Can we just make all PF2 quests repeatable?


Pathfinder Society

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

14 people marked this as a favorite.

Dear Organized Play Team,

Could we just make all PF2 quests repeatable? Looking at some of the older non-repeatable quests, they don't seem any different in content and structure from the fully repeatable bounties. They also don't seem to have anything especially noteworthy in the boon department, in case we were worried about repeatable adventures with boons.

I would love if some of these early quests became repeatable so that I could run them again for conventions and game days.

Thank you,
Hmm

Scarab Sages 4/5 5/55/55/5 **** Venture-Captain, Australia—NSW—Greater West

2 people marked this as a favorite.

I would also advocate for this. There are some absolute gems amongst the early bounties, it would be fantastic to be able to put them on the schedule again.

Liberty's Edge 4/5 *** Venture-Lieutenant, Indiana—Northwestern Indiana

1 person marked this as a favorite.

I would also like to support this. It does allow a lot of options for outlets with limited time. So, maybe a VO could run a regular-length scenario and a quest for venues where two regular-length scenarios will not work.

2/5 5/5 **

The Unforgiving Fire used to give a unique boon to the assigned character. Since moving boons to AcP store, it changed to access for any character, so that rationale is now moot.

However, wasn't the Repeatable tag reserved for adventures with multiple different iterations? That should be the difference in structure. Not that it matters terribly much a few months after release when people have repeated them multiple times.

****

Likewise. There are some quests I'd love to play again without having to use a Repeat boon.

Scarab Sages 4/5

It was reserved for adventures with multiple iterations originally, but that hasn’t been true since bounties were introduced. I also don’t think it will be the case for the new quests, which will all be repeatable. Add me to the list that would like to see all bounties repeatable. It greatly simplifies things while making a bunch more short content available to run.

Partly, I think the justification was also that the stories were tied to season 1, so they might not work as well as repeatables. Though, to me, the quest that has the most story tie-in to season one might be Port Peril, which is repeatable.

Verdant Wheel ***

1 person marked this as a favorite.

+1

Lantern Lodge 4/5 5/5

Agreed.

4/5 5/55/55/55/5

1 person marked this as a favorite.

Adding my +1 to this please :)

3/5

I would also like to see this become a thing! :)

Silver Crusade

Consistency and simplicity are some of the positive aspects of 2E vs 1E. I agree that all quests should be repeatable, especially as all future quests will be.

Radiant Oath 4/5 ***** Regional Venture-Coordinator

Absolutely, we are eagerly introducing new players, but there is a lot of good story in the early quests! Hmm is once again brilliant!

4/5 5/55/55/55/5 **** Venture-Agent, Minnesota—Minneapolis

1 person marked this as a favorite.

Would love to be able to run Grehunde's Gorget, Dragon Who Stole Evoking Day and some of the other quests. It can be really tough running the quests since you are often using them as intros. I really would rather not have to explain the intricacies of replaying just to do a quest or bounty.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Personally, I think we already have too much new content that is repeatable, and it often feels like scenarios that include aspects that can change on a second play though they are relatively light on progressing the story...

In this case, however, we are talking about already-written adventures, and some of them are really rather nice.

However, my support for this idea is mostly based on the fact that the replay system does not really work well for bite-sized content like this.

Ideally, I would prefer if any quests and bounties were changed to follow the exact same rules, just to make it easier on GMs.

Grand Lodge 4/5 **

1 person marked this as a favorite.

I, too, would like to see all Quests repeatable.


The reason any org play scenarios in general aren't repeatable is to prevent players from grinding them for XP/loot/Rep. Which could be handles in other manners. Seen many GMs have to cancel their day's session because players were 'locked out' of a game, and that sucks.

2/5

3 people marked this as a favorite.

My wife is a V.O. who is trying to get in-person play started back up in our area. She's been using mostly quests and bounties so far, partly because the shorter run time is good for introducing new players, and because play time is very limited at one of the two venues she's using. We're starting to get into being able to do full-length scenarios regularly at the less restrictive venue, but we'll still be doing quests at the other for a while yet. I'm one of a couple of experienced players who she can regularly get for many of these games, but that also means we've played a few of these quests before. Having more of them be repeatable would be a big help in filling tables, without saddling new players with the extra workload of running a pregen, or roping in volunteers to play for no credit.

Grand Lodge 1/5 **

2 people marked this as a favorite.

Seems like we all would like to see this happen. It would be beneficial to new players and growth overall.

4/5 5/55/55/55/5 **** Venture-Agent, Minnesota—Minneapolis

2 people marked this as a favorite.
Tim Emrick wrote:
She's been using mostly quests and bounties so far, partly because the shorter run time is good for introducing new players, and because play time is very limited at one of the two venues she's using.

Although it has gotten much better in our area, we also look to quests and bounties when run time is limited. None of the stores are open as late as they were before COVID. I also used then in one occasion where the weather was expected to be worse than normal but not bad enough to cancel the regular game day.

It is also good for Learn to Play sessions at conventions that aren’t focused on Roleplaying Games.

Radiant Oath

Alison-Cybe wrote:
The reason any org play scenarios in general aren't repeatable is to prevent players from grinding them for XP/loot/Rep. Which could be handles in other manners.

for one simple fix, just say "repeatables only give standard gold, XP, and ACP, no special discounts, boons, or loot." Makes it worth replaying for a good story and basic advancement without trying to find the 'optimal' path.

1/5 RPG Superstar 2014 Top 32

Quoting this from another current pfs thread where someone wants changes to the way pfs works.

"If you want to play pfs, then play.

If you don't like the restrictions, then don't play.

I'm failing to see another option."

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

3 people marked this as a favorite.

Grumpus, none of the people in this thread posted that statement.

I'm all for advocating for change in PFS / SFS play, especially if one is advocating for something that would help the greater community, or make it easier for games and conventions to happen.

Hmm

Radiant Oath

I think the comment here is "I want to play more pfs."

4/5

3 people marked this as a favorite.
Grumpus wrote:
"I'm failing to see another option."

Advocate for change, provide arguments why something does not need to remain the way it is, convince leadership to adjust course, as we always have.

What good is a living campaign that doesn't evolve?

1/5 RPG Superstar 2014 Top 32

Grandmaster TOZ wrote:
Grumpus wrote:
"I'm failing to see another option."

Advocate for change, provide arguments why something does not need to remain the way it is, convince leadership to adjust course, as we always have.

What good is a living campaign that doesn't evolve?

Not my quote, I was quoting someone else from a different thread regarding changing PFS rules, I should have formatted better.

Shadow Lodge 4/5

3 people marked this as a favorite.

You brought it in here. Responses are to be expected.

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

2 people marked this as a favorite.

I agree with this request for change. I believe the season one Quests that are currently not repeatable are on par with the Bounties that are repeatable.

Scarab Sages 4/5 5/55/55/5 **** Venture-Captain, Australia—NSW—Greater West

1 person marked this as a favorite.

Just bumping this to see if we get more visibility. I love some of the older Quests, there are some absolute gems amongst them. And I cannot see a lot of difference between them and Bounties, which are infinitely repeatable.

It also reduces one level of complexity with what is and isn't repeatable.

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

I am crossing my fingers and hoping that this becomes a thing soon. It would simplify things so much.

Verdant Wheel ***

More content for time-constrained stores, too

Scarab Sages 3/5 **** Venture-Captain, Wisconsin—Franklin

Add another vote to this.

I know our VC is looking to get Quests going at another store and we've got some older players looking to start new characters alongside our newer players. Smooths the whole thing out.

1/5 5/5

1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber

If more Quests were Repeatable, I might even get a chance to play some of them that weren't initially -- areas I'd play in would have the 'favored few crew' play through them in batches, and then they'd just... fall off the rotation.

As they weren't Repeatable or the 'new hotness' plus problematic in terms of exp/rep/acp accounting, they'd get forgotten as an option.

Which is a shame, really, because some of them sound like they're really cool.

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

1 person marked this as a favorite.

Exactly. This is not just about allowing old players to play these. This is about making it possible for new players to play these.

Hmm

Grand Lodge 4/5

How are the currently repeatable quests working out?

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

They all work well. I would just like to see them all be repeatable. The structure of the non-repeatable quests is very similar to the endlessly repeatable bounties.

Grand Lodge 4/5

1 person marked this as a favorite.

I was thinking actual data of how the current repeatables are serving the community and an explanation of how opening up the other quests would help that might be more convincing.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

3 people marked this as a favorite.

Opening them up would be very helpful to characters that picked up 1, 2, or 3 xp from bounties before doing full scenarios and hitting level 2+. At that point getting the 4th xp to get back to round numbers gets much more difficult. As quests are 1-4 instead of just 1, it gives you time to get that last xp.

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

6 people marked this as a favorite.

It's hard to provide hard data. The only real play data that exists will be with the Organized Play leadership who can review it when considering our petition.

So all I can offer is my observations.

How are Quests and Bounties currently used?

  • Sometimes they are offered at a gaming convention in an in-between time slot, or at a non-gaming convention as a quick game that attendees can use between panels.

  • Sometimes they are offered to help train new GMs. Bounties and quests are great for learning.

  • Sometimes they are offered when a regular game runs really short, or when we have a weather warning in Minnesota and the game store has informed us they need to close at 8. We'll immediately scuttle the full scenario that we were going to offer and switch to bounties / quests.

  • Sometimes they're offered at locations that never have time for a full scenario, or to school groups.

  • Sometimes (usually at the start of a season) we offer to run bounties for people just starting up new characters for a season.

  • Sometimes four bounties or quests are offered in a four-pack so that everyone can start with a full scenario's worth of credit. This is pretty common online. I know that I sometimes as a player will request if a GM can run a bounty / quest 4-pack in PBP if I don't have a good feel for a character that I built. I like using bounties to test a build and try out a role-playing personality before I commit to a character's build completely. Bounties and quests are short and sweet and they serve a purpose.

  • At Con of the North this year, we offered two hour "Learn Pathfinder" and "Learn Starfinder" sessions to players. You know what we ran? Bounties and Quests.

    Non-Repeatable Quests are Rarely Run

    I think it would be really rare to spend a replay on a quest, so it doesn't happen very often. Unless the group is entirely new (like players at a non-gaming convention) I almost never see the non-repeatable quests offered, and that is a shame because a number of them have great storylines. I'd like to see them made repeatable so that I don't have to keep fielding the question, "Is this a repeatable or non-repeatable?" from players.

    Making them repeatable would not only reduce confusion, but it would also add more variety to our rotating stock of quests and bounties, and give Organizers some more options for what we can do on those days that we have to have a shorter game run.

    Hmm

  • Scarab Sages 4/5 5/55/55/5 **** Venture-Captain, Australia—NSW—Greater West

    1 person marked this as a favorite.

    Bump for visibility.

    4/5 5/55/55/55/5

    1 person marked this as a favorite.

    Thanks for the thread necro, would be nice to see some movement on this issue.

    Wayfinders 4/5 5/55/55/55/5 ***** Contributor

    5 people marked this as a favorite.

    Good morning from Minnesota! I still would like to see this happen. We're doing a bounty / quest night tonight at my game store as part of GM training. It would be nice to have more options for it, so that our brand new players can get a chance to play these for the first time, and our regulars can have something different in the mix.

    I am hopeful for this proposal, which would be welcomed by our gaming community for so many reasons. One of the reasons I'm hopeful is that it seems like it would be simple to implement, and it would simplify how we explain bounties and quests to our greater player and GM community. (I say 'seems' because the Paizo site has quirks that those of us on the outside might not know about.)

    Please let it happen!

    Hmm

    Grand Lodge 4/5 **** Venture-Agent, Australia—NSW—Newcastle

    4 people marked this as a favorite.

    Just throwing my support in on this. For all the reasons others have said above. To me quests/bounties are all about new players & beginner sessions & the non-replayable ones just don't get scheduled - in large part because sometimes beginner tables fill out with experienced players who are helping make sure you can run a game & want to get some XP on their new chars... This means only the replayables get scheduled, and some of the others are really good & it's a shame to see them wasted :)

    **

    3 people marked this as a favorite.

    I would also support this. There are some interesting looking quests in series 1, but it'd be tough for an event organizer to put them on a schedule without a lot of coordination since spending a replay on a quest is a tough ask.

    Grand Lodge

    1 person marked this as a favorite.

    Add me to the chorus!
    Or, at the very least, it should not cost 40 ACP to replay a Quest.
    Make it 10 for 1xp or 20 for 2xp.
    But repeatable would be ideal.

    1/5 5/5

    The few player options that are available from Quests/Bounties are useful to a character in some cases but are so niche in most of them that it shouldn't have a dramatic impact with those that are currently not flagged as Repeatable.

    In addition, making Quests repeatable might help with some outliers that got missed (I'm looking at the incredibly fun but criminally under-run and under-played Little Trouble in Big Absalom)

    2/5 *

    Sounds like a good idea. Quests are underused and a great way to introduce people to the game.

    Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

    GM Fair Wage wrote:


    In addition, making Quests repeatable might help with some outliers that got missed (I'm looking at the incredibly fun but criminally under-run and under-played Little Trouble in Big Absalom)

    I agree that quests probably should all be repeatable, but I have to point out that Little Trouble in Big Absalom is NOT a quest, and should not be made into a repeatable unless the sanctioning is changed:

    Currently, it is an outlier in that it takes about as long as a scenario to run, yet it only gives 1 xp, BUT it still gives a full scenario worth of rewards - 10 treasurebundles and 8 days of downtime, and 4 reputation. I think it used to give just 1xp and 2,5 TB's worth of rewards, but as it takes the same amount of time as a scenario, the rewards were changed to reflect that. Experience it gives wasn't changed, because it would be impossible to retroactively change the XP you character gained several games ago.

    Thus, it offers Way More Rewards per XP than any other adventure, scenario, or quest. If it were made repeatable without changing the XP amount to 4, it would probably become the most commonly run adventure, as it would be a way to get ahead in your expected wealth by level by 3/4ths of what a scenario typically gives.

    Community / Forums / Organized Play / Pathfinder Society / Can we just make all PF2 quests repeatable? All Messageboards

    Want to post a reply? Sign in.