Immortality?


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Can anyone with the time needed to do so list ways any PC can achieve immortality in Pathfinder 1st Edition? I know Wizards have an arcane discovery to achieve immortality at 20th level but I'm not sure if there are any other ways to achieve it?


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I'll give you exactly one: Strange/Numerian Fluids.

It costs 500 gp per dose and gives you a random effect on a d100 table. But the effect can be identified with a DC 25 Craft Alchemy check (although with a 25% risk that you're wrong) and changes every hour. So you get two characters to sit down and identify one or three doses over and over.
If both identify the effect as a lucky 100 (which can lead to immortality, gaining a level, permanent flight, etc) then you have a ~94% chance of being right.

Shouldn't take you more than a couple of weeks.


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There is the reincarnate spell. It can restore life to those who died of old age.

There are some class archetypes that can reincarnate themselves if they die.

There is the Sun Orchid Elixir. It doesn't make you immortal, but it does the next best thing, restore youth.


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The wizards arcane is called immortality but it really is not. All it does is stop you from aging. It does not prevent you from being killed or bring you back from the dead if you are.

Probably the best way to achieve immortality is with the final revelation of the oracle of heavens. When you die you automatically reincarnate 3 days later. There are no limitation on this except those of reincarnate. So, unless you are turned into an undead or killed by a death effect you are reborn. It takes you 7 days to mature but even if you are killed before you mature you are still reborn.


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yeah it's great and some games seem to last that long...


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the longevity uniersal path of mirhyc give the ability to not die from old age

the monk of the four wind at lv 20 never age


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if you are looking to never die unless you are killed the Living Monolith prestige class get this at level 10:

Ageless Stone (Ex): At 10th level, a living monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means.

along with it's 6th and 9th level abilities to meld into stone at will and use statue at will he can try to achieve even this.


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reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day peroid.


vhok wrote:
reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day period.

or by death effects.

and as stated in other threads clever enemies might just keep you down and not kill you until they can make sure you stay down (kill you out in a place where they can find your 'respawn' or use a death effect etc.


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Oracle of heavens also reincarnates, but has no limits on dying twice in a day. They reincarnate after 3 days and take a week to mature. There is no mention of any limits so even if they are killed right after being reborn they simply reincarnate 3 days later. This is there finial revelation so it makes sense it is more powerful than an ability gained at 5th level. The only way to prevent an oracle of heavens from reincarnating is to kill them with a death effect or turn them into an undead. Both of which will also prevent a reincarnated druid from coming back as well.

The phoenix bloodline uses true resurrection instead of reincarnation. So, it will not bring you back from old age, but will bring you back from a death effect or being turned into an undead. It does have a 1 time per day limit like a reincarnated druid.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

A clone master alchemist 20 with the Doppelganger Simulacrum discovery and the Eternal Youth grand discovery does not age and can "return" from "death" multiple times (as long as there are enough simulacrums and/or the Rebirth clone in existence to switch to).

It's not the most "optimal" character, but reincarnated druid 5/alchemist 10 with Doppelganger Simulacrum can be really difficult to "kill" permanently: multiple simulacrums for each "incarnation" and then reincarnate when they are all gone, rinse/repeat.


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zza ni wrote:
vhok wrote:
reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day period.

or by death effects.

and as stated in other threads clever enemies might just keep you down and not kill you until they can make sure you stay down (kill you out in a place where they can find your 'respawn' or use a death effect etc.

sure but death effect will take out just about anything even if you stopped aging. and at level 9 they get extra stuff vs death effects.


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True resurrection is the only thing I know of that can bring back something turned into an undead or killed by a death effect. If you could manage to get the phoenix bloodline capstone and an automatic reincarnation on the same character that character would not be able to be killed. About the only way I know would be using the gestalt rules. A 20th level oracle of heavens/phoenix bloodline sorcerer would work. Since you can always choose not to come back such a character would be able to choose which way the character comes back. If he died of old age or has already resurrected that day, he reincarnates in a new younger body. If not, he resurrects in his old body.


vhok wrote:
reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day peroid.

20th level Phoenix Bloodline Sorcerer… automatic true resurrection after 1 minute any time you die so long as you don’t die twice in a 24hr period… I’d call that more immortal.

Liberty's Edge

zza ni wrote:
vhok wrote:
reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day period.

or by death effects.

and as stated in other threads clever enemies might just keep you down and not kill you until they can make sure you stay down (kill you out in a place where they can find your 'respawn' or use a death effect etc.

The archetype has a problem with negative levels too. Reincarnate gives you 2 negative levels, and a druid hasn't Restoration on his spell list.

That problem is shared with most classes and archetypes that Reincarnate you after death.
Another problem is that your new form is random, so you can become something inappropriate for the campaign.

The positive side is that you get the ability early, at 5th level.


vhok wrote:
zza ni wrote:
vhok wrote:
reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day period.

or by death effects.

and as stated in other threads clever enemies might just keep you down and not kill you until they can make sure you stay down (kill you out in a place where they can find your 'respawn' or use a death effect etc.
sure but death effect will take out just about anything even if you stopped aging. and at level 9 they get extra stuff vs death effects.

so how about combining our ideas then? 5 levels of reincarnated druid for reincarnation (can go up to 10 at level 20 and have effective caster level of 19, or 20 with feats) and 10 levels of living monolith for immunity to energy drain and death effects (and ageless immortality).

also follow up question. is the immunity to energy drain effect also an immunity from negative levels (like from reincarnation?)


Chell Raighn wrote:
vhok wrote:
reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day peroid.
20th level Phoenix Bloodline Sorcerer… automatic true resurrection after 1 minute any time you die so long as you don’t die twice in a 24hr period… I’d call that more immortal.

Even true resurrection can’t restore to life a creature who has died of old age. phoenix bloodline does not stop your aging, so phoenix bloodline is actually one of the weakest and 100% not immortal as you will still die after 100ish years? depending on race of course.

Liberty's Edge

zza ni wrote:
vhok wrote:
zza ni wrote:
vhok wrote:
reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day period.

or by death effects.

and as stated in other threads clever enemies might just keep you down and not kill you until they can make sure you stay down (kill you out in a place where they can find your 'respawn' or use a death effect etc.
sure but death effect will take out just about anything even if you stopped aging. and at level 9 they get extra stuff vs death effects.

so how about combining our ideas then? 5 levels of reincarnated druid for reincarnation (can go up to 10 at level 20 and have effective caster level of 19, or 20 with feats) and 10 levels of living monolith for immunity to energy drain and death effects (and ageless immortality).

also follow up question. is the immunity to energy drain effect also an immunity from negative levels (like from reincarnation?)

Energy Drain (Su) wrote:

This attack happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature’s description specifies how many).

AFAIK, Energy Drain is a specific kind of attack, negative levels are a condition that can be caused by Energy Drain, or can be the consequence of a spell like Resurrection.

Being immune from Energy Drain stops the attack, but doesn't prevent accruing negative levels because of other effects.


Dhampir automatically remove any negative levels after 24 hours so that would help.


Trokarr wrote:
Dhampir automatically remove any negative levels after 24 hours so that would help.

Since we are talking about the negative levels from reincarnation it would only help if you reincarnate into one...


vhok wrote:
Chell Raighn wrote:
vhok wrote:
reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day peroid.
20th level Phoenix Bloodline Sorcerer… automatic true resurrection after 1 minute any time you die so long as you don’t die twice in a 24hr period… I’d call that more immortal.
Even true resurrection can’t restore to life a creature who has died of old age. phoenix bloodline does not stop your aging, so phoenix bloodline is actually one of the weakest and 100% not immortal as you will still die after 100ish years? depending on race of course.

Just need to worship the nicest demon lord: Haagenti. Fiendish obedience plus damned disciple allows for the Immortal Chymist evangelist boon. Plus let's you give an ally a oil of life dose, just in case you need that second true resurrection in a day.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The reincarnated druid 5+/alchemist 10+ I mentioned can have restoration as a 4th level extract formula. So every time they reincarnate, they can restore the two negative levels in two weeks ("This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period.") once they retrieve a copy of their formula book(s) and 2,000 gp of diamond dust (preferably stored in a safe location).

Note that alchemist also has death ward as a 4th level extract to help protect against death effects that could prevent reincarnate.


Ignoring classes and class abilities, there is of course copious acquisition of the Sun Orchid Elixir. While not fool proof, and does nothing to stop death, a single dose, usually costing around 50,000 gold per dose (though it varies as they are sold annually via an invitation only auction), drinking one restores the character to the age that they were when they reached adulthood, fully preventing death from old age until they actually become old again. Of course this means it is more valuable in the hands of different races, but even with a decade of time, it should be incredibly easy enough to procure another dose (and the necessary funds), especially as there are many canon characters that have received multiple doses.

Scarab Sages

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AwesomenessDog wrote:
Ignoring classes and class abilities, there is of course copious acquisition of the Sun Orchid Elixir. While not fool proof, and does nothing to stop death, a single dose, usually costing around 50,000 gold per dose (though it varies as they are sold annually via an invitation only auction), drinking one restores the character to the age that they were when they reached adulthood, fully preventing death from old age until they actually become old again. Of course this means it is more valuable in the hands of different races, but even with a decade of time, it should be incredibly easy enough to procure another dose (and the necessary funds), especially as there are many canon characters that have received multiple doses.

I always wonder whether the inventor has refined that formula for a "true sun orchid elixir" that permanently stops aging and simply isn't selling it to ensure a return clientelle.


Sun Orchid Elixir is not that easy to get ahold of it is considered an artifact. 50,000 gp is the lowest it has ever sold for and from what I understand it usually sells for significantly more.


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I suggest importing BECMI Immortality. Takes a bit of time and is dangerous but you are genuinely immortal as much as anything in the game can be.

Spoiler:

Short version:
* Find out about the path to Immortlaity and find a divine sponsor. Often this is a major quest in itself.
* Journey meet with prospective sponsor. Will face trials judging worthiness.
* Impress prospective sponsor.
* assuming the preveious steps succeed, choose a Sphere and perform a Quest, a Trial, a Task and a Testimony

The Sphere of Matter uses the Path of Polymath.
* Quest and Task: combine into living multiple lives, once for each Fighter, Magic-user, Cleric, and Thief. At the beginning of each life after the first the sponsor erases the candidate's memories and he starts anew at level 1. * Testimony: must erect a monument of at least 100 feet in height that must stand for 10 years showing the glory of his experience.
* Trial the Polymath is once again reduced reduced to level 1, but retains all the classes he previously experienced and must advance to 12th level (out of 36) entirely on his own.

The Sphere of Energy uses the Path of the Paragon
*Quest: retrieve a powerful artifact belonging to the sphere.
* Trial: construct of an entirely new magic item of great power. uffice. The * Testimony: must train six apprentices to 12th level and must transform the land within 100 miles of his home in a distinct way. One now-Immortal made all the mountains in his homeland fly, another made a permanent rainbow that spanned half a continent and reaches space.
* Task: be acknowledged as the most powerful member his class within a 1000 mile radius of his home.

The Sphere of Time uses the Path of the Dynast.
Quest: find an artifact that allows him to travel time.
* Testimony: found a dominion of at least 50,000 people and design and build a capital for that kingdom.
* Task: found a dynasty, their heirs must rule for at least 20 years of the character's life, at the end of the 20 year period he must have a grandchild in place to be his heir.
* Trial: use time-travel artifact to travel to the future three times and help descendant's retain their kingdom and protect the dynasty.

The Sphere of Thought uses the Path of the Epic Hero.
* Quest: find a major artifact belonging to the Sphere of Thought.
* Trial: bring about the permanent destruction of an Artifact belonging to the Sphere of Entropy.
* Testimony find and train a worthy successor, who must continue the Hero's legacy, the Epic Hero must also forge a legendary weapon.
* Task: must live up to the ideals of heroic courage, steadfastness, and dedication, and make an epic quest to complete an "impossible" task, e.g. rid the land of all dragons.

Fair warning: this may lead to a 12-year campaign, so not something to be undertaken lightly.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Bjørn Røyrvik wrote:

I suggest importing BECMI Immortality. Takes a bit of time and is dangerous but you are genuinely immortal as much as anything in the game can be.

** spoiler omitted **...

You don't have to go outside PF1 for that.

The Universal Mythic Path Ability Longevity was mentioned to no longer die from old age. If you allow Mythic Adventures options the Base Mythic Abilities include Recuperation at 3rd tier and then Immortal at 9th tier.

Immortal wrote:
At 9th tier, if you are killed, you return to life 24 hours later, regardless of the condition of your body or the means by which you were killed. When you return to life, you aren’t treated as if you had rested, and don’t regain the use of abilities that recharge with rest until you next rest. This ability doesn’t apply if you’re killed by a coup de grace or critical hit performed by either a mythic creature (or creature of even greater power) or a non-mythic creature wielding a weapon capable of bypassing epic damage reduction. At 10th tier, you can be killed only by a coup de grace or critical hit made with an artifact.


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Mysterious Stranger wrote:
Sun Orchid Elixir is not that easy to get ahold of it is considered an artifact. 50,000 gp is the lowest it has ever sold for and from what I understand it usually sells for significantly more.

For informational purposes, Lost Omens: Legends listed a few purchase prices for the elixir

Who wants to live forever?:
Queen Abrogail Thrune II—75,000 gp: The queen purchased her first vial after recent turmoil in Cheliax.
Countess Carmilla Caliphvaso (LE female human aristocrat)—71,000 gp: The Ustalav countess insists that the next time she purchases the elixir, it must be hand delivered by “dear Artokus Kirran.”

Queen Galfrey of Mendev (LG female herald of Iomedae)—64,000 gp: The Mendevian people purchased the elixir for their queen twice before she abdicated to become a herald of Iomedae.

King Huang of Lingshen (LN male human fighter)—80,000 gp: The king sent two trusted generals with chests filled with magic weapons to purchase a vial

I was surprised it never topped 100k.

Liberty's Edge

Senko wrote:
AwesomenessDog wrote:
Ignoring classes and class abilities, there is of course copious acquisition of the Sun Orchid Elixir. While not fool proof, and does nothing to stop death, a single dose, usually costing around 50,000 gold per dose (though it varies as they are sold annually via an invitation only auction), drinking one restores the character to the age that they were when they reached adulthood, fully preventing death from old age until they actually become old again. Of course this means it is more valuable in the hands of different races, but even with a decade of time, it should be incredibly easy enough to procure another dose (and the necessary funds), especially as there are many canon characters that have received multiple doses.
I always wonder whether the inventor has refined that formula for a "true sun orchid elixir" that permanently stops aging and simply isn't selling it to ensure a return clientelle.
Alchemist Grand Discoveries wrote:
Eternal Youth (Advanced Player's Guide pg. 31): The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time.

Based on Golarion lore, the alchemist that discovered the Sun orchid elixir is level 20 (and Mythic too), so probably he has that discovery.

I am not sure if it works for other people. As it says" from this point forward he takes no penalty to his physical ability scores from advanced age" and the discovery has no cost, I don't think it can be applied to others.
Probably every person needs a specifically tailored recipe.

Liberty's Edge

Kasoh wrote:
I was surprised it never topped 100k.

My personal evaluation is that 1 gp is approximately 50 $.

5,000,000 $ for an added 30 years of life? Peanuts.
Some people will pay that every 10 years to never age beyond their late twenties.

In the pseudo-Middle Ages/Renaissance of Golarion, 100,000 gp for a really successful merchant, king or queen, or other rich people isn't a great sum too.

It is a world where magic marts exist and merchants haven't a problem in buying items that will be sold after years. Investing a bit of that money in living longer will be the norm.


I'm sure it *has* topped 100k, but that is probably only just less rare than it hitting it's cheapest at 50k.

That said, I wasn't aware there was listed bid amounts from some of the characters who did get a dose, so thanks for the knowledge @Diego!

That said, that might not necessarily have "been the price" given how they do bidding for the elixir. Since its a forfeited bid, you're more inclined to go significantly over the trend amount if you really want to secure it. So even if the lowest winning bid for a dose was 64,000 gp, the next highest bid could have been 40,000, and if Mendev had just bid 40,001, then that is what it would have cost.


The price paid might not be just in gold or even other treasure. Many of the people bidding on it are rulers of powerful nations. Politics probably plays a big part in some of the bids. Trade agreements and treaties are also probably used to secure the bids. How much would a military protection treaty from a nation like Cheliax be worth?

Scarab Sages

AwesomenessDog wrote:

I'm sure it *has* topped 100k, but that is probably only just less rare than it hitting it's cheapest at 50k.

That said, I wasn't aware there was listed bid amounts from some of the characters who did get a dose, so thanks for the knowledge @Diego!

That said, that might not necessarily have "been the price" given how they do bidding for the elixir. Since its a forfeited bid, you're more inclined to go significantly over the trend amount if you really want to secure it. So even if the lowest winning bid for a dose was 64,000 gp, the next highest bid could have been 40,000, and if Mendev had just bid 40,001, then that is what it would have cost.

There's also the fact that multiple doses are being sold and those may not all have been on the same auction so it might well have been . . .

Bid 1: 2.53 million.
Bid 2: 1.3 million.0
Bid 3: 600 thousand.
Bid 4: 200 thousand.
Bid 5: A crate of magic weapons.

Bids 2 through 3 kick themselves for paying so much then begin saving up for the next auction in 20 years.

Liberty's Edge

At least one character received a single drop of Sun orchid elixir, so, I suppose, a fraction of a whole dose, resold by the purchaser.

Spoiler:
It is a ghoul ambassador from the ghoul nation in Sekamia, as a human girl she suffered from an unknown wasting disease and her father tried to cure her with a drop of the elixir. It didn't work.

From what I recall, reselling the elixir disqualifies you from future auctions.


Dragonchess Player wrote:


You don't have to go outside PF1 for that.

*snip*

Ah, but does this immortality make you a god? Give you access to nifty abilities like "cast all spells at will" or "immune to mortal magic" or "create plane"? Is it one third of the way to "you have officially won D&D, congratulations"?

If not, you need BECMI Immortality. Like I said, it's a helluva investment but worth it.


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Have you seen what a tier 10 mythic can do? Being a god in the early days was not that big of a deal because they stated them and that lead to people creating character that could kill them. That is one of the reasons that Paizo does not stat out deities.

The create plane line of spells allows a mortal caster to create a plane. You can even use Permanency to make the plane permanent. You don’t even need to be mythic for this or even 20th level. Casting all spells at will is not that powerful when they are the same thing that mortals can do. At tier 3 I can grant spells like a deity. At tier 5 if you make your save vs a non-mythic effect you ignore it completely. So, to answer your questions yes.

If you are going to go outside Pathfinder you might as well go with Primal Order. That was a system created by Wizards of the Coast to write up deities. The only thing that could destroy a primal creature was a primal attack. Mortal did not and could not get primal attacks. You had primal stats that were outside of any game system except Primal Order. Until those were destroyed you were not destroyed. The universe you were in could be destroyed and you would survive.

Scarab Sages

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Bjørn Røyrvik wrote:
Dragonchess Player wrote:


You don't have to go outside PF1 for that.

*snip*

Ah, but does this immortality make you a god? Give you access to nifty abilities like "cast all spells at will" or "immune to mortal magic" or "create plane"? Is it one third of the way to "you have officially won D&D, congratulations"?

If not, you need BECMI Immortality. Like I said, it's a helluva investment but worth it.

Technically yes it does get you one third of the way there. The official rule is mythic with divine source (grant divine spells) is a quasi diety. The requirement for the next step demigod (powerful demon lords and the like come in here) is having your own plane you can reshape by will (if I remember correctly) as distinct from with spells and finally you get to full godhood. Of course you can always take the test of the startstone to jump straight to the final step but personally I prefer immortal mortal over god. Sure I'm a lot less powerful but I'm also a lot less likely to be targetted by dieties of the opposing alignments and have more freedom to act in the world for my own enjoyment.


I mean, does it get you one-third of the way to Old One?
Other possible terms are things like overdeity. In short, Old Ones are to immortals/gods as gods are to mortals.

The way it worked was:
Level up to 20+ and become Immortal (god)
Level up to max Immortal level
Reincarnate as 1st level mortal and do the process again
Become Old One


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It may not be as "powerful" as some characters, but the following will likely be one of the most difficult to permanently kill with the immunity to aging from Longevity, the Doppelganger Simulacrums to switch bodies, Immortal base mythic ability, automatic reincarnate from the druid archetype if they are killed by a coup de grace or critical hit from an artifact that isn't a death effect, etc.:

Human (starting race*) druid (reincarnated druid; Nature Bond [Plant/Growth domain**]) 9/alchemist (preservationist) 11; Hierophant 10
Traits: Magical Knack (Druid), Reincarnated
Wild Shape: 4/day (Diminutive to Huge animal as beast shape III, Small to Large elemental as elemental body III, or Small to Large plant as plant shape II; duration 11 hours; includes the -2 to level from archetype and the +4 to level from Shaping Focus)
Bombs: 6d6 damage (DC 15 + Int mod), 11 + Int mod/day
Discoveries: Alchemical Simulacrum, Bottled Ooze, Concussive Bomb, Doppelganger Simulacrum, Fast Bombs, Frost Bomb, Infusion, Tanglefoot Bomb
Feats: Augment Summoning, Brew Potion***, Eschew Materials, Extra Discovery (Concussive Bomb, Fast Bombs, Infusion), Natural Spell, Planar Preservationist, Quicken Spell, Scribe Scroll***, Shaping Focus, Spell Focus (Conjuration), Throw Anything***; Dual Path (Trickster), Eschew Materials (Mythic), Extra Path Ability (Mighty Summons), Mythic Spell Lore****, Natural Spell (Mythic)
Mythic Path Abilities: Divine Surge (Inspired Spell), Trickster Attack (Fleet Charge); Conduit of Divine Will, Divine Guardian, Enduring Blessing, Enduring Elixir, Longevity, Mighty Summons, Mirror Dodge, Mythic Spellcasting****, No One of Consequence, Path Dabbling (Enduring Armor), Vanishing Move

*- based on the reincarnate spell, the character "retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged."
**- or by preference; I selected Plant/Growth for the Bramble Armor domain ability and barkskin and righteous might domain spells
***- bonus feat
****- 20 total mythic formula and/or spells


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Monk of the four winds capstone makes you extremely immortal. The only downside is now you're a monk forever :p


The monk of the four winds is reincarnated so being turned into an undead or a death affect will stop them from coming back. Several archetypes bring the character back by reincarnate so the monk of the four winds is not that unique. When you are reincarnated, you come back in a young body so the immunity to age is not that important.

Scarab Sages

Mysterious Stranger wrote:
The monk of the four winds is reincarnated so being turned into an undead or a death affect will stop them from coming back. Several archetypes bring the character back by reincarnate so the monk of the four winds is not that unique. When you are reincarnated, you come back in a young body so the immunity to age is not that important.

Where does it say becoming undead/death effects prevent reincarnation? I was under the impression the former is more dealing with a dead body rather than the soul (which went on to judgement), otherwise Geb with its undead population is really problematic not to mention the implications of an evil undead creature ruining a good persons moving on to heaven/nirvana/elysium/etc. As for the later I don't recall death effects ever doing anything except killing you.

Liberty's Edge

Senko wrote:
Mysterious Stranger wrote:
The monk of the four winds is reincarnated so being turned into an undead or a death affect will stop them from coming back. Several archetypes bring the character back by reincarnate so the monk of the four winds is not that unique. When you are reincarnated, you come back in a young body so the immunity to age is not that important.
Where does it say becoming undead/death effects prevent reincarnation? I was under the impression the former is more dealing with a dead body rather than the soul (which went on to judgement), otherwise Geb with its undead population is really problematic not to mention the implications of an evil undead creature ruining a good persons moving on to heaven/nirvana/elysium/etc. As for the later I don't recall death effects ever doing anything except killing you.
Reincarnate spell wrote:
A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can’t be reincarnated. The spell can bring back a creature that has died of old age.

It is not because the soul of the creature has been snared by its body being turned to an undead (some effects do that, but not the standard Animate Dead spell), but because the link between the soul to be reincarnated and the body has been broken by the death effect or by animating it as an undead.

Scarab Sages

Diego Rossi wrote:
Senko wrote:
Mysterious Stranger wrote:
The monk of the four winds is reincarnated so being turned into an undead or a death affect will stop them from coming back. Several archetypes bring the character back by reincarnate so the monk of the four winds is not that unique. When you are reincarnated, you come back in a young body so the immunity to age is not that important.
Where does it say becoming undead/death effects prevent reincarnation? I was under the impression the former is more dealing with a dead body rather than the soul (which went on to judgement), otherwise Geb with its undead population is really problematic not to mention the implications of an evil undead creature ruining a good persons moving on to heaven/nirvana/elysium/etc. As for the later I don't recall death effects ever doing anything except killing you.
Reincarnate spell wrote:
A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can’t be reincarnated. The spell can bring back a creature that has died of old age.

It is not because the soul of the creature has been snared by its body being turned to an undead (some effects do that, but not the standard Animate Dead spell), but because the link between the soul to be reincarnated and the body has been broken by the death effect or by animating it as an undead.

Ah a wording issue, I always treated the reincarnation being referred to by class issues as not being the same as the reincarnate spell. It's reincarnation in you return to life but no reincarnation as the spell. Since I rarely play monks and never druids I've never read those archetypes closely. Your right that is a fairly simple way to stop those classes capstones from working making them significantly less powerful than they seem.


The only thing that I know of that can bring back something killed by a death effect or turned into an undead is true resurrection.

Liberty's Edge

Mysterious Stranger wrote:
The only thing that I know of that can bring back something killed by a death effect or turned into an undead is true resurrection.

Resurrection works:

Resurrestion wrote:
You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can't be resurrected.


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I'd just wait until it's monshoon season... {pun ad homonym}


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Quote:


basket random said:
Can anyone with the time needed to do so list ways any PC can achieve immortality in Pathfinder 1st Edition? I know Wizards have an arcane discovery to achieve immortality at 20th level but I'm not sure if there are any other ways to achieve it?

Some campaign settings or GMs might allow characters to pursue a path of divine ascension. This involves undertaking epic quests, gathering powerful artifacts, and attracting the attention and favor of deities. The character may eventually transcend their mortal form and become a deity themselves, achieving true immortality.


Uposyleas wrote:
Some campaign settings or GMs might allow characters to pursue a path of divine ascension. This involves undertaking epic quests, gathering powerful artifacts, and attracting the attention and favor of deities. The character may eventually transcend their mortal form and become a deity themselves, achieving true immortality.

*cough*

Bjørn Røyrvik wrote:

I suggest importing BECMI Immortality. Takes a bit of time and is dangerous but you are genuinely immortal as much as anything in the game can be.

** spoiler omitted **...

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