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Kasoh wrote:And I have never seen anyone making adventurer that avoids adventuring <_<Deriven Firelion wrote:But most players makie heroic or mercenary adventuring types that are licking at the chops for adventure and to get out and do something.I have never seen this, ever. Only being slightly hyperbolic. It is very rare though.
A lot exuberance for adventuring gets sucked right out of PCs after an alligator springs out of the water, grabs a member of the party and deathrolls them to negative in six seconds, and a fun source of recurring nightmare fodder.
The players are usually for it, its the PCs who end up traumatized and reluctant to continue on. They will continue on, but its nice when you can hang that on something heavier than 'Well, we don't have anything else to do.'
It can depend on the style of game that's being run, but my group has never found 'Adventure awaits, tally ho' to be anything but the battlecry of the short lived and foolhardy.
On the other hand, we also never have the problem of 'what do all these High level characters do after the adventure' because its 'avoid adventuring'.