|Tim Schneider 908|
I'm curious how many players out there have ever had their DM (or group) disallow on action they took because it wasn't in-character for their character or race?
Or not a allow a PC to move to flank because their INT was 6?
Haven't gone as far as disallow, but I have frequently seen players not take actions that may be more optimal because of character and as a GM I will remind a character if they're making a choice based on info not available to their character.
It's a role-playing game not just a tactical combat simulator & as a GM I work to try and create an environment where the role play continues even once a map is down without having to forcibly say "you can't do X".
That said I have played games like you describe, and they're fun in their own right so long as everyone's on the same page. Generally the GM sets the tone & I've found most players follow suit... but it's definitely true that first party adventures consider the actual creatures and their tactical inclinations when balancing the styles of combats for variety & a GM not following this may need to do more work to ensure varied combats if that matters to their group.