Potential Changes to Core 2 Classes


Pathfinder Second Edition General Discussion

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Please take long discussions to another thread.


PossibleCabbage wrote:
Like assuredly there are things in Elysium that aren't actually related to any particular Deity's realm. It's "the plane that's made out of chaotic goodness" not "home for this class of deities". Since heck, Gorum's realm is there.

Callistria too, though hers makes more sense. Of course you'll note they're only one step off on alignment.


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The thing is, that there's no inherent contradiction as far as I can tell in "Champion of the Green Faith" or "Champion of the Laws of Mortality" or "Champion of Shoanti Animism."

When we say "Gods are the only people who can have martial champions" we're sort of saying that deific religions are correct in a way that others are not.


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PossibleCabbage wrote:

The thing is, that there's no inherent contradiction as far as I can tell in "Champion of the Green Faith" or "Champion of the Laws of Mortality" or "Champion of Shoanti Animism."

When we say "Gods are the only people who can have martial champions" we're sort of saying that deific religions are correct in a way that others are not.

Not really, I believe you can argue that a hypothetical "Green Faith" champion would still be divine, and/or a warrior who gains primal power should be a new class.

Champion class description:

Quote:
You are an emissary of a deity, a devoted servant who has taken up a weighty mantle, and you adhere to a code that holds you apart from those around you. While champions exist for every alignment, as a champion of good, you provide certainty and hope to the innocent. You have powerful defenses that you share freely with your allies and innocent bystanders, as well as holy power you use to end the threat of evil. Your devotion even attracts the attention of holy spirits who aid you on your journey.

Asking for a martial which is "not theistic", has primal, occult or arcane powers, is asking for a different class imo. A new class


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Darksol the Painbringer wrote:
keftiu wrote:
There’s plenty of Divine creatures with nothing to do with gods; no reason to assume one of those couldn’t loan you power through a contract other than worship.
Links or I'm not convinced.

Kami! We’ve seen them up to level 15 in 2e, and I think all the way up to 20 in 1e.


keftiu wrote:
Darksol the Painbringer wrote:
keftiu wrote:
There’s plenty of Divine creatures with nothing to do with gods; no reason to assume one of those couldn’t loan you power through a contract other than worship.
Links or I'm not convinced.
Kami! We’ve seen them up to level 15 in 2e, and I think all the way up to 20 in 1e.

Jinushigami CR20.

Kaminari CR17.

* P.S. Went to check any unique high level creature that might fit the bill (high level & not related to the planes), and found this thing

very specific high level Kaiju:
Agmazar the Star Titan a literal "fight fire with fire" except this fire is an undead kaiju

Silver Crusade

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keftiu wrote:
Darksol the Painbringer wrote:
keftiu wrote:
There’s plenty of Divine creatures with nothing to do with gods; no reason to assume one of those couldn’t loan you power through a contract other than worship.
Links or I'm not convinced.
Kami! We’ve seen them up to level 15 in 2e, and I think all the way up to 20 in 1e.

There's also the cuddly Couatls, some work for Deities, but a lot don't.


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One more thing for Barbarian.
Thrown weapons should also be a feature of barbarians, they aren't really as things stand.


Kobold Catgirl wrote:
I'd love an Occult champion that doesn't follow a god. Druidic champions! To me, the paladin was always more about being Lawful Good than following some deity, so I'd love for that to come back.

We have some sketch about occult champion that's Devotion Phantom Eidolon. It isn't a champion and only "protects" the summoner but it's occult based.

Gortle wrote:

I want cause based Champions. I want more defender classes. I don't like trying to separate divine classes from their gods. It is who they are.

Anyway this is way outside what can reasonably be expected for Core 2.

Me too because I don't like the idea to force a champion to be bind to magical traditions neighter a an aligment or a god but cause based champions makes champions too closer to 5e paladins concept. Once that Paizo want take some distance from D&D to try to prevent unwanted procedural costs probably this is a more interesting exit.

Gortle wrote:

One more thing for Barbarian.

Thrown weapons should also be a feature of barbarians, they aren't really as things stand.

I don't think that Raging Thrower need to be turned into a class feature. Barbarian has option to use this feat or a reach weapon (specially for giant ones). Instead I want that this feat also had Brutal trait to avoid the MAD reduction.


YuriP wrote:
Kobold Catgirl wrote:
I'd love an Occult champion that doesn't follow a god. Druidic champions! To me, the paladin was always more about being Lawful Good than following some deity, so I'd love for that to come back.

We have some sketch about occult champion that's Devotion Phantom Eidolon. It isn't a champion and only "protects" the summoner but it's occult based.

Gortle wrote:

I want cause based Champions. I want more defender classes. I don't like trying to separate divine classes from their gods. It is who they are.

Anyway this is way outside what can reasonably be expected for Core 2.

Me too because I don't like the idea to force a champion to be bind to magical traditions neighter a an aligment or a god but cause based champions makes champions too closer to 5e paladins concept. Once that Paizo want take some distance from D&D to try to prevent unwanted procedural costs probably this is a more interesting exit.

Gortle wrote:

One more thing for Barbarian.

Thrown weapons should also be a feature of barbarians, they aren't really as things stand.
I don't think that Raging Thrower need to be turned into a class feature. Barbarian has option to use this feat or a reach weapon (specially for giant ones). Instead I want that this feat also had Brutal trait to avoid the MAD reduction.

Add me as a +1 for these things. Would be cool if Paizo wrote a future supplement that blew up the Champion's design space to allow for more generic tanks that could fight for the cause of their choice.

Re: raging thrower--this could be easily house ruled by giving barbs (or berserkers if we prefer) expert level proficiency with thrown weapons. If going this route I'd give expertise for weapons that have the forceful or sweep traits too to play into many of the class's stereotypes.


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PossibleCabbage wrote:

The thing is, that there's no inherent contradiction as far as I can tell in "Champion of the Green Faith" or "Champion of the Laws of Mortality" or "Champion of Shoanti Animism."

When we say "Gods are the only people who can have martial champions" we're sort of saying that deific religions are correct in a way that others are not.

No. We're saying that gods are actual beings that exist in Golarion (which they are) and that they are capable of doing certain things that those who are not gods cannot.

It's not about "being correct". This is Golarion. The gods actually exist, and this can be trivially proven. Nidal exists as a country because they made a deal with Zon-Kuthon, and Zon-Kuthon protected them from an apocalypses with divine power. The Pit of Gormuz exists because Sarenrae smote the earth in a fit of rage. The gods don't just send signs and portents - they actually walk the earth from time to time, and are capable of being convinced of things.

Now, the other stuff that people worship? For the most part, that stuff also exists. Fae Lords and Greater Spirits and whatnot do exist. They just doesn't generate Priests and Champions, because those are explicitly the remit of gods. That doesn't make them "false" or wrong or bad. It just means that they are not the same manner of being.


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I agree fully with PossibleCabbage. I think this game makes deific-centered worship more fundamental to the game than it has to be, and it kind of comes at the expense of other kinds of belief systems, which are fully locked out of multiple classes and thus treated as significantly less important. You can play a god-worshipping druid, even if they don't get powers from their god, but you can't play a cleric or champion who doesn't follow a deity. That feels silly and more than a little Western-centric to me to me.

In third edition and its relatives, paladins were always more defined by their goodness and their code than their God. I generally saw the god is pretty secondary to a paladin, what really mattered was that day followed the tenants of kindness, compassioned and honor. I miss that paladin.

On a tangential note, goblins will canonically worship anything; they will ascribe religious importance to a rock and consider that rock a god. Why not allow a goblin to play a champion of the rock? Besides the game's logic is inherently tinged by a Christian perspective. To a traditional Christian perspective, a god has to be universally real, rather than being something subjective and personal to the individual who believes in it. Either a cleric gets powers from the god, and it's real for everyone, or a god is false and can't grant anything. That's just kind of a conceit of the setting, so it's too embedded now to really remove (that one living god nation would be kind of ruined if the setting retconned switched to a subjective-belief-based cleric system), but it's good to be aware that this bias is there.

It's fine for cleric. Clerics would be a little messed up at this point if you let them get power from causes or whatever. But champions have always been more defined by their cause.


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Sanityfaerie wrote:
PossibleCabbage wrote:

The thing is, that there's no inherent contradiction as far as I can tell in "Champion of the Green Faith" or "Champion of the Laws of Mortality" or "Champion of Shoanti Animism."

When we say "Gods are the only people who can have martial champions" we're sort of saying that deific religions are correct in a way that others are not.

No. We're saying that gods are actual beings that exist in Golarion (which they are) and that they are capable of doing certain things that those who are not gods cannot.

It's not about "being correct". This is Golarion. The gods actually exist, and this can be trivially proven. Nidal exists as a country because they made a deal with Zon-Kuthon, and Zon-Kuthon protected them from an apocalypses with divine power. The Pit of Gormuz exists because Sarenrae smote the earth in a fit of rage. The gods don't just send signs and portents - they actually walk the earth from time to time, and are capable of being convinced of things.

Now, the other stuff that people worship? For the most part, that stuff also exists. Fae Lords and Greater Spirits and whatnot do exist. They just doesn't generate Priests and Champions, because those are explicitly the remit of gods. That doesn't make them "false" or wrong or bad. It just means that they are not the same manner of being.

Perhaps the problem is that the "gods exist" position denies equally valid ones like human divinity (e.g., see things like asceticism, taoism, confucianism (to a lesser extent), and generally philosophy) and spiritual worlds (e.g., as viewed by ancestor worship practices, animism, shamanistic practices, spiritualism, and just about every ancient cultural personal/familial religious practices ever). Examining what we know of actual Roman religious practices (during the time of the Republic) makes them appear more similar to equivalent religious practices in China during the same time period. I.e., they resemble nothing like the fantasy cleric-centric practices we're usually presented in TTRPGs.

I think part of the issue is that Clerics and to a lesser extent Champions are specifically coded for deistic religion (both polytheistic and monotheistic). And appropriately this approach is also a good fit for mystery cults (e.g., headed by Celestials, Fiends, etc., etc.).

Ascetic and similar innate human divinity practices are (poorly) coded into the game via the Monk class. However, from some perspective they could just reuse clerics and champions (with the latter being quite appropriate when one thinks about championing a cause). However, for better or worse (I'm leaning towards worse because of the wedge this plants in between players) philosophies in particular are called out as not granting their clerics (or champions) any game mechanical benefits (in the form of magic anyway) and no alternative system was introduced to rectify this issue...

Presumably the shaman playtest is coming (hopefully) soon and that should really help with the spiritual worlds part of this equation. However, short-term, given that the devs are strapped for time between what they already need to do to make the fastest and easiest revised version of the core books [EDIT: while applying errata addressing existing known pain points] and the new ones we all want, this is not a problem that needs to be addressed by them now (and really devs, pay as little attention to our nits as possible). Especially since, we could, as a community, if we wanted to, work out a community patch that serviceably alleviates this pain point for those experiencing it. And really, I take it that's what we all want and that we're really splitting hairs about how that fix should look. We could do this collectively and that would be something like the most constructive thing we could do. And if the fix was good and widely adopted, then we will have ultimately given the devs a leg up as we will have both motivated a supplement to be made down the road and pre-developed game mechanics that can be directly leveraged. Just my 2 pence worth on this matter.


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Kobold Catgirl wrote:
It's fine for cleric. Clerics would be a little messed up at this point if you let them get power from causes or whatever. But champions have always been more defined by their cause.

This just simply isn't true. The class description I posted earlier states they're a warrior for a deity. Their causes come from the deity will have champions which are either paladins, redeemers, or liberators. The cause is downstream from the divine source. Broadening this to vague notions of "causes" will bring us to having the very bland 5e Paladins where they just have things as uninspired as "oath of vengeance" and I do not want that. Champion is one of my favorite classes, and to me these suggestions feel like things people want to turn the Champion into because they don't like Champions. They are asking for an entirely new set of classes to replace the class I like with an eclectic mix of disparate abilities and themes


Jacob Jett wrote:
Perhaps the problem is that the "gods exist" position denies equally valid ones like human divinity (e.g., see things like asceticism, taoism, confucianism (to a lesser extent), and generally philosophy) and it spiritual worlds (e.g., as viewed by ancestor worship practices, animism, shamanistic practices, spiritualism, and just about every ancient cultural personal/familial religious practices ever). Examining what we know of actual Roman religious practices makes them appear more similar to equivalent religious practices in China during the same time period. I.e., they resemble nothing like the fantasy cleric-centric...

Warriors who gain their power from spiritual beliefs akin to Daoist stuff like tai ji quan and Buddhist stuff like Buddhist Warrior Monks is already represented in the monk class. The monk is already one answer to this question of "how do we have warriors of faith who are not the champions of a god?" It is not a zero sum game, Champions are not the only divine, magical, or spiritual martials


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AestheticDialectic wrote:
Kobold Catgirl wrote:
It's fine for cleric. Clerics would be a little messed up at this point if you let them get power from causes or whatever. But champions have always been more defined by their cause.
This just simply isn't true. The class description I posted earlier states they're a warrior for a deity. Their causes come from the deity will have champions which are either paladins, redeemers, or liberators. The cause is downstream from the divine source. Broadening this to vague notions of "causes" will bring us to having the very bland 5e Paladins where they just have things as uninspired as "oath of vengeance" and I do not want that. Champion is one of my favorite classes, and to me these suggestions feel like things people want to turn the Champion into because they don't like Champions. They are asking for an entirely new set of classes to replace the class I like with an eclectic mix of disparate abilities and themes

Personally, I like more options. Nobody said anything about replacing.

Thanks for the fact-check, though! I should have said that they've always been more defined by their cause since third edition, where they don't get any powers related to their deity and are mainly influenced by a code rather than a deity's edicts. No domains, either. I don't think their stats have ever been dictated by deity, but I'll admit that my flavor perception based on that is just based on my own perspective.


Kobold Catgirl wrote:

Personally, I like more options. Nobody said anything about replacing.

Thanks for the fact-check, though! I should have said that they've always been more defined by their cause since third edition, where they don't get any powers related to their deity and are mainly influenced by a code rather than a deity's edicts. No domains, either. I don't think their stats have ever been dictated by deity, but I'll admit that my flavor perception based on that is just based on my own perspective.

The class description I posted earlier is from the PF2 CRB


AestheticDialectic wrote:
Jacob Jett wrote:
Perhaps the problem is that the "gods exist" position denies equally valid ones like human divinity (e.g., see things like asceticism, taoism, confucianism (to a lesser extent), and generally philosophy) and it spiritual worlds (e.g., as viewed by ancestor worship practices, animism, shamanistic practices, spiritualism, and just about every ancient cultural personal/familial religious practices ever). Examining what we know of actual Roman religious practices makes them appear more similar to equivalent religious practices in China during the same time period. I.e., they resemble nothing like the fantasy cleric-centric...
Warriors who gain their power from spiritual beliefs akin to Daoist stuff like tai ji quan and Buddhist stuff like Buddhist Warrior Monks is already represented in the monk class. The monk is already one answer to this question of "how do we have warriors of faith who are not the champions of a god?" It is not a zero sum game, Champions are not the only divine, magical, or spiritual martials

I actually don't understand what you're trying to say. Are you saying that monks (or martial artists of folks prefer) are the champions of causes? Because while they tend to be pretty fighty they aren't particularly tanky. (And really, this might be a sign that the game wants for another tank class at least qua game mechanics.) I should say, that clerics and champions qua clerics and champions are supremely appropriate to represent similar figures in buddhist and taoist faiths. Conveniently, these faiths are not incompatible with existing indigenous pantheons and so the clerical/champion trappings could be hung off of those. Ultimately, it's appropriate when one looks at examples like Miroku, who while being a Buddhist mendicant (possibly a monk depending on how one wants to interpret the original Japanese concepts), clearly has Clerical (and clerical) abilities.

However, this is not the thing I took the discussion to be about. It was more of, could I not build a Champion's whose focus was a cause, e.g., the destruction of the practice of slavery. Mechanically, the champion is already equipped. It just wants for a disassociation from particular deities. This could be done at the table by an enterprising GM just making it so. Alternately, such a Champion could have as a patron a like-minded Celestial, Fiend, etc. So there a few workarounds for this kind of thing that leverage existing hooks. But, not every cause (or personal philosophy) is going to fit this model. What to do about a cleric or champion of Stoicism? Would they have to be a monk? If so, have we not robbed players of a level of agency?


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Kobold Catgirl wrote:
I agree fully with PossibleCabbage. I think this game makes deific-centered worship more fundamental to the game than it has to be, and it kind of comes at the expense of other kinds of belief systems, which are fully locked out of multiple classes and thus treated as significantly less important. You can play a god-worshipping druid, even if they don't get powers from their god, but you can't play a cleric or champion who doesn't follow a deity. That feels silly and more than a little Western-centric to me to me.

So, first, I strongly disagree with the argument that it's western-centric. If you're talking about Gods, the natural state of Golarion is polytheism. Monotheism is just as factually incorrect as atheism is. If anything, it's closer to Shinto or certain (most? all?) kinds of Hinduism than it is to anything like Judaism/Christianity/Islam. To the best of my (admittedly limited) understanding, the Native American faiths (south and north) would be pretty close too. That's not... "Western".

Second... again, this is Golarion. It's not about belief systems. There are things that are and are not true about the world, and many of them are pretty knowable. Most folks don't much like Zon-Kuthon, and most would never worship him. May oppose him, to the degree they are reasonably able. At the same time, if you refuse to believe that he exists then you are simply incorrect. In Golarion, it's not about what you believe. It's about who or what you worship and devote yourself to.

Now, the priest/champion question? You devote yourself and worship some entity out of gratitude or admiration or appreciation or fear or something similar. Depending on the entity in question, it may respond by offering blessings as it is able. Given that this is Golarion, the entity almost certainly actually exists, so it's not "invalid" in that way. (Admittedly, you could decide to worship something that doesn't actually exist... which, honestly, is kind of on you, given the available options out there.) Now, let us posit that only those who are formally "Gods" can offer the blessings of "make this person into a Priest" or "make this person into a Champion". That's part of what it means to be a God, in the same way that being a ghost means that you default to intangible. Does that invalidate other faiths? Still no. They can (and do) still offer other blessings. Some might make people into druids or witches, or empower Summoners. If you have a tribe of kobolds worshiping a dragon, then that dragon might well offer them protection in a rather more direct fashion. "Well sure - you might have priests and champions, but will your god set people on fire for you if they invade your home and threaten your children? I think not."

Once you conclusively answer the "does it exist" question with a "yes, in almost all cases" then none of them is really more or less valid than the other. I mean, the Gods may claim that they're special and important and more deserving and whatnot, but of course they would. Those with privileged positions will naturally tend to wish to see that privilege protected. They want people worshiping Gods because they don't like the competition. "Person who wants to be seen as important tells you that they're important" isn't exactly a font of validity either.


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Sanityfaerie wrote:
Kobold Catgirl wrote:
I agree fully with PossibleCabbage. I think this game makes deific-centered worship more fundamental to the game than it has to be, and it kind of comes at the expense of other kinds of belief systems, which are fully locked out of multiple classes and thus treated as significantly less important. You can play a god-worshipping druid, even if they don't get powers from their god, but you can't play a cleric or champion who doesn't follow a deity. That feels silly and more than a little Western-centric to me to me.
So, first, I strongly disagree with the argument that it's western-centric. If you're talking about Gods, the natural state of Golarion is polytheism. Monotheism is just as factually incorrect as atheism is. If anything, it's closer to Shinto or certain (most? all?) kinds of Hinduism than it is to anything like Judaism/Christianity/Islam. To the best of my (admittedly limited) understanding, the Native American faiths (south and north) would be pretty close too. That's not... "Western".

Uh oh... polytheism broadly may encompass hinduism but it doesn't just boil down to it. Shinto in contrast, is a set of primarily shamanistic practices that is compatible with existing indigenous Japanese polytheistic practices but it isn't in and of itself a polytheistic religion. The manner in which deity-focused clerics and champions are represented are primarily coded to be very close in appearance to the big three: Islam, Christianity, and Judaism. And they've been coded this way all along. It's easy to see just looking at the Cleric's iconic. Completing coursework in comparative religion and eastern philosophy is helpful in situations like these.

Sanityfaerie wrote:
Second... again, this is Golarion. It's not about belief systems. There are things that are and are not true about the world, and many of them are pretty knowable. Most folks don't much like Zon-Kuthon, and most would never worship him. May oppose him, to the degree they are reasonably able. At the same time, if you refuse to believe that he exists then you are simply incorrect. In Golarion, it's not about what you believe. It's about who or what you worship and devote yourself to.

I don't think that's what anyone is arguing about. Again, it's more can't I have a cleric or champion that represents world peace (e.g., like a "moonie")?

Sanityfaerie wrote:
Now, the priest/champion question? You devote yourself and worship some entity out of gratitude or admiration or appreciation or fear or something similar. Depending on the entity in question, it may respond by offering blessings as it is able. Given that this is Golarion, the entity almost certainly actually exists, so it's not "invalid" in that way. (Admittedly, you could decide to worship something that doesn't actually exist... which, honestly,...

Well given that there are entire planes that exist because of metaphysics it isn't too hard to imagine that clerics and champions can easily derive power from abstract concepts. The realism is all about taking the position that abstractions are real and exist. (They're just not made from matter or energy.) So...I'm not sure why clerics and champions can't. And again, this seems to be a wedge among the player base and I can confidently say is one of the things that earlier editions (of D&D at least) got right. I'm not sure why the CRB took the rout it took since it had easily available hooks for these folks. Their divine abilities simply come from ultra-powerful like-minded Celestials, Fiends, etc. who are also championing those causes, philosophies, etc. Not every Celestial, Fiend, etc. has to be in service to a deity. Not unrelated, if abstractions are real (they are), there's no reason not to ascribe deity like abilities to them or to grant divine powers to clerics/champions working in their name/accord.


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The thing I would prefer in the setting to do is to pull the frame back a little and explain that while Gods canonically exist in the setting, Gods are simply part of the picture of "the fundamental nature of reality" and are as much participants in it as anything else.

So it's less "Pharasma keeps your ancestors around for ancestor worshipping cultures, because she's being kind or because of their destiny" and more "the nature of reality itself forces Pharasma's hand when it comes to revered ancestors sticking around, some people getting reincarnated, etc."

After all the Oracle (and the story of Lamashtu and Curchanus) kind of suggests that Domains precede Gods.

But I don't think that "citing the class description of the champion" is really a compelling argument since I've been objecting to that description of the class since the Playtest (since in my pre-PF2 experience, Paladins were never about "One specific God.")


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Champions being tied to their causes instead of causes + a specific god helps create a lovely distinction between martial-oriented Clerics and Champions. It also shows that the Champion's priorities are first and foremost to their cause. While Champions who dedicate themselves to a specific god certainly can exist, the option should remain for Champions who devote themselves to causes without obeisance to a specific deity.

Plus, it sidesteps the sort of weirdness that can happen with Champions who dedicate to a cause that their deity doesn't particularly care about.


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Jacob Jett wrote:
Uh oh... polytheism broadly may encompass hinduism but it doesn't just boil down to it. Shinto in contrast, is a set of primarily shamanistic practices that is compatible with existing indigenous Japanese polytheistic practices but it isn't in and of itself a polytheistic religion. The manner in which deity-focused clerics and champions are represented are primarily coded to be very close in appearance to the big three: Islam, Christianity, and Judaism. And they've been coded this way all along. It's easy to see just looking at the Cleric's iconic. Completing coursework in comparative religion and eastern philosophy is helpful in situations like these.

So, again, I did say "closer to", and I continue to assert that. The idea that the world is full of gods, all of whom exist, and you pick which one or which ones you yourself want to focus on worshipping? That is very not "the big three". Still, yes, fine. It's "existing indigenous Japanese polytheistic practices"... and I imagine a fairly long list of other traditional practices that I cannot personally identify clearly because I have not taken coursework in comparative religion and eastern philosophy. Regardless, I do not think this serves to undermine my stated position.

As for the powers and the iconics and whatnot... well, that's true, and an entirely different topic. If you want to challenge the Priest and Champion because they're too iconically Jewish/Christian/Islamic, that's a reasonable and interesting argument to make (preferably in its own thread because you know that one's going to draw responses) but that wasn't what I was responding to here. It's highly unlikely to have an impact on PF2, but it might affect PF3.

Jacob Jett wrote:
I don't think that's what anyone is arguing about. Again, it's more can't I have a cleric or champion that represents world peace (e.g., like a "moonie")?

But it kind of is. People are being unhappy because the perceive that the fact that Gods can empower Champions and Priests somehow undermines animistic religions. In our world? That would be absolutely true. Being able to empower champions and priests would be a blatant indication that a given deity or group of deities or whatever actually existed and had power, which in turn would be a huge argument in favor of following the associated faith and a nearly insurmountable advantage over those faiths that could not... but this is Golarion. "Does the thing I'm worshiping exist?" isn't even a question. It all exists. "Does the thing I'm worshipping have an actual intellect and personality?" is true in almost all cases as well. Giving the "Gods" something that they can do to clearly and blatantly establish their bona fides... doesn't particularly give them that much of an advantage over most of the rest of the competition. Further, having them establish their validity doesn't particularly undermine anyone else's. The fact that Sarenrae obviously Exists and Does Things doesn't diminish the ancestor-worshiping faiths. They get their validity from the fact that their ancestors are obviously there and obviously helping and worthy of respect. The fact that there's some Sun Goddess over there doing Sun Goddess Things doesn't really enter into it.

Jacob Jett wrote:
Well given that there are entire planes that exist because of metaphysics it isn't too hard to imagine that clerics and champions can easily derive power from abstract concepts. The realism is all about taking the position that abstractions are real and exist. (They're just not made from matter or energy.) So...I'm not sure why clerics and champions can't. And again, this seems to be a wedge among the player base and I can confidently say is one of the things that earlier editions (of D&D at least) got right. I'm not sure why the CRB took the rout it took since it had easily available hooks for these folks. Their divine abilities simply come from ultra-powerful like-minded Celestials, Fiends, etc. who are also championing those causes, philosophies, etc. Not every Celestial, Fiend, etc. has to be in service to a deity. Not unrelated, if abstractions are real (they are), there's no reason not to ascribe deity like abilities to them or to grant divine powers to clerics/champions working in their name/accord.

So... I would totally buy the idea that a cause with enough devotion behind it might spontaneously develop into a deity. Deities get created in weird ways sometimes. Once you go past that, though... well, as far as I can tell, in Golarion, "sole source of priests and champions" is pretty much the only defining feature that deities have left. If you take that away, then claiming that something is a deity doesn't actually mean anything. I'd kind of prefer that the concept of "Gods" as an actual thing that one could either be or not be should actually exist, rather than being a meaningless title that some folks tell us that they are.

PossibleCabbage wrote:
So it's less "Pharasma keeps your ancestors around for ancestor worshipping cultures, because she's being kind or because of their destiny" and more "the nature of reality itself forces Pharasma's hand when it comes to revered ancestors sticking around, some people getting reincarnated, etc."

I think that's actually canon? At least, I seem to recall a quote by a Paizo designer type that indicated that they would never publish any evidence that that was not true.

I actually agree with you here. Pharasma having dominion over all souls everywhere in Golarion, and preferring those that worshiped gods? That was ugly. I'd also be willing to accept "and the ancestor worshipers get to hang around and reincarnation gets to happen because that's how the system is supposed to work, and the thing that Pharasma really cares about is keeping the system working the way it's supposed to."

In my little world, Pharasma is actually LN. "The afterlife has rules, dammit."


Sanityfaerie wrote:
Kobold Catgirl wrote:
I agree fully with PossibleCabbage. I think this game makes deific-centered worship more fundamental to the game than it has to be, and it kind of comes at the expense of other kinds of belief systems, which are fully locked out of multiple classes and thus treated as significantly less important. You can play a god-worshipping druid, even if they don't get powers from their god, but you can't play a cleric or champion who doesn't follow a deity. That feels silly and more than a little Western-centric to me to me.
So, first, I strongly disagree with the argument that it's western-centric. If you're talking about Gods, the natural state of Golarion is polytheism. Monotheism is just as factually incorrect as atheism is. If anything, it's closer to Shinto or certain (most? all?) kinds of Hinduism than it is to anything like Judaism/Christianity/Islam. To the best of my (admittedly limited) understanding, the Native American faiths (south and north) would be pretty close too. That's not... "Western".

Greek, Roman, Nordic, Slavic pantheons kind of are. [And I probably forgot/don't know about several others?]

Maybe they are even a part of the reason that this very 'Western' game never really had problems with a multitude of gods in the system. (And I'm talking about players, not outside evaluations)


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Sanityfaerie wrote:
Jacob Jett wrote:
Uh oh... polytheism broadly may encompass hinduism but it doesn't just boil down to it. Shinto in contrast, is a set of primarily shamanistic practices that is compatible with existing indigenous Japanese polytheistic practices but it isn't in and of itself a polytheistic religion. The manner in which deity-focused clerics and champions are represented are primarily coded to be very close in appearance to the big three: Islam, Christianity, and Judaism. And they've been coded this way all along. It's easy to see just looking at the Cleric's iconic. Completing coursework in comparative religion and eastern philosophy is helpful in situations like these.
So, again, I did say "closer to", and I continue to assert that. The idea that the world is full of gods, all of whom exist, and you pick which one or which ones you yourself want to focus on worshipping? That is very not "the big three". Still, yes, fine. It's "existing indigenous Japanese polytheistic practices"... and I imagine a fairly long list of other traditional practices that I cannot personally identify clearly because I have not taken coursework in comparative religion and eastern philosophy. Regardless, I do not think this serves to undermine my stated position.

I don't see that what folks are arguing for, that ideas can be as divine as gods is incompatible with gods existing in the Golarian multiverse. It's a mystery to me how its incompatible beyond some sentences in the CRB. I'm also not certain how philosophies, etc. granting divine powers detracts from deities. For some reason though, that seems to be your position. That if these things granted their clerics divine powers then somehow a deity's schtick has been stomped on. It doesn't make sense to me. The Golarian multiverse is big enough for both.

Sanityfaerie wrote:
As for the powers and the iconics and whatnot... well, that's true, and an entirely different topic. If you want to challenge the Priest and Champion because they're too iconically Jewish/Christian/Islamic, that's a reasonable and interesting argument to make (preferably in its own thread because you know that one's going to draw responses) but that wasn't what I was responding to here. It's highly unlikely to have an impact on PF2, but it might affect PF3.

I was merely pointing out the kind of imagery the iconic evokes in the viewer. I was actually trying to caution you from leaning to far into examples from real-world religions. Whether you realize it or not conflating Shinto and Hinduism as poltheistic faiths (among your other examples) was doing exactly that. More to the point however, I might observe that philosophies have founded religous or religious-like practices in many cultures. Deities do not have a monopoly on faith, even on real-life Earth.

Sanityfaerie wrote:
Jacob Jett wrote:
I don't think that's what anyone is arguing about. Again, it's more can't I have a cleric or champion that represents world peace (e.g., like a "moonie")?
But it kind of is. People are being unhappy because the perceive that the fact that Gods can empower Champions and Priests somehow undermines animistic religions. In our world? That would be absolutely true. Being able to empower champions and priests would be a blatant indication that a given deity or group of deities or whatever actually existed and had power, which in turn would be a huge argument in favor of following the associated faith and a nearly insurmountable advantage over those faiths that could not... but this is Golarion. "Does the thing I'm worshiping exist?" isn't even a question. It all exists. "Does the thing I'm worshipping have an actual intellect and personality?" is true in almost all cases as well. Giving the "Gods" something that they can do to clearly and blatantly establish their bona fides... doesn't particularly give them that much of an advantage over most of the rest of the competition. Further, having them establish their validity doesn't particularly undermine anyone else's. The fact that Sarenrae obviously Exists and Does Things doesn't diminish the ancestor-worshiping faiths. They get their validity from the fact that their ancestors are obviously there and obviously helping and worthy of respect. The fact that there's some Sun Goddess over there doing Sun Goddess Things doesn't really enter into it.

I think that's a mischaracterization. I think they're unhappy about the fact that only Gods can do this empowerment. Which, BTW, per RAW is a mischaracterization since God-like Celestials, Fiends, etc. can also do this (a fact which we should lean into to arrive at an easy house-rule solution to this issue). Now you can argue that a demi-god is still a god but a demigod supporting a philosophy, cause, what-have-you need not be directly worshiped. Thereby, the issue can be sidestepped.

Sanityfaerie wrote:
Jacob Jett wrote:
Well given that there are entire planes that exist because of metaphysics it isn't too hard to imagine that clerics and champions can easily derive power from abstract concepts. The realism is all about taking the position that abstractions are real and exist. (They're just not made from matter or energy.) So...I'm not sure why clerics and champions can't. And again, this seems to be a wedge among the player base and I can confidently say is one of the things that earlier editions (of D&D at least) got right. I'm not sure why the CRB took the rout it took since it had easily available hooks for these folks. Their divine abilities simply come from ultra-powerful like-minded Celestials, Fiends, etc. who are also championing those causes, philosophies, etc. Not every Celestial, Fiend, etc. has to be in service to a deity. Not unrelated, if abstractions are real (they are), there's no reason not to ascribe deity like abilities to them or to grant divine powers to clerics/champions working in their name/accord.
So... I would totally buy the idea that a cause with enough devotion behind it might spontaneously develop into a deity. Deities get created in weird ways sometimes. Once you go past that, though... well, as far as I can tell, in Golarion, "sole source of priests and champions" is pretty much the only defining feature that deities have left. If you take that away, then claiming that something is a deity doesn't actually mean anything. I'd kind of prefer that the concept of "Gods" as an actual thing that one could either be or not be should actually exist, rather than being a meaningless title that some folks tell us that they are.

That's not actually what I'm saying. Unless we want to agree that a substanceless, nonsentient, nonsapient thing could serve as a deity. Which begs certain metaphysical questions. I find it weird that being the sole source of priests and champions is the only defining feature of deities, especially when we are told that a cleric can represent a pantheon, philosophy, etc., etc. They just lack certain benefits (and this is the central issue) that the clerics who serve deities arbitrarily gain (which is not particularly consistent with the game's roots and definitely drives a wedge among players as it serves to invalidate certain character concepts). Now, I will need to carefully re-read the Champion entry in the CRB later but I suspect the same thing is occurring (if, in fact it's not actually stricter about putting deity's in the center, which again, is silly because it drives a wedge among the players by invalidating certain character concepts in an arbitrary fashion). What I find ironic, is that nobody is arguing that deities don't still exactly what they do. They're just asking for certain other non-deity things to fulfill the same role that they do IRL (not that we have divine magics IRL but faith is more than just a deity-based phenomenon).


Jacob Jett wrote:
I don't see that what folks are arguing for, that ideas can be as divine as gods is incompatible with gods existing in the Golarian multiverse. It's a mystery to me how its incompatible beyond some sentences in the CRB. I'm also not certain how philosophies, etc. granting divine powers detracts from deities. For some reason though, that seems to be your position. That if these things granted their clerics divine powers then somehow a deity's schtick has been stomped on. It doesn't make sense to me. The Golarian multiverse is big enough for both.

Okay. I'll ask, then. What other schtick do deities have? What is the qualitative difference that separates "deity" from "not a deity" that isn't "can empower priests and champions"? If I assert that someone or something is a God of Golarion, what am I even saying?


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This is probably not a popular opinion, but why do we need a difference at all? People are constantly trying to define the spirits and figures of non-Western cultures as "gods" here, but that's already a huge oversimplification. I don't get why "can empower certain people" is even an interesting distinction--patrons aren't gods, and they empower witches. The Green Faith isn't a god, but it can empower druids. Oracles don't even have to worship gods to get power from them, which makes one wonder what divine power even means if it's not powered by belief.

I dunno, it just feels kind of like "not all champions are empowered by gods" is a weird thing to see as the Straw that Breaks the Camel's Back.


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Pathfinder Lost Omens, Rulebook Subscriber

I would like any barbarian to be able to get the equivalent of medium armor while unarmored, not just animal barbarians. I just like the idea of a big burly low dex combatant who doesn't wear armor.


Maybe draconic scales for draconic instinct but I don't think that this will be a popular option not even for animal. Usually the players will avoid to use a class feat to have an AC that they can take via medium armor. Maybe work if is a class feature or if gives a heavy armor AC.


WatersLethe wrote:
I would like any barbarian to be able to get the equivalent of medium armor while unarmored, not just animal barbarians. I just like the idea of a big burly low dex combatant who doesn't wear armor.

You are getting dangerously close to the truth... and the truth is that armor proficiencies in 5E are not entirely well-designed.

Seems to me like the most important thing is the outright proficiency bonus (from Trained to Legendary), and not the type of armor in the first place.

By giving Barbarians Master Unarmored Proficiency... there's not much point in forcing them to max DEX while at it, if you ask me.

DEX to AC feels a bit like CON to HP... I get why it's there, but should it be?


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Pathfinder Lost Omens, Rulebook Subscriber

Secret Wizard, you do you, but I definitely disagree. I just want things similar to Animal Skin for all barbs, because it's fun. Dex to AC works fantastic and so does con to HP in my experience.


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I had a longer post that I took to long to submit and got eaten. I'll post this and maybe go back later to try to recreate that.

Kobold Catgirl wrote:

This is probably not a popular opinion, but why do we need a difference at all? People are constantly trying to define the spirits and figures of non-Western cultures as "gods" here, but that's already a huge oversimplification. I don't get why "can empower certain people" is even an interesting distinction--patrons aren't gods, and they empower witches. The Green Faith isn't a god, but it can empower druids. Oracles don't even have to worship gods to get power from them, which makes one wonder what divine power even means if it's not powered by belief.

I dunno, it just feels kind of like "not all champions are empowered by gods" is a weird thing to see as the Straw that Breaks the Camel's Back.

It might be... if Champions and Priests were not the only thing that actually remains. Like, it's breaking the camel's back because it's removing the back entirely. I mean, even if it weren't that, I don't think I'd want to sit here while carefully find exactly how much you can pile on before I scream and then take that much minus one straw... but in this case, it kind of is.

For me? I want the world to have an actual cosmology. I don't want it to be a case where the only truth there is about any sort of higher power is a matter of unprovable subjective belief. We already have that here in the real world, and it kind of sucks in some ways. As such, then either we ought to have things called Gods, or not have things called Gods. If we do have things called Gods, then we should be able to tell whether something is or is not a God (or, perhaps, is in some particular near-god liminal state) and if they are a god, then that ought to mean... something. Like, "God" is a pretty significant term to throw around. If we're going to have Gods, I don't want to have divinity itself be all watered down to meaninglessness. There should be some obvious, real difference between Things That Are Gods and Things That Are Not. I don't feel like that's an unreasonable thing to ask.

Now, this is complicated by the fact that Paizo is trying to appeal to gamers. A lot of people want to play priests that look like priests, and Champions that look like Champions. They want to have a God to follow when they do, who's an actual God, and not a Greater Spirit or whatever. So while I personally would be cool with a world that didn't have any Gods in it per se (I've created and run worlds before where "god" was just a shorthand for "spirit who's made the big-time") that's not what this is, and I'm rather opposed to the idea of grudgingly accepting that there are Gods and then asking that it not actually mean anything.


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Sanityfaerie wrote:
I had a longer post that I took to long to submit and got eaten. I'll post this and maybe go back later to try to recreate that.

LOL Same here: every once in a while the site slows down and I might end up with no post or 3...


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Pathfinder Lost Omens, Rulebook Subscriber
graystone wrote:
Sanityfaerie wrote:
I had a longer post that I took to long to submit and got eaten. I'll post this and maybe go back later to try to recreate that.
LOL Same here: every once in a while the site slows down and I might end up with no post or 3...

If I am going to write something more than a couple paragraphs here I will often make a draft in a google doc XD


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WatersLethe wrote:
graystone wrote:
Sanityfaerie wrote:
I had a longer post that I took to long to submit and got eaten. I'll post this and maybe go back later to try to recreate that.
LOL Same here: every once in a while the site slows down and I might end up with no post or 3...
If I am going to write something more than a couple paragraphs here I will often make a draft in a google doc XD

Yeah, if I think about it first, I'll Copy my post so I can Paste it back if there is an issue: the problem is my fingers most times click the submit post button before my brain engages... :P


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Y'know, I'm gonna drop this argument. I'm honestly very tired. I think we've expressed our opinions pretty clearly as to why a godless champion option would or would not be a good idea, and it'll be up to Paizo designers what the future will hold. We're getting in the weeds with talk about Golarion's religious messaging.

All I'll say in closing is this: To me, the most important element of the champion/paladin is the code, not the god. Formerly, it was the alignment, too. The code is the core of the class to me. That's just how I feel, though.


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I think we are getting lost in the weeds when arguing whether only gods can create champions. It's the reverse, the warriors who exalt a god, who becomes a champion for a god, are called "Champions" by the game rules. The class named "Champion" is this kind of warrior. A warrior who exalts some other powers would be something else. If the reason you want a champion who isn't connected to a god is because you want a tank but don't want the paladin flavor of the champion, I think we should let Paizo know that we want different options for a tanky warrior. If it is a different class flavor you want primarily, not the fact they are the main dedicated tank in the game, perhaps consider other martials who do the occult, arcane or primal thing. Barbarians have primal abilities and can be champions of some primal force. Thaumaturge are an occult warrior who easily can be a champion for some sort of esoteric cause. The magus is the arcane answer. If these don't fit 1 to 1, instead of trying to make the champion a different class entirely, just ask for a new class. Make a suggest for your occult martial, your primal martial. Maybe fighters should have the option to choose between legendary weapons and legendary armor so we can have your non-theistic tank class. If you want a warrior who gets their power from something like a Daoist or Buddhist spirituality, that is the monk. If the monk doesn't tank well enough, maybe we should be asking Paizo to make this possible in some way that fits the class

My only problem is that the class called Champion has a flavor and mix of mechanics I really like. Slapping a coat of paint on it and filing numbers off to make it "occult" or fit some other culture's spirituality does a disservice to both. If a warrior who is a champion for their animistic faith is something the game should have, why not do it justice and give it a full class that fully expresses the nuance of what this would mean?


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For alchemist I think they can be the 1st class to get to Legendary Class DC as their boon.

Since their whole thing is making items, it stands to reason imo that those items should have DCs that are on par DC-wise with full spellcasters and not lower than them.

For the more martially inclined fields like mutagenist and bomber I think instead of a full martial proficiency, a simple +1 in the form of:
mutagenist: +1 circumstance to attacks while under the influence of a mutagen
bomber: +1 circumstance to attack with bombs

should be enough imo

For perpetual:

I don't think it's vital from level 1 (although it would be great) but since you are making 1 tier less items, I think it's extremely weird that you get it on 7 and not on 3. Getting it on 3, and making 1 tier less items, should be good enough imo


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AestheticDialectic wrote:
I think we are getting lost in the weeds when arguing whether only gods can create champions.

I agree that arguing about it is off-topic on a thread that's strictly about stating what you'd like to see. You can just say "I would not like that change" and move on. :)


Sanityfaerie wrote:
Jacob Jett wrote:
I don't see that what folks are arguing for, that ideas can be as divine as gods is incompatible with gods existing in the Golarian multiverse. It's a mystery to me how its incompatible beyond some sentences in the CRB. I'm also not certain how philosophies, etc. granting divine powers detracts from deities. For some reason though, that seems to be your position. That if these things granted their clerics divine powers then somehow a deity's schtick has been stomped on. It doesn't make sense to me. The Golarian multiverse is big enough for both.
Okay. I'll ask, then. What other schtick do deities have? What is the qualitative difference that separates "deity" from "not a deity" that isn't "can empower priests and champions"? If I assert that someone or something is a God of Golarion, what am I even saying?

A better question: why do they need to monopolize it? (FIFY)

Answer: They don't. There's certainly no overarching cosmological reason. I think everyone agrees, monopolies are bad.

Looking into the relevant rules, what philosophies (and thereby causes) lack are devotee benefits beyond attribute bumps (for clerics) and skills (again for clerics). With specific regard to the Champion, the only thing the Champion is really missing out on is favored weapon. Clerics of philosophies (e.g., a real world example not covered by monk, a Confucian) don't get any of the usual benefits like spells, etc. At least they don't off the bat. Again, I'm going to argue that a demigod like Celestial, Fiend, etc. could easily champion [no pun intended] a philosophy and fulfill the same role that they do for a cult in their own name. Just a thought. Beyond that though, yes, there is an equity problem here. Which again (or maybe as usual) can easily be patched via house rules (because while this is a problem, the devs don't need to fix every nit every time; OTOH see below).

Aside: This isn't a design choice I would have made for exactly the rather divisive reason we're experiencing. It seems arbitrary and serves no game balance or ludic purpose and serves to marginalize an entire group of players simply based on their character concept. House rules can address it fairly simply but the revision could address it fairly simply too by just pasting some devotee benefits on philosophies. IMO, such things barely even need to be play-tested (if they do at all) because devotee benefits (a favored weapon, some spells, and some domains) aren't in themselves game-breakingly powerful. YMMV.

AestheticDialectic wrote:
I think we are getting lost in the weeds when arguing whether only gods can create champions. It's the reverse, the warriors who exalt a god, who becomes a champion for a god, are called "Champions" by the game rules.

Just a quick clarification. The section referred to for Deity selection includes philosophies. Thereby philosophies (and by extension, causes) are within the realm of things a Champion can champion and from which their powers derive.


Jacob Jett wrote:
Just a quick clarification. The section referred to for Deity selection includes philosophies. Thereby philosophies (and by extension, causes) are within the realm of things a Champion can champion and from which their powers derive.

Yes, sort of. The class description mentions gods, but the deities section also includes other forms of spirituality. It also I believe mentions atheism, which doesn't work for what the champion is under any lens. I did say in my original post that a Green Faith champion might be interesting and it would fit into the gender vibe I want champions to have. I assume, maybe incorrectly, there is a still a high power granting divine abilities here. Thinking about it now, I might disagree with myself as a "Green Faith Champion" is a compelling enough idea to maybe warrant an archetype or class. I think what I want is something like the paladin-like Tree Sentinels in Elden Ring, which have a slight natural flavor to them but are clearly still servants of a "god", in this case the Erdtree. I would love a naturalistic god to have a champion which is still divine, but a divine spin on nature. Not necessarily primal in the proper sense we use the term to refer to a tradition of magic


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Don't have much of a horse in the race, but I'll add that even the first 2e Bestiary includes two creatures that are not deities (in the sense that the word is generally used in Pathfinder) but that can grant clerical spellcasting to their worshippers: Gogunta and Treerazer.


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Nightwhisper wrote:
Don't have much of a horse in the race, but I'll add that even the first 2e Bestiary includes two creatures that are not deities (in the sense that the word is generally used in Pathfinder) but that can grant clerical spellcasting to their worshippers: Gogunta and Treerazer.

Norns can also do it! They're in Bestiary 2, with a Pantheon presented for their mortal servants.

Treerazer's kind of a funny case, as he's kind of a demoted Demon Lord (who 100% can grant divine spells).


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
keftiu wrote:
Nightwhisper wrote:
Don't have much of a horse in the race, but I'll add that even the first 2e Bestiary includes two creatures that are not deities (in the sense that the word is generally used in Pathfinder) but that can grant clerical spellcasting to their worshippers: Gogunta and Treerazer.

Norns can also do it! They're in Bestiary 2, with a Pantheon presented for their mortal servants.

Treerazer's kind of a funny case, as he's kind of a demoted Demon Lord (who 100% can grant divine spells).

Conqueror Worms can also grant spells, and they are only level 21.


A nice reminder that even gods have their own hierarchy.

But that shows more the limit. Conqueror Worms work in a level of nations which is much smaller scale than a planet or a solar system. Its like a baby Lovecraftian god.


Jacob Jett wrote:
Sanityfaerie wrote:
Okay. I'll ask, then. What other schtick do deities have? What is the qualitative difference that separates "deity" from "not a deity" that isn't "can empower priests and champions"? If I assert that someone or something is a God of Golarion, what am I even saying?

A better question: why do they need to monopolize it? (FIFY)

Answer: They don't. There's certainly no overarching cosmological reason. I think everyone agrees, monopolies are bad.

I'm just going to stop you here. I ask what Deities get that indicates anything special or notable about them at all other than "can support priests/champions". Your response was "Well, why should they have that thing all to themselves?"

I see no way to interpret this other than a general call for deities to not have anything that makes them particularly special or privileged in any way - to effectively say that the title of "God" is and should be largely meaningless, outside of a vague indication that one is probably powerful.

I am profoundly opposed to that position. I think I've expressed why. If you feel like I have been unclear in my reasoning on that matter, then please indicate. If that's not what you meant, then please indicate that (and also please indicate what you think should be their defining characteristics).

If that is your position, I believe we are at an impasse, and I don't particularly feel the desire to argue it further.

Kobold Catgirl wrote:

Y'know, I'm gonna drop this argument. I'm honestly very tired. I think we've expressed our opinions pretty clearly as to why a godless champion option would or would not be a good idea, and it'll be up to Paizo designers what the future will hold. We're getting in the weeds with talk about Golarion's religious messaging.

For the record, I respect that. "I would really just like to stop having this internet argument right now" is an entirely reasonable position to take.

shroudb wrote:

For perpetual:

I don't think it's vital from level 1 (although it would be great) but since you are making 1 tier less items, I think it's extremely weird that you get it on 7 and not on 3. Getting it on 3, and making 1 tier less items, should be good enough imo

I'd prefer that there be some sort of T0 bomb (and equivalents for the other fields) that you could have perpetual even from level 1. If I'm a bomber, I want to be able to just throw bombs from the very beginning. Maybe it could be something that you buy by investing reagents? Like, at daily prep you lose 3 of your infused reagents, and in exchange you can make perpetuals at one tier lower.

Obviously it's far too late to be offering suggestions like this, but....


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Gortle wrote:
Please take long discussions to another thread.

I think this is very good advice.

And yeah, SF, I'm trying to learn to just not do arguments sometimes. I don't like always being so confrontational. It's okay if Someone Is Wrong On The Internet sometimes. :P

Liberty's Edge

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We are all Wrong on the Internet.

Everytime.


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keftiu wrote:
Darksol the Painbringer wrote:
keftiu wrote:
There’s plenty of Divine creatures with nothing to do with gods; no reason to assume one of those couldn’t loan you power through a contract other than worship.
Links or I'm not convinced.
Kami! We’ve seen them up to level 15 in 2e, and I think all the way up to 20 in 1e.

Interesting. I pondered on this and even tried to construct a counterargument, but I just...couldn't. Using my own arguments against me, I suppose I can see how this conclusion would come to pass. I didn't consider that indirect Divinity would still technically count as Divine power, given that the primary source (the spirit) is still from a deity, and the classic term of Divine power would be to send Angels and other celestials to do the God's bidding, and was wholly focused on it being more direct.

In hindsight, Clerics seek direct Divine power via worship, whereas other Divine spellcasters have the opportunity to have indirect Divine power via other means, which I suppose is also acceptable, given how creatures like Kamis are written.

The only real issue I might take with this now is if such creatures are capable of bestowing the power demonstrated in such classes to begin with (Kami might do so via treating such creatures as "Wards," for example, but even that might have its limits, since I believe it sticks more to objects than living beings). Otherwise, I appreciate the brainstorm exercise!


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Gortle wrote:

One more thing for Barbarian.

Thrown weapons should also be a feature of barbarians, they aren't really as things stand.

I kind of wish there were playing facing Brutal options. Give them low damage die, but it feels like something that would make certain types of Barbarian (and a few other things) feel a lot more complete.

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