Currently my Serpent's Skull is on hiatus, but we'll get back to it in a couple of weeks.
After that, I'm planning on running Mummy's Mask for a solo gestalt game, and probably Ironfang Invasion (or at least a variant of that) for another solo gestalt game. Possibly some other AP, or parts of one, for a third probably solo but non-gestalt game.
War for the crown, currently in book 3
Nominally Jade Regent book 5, but on hiatus since March 2020 and I’m not sure when that group will go back to face to face gaming.
Hell’s Rebels until last month when we TPK’d :) in the final act of book 3.
Because we switched from 3.5 to Pathfinder just a few years ago, we are new to all the adventure paths. We were doing a campaign I cobbled together from Adventure a Week when we transitioned to Pathfinder, and when that wrapped up we started Rappan Athuk. But one of the players is taking us through Wrath of the Righteous right now to provide me a chance to play (and a break from Rappan Athuk), and after a brief return to Rappan Athuk to finish up this December, I'm going to take the group through Curse of the Crimson Throne next. But I've got enough APs to last years and years, and as long as they are available under Fantasy Grounds to minimize my prep time, we'll keep working our way through them. We have zero plans to switch to Pathfinder 2.0...after all, we were on 3.5 for something like 17 years.
Session 0 of Crimson Throne will be in a few weeks, looking forward to that.
I intend to GM it as unmodified as possible, but already planned to play out the pasts of each PC in a short scene. To make the players actual feel hatred towards Gaedren.
Also one of the PCs will probably replace the initial hook NPC, which would mean more alterations.
So, well, the intention for an unmodified AP is still there, let's see... ;)
Running Iron Gods currently and playing in Jade Regent. Will probably play Strange Aeons next and restart gming for War for the Crown once Iron Gods is done though we're just close to the end of book 1.
Return of the Runelords and Strange Aeons as a backup while one of our usual players is out of town for a few months.
Unfortunately, I have to play a PC in the latter since there are only 4 of us with the other guy out of town. SA is a tough one to do as a GMPC knowing what's coming.
I think I'm going to start Ruins of Azlant after we finish Return, unless the group settles on a 2E AP.
Two different Skull and Shackles PbP right now. One's at the Regatta, one's back looking for our lost crew in Book 1. Keeping my eyes open in PbP for interesting APs to try to join.
Playing in Strange Aeons with online friends. Just finished Book 1.
I'm currently GMing a group of online friends through that. Finishing book 2 next session! What a fantastic AP...
PS: the players gave me their full trust with this one... at the beginning of the AP they had no memory of who they were, in AND out of character. I made characters for them and they went with it, discovering their skills and abilities via both mental flashbacks, dreams and trial and error as they went! :)
Same here. At the end my campaign lost a bit of steam (mainly due to the disinterest of the GM, i.e. me) I found Book 5 very entertaining, but Book 6 felt somewhat forced. I wish they had packed slightly less material in Book 6 and made it a bit more PC-centric, as their victories felt a bit hollow and disconnected with Kintargo / Cheliax's agenda towards the end.
Playing in Strange Aeons with online friends. Just finished Book 1.
I'm currently GMing a group of online friends through that. Finishing book 2 next session! What a fantastic AP...
PS: the players gave me their full trust with this one... at the beginning of the AP they had no memory of who they were, in AND out of character. I made characters for them and they went with it, discovering their skills and abilities via both mental flashbacks, dreams and trial and error as they went! :)
I did a thing...
Players Should Not Read:
Such that when the whole campaign wrapped, I did a "about a year later, you are contacted to be interviewed regarding your experiences." I described the PCs gathered in an office, and had the NPC "journalist" asking questions, recapping the campaign. I highlighted some of the stranger and memorable moments. Interspersed with the Q&A, I slowly described the office, adding more and more detail, until the interviewer was revealed as the head of the asylum it all starts in. Then the interview concluded, and some guards came in to escort the PCs back to their rooms... in the basement... where it all began.
This went over very well.
To this day, it is left unanswered in our multi-campaign reality... did all that really happen, or were those just mad-men?
One of my regular groups started doing adventure paths a couple years ago. We alternated books of Giantslayer and Shattered Star (with different GMs for each AP), played in PFS mode, with a few levels of Emerald Spire to fill in gaps in the level progression. We finished that up late last year, making them the only APs I've ever played through.
We recently started Legacy of Fire, and are still in Book 1. We chose it in part specifically because it wasn't sanctioned for PFS play. One of our players has decided to drop out of Organized Play, and most of the rest of us felt like we'd missed too much content playing the other APs in PFS mode.
Just finished Book 3 of Serpent's Skull, now playing some 5E for a short break with one of the players GMing so I get a chance to play (I did play a mesmerist all the way through Strange Aeons as a break from GMing, but another break would definitely be welcome). The 5E will be home stuff set in the old Forgotten Realms, before they blew up the lore and the setting, should be a fun little detour.
Biggest problem I have with Strange Aeons was the dream quest stuff. I can't stand getting dream treasure you can't keep especially pointless non-magical stuff. Plus I can't stand dream realms where you can read have numbers wich doesn't exist in dreams.
My Numerian Bloodrager just killed the Black Sovereign in single combat. He sundered my sword so I had to resort to less civilized means. Now I have his sword though, it's pretty cool so I named it Khagarsan khaan.
We have a game of Carrion Crown on Hiatus, we're about half way through book 3 I believe.
Spoiler:
We cleansed the shrine of Desna of an ancient werewolf ancestor spirit (Mathis Mordisnakt if memory serves) and in doing so the goddes resurrected our fallen comrade - an Inquisitor of Desna who's spirit was inhabiting my Occultist's Haunted Implement. I was able to trap the spirit of the werewolf pack-leader into my implement in order to use his power to aid our quest. Unfortunately our NPC friend Duristan the werewolf hunter was captured by the werewolves, so the race is on to rescue him ... or it was 2 years ago, I hope he's ok when we get back to him.
We started Kingmaker before either of these two but gave up because the GM wasn't having fun (he's now GMing Iron Gods, but not Carrion Crown). I think it was largely due to our massively overpowered PCs just stomping every encounter into the ground, but also Kingmaker is the epitome of the 5-minute adventuring day. If I'm honest I don't think moving to Iron Gods was the best move for a GM who was burnt out on overpowered PCs, but he seems to be enjoying himself.
Currently running: A series of modules (Ire of the Storm >> Seers of the Drowned City >> Doom Comes to Dustpawn >> Crucible of Chaos >> Feast of Dust >> Tomb of the Iron Medusa, with PFS Scenario 10-21 Slaver's End possibly tossed in somewhere
Prepping for: Skull & Shackles (or Iron Gods or Legacy of Fire or Wrath of the Righteous or Strange Aeons)
We're in the final book of Jade Regent. Which will be my first successfully completed AP. I've been running it since 2012.
I don't know how people get through adventure paths so fast, do people not add entire sidequests and adventures tailored to their PCs throughout the AP?
I don't know how people get through adventure paths so fast, do people not add entire sidequests and adventures tailored to their PCs throughout the AP?
Not my GF's group; they're pretty by the book, barring cutting down on the number of pointless fights.
I rewrite APs, sometimes quite heavily, to fit my campaign.
I don't know how people get through adventure paths so fast, do people not add entire sidequests and adventures tailored to their PCs throughout the AP?
Weekly, 6-hour sessions really helps my group. (We get through an AP in about a year or so.)
And, while likely not as complex as what you do, sidequests and adventures are totally added in for them if they want to do something specific or I come across something that I think would be fun to toss in.
I don't know how people get through adventure paths so fast, do people not add entire sidequests and adventures tailored to their PCs throughout the AP?
Weekly, 6-hour sessions really helps my group. (We get through an AP in about a year or so.)
That tracks...we play weekly but only for 3 hours, and we get through an AP in 2-3 years.
Currently running the original 3.0 AP which does not really have a name (the one that starts with The Sunless Citadel) and playing in Savage Tide, Shattered Star, and Curse of the Crimson Throne. The first two are not written for PF1, but the that is what we are using an the adaptation is pretty trivial.
I've always wanted to play Rise of the Runelords or Kingmaker. Unfortunately these are the 2 my players have already played and they don't want to go through them again.
Got about halfway through War for the Crown on Roll20. We're supposed to pick it up again if everyone can join. In person, our GM who'd gotten us through the first book of RotR 10th anniversary was frustrated trying to challenge a well-built party of six, so the new plan is to start Tyrant's Grasp next week.
I would like to play "Munies Mask".... but kidding aside there are a lot APs I would like to play but our gaming group only games an average of 2 times a month.
^Now I've got this image of an AP about a secret society trying to organize the public transport for a city on the south central coast of Northern Arcadia . . . .