I like the idea of the four degrees of of success, or failure very much. I don't care for 1s and 20s to be overvalued. I've had bad experiences with crit failure rules.
Consider: DC 10, the 1st level rolls a 'natural' 8, has a +1 mod to his roll, and fails with a 9.
A few levels later, the same character has the same DC 10 challenge. He has been practicing the art of whatever, so now he has a +8 mod to his roll. But he rolls a 1. OK, so that is a final result, after modification, of 9. The same roll he failed with at first level. Except now he rolled the dreaded 1. So suddenly it's a critical failure. Even though the final result was actually a nine. The same final result that was not a critical fail at 1st level.
Placing too much importance on 1s and 20s kind of invalidates a characters level achievements.
'Course I haven't seen the actual rules, It's probably fine. :)
If goblins are now to be a core ancestry choice, this is exactly what needs to be done.
Maybe they should start a new campaign setting from scratch. Get rid of the old baggage.
Yep if the Doru was in the CRB, and called a spear; the problem would be fixed.Of course, we don't know how all that stuff will work in the new version.
I do really hope they fix things of this kind. Slash or stab damage types for longsword, shortsword, and scimitars. Bastard sword not an exotic weapon. Also should be slash, or stab.
I'm also aware that the gladius fixes the problem with the short swords damage type, but it should be core.
What is charisma exactly?
Physical beauty is part of it, certainly. Also a well modulated voice; one that can cut through other people's talking and be heard, without shouting.
It would be the appearance of sincereness, even if one is not sincere.
I think that "force of personality" is an illusion, "presence" just a word to describe the attributes I've listed above.
People want to make rules to up value charisma. I think that's a step in the wrong direction. Better to design the classes so they are not so dependant on attributes.
I bolded the part of this quote I'm mostly, talking about.
Resonance is a game mechanic designed to increase the value of charisma. Or so it seems (to me at least). I'm OK with that.
I'm profoundly not OK with critical misses, and/or fumbles. I've always found such rules to be opposite of fun. (Already having a bad day because I can't get a decent roll; now I get a horrible effect that reduces success chances even further. Meanwhile, all the others players are gaining joy from my misfortune. Nope, I don't love them critical miss rules, no, not at all.
I don't care for the idea of powering up charasma. I'd rather make it cheaper to buy. Then use it only for social interactions, not spell casting. Sorcerers can use wisdom as their casting stat. (Force of will.)
I do agree with the OP, that charisma is a problem; just offering an alternate way of dealing with it.
I mean is a kid repeating a cuss word really that bad? Its a word. as opposed to watching someone get their still beating heart ripped out or brains shot out. Seeing one cop shoot a bunch of sure corrupt but still in uniform police officers. I feel like cuss words are the least thing to worry about. I remember back in my retail days a parent returning some video game because it had to much cussing and they didn't want their 8 year old playing it and they got mortal combat instead. That just seems like a wrong placing of priorities. heaven forbid someone say a word but its OK to see someones spine get ripped out in detail.
Bright is a movie that is not suitable for children. If you let your kids watch it, you're a bad parent. Because of the violence. As far as words go, your kids just need to understand that certain words will offend certain people.My mom doesn't like it when I use foul language, so I try not to use it when I'm around her. If you can get your kids to grasp that principle, then it doesn't matter what words they know. They know when it's appropriate to use them, and when not.
That's cool. Thanks for remembering me EltonJ. I did get my book, and do have 1/4 of a stat-block. No fluff at all. I had a work call-out that disrupted my life some this week, so I haven't had the time I might like to work on making a character/learning the new rules. I'm going to keep working on the character, just to learn the rules, but don't hold the game up, that wouldn't be right.
No need for such elaborate schemes.
Just get you one of these...
The shiny one in the background probably best for city riding.
Iron Federation Drone wrote:
*Hovers, silently philosophizing about the pros and cons of being aware of the fourth wall*
Your fourth wall should have a door in it.
It's also nice to have a window in one of the other walls. The third wall for instance. You can have more than one window, usually to benefit.
Better than windows, however is a roof. Really helps keep the weather out. Don't go for one of them Santa Fe style roofs either, the roof of a building should be larger than the building it's meant to cover. Tends to leak otherwise.