath. Runes transfer freely between impluse armor and actual armor. So you're actually only taking -1 to your AC, and not even that if you get your Dexterity to 16. OTOH if you aren't using the shield you may want to retrain this feat by that level. (The downtime suggestions include retraining so this seems intended, and you get to do this every day for free at level 11 with Reflow.)
Subutai1 |
Gisher wrote:What does the kineticist multiclass archetype offer?Not a lot. I think you can only get the proficiency to expert, access to a second element is a 10th or 12th level feat, and the blast doesn't scale without investing feats in it. You can add up to three dice to it for up to three feats. You don't get the free stance/blast when you gather your aura.
So it's strictly utility, I think, if you want something like a water or wood healing ability at mid to high level. There me be some good utility 1st/2nd level feats.
From the little bit I saw so far, there are plenty of solid/great impulse feats that are not offensive and thus, do not require a check. Those will be the best options for multiclass Kineticists. I can already see insane potential with classes like Monk, who can Flurry for 1 action and then still do utility stuff like throwing down a protector tree for cover/damage absorption with the remaining actions.
PossibleCabbage |
Not that simple. Earth gets armor specialization for plate at 1st level and gets upgraded to 5 AC 1 dex at level 3.
Metal gets a shield whose hardness and hp scale with level, doesn't take a free hand, and can use shield block without the feat. Your armor crumbles if you get hit but it is only one action to bring it back.
If I'm an Earth/Metal Kineticist, can I get both the Earth Plate and the Metal Shield?
Xenocrat |
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I think people need to think of the metal armor impulse as being about the shield rather than the armor at some point. It's infinite free metal shields (with some HP/hardness scaling) that gives you the shield block feat and doesn't tie up your hand for blast/impulse purposes, letting you hold whatever you want in your other hand.
I don't know if there's a good metal reaction impulse, but if not then this is your reaction impulse.
Red Griffyn |
Archpaladin Zousha wrote:Anything resembling the old Kinetic Knight in there where you could conjure a sword or something made of your element of choice instead of just shooting projectiles?There's an elemental weapon feat (not the name I think) that lets you give one weapon trait to your blast (e.g. reach, agile, thrown, ranged 100 w/30 volley, ranged 50 with propulsive) and on choice of B/P/S as your damage type. It still uses Con to attack because it's still a blast for all other purposes, including the two action version to add Con to damage.
Does this cost and action or is always on? Are there limits like agile only on 1D6 EBs? Can you re-take this multiple times? What level?
Sanityfaerie |
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From the little bit I saw so far, there are plenty of solid/great impulse feats that are not offensive and thus, do not require a check. Those will be the best options for multiclass Kineticists. I can already see insane potential with classes like Monk, who can Flurry for 1 action and then still do utility stuff like throwing down a protector tree for cover/damage absorption with the remaining actions.
The lack of free stance/blast on gather is going to mean that overflow is effectively more expensive in actions, I'm guessing there's no way to boost it with gate junction, and you have the classic halving of feat level, but yeah, that sounds about right.
Str-monk is also going to love that Earth Armor. Makes you a bit more picky about which stances you can use, but *worth* it.
Captain Morgan |
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Can any kineticist turn their basic blast into acid damage? Are their any new elemental save targeting cantrips that can compete with EA?
No, but I wouldn't sweat it.
1. We already had a couple with spout and scatter scree.
2. There are a couple attacking cantrips which generally show a power and versatility increase.
3. We know cantrips are getting a pass in player core, so I wouldn't assume electric arc will still be the meta afterwards. We know other cantrips are getting buffed, at least.
Sibelius Eos Owm |
3 people marked this as a favorite. |
Prual of whole renamed janni, with naari instead of ifrit, and new ones like ardande, kizidhar, talos, and zuhra?
Actually, yes I was wondering what the names of the new genies and geniekin are. I've seen the names zuhra and jaathoom in preview, but it would be nice to have them all in one place so it's easier to start making the mental switch with a completed reference.
... oh and if you have the patience to indulge me, the correct plural if they differ from typical expectations of English.