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Mysterious Stranger wrote: Haste only gives an extra attack when making a full attack action. Since making a touch attack after the free action for casting the spell cannot be used with a full attack action that means they do not get the extra attack from haste, unless they have some ability that allows them to make a full attack action. So, without spell combat you do not get the extra attack at all. If you do have spell combat using it is using the two weapon fighting rules. it feels like you didn't even read the OP's full post. the attacking happened in the round after he had already moved. your posts are misleading and incorrect. please try and read more before posting so much false information your causing unnecessary confusion to people who come here for help. ![]()
SheepishEidolon wrote:
not true at all. half elves/orcs count as human and elf/orc for archetype requirements. ![]()
Onestep wrote:
yes they still auto confrim ![]()
YogoZuno wrote:
what ability? presenting your holy symbol? that's not an ability. ![]()
YogoZuno wrote:
how do you present a birthmark on your face? ![]()
items in an extradimensional space(any extradimensional space) are not in your possession and would not change size with you, the bag/quiver would get bigger but at the same time the amount they hold does not change because the space inside is unaffected by your spell. large/small bag/quivers hold the same amount of arrows or anything else. so obviously the items inside do not enlarge/reduce with you. long story short yeah it would work if you carry large arrows around in your extradimensional space for enlarge. 1 last thing is, if people are saying the items inside a bag of holding enlarge with you then does everyone's bags explode anytime they enlarge person because they are now too full? ![]()
Mark Hoover 330 wrote:
oh its a PFS faq? i didn't notice. that explains why i never heard of it before. good to know i can ignore it at my table my GM's ignore all PFS house rules ![]()
Belafon wrote:
thats one of the worst faq rulings i have ever seen and goes directly against what is written in the rules about companions Sentient Companions: a sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. It won’t necessarily blindly follow a suicidal order, but it has your interests at heart and does what it can to keep you alive. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually player-controlled companions. paladin mounts are still animals until level mid teens when they become magical beasts. this ruling would have you think an animal with an int of 80 is still just a dumb animal and that is dumb. horrible ruling, seriously the worst faq answer ever. ![]()
Starting at 1st level, and every 2 levels thereafter, a vigilante gains a social talent. Unless otherwise noted, a talent can be selected only once. Some talents require the vigilante to meet other prerequisites before they can be chosen, such as having another social talent or attaining a minimum vigilante level. Once a talent has been chosen, it cannot be changed. second sentence ![]()
natural 1's are auto fails in pf1e for attack rolls and saving throws.
At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. ![]()
Callum wrote: If a character makes multiple attacks in a round of a type that provokes attacks of opportunity (eg a full attack with a ranged weapon, or an alchemist with Fast Bombs) and they are threatened by a foe with Combat Reflexes, does the foe get to make an AoO for each of the character's attacks, or only one AoO (for the full-round action)? yes, every throw/shot is individual and provokes ![]()
Senko wrote: Well that does seem to set a precedent then to guide you. The ability states it can be taken by bloodragers and the like, bloodragers never get the bonus spells but are specifically stated as being eligeable. Therefore precedent implies you don't need to pay the bonus spells only meet the first requirement of having a bloodline. Bonus Spells: ray of enfeeblement (7th), bull's strength (10th), rage (13th), stoneskin (16th) Bonus Spells: enlarge person (7th), see invisibility (10th), displacement (13th), black tentacles (16th) Bonus Spells: hydraulic push (7th), slipstream (10th), hydraulic torrent (13th), control water (16th) what are you talking about???? bloodragers do get bonus spells. what game are you playing? lol ![]()
willuwontu wrote: A blood arcanist would definitely qualify, and they don't gain the bonus spells of a bloodline, I fail to see how vmc not granting spells matters here. as far as i can see a blood arcanist would not qualify. do you have an official source saying it does? the bloodline familiar requires bonus spells and first level bloodline power to replace/change ![]()
from my experience with catching on fire there is two types. some just say they catch on fire and take ongoing fire damage without anything else which means, go read the "your on fire" universal rules. other spells say they catch on fire and take 4d6 fire damage per round etc etc. the ones that call out the damage amount and it differs from the default "your on fire" ongoing damage are magic and part of the spell because being on fire has a defined amount in pathfinder so spells that deal more must be magical fire is my conclusion. so your bloodline would heal on those spells but not the general on fire ones. ![]()
zza ni wrote:
Sweeping Strike (Ex) (Antihero's Handbook pg. 16): The vigilante gains Cleave as a bonus feat. At 6th level, he gains Great Cleave as a bonus feat. He does not need to meet the prerequisites for these feats. At 12th level, while using Great Cleave, he no longer has to hit a target in order to make an additional attack against a foe that is adjacent to that target. Only an avenger vigilante can select this talent. Your wrong. ![]()
its a cleaver i already have every cleave feat on my to get list. i'm a catfolk for nimble striker so i can cleave and lunge without taking -4 ac i just recently saw these two feats which are very nice for when i get to level 12 of sweeping strikes, its basically a standard action whirlwind attack if i have the dwarf feats. ![]()
i'm looking for a way to get orc hewer/goblin cleaver as a catfolk, feats traits multiclass. whatever u got. Prerequisites: Str 13, Cleave, Power Attack, dwarf. Benefit: When using Cleave or Great Cleave, if your initial attack hits, you may take your additional attacks against any creature smaller than you that you threaten; your targets need not be adjacent to one another. Additional attacks you make against humanoids (goblinoid) gain a +2 circumstance bonus on attack roll Prerequisites: Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf. Benefit: This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against humanoids (orc) gain a +2 circumstance bonus on attack rolls. ![]()
https://www.d20pfsrd.com/magic/all-spells/p/produce-flame/ range 120 feet https://www.d20pfsrd.com/magic/all-spells/d/divine-trident/ its a trident so works as an actual weapon you can just throw it... i'm not taking the time to look at them all is there a specific one you want to know about or did u just fill out your spell slots with only zero foot spells for fun? ![]()
Reach Spell (Metamagic)
Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long. Level Increase: Special. A reach spell uses up a spell slot one level higher than the spell’s actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher. Spells modified by this feat that require melee touch attacks instead require ranged touch attacks. Spells that do not have a range of touch, close, or medium do not benefit from this feat. ![]()
Armor Training (Ex): All Gray Maidens were drilled in the use of their armor, and as a masked maiden continues to lapse in and out of indoctrination, that training emerges slowly from her subconscious. At 3rd level, a masked maiden gains the fighter’s armor training class feature, and at 19th level she gains armor mastery. She treats her vigilante level as her fighter level for the purposes of both if i take levels in fighter but give up armor training with an archetype would the fighter levels stack with this ability to determine my total level still? why or why not. ![]()
can u link me to that? normally class abilities will say if they scale with class levels, if not its character level as far as i know. example Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability. ![]()
if someone multiclasses would they still gain great cleave at 6 as it is all part of the same ability and it doesn't specify vigilante 6? Sweeping Strike (Ex) (Antihero's Handbook pg. 16): The vigilante gains Cleave as a bonus feat. At 6th level, he gains Great Cleave as a bonus feat. He does not need to meet the prerequisites for these feats. At 12th level, while using Great Cleave, he no longer has to hit a target in order to make an additional attack against a foe that is adjacent to that target. Only an avenger vigilante can select this talent. ![]()
Ryze Kuja wrote:
you can 5 foot step out of difficult terrain, or are you claiming that difficult terrain pings you as you step into it and then again on the way out hitting you twice? pathfinder only looks at the square you are entering, not leaving.![]()
Quench wrote:
if you are increasing your str by 2 you should already be adding that onto CMB i was only speaking of the size modifier.
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