
Kost76 |
So, as a joke, in an upcomming campaign, i was told that i would have all my stats at 10 ( Str, Dex, Con, Int, Wis, Cha )....wich was really funny. But then i got to thinking : What would one do ?
My first thought was : Monk
What would you create with those stats ? ( And just for more fun, let's say that all 10 is after race modifiers )

TxSam88 |

Master Summoner or Broodmaster Summoner, and then save my first 4,000gp for a +2 Cha Headband.
I think I agree with the Master Summoner here, all the other classes basically lost most of the special abilities with State=10, the master summoner basically looses his spell, but still has a few summons, plus the eidolon, which turns out is a better fighter than a fighter... So, you have an awesome fighter in the party.

Merellin |
Ryze Kuja wrote:Master Summoner or Broodmaster Summoner, and then save my first 4,000gp for a +2 Cha Headband.I think I agree with the Master Summoner here, all the other classes basically lost most of the special abilities with State=10, the master summoner basically looses his spell, but still has a few summons, plus the eidolon, which turns out is a better fighter than a fighter... So, you have an awesome fighter in the party.
The Master Summoner's Eidolon is only half his level though, So it is not as mighty as a regular eidolon. But summon monster is still danged useful, The Master Summoner gets even more uses then the regular summoner.

SheepishEidolon |

A bard would still have 4 rounds of bardic performance, access to cantrips and bardic knowledge. They are not expected to be frontliners, and they are not that fragile anyway: d8, light armor, potentially a shield, two strong saves. If they actually have to roll for an attack, they have a few solid options: Shortbow, longspear and whip.
But yeah, using a strong pet or some summons seems like the most powerful strategy. It's basically the reversal of "with higher PC stats, pets (especially eidolons) matter less".
Finally, equipment's importance increases, so a trait like Rich Parents becomes even stronger at level 1.

Mysterious Stranger |

I would go with a Reincarnated Druid and hope I make it to 5th level. This allows you to get an animal companion that can hopefully keep you alive. A 10 WIS is high enough to cast 0 level spells so you can at least use Flare in combat. Light and Stabilize will also make you at least marginally useful.
Once you reach 4th level you get a stat boost which will obviously go to WIS which will allow you to cast some spells. Don’t forget you can always use higher level spells to cast lower level ones. At 5th level you automatically reincarnate when killed and gain Wild Shape. By this time, you can probably afford a headband of wisdom which will allow you access to higher level spells and to take Natural Spell. Now you can turn into a bird and fly above the battle and summon up creatures to fight for you. As you level up keep pumping your WIS and upgrading your headband.

VoodistMonk |

Helpful Halfing... class with simple weapon proficiency and lots of skills... give me a Longspear... I'll take Combat Advice so I can use my move action to boost someone better than me.
Arcane Duelist Bard could be nice, not an optimal start but we'll get there. Anything with full BAB and/or Weapon Focus as a bonus feat could certainly help make up the lack of attack bonus.
But I will use Aid Another for you, and you, and you... I don't need stats or class features to be useful.
I can take traits for Heal and Know:Planes [if my class doesn't provide them], I can take Psychic Sensitivity/Healing Hands/Increcible Healer to still do SOMETHING, regardless of class features or spells.
Buy gear to qualify for Combat Expertise/Swift Aid... a decent belt allows me to work towrds taking Combat Relfexes/Bodyguard and that makes things way better for a Helpful Halfling... or whatever...

VoodistMonk |

If everyone in the party was all 10's, I would actually prefer we were all Helpful Halflings in classes that offered lots of skills... +4's everywhere is legit... AC/attack/skill checks/caster level checks [certain builds are required]... probably saves, although I haven't found it, yet... or can't recall it, right meow.
We all take Combat Expertise/Swift Aid, and/or Combat Reflexes/Bodyguard... classes with access to Arcane Strike for the Gloves of Arcane Striking, or the Effortless Aid Investigator Talent (there's at least a Druid archetype and Alchemist archetype, that I know of)... take Harrying Partners when we all qualify, or someone takes a class that can hand it out to the rest of us...

Magus Black |

Ranger
Reason 1. It has the strongest chassis of all the classes (bar the broken Slayer that apes it), so your baseline stats aren't totally terrible.
Reason 2. Allows you to ignore Prerequisites for certain Feats when taken with the Combat Style Class Feature.
Reason 3. You can trade out Spellcasting (which you cant use with those stats) with the Skirmishers Archetype, which while not all that impressive are still useful for YOU.
Reason 4. Favored Enemy may be situational but its strong as Hell when it does apply (especially in this case), and while it may not be reliable all the time when it does you wont suck nearly as bad (and its good for both combat and non-combat skills).
Reason 5. Favored Terrain, despite what most idiots claim this a very strong ability as long you don't pick a rare terrain type (Cold, Desert, Swamp and/or any Plane). FYI almost EVERY Adventure Path ends in a Urban Terrain so putting your money on that one is almost always worth it (a +8 to Initiative, Perception and Stealth is no small bonus).

Azothath |
this is where I would go;
1) Paladin/Bard 3.
2) Wiz 3, Drd 3, Prestige class.
3) uc-Summoner, Rog 3.
4) ultimate lackeynote the strong multiclass effort forming late bloomers. Gives you time to get Spellcasting Ability Score upgrades or just upgrades.
I should note that: 11,11,11,10,10,10 with a standard +2 to one score is the usual statistical average for PF1. At 4th, 8th, 12th you get +1 to one score. WBL puts 5th level character at 10500gp.
The mentioned martial classes with pets or where the spellcasting abilities can be traded away I thought were are also good choices.

TxSam88 |

Azothath wrote:this is where I would go;
1) Paladin/Bard 3.
2) Wiz 3, Drd 3, Prestige class.
3) uc-Summoner, Rog 3.
4) ultimate lackeynote the strong multiclass effort forming late bloomers. Gives you time to get Spellcasting Ability Score upgrades or just upgrades.
I should note that: 11,11,11,10,10,10 with a standard +2 to one score is the usual statistical average for PF1. At 4th, 8th, 12th you get +1 to one score. WBL puts 5th level character at 10500gp.
The mentioned martial classes with pets or where the spellcasting abilities can be traded away I thought were are also good choices.
Statistical average for what? PFS does 15 point buy which will get you 13, 13, 13, 12, 12, 12 before racial modifiers. pretty similar with standard array, even 4d6 drop 1 is on par. it's only the original 3d6 method that gives 10's or 11's on average, and that's a very antiquated system at this point.
I'll also point out that the OP said 10's AFTER racial modifiers.
So most spell casters are right out since you max out at 5th level spells by 30th level, due to Stat limits (aside from magic items)
Straight fighters would be good simply due to all the feats, and anything with a pet, since the pets will typically be more powerful than the PC, especially an eidolon.

Zepheri |

i will go whit the packmaster hunter you gain a really good buff and can get more animal companion too help in figth, aditional your main companion get all the teamwork feats that you have and everytime you geta teamwork bonus you can let other companion get the benefit of the primary sso if you get to lvl 10 whit 2 boon companion you can get 3 animal companion lv 6 whit outflank

Mysterious Stranger |

I'll also point out that the OP said 10's AFTER racial modifiers.
So most spell casters are right out since you max out at 5th level spells by 30th level, due to Stat limits (aside from magic items)
Straight fighters would be good simply due to all the feats, and anything with a pet, since the pets will typically be more powerful than the PC, especially an eidolon.
You are way off on what the characters stats will be by 20th level. You get a +1 at 4th level and every 4 levels after that so that gives you a +5 at 20th level. A bonus stat from a headband counts for being able to cast spells so all you need is a +4 headband. That only cost 16,000 gold which should be affordable by the time you need it. A +2 headband only costs 4000 gold, which becomes affordable around 4th to 5th level. So once you get past 4th or 5th level you are able to cast your spells. This is going to mean that the DC of the saving throw are going to be pretty low, but that can be handled by casting spells that do not require saving throw. Summoning does not get a saving throw so that would be a good thing to focus on.
Almost all classes that get a pet at 1st level are casters. The only non-caster that starts with a pet is a cavalier, and a mount for the most part is not going to be all that useful. You want something that has better combat ability and can be with you to protect yourself.
A fighter with 10 in all their stats is going to have a hard time surviving. Their low saving throw are going to make surviving even harder. His best bet is to play a class with two good saves and the ability to wear some armor, that gets a strong pet. That was the reason I suggested a Druid. Taking the reincarnated druid archetype means after he gets to 5th level he can die once a week and still survive. A Hunter would also be an option, but I would still go with the reincarnated druid.

TxSam88 |

You are way off on what the characters stats will be by 20th level. You get a +1 at 4th level and every 4 levels after that so that gives you a +5 at 20th level. A bonus stat from a headband counts for being able to cast spells so all you need is a +4 headband. That only cost 16,000 gold which should be affordable by the time you need it. A +2 headband only costs 4000 gold, which becomes affordable around 4th to 5th level. So once you get past 4th or 5th level you are able to cast your spells. This is going to mean that the DC of the saving throw are going to be pretty low, but that can be handled by casting spells that do not require saving throw. Summoning does not get a saving throw so that would be a good thing to focus on.
30th was a typo, sorry bout that, and I was assuming that with only allowing 10's for stats that magic items would be very limited. with gaining +5 by 20th level, ignoring magic, you max out at a 15 stat, limiting pretty much all casters to 5th level spells and lower. pretty horrible for all full casters, and limiting for most other casters. you've already mentioned the low DC's, but also very few bonus spells as well. So I agree, cast spells that don't need saves.
But yes, the summoner is still a great choice, as the eidolon is a pretty awesome fighter, and your spell just become bonus (also you win the action economy race)