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So, if you give a Green Hag Levels as say, a Bard, Does it's CL in it's Spell-Like Abilities increase ?

A Normal Green Hag has CL 9...it has 9 HD, so that makes sense. but if you add like, 15 levels as Bard, Does it's CL in it's spell-like abilities
increase to 24 ?

Thank you in advance.


Kost76 wrote:

I wanna advance a Gelatinous Cube to CR 12, but im concerned about the Perception target...at DC 15 it will be easy for a 12th lvl party to spot it, and i can't find/see any way to raise this DC.

So i thought about making it ½ HD + Base Atk (That adds up to the Cube in the Bestiary)
What would you do ?

bump


I wanna advance a Gelatinous Cube to CR 12, but im concerned about the Perception target...at DC 15 it will be easy for a 12th lvl party to spot it, and i can't find/see any way to raise this DC.
So i thought about making it ½ HD + Base Atk (That adds up to the Cube in the Bestiary)
What would you do ?


So, as a joke, in an upcomming campaign, i was told that i would have all my stats at 10 ( Str, Dex, Con, Int, Wis, Cha )....wich was really funny. But then i got to thinking : What would one do ?

My first thought was : Monk

What would you create with those stats ? ( And just for more fun, let's say that all 10 is after race modifiers )


What if you change Critting to "Skill" instead of "Weapon used"...

So...you remove the Threat Range and Crit Modifier from the weapon tables and replace them with :

Base Attack 0-5 you Crit on a 20
Base Attack 6-10 you Crit on a roll of 19-20
Base Attack 11-15 you Crit on a roll of 18-20
Base Attack 16-20 you Crit on a roll of 17-20

Improved Critical feat gives a +2 Crit

This only works with weapons you have proficency in...any other weapon is just a straight 20 all the way.

This is meant as a way to choose a different weapon NOT based on Crit, but for flavor/looks. (Now to find a way to have all weapons deal the same kind of damage, IE all Two-Handed weapons deal 2d6 dam-kind of thing)