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Dear Organized Play Team,
Could we just make all PF2 quests repeatable? Looking at some of the older non-repeatable quests, they don't seem any different in content and structure from the fully repeatable bounties. They also don't seem to have anything especially noteworthy in the boon department, in case we were worried about repeatable adventures with boons.
I would love if some of these early quests became repeatable so that I could run them again for conventions and game days.
Thank you,
Hmm

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The Unforgiving Fire used to give a unique boon to the assigned character. Since moving boons to AcP store, it changed to access for any character, so that rationale is now moot.
However, wasn't the Repeatable tag reserved for adventures with multiple different iterations? That should be the difference in structure. Not that it matters terribly much a few months after release when people have repeated them multiple times.

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It was reserved for adventures with multiple iterations originally, but that hasn’t been true since bounties were introduced. I also don’t think it will be the case for the new quests, which will all be repeatable. Add me to the list that would like to see all bounties repeatable. It greatly simplifies things while making a bunch more short content available to run.
Partly, I think the justification was also that the stories were tied to season 1, so they might not work as well as repeatables. Though, to me, the quest that has the most story tie-in to season one might be Port Peril, which is repeatable.

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Personally, I think we already have too much new content that is repeatable, and it often feels like scenarios that include aspects that can change on a second play though they are relatively light on progressing the story...
In this case, however, we are talking about already-written adventures, and some of them are really rather nice.
However, my support for this idea is mostly based on the fact that the replay system does not really work well for bite-sized content like this.
Ideally, I would prefer if any quests and bounties were changed to follow the exact same rules, just to make it easier on GMs.

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My wife is a V.O. who is trying to get in-person play started back up in our area. She's been using mostly quests and bounties so far, partly because the shorter run time is good for introducing new players, and because play time is very limited at one of the two venues she's using. We're starting to get into being able to do full-length scenarios regularly at the less restrictive venue, but we'll still be doing quests at the other for a while yet. I'm one of a couple of experienced players who she can regularly get for many of these games, but that also means we've played a few of these quests before. Having more of them be repeatable would be a big help in filling tables, without saddling new players with the extra workload of running a pregen, or roping in volunteers to play for no credit.

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She's been using mostly quests and bounties so far, partly because the shorter run time is good for introducing new players, and because play time is very limited at one of the two venues she's using.
Although it has gotten much better in our area, we also look to quests and bounties when run time is limited. None of the stores are open as late as they were before COVID. I also used then in one occasion where the weather was expected to be worse than normal but not bad enough to cancel the regular game day.
It is also good for Learn to Play sessions at conventions that aren’t focused on Roleplaying Games.

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The reason any org play scenarios in general aren't repeatable is to prevent players from grinding them for XP/loot/Rep. Which could be handles in other manners.
for one simple fix, just say "repeatables only give standard gold, XP, and ACP, no special discounts, boons, or loot." Makes it worth replaying for a good story and basic advancement without trying to find the 'optimal' path.

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Grumpus wrote:"I'm failing to see another option."Advocate for change, provide arguments why something does not need to remain the way it is, convince leadership to adjust course, as we always have.
What good is a living campaign that doesn't evolve?
Not my quote, I was quoting someone else from a different thread regarding changing PFS rules, I should have formatted better.

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If more Quests were Repeatable, I might even get a chance to play some of them that weren't initially -- areas I'd play in would have the 'favored few crew' play through them in batches, and then they'd just... fall off the rotation.
As they weren't Repeatable or the 'new hotness' plus problematic in terms of exp/rep/acp accounting, they'd get forgotten as an option.
Which is a shame, really, because some of them sound like they're really cool.

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Opening them up would be very helpful to characters that picked up 1, 2, or 3 xp from bounties before doing full scenarios and hitting level 2+. At that point getting the 4th xp to get back to round numbers gets much more difficult. As quests are 1-4 instead of just 1, it gives you time to get that last xp.

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It's hard to provide hard data. The only real play data that exists will be with the Organized Play leadership who can review it when considering our petition.
So all I can offer is my observations.
How are Quests and Bounties currently used?
Non-Repeatable Quests are Rarely Run
I think it would be really rare to spend a replay on a quest, so it doesn't happen very often. Unless the group is entirely new (like players at a non-gaming convention) I almost never see the non-repeatable quests offered, and that is a shame because a number of them have great storylines. I'd like to see them made repeatable so that I don't have to keep fielding the question, "Is this a repeatable or non-repeatable?" from players.
Making them repeatable would not only reduce confusion, but it would also add more variety to our rotating stock of quests and bounties, and give Organizers some more options for what we can do on those days that we have to have a shorter game run.
Hmm

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Good morning from Minnesota! I still would like to see this happen. We're doing a bounty / quest night tonight at my game store as part of GM training. It would be nice to have more options for it, so that our brand new players can get a chance to play these for the first time, and our regulars can have something different in the mix.
I am hopeful for this proposal, which would be welcomed by our gaming community for so many reasons. One of the reasons I'm hopeful is that it seems like it would be simple to implement, and it would simplify how we explain bounties and quests to our greater player and GM community. (I say 'seems' because the Paizo site has quirks that those of us on the outside might not know about.)
Please let it happen!
Hmm

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Just throwing my support in on this. For all the reasons others have said above. To me quests/bounties are all about new players & beginner sessions & the non-replayable ones just don't get scheduled - in large part because sometimes beginner tables fill out with experienced players who are helping make sure you can run a game & want to get some XP on their new chars... This means only the replayables get scheduled, and some of the others are really good & it's a shame to see them wasted :)

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The few player options that are available from Quests/Bounties are useful to a character in some cases but are so niche in most of them that it shouldn't have a dramatic impact with those that are currently not flagged as Repeatable.
In addition, making Quests repeatable might help with some outliers that got missed (I'm looking at the incredibly fun but criminally under-run and under-played Little Trouble in Big Absalom)

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In addition, making Quests repeatable might help with some outliers that got missed (I'm looking at the incredibly fun but criminally under-run and under-played Little Trouble in Big Absalom)
I agree that quests probably should all be repeatable, but I have to point out that Little Trouble in Big Absalom is NOT a quest, and should not be made into a repeatable unless the sanctioning is changed:
Currently, it is an outlier in that it takes about as long as a scenario to run, yet it only gives 1 xp, BUT it still gives a full scenario worth of rewards - 10 treasurebundles and 8 days of downtime, and 4 reputation. I think it used to give just 1xp and 2,5 TB's worth of rewards, but as it takes the same amount of time as a scenario, the rewards were changed to reflect that. Experience it gives wasn't changed, because it would be impossible to retroactively change the XP you character gained several games ago.
Thus, it offers Way More Rewards per XP than any other adventure, scenario, or quest. If it were made repeatable without changing the XP amount to 4, it would probably become the most commonly run adventure, as it would be a way to get ahead in your expected wealth by level by 3/4ths of what a scenario typically gives.