What Adventure Paths Are We Still Playing?


Pathfinder First Edition General Discussion

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Dale McCoy Jr wrote:
Like the title says. I'm curious what APs people are still playing or are prepping. Share.

- Currently running Hell's Rebels for my Tuesday group, where they are at the start of book 5 (which is an excellent start for the second half (storywise) of the campaign). Player power is once again getting a bit out of hand, but so far I'm still adjusting okay. Next AP after we finish Hell's Rebels will be Return of the Runelords for that group.

- Playing in a slightly modded (according to the GM) Ironfang Invasion game on Fridays, where we are finishing off book one as far as I can see. After that I'll take over by GM'ing Rasputin Must Die! from Reign of Winter as a stand-alone module, to prep this group for a homebrewn campaign I'm currently writing and want to GM in a few years. Then we'll go back to Ironfang Invasion for another module, then I'll be GM'ing the first book of Hell's Rebels for them and we'll switch between the two AP's module for module, so I get to be a player every few months.

- For the other Friday group (we switch every week), I'm currently GM'ing Curse of the Crimson Throne anniversary edition, where we are at the tail end of book four and I already did all the prep work for book five, i.e. Scarwall. That group also is escalating in power level, but in a more manageable way than the Tuesday group. Mostly because it's four players and the class combo is not as good as for the Tuesday guys. After we finish CotCT, I'll run War for the Crown for them.

Silver Crusade

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Pathfinder Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Currently running Curse of the Crimson Throne for one group, they just started book 2. I play in a House on Hook Street game. All the rest of mine (Age of Ashes as a player, Outlaws of Alkenstar as a player, Malevolence and Night of the Gray Death as a GM) are 2E. After we wrap Night of the Gray Death, I plan on running Wrath of the Righteous, but I'm going to convert it.

Shadow Lodge

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Running two currently (Rise of the Runelords and War for the Crown) and playing in 7 more. One of those is PF2, one is D&D5e, the rest are good old fashioned PF1 games - my preference.


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Took a break from Legacy of Fire and now running (for the fourth time) my old time favorite Frog God Games module: The Lost City of Barakus. Guess I'm a sucker for sandbox modules ;)

Also recently finished Strange Aeons P1 as a player and we are now moving on to Skulls & Shackles, coz we didn't really liked Strange Aeons. Something that was supposed to be kind of scary and very climatic horror adventure, like your regular CoC session, turned into a B-movie type of horror and a dungeon crawl on top of that (grotesque dungeon crawl to be precise). Another reminder for me that D20 systems aren't good for that type of gameplay.


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Getting ready to start running The Night Below. a 2nd edition D&D box set that I have been converting into a Pathfinder campaign. Should be starting it next week with our first Face to face game in 2 years


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magnuskn wrote:
...After that I'll take over by GM'ing Rasputin Must Die! from Reign of Winter as a stand-alone module, to prep this group for a homebrewn campaign I'm currently writing and want to GM in a few years...

If you haven't already, I highly suggest opening with Legendary Games' "On The Siberian Line" to the beginning of Rasputin Must Die!

It adds in some really good chances to RP and fun intrigue.


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We finally got to Paris part of Strange Aeons but spent the the rest of session selling our swag and finally buying new gear.


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Warped Savant wrote:
magnuskn wrote:
...After that I'll take over by GM'ing Rasputin Must Die! from Reign of Winter as a stand-alone module, to prep this group for a homebrewn campaign I'm currently writing and want to GM in a few years...

If you haven't already, I highly suggest opening with Legendary Games' "On The Siberian Line" to the beginning of Rasputin Must Die!

It adds in some really good chances to RP and fun intrigue.

I fear that wouldn't really fit with the start of the module and also the players are chomping at the bit to get to Hell's Rebels after we are done. But thank you for the suggestion!


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magnuskn wrote:
I fear that wouldn't really fit with the start of the module and also the players are chomping at the bit to get to Hell's Rebels after we are done. But thank you for the suggestion!

Hell's Rebels is pretty fantastic so I don't blame them!

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