
Vorsk, Follower or Erastil |

Put me would actually be delighted by a Saga Labds book, but manly cause I'm still hoping for a linnorm king ap, would love to see what life is like in New Thassilon, curious about the strife in possibly NOT having an insane ice witch in charge of Irrisen is doing to its political climate, and as I have wanted more on it FOREVER, give me more for realm of the Mammoth lords

HumbleGamer |
Right, in pf1, druid was a full caster, ranger was a 4/9, and Hunter was 6/9.
What if they do a new version of Hunter as a primal wave caster?
Wilderness book to go with lost omens arcadia, Shifter and Hunter for classes.
I am not quite sure that would be a good idea.
A magus can make an excellent use of either cantrips and wavecasting because of spellstrike, being able to deliver a powerful blow.
A summoner is good too, but instead of relying on the combatant weapon proficiency it gets separate stats than the eidolon.
For example, a lvl 1 summoner is going to have 18 Charism, compared to maybe 16 ( or even less, depends the build you want for your magus ) of a magus.
The more the character levels, the more the difference ( culminating at lvl 17 because of the apex item and lvl 20 for the 24 total score ).
Talking about the magus, it has not only the melee spellstrike but also a ranged variant of it.
So, it's unlikely that we are going to get a class with the similar mechanics but "nature" or "survival" oriented, mostly because we can already achieve this with a magus.
Finally, the major issue of hybrids was the supportive stuff.
The magus picks his spells from the arcane tradition, so no healings or heroism.
The summoner may get access from the divine, occult or primal tradition in order to use heroism on his eidolon ( or heal himself ), but then it would be just half of the character benefitting from any supportive spell ( apart from conditions like quickened and slowed, for example being hasted ).
So the outcome would probably be a martial combatant able to "shield himself" with protective stuff from the divine/primal tradition.
Getting higher hit chance than a fighter or getting tankier stuff than a champion.
I'd really avoid getting something like that, because it would mean to bring hybrids back from the deads.

Dave2 |

For Lost Omens an Arkadia book like the Milwangie expanse. Arkadia is the area where gunpowder/gunslinger came from? I think was reason we are getting Guns/Gears in October. Before they announced it I would have said that was next summers book.

keftiu |

For Lost Omens an Arkadia book like the Milwangie expanse. Arkadia is the area where gunpowder/gunslinger came from? I think was reason we are getting Guns/Gears in October. Before they announced it I would have said that was next summers book.
Guns come from Dongun Hold and Alkenstar, which are both located in Eastern Garund. While we know from 1e materials that firearms are in Arcadia (and apparently more commonly powered by magic than gunpowder), they didn’t originate there.

Ashanderai |
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Dave2 wrote:For Lost Omens an Arkadia book like the Milwangie expanse. Arkadia is the area where gunpowder/gunslinger came from? I think was reason we are getting Guns/Gears in October. Before they announced it I would have said that was next summers book.Guns come from Dongun Hold and Alkenstar, which are both located in Eastern Garund. While we know from 1e materials that firearms are in Arcadia (and apparently more commonly powered by magic than gunpowder), they didn’t originate there.
But, we have been told that Beast Guns come from Arcadia in the PaizoCon Stream where they spoiled stuff from Guns & Gears.

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Dave2 wrote:For Lost Omens an Arkadia book like the Milwangie expanse. Arkadia is the area where gunpowder/gunslinger came from? I think was reason we are getting Guns/Gears in October. Before they announced it I would have said that was next summers book.Guns come from Dongun Hold and Alkenstar, which are both located in Eastern Garund. While we know from 1e materials that firearms are in Arcadia (and apparently more commonly powered by magic than gunpowder), they didn’t originate there.
The firearms in the Inner Sea Region indeed originated from these places. Those from other continents might have their own distinct birthplace though.

The-Magic-Sword |
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The-Magic-Sword wrote:Oh what is Micheals concept for the shaman?Bets? I actually think something on the PF1e Occultist (but probably not named that) is now very likely based off what was described in the Curator's letter in Secrets of Magic, his variation of occult magic being focused on object reading was being spotlighted. I also feel like it's high time we got another committed occult caster. Its possible they don't expand on that for a bit longer though.
The second class, if there is one... is an interesting question, I see three possibilities:
1. They do something totally new and unexpected ala the inventor, we know they wanna do more new stuff, so I wouldn't be shocked to see another 50/50 split on the classes like with guns and gears.
2. The Kineticist is heavily demanded and if they designed it around unarmed attacks similar to 'foxfire' and such, with abilities that let you empower them on a round to round basis, it would functionally be a martial class and would make a good counterpart for the Occultist (or renamed Occultist.)
3. I would personally love to see Michael Sayre's concept for a Shaman come to fruition, it would presumably add another Wisdom-primary class to the game and we haven't had one since the Core Book, so that's a consideration.
Basically a back to basics, real world Shaman inspired approach, so instead of a generically primal spirit class, it would take a lot more cues from real world Shamanic traditions to do them justice. Personally, that sounds like it would involve spirit possession and trance mechanics but that last part is me getting excited about the possibilities based off what he said, rather than anything he said.

Thomas Keller |
What are folks thinking we’ll see announced for Lost Omens?
I expect at least one Meta-Region book in the vein of Mwangi Expanse, but the question is which. The other two Garundi options (Golden Road, Impossible Lands) would absolutely delight me, while Avistan only really holds the Broken Lands for me; a Saga Lands or Shining Kingdoms announcement would be a letdown for my tastes.
I’ve also seen a lot of hope for a factions book, likely fleshing out the reputation/advancement rewards mechanics we’ve seen in a few places for at least the LOWG organizations, if not a few others. This would be a great place to finally see that Grey Maiden Archetype from the playtest, assuming we revisit the Scarlet Rose. This could also be a deep-dive on a single faction, like the Society Guide, in which case I’m hoping for the Knights of Lastwall and kind of unenthused about the Firebrands (who dearly need a better name, IMO).
As always, I’m praying for a total curveball setting announcement: Arcadia, Southern Garund, Distant Worlds 2e, Casmaron, Vudra, and the like. I don’t think a Tian Xia book is imminent, but I bet we’ll see a few local Ancestries soon.
Selfishly, I'd like an Eye of Dread book, since my half orc fighter was a Nirmathi guerilla.

pixierose |
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pixierose wrote:Basically a back to basics, real world Shaman inspired approach, so instead of a generically primal spirit class, it would take a lot more cues from real world Shamanic traditions to do them justice. Personally, that sounds like it would involve spirit possession and trance mechanics but that last part is me getting excited about the possibilities based off what he said, rather than anything he said.The-Magic-Sword wrote:Oh what is Micheals concept for the shaman?Bets? I actually think something on the PF1e Occultist (but probably not named that) is now very likely based off what was described in the Curator's letter in Secrets of Magic, his variation of occult magic being focused on object reading was being spotlighted. I also feel like it's high time we got another committed occult caster. Its possible they don't expand on that for a bit longer though.
The second class, if there is one... is an interesting question, I see three possibilities:
1. They do something totally new and unexpected ala the inventor, we know they wanna do more new stuff, so I wouldn't be shocked to see another 50/50 split on the classes like with guns and gears.
2. The Kineticist is heavily demanded and if they designed it around unarmed attacks similar to 'foxfire' and such, with abilities that let you empower them on a round to round basis, it would functionally be a martial class and would make a good counterpart for the Occultist (or renamed Occultist.)
3. I would personally love to see Michael Sayre's concept for a Shaman come to fruition, it would presumably add another Wisdom-primary class to the game and we haven't had one since the Core Book, so that's a consideration.
That honestly sounds amazing! Even if it ends up not being the next class, I really hope he gets to do that.

The-Magic-Sword |
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Was it Michael who suggested some kind of idea where the shaman would have a trance mechanic that would work effectively like “magical rage”?
Or was the just how his comments were interpreted? Or something separate entirely ?
No I think that might have been people (potentially me even) spinning off the concept.

keftiu |
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I would want a 1-20 nex vs geb AP..they just announced a 1-3 lvl allkenstar ap
Only the first volume is 1-3. Every reason to assum the full AP is a 1-10.
I do think the Knights of Lastwall book coming after Book of the Dead points strongly to a Gravelands AP, though. It would be weird to support those elements with two books and then not follow through in the AP line.

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Does this mean the next two APs after strength of thousands are both low level three parter ones and they have skipped a 11-20 one ? Interesting. I guess they are harder to write
Combining this with the info about the hardback collection of Abomination Vaults which likely reflects brillant sales, I guess Paizo feels low-level three parter APs have a bigger sales potential.
If it stays true for the future ones, they might produce classic 6-parts APs mixed with low-level 3-parts APs and keep the higher level stuff for focused adventures such as the one in Galt.

vagrant-poet |

They might be doing 2x 1-10 in the first half year and 2x 11-20 in the second half.
From the moment they announced AV, I suspected they'd change to a two-year cycle of:
1-10,11-20|1-20
1-10,1-10|1-20
Because there are more low level stories that hit certain themes, tropes, and setting lore.
I suspect really that vary depending only on what stories they are excited to tell, but even if not intentional I bet it ends up close to that.

Ashanderai |
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Having more low-level APs is more introductory material for new players, too. Furthermore, PF Society is reducing the number of scenarios they put out on a regular basis now, while they are simultaneously sanctioning more adventures than they ever have before. With more low-level APs there will be more material for folks to play ongoing society games with their regular groups, which is more relevant in this day and age where (at least in my area) society players are forming regular ongoing groups for online play. (I know because I cannot participate in online play due to both technical issues and a lack of know-how and have been waiting to get back in the stores so I can be a player again - I have to GM my home group.)

Ly'ualdre |
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Dave2 wrote:However as pointed out by someone game with blood Magic could easily show up book in the book of the dead.I think people are vastly overestimating how much player content will be in Book of the Dead. It’s a bestiary and lore book that happens to have some Ancestries.
Given that it is in the Rulebook line and not a Lost Omens book, I'd argue it is a Rulebook/Bestiary (w/Ancestries) that happens to have setting lore. So, I could see them adding Blood Magic here, especially because the cover seems to maybe feature a Bloatmage Zombie. But, I'd say no, since Bloatmages and Blood Magic are tied to Varisia more than anywhere else. So maybe when we get a LO: Saga Lands book, I could see it being added.

Ashanderai |
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A week to go - last chance to seem like you can see the future!
Even if I could see the future, I would not want anyone to know; too much trouble if others knew...

keftiu |
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Formalizing my guesses and setting my hopes far too high:
-A big book I’ll call Ancestries Expanded, with new options for a ton of different Ancestries (including some of the more obscure current options), plus introducing a number of new Ancestries and Versatile Heritages from outside the Inner Sea. In my wildest dreams, this has sections for both aliens and Arcadians.
-A Knights of Lastwall AP, but not one about destroying Tar-Baphon (they’ll save that for Mythic 2e). Highlights the uncomfortable alliances in the region between Belkzen, Molthune, Nirmathas, and Oprak.
-I think there’s a decent chance that we get Lost Omens: The Eye of Dread?
-A “spooky stuff” book to tie into the broader theme of Book of the Dead and Knights of Lastwall, full of thematic player options (body horror Alchemist, lots of horror Archetypes, some combination of Inquisitor, Occultist, and Medium as the classes (even though I dearly want Psychic) along with more optional rules for horror and mystery campaigns.
I’m increasingly unsure about the odds of that Impossible Lands AP we talked about earlier.

Ly'ualdre |
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Mostly agree with your thoughts keftiu, with a few differences.
Final guesstimations:
- PF: "Tactics of Warfare" - A rulebook covering expanded martial options for those who take to the frontlines of battle. Will features rules for Mass Combat, Piecemeal Armor, Siege Combat (full rules, expanding on the Siege Weapons from G&G), Ship Combat, Vitality (alt HP rules), and an armory of new weapons and feats. Will feature the return of the Inquisitor, a rough and tumble member of the church who rely on sharp senses and unorthodox tactics to root out those monsters and villains that hide amongst society and their faith; and the Warlord, a masterful tactician versed in the ways of war and capable of leading their allies to victory through controlling the battlefield and moral.
- LO: "Eye of Dread" - A Lost Omens line region book, in the same vein as Mwangi Expanse, that really dives into what life within the Eye of Dread is like. Cover the many nations within the region and their history and relations to one another; and of course will look into what the return of the Whispering Tyrant means for the region. Will feature a number of player facing options to play characters from this region, plus a plethora of monsters and NPCs within the region; such as the undead of the Gravelands and Tar-Baphon himself!
- AP: "Knights of Dread" - A six part Adventure Path taking place in the Eye of Dread region of Avistan. The Whispering Tyrant has returned, and those nations within the Eye of Dread struggle to survive the tumultuous turn of events. The AP will focus on surviving the many threats plaguing the land, particularly the undead hordes of the Gravelands, in an attempt to take back their lives. AP will be the first of a 2 part series, where the eventual sequel will take the fight to the Whispering Tyrant himself!
‐ Module: "March of the Dead" - A standalone adventure which takes the players into the undead nation of Geb, where they will take on the role of some of its undead citizens. What exactly the overall plot would be is anyone's guess; but could potentially see a conflict with either the nation of Nex or even Arazni.
As a bonus, one additional book will be announced that veers away from the heavy focus on undead (whose theme is very fitting, given how close to Halloween we are). Possibly something that hints at the next overarching theme of books.
Of course, all of these aren't including the LO: Knights of Lastwall or the AP: Outlaws of Alkenstar books seen on the site. So, I'd wager some of these won't make the cut, particularly the AP.

Ly'ualdre |

I don't imagine we'd see many, if any honestly. At least, nothing new. Most new Ancestry/Heritage options I think will be covered by the Book of the Dead, l primarily Undead or Undead-adjacent (I.E: Mortics). As far as expanded options, Orcs (and Half-Orc) and Hobgoblins (and maybe Goblins) could potentially get some love from the Hold and Oprak; maybe Elves too since Kyonin resides on one of Lake Encarthans shores. Druma is also on the lakes shore, and has some history with Dwarves. Otherwise, I think it will largely be Human cultures from the surrounding regions.

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You know, 1e inquisitor's somewhat-large mechanical shtick were teamwork feats, right?
You know what they could return in, potentially? A combat book.
Granted, I don't know what those would look like in the 2e's feat paradigm, but it would be an opportunity to showcase some novel design space, much in the way that SoM's Book of Unlimited Magic did for the casters.
(Plus I think they might want to avoid two books on the same theme in a row in the main rulebook line.)
And hey, Molthune, Oprak, Nirmathas and Belkzen are all pretty strongly warfare-oriented, so we might even get an indirect look at one of them too.

Ly'ualdre |

Personally, I would LOVE nothing more than for Teamwork Feats to make a return. But, I do believe they weren't received well in 1e. I think they have room to be done better in 2e. If they do, I'd actually guess that they wouldn't be tied directly into the Inquisitor or Warlord (as I pictured Warlord maybe taking over the Cavalier's Tactician ability, maybe even their Orders if I'm lucky). They'll likely have Feat Trees they can spec into in order to capitalize on Teamwork Feats in the way that they did in 1e.

belgrath9344 |
Mostly agree with your thoughts keftiu, with a few differences.
Final guesstimations:
- PF: "Tactics of Warfare" - A rulebook covering expanded martial options for those who take to the frontlines of battle. Will features rules for Mass Combat, Piecemeal Armor, Siege Combat (full rules, expanding on the Siege Weapons from G&G), Ship Combat, Vitality (alt HP rules), and an armory of new weapons and feats. Will feature the return of the Inquisitor, a rough and tumble member of the church who rely on sharp senses and unorthodox tactics to root out those monsters and villains that hide amongst society and their faith; and the Warlord, a masterful tactician versed in the ways of war and capable of leading their allies to victory through controlling the battlefield and moral.
- LO: "Eye of Dread" - A Lost Omens line region book, in the same vein as Mwangi Expanse, that really dives into what life within the Eye of Dread is like. Cover the many nations within the region and their history and relations to one another; and of course will look into what the return of the Whispering Tyrant means for the region. Will feature a number of player facing options to play characters from this region, plus a plethora of monsters and NPCs within the region; such as the undead of the Gravelands and Tar-Baphon himself!
- AP: "Knights of Dread" - A six part Adventure Path taking place in the Eye of Dread region of Avistan. The Whispering Tyrant has returned, and those nations within the Eye of Dread struggle to survive the tumultuous turn of events. The AP will focus on surviving the many threats plaguing the land, particularly the undead hordes of the Gravelands, in an attempt to take back their lives. AP will be the first of a 2 part series, where the eventual sequel will take the fight to the Whispering Tyrant himself!
‐ Module: "March of the Dead" - A standalone adventure which takes the players into the undead nation of Geb, where they will take on the role of some of its undead citizens. What exactly the...
we can't have stats for the whispering tyrant until mythic rules for 2e come out which I hope to god they announce next year. mythic rules are the number 1 thing I want in 2e precisely because we'd be able to fight stuff like the whispering tyrant

keftiu |

keftiu wrote:I’m increasingly unsure about the odds of that Impossible Lands AP we talked about earlier.I’m counting Outlaws of Alkenstar as an impossible lands AP, but if you mean Nex or Geb, then no I doubt we’re getting anything else along those lines. Possible, but I doubt it.
Yeah, I meant something broader. Guns & Gears and Book of the Dead had previously convinced me, but I just don’t see a place for much of it in the 2022 schedule.
I hope we visit soon! Jalmeray needs some love.

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I am betting on an Occult themed book. We've seen them dabble in horror lately and we've seen references to the supernatural in other publications here and there. I'm betting we'll see some sort of psychic casters. One probably akin to the Occultist utility and another completely new class.

Ly'ualdre |

we can't have stats for the whispering tyrant until mythic rules for 2e come out which I hope to god they announce next year. mythic rules are the number 1 thing I want in 2e precisely because we'd be able to fight stuff like the whispering tyrant
I did say that taking him on would be in a sequel AP to my suggested "Knights of Dread". I don't expect him to be in this one. Nor do I expect us to face him outside of mythic rules; particularly because I think he's going to actually succeed at achieving divinity at some point.

keftiu |
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belgrath9344 wrote:we can't have stats for the whispering tyrant until mythic rules for 2e come out which I hope to god they announce next year. mythic rules are the number 1 thing I want in 2e precisely because we'd be able to fight stuff like the whispering tyrantI did say that taking him on would be in a sequel AP to my suggested "Knights of Dread". I don't expect him to be in this one. Nor do I expect us to face him outside of mythic rules; particularly because I think he's going to actually succeed at achieving divinity at some point.
"Become demigods to stop Tar-Baphon from godhood" absolutely justifies 2e Mythic existing for me - but I agree it's too early in the edition for that story and those mechanics. I foresee any Knights of Lastwall AP being more about alliance-building, taking out some notable agent of the Whispering Tyrant, and probably seeing some Arazni lore developments.

Ly'ualdre |
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Alliance building would certainly make sense. Having the PC's recruit the help of the nations of Oprak and Belkzen, and broker peace between Molthune and Nirmathas. How Ustalav could possibly tie in, I'm unsure. Not certain they are tuely threatened by the advent of undead; considering the large population of them and other dark creatures within their border.

Ly'ualdre |

The Magaambya seems to have a hand in a lot. But it would make sense for them to possibly want to prevent undeath from spreading over the entirety of Golarion. The real question is if any of the outlying lands play a role in the conflict. More accurately, Druma, Kyonin, and Razmirian. I mentioned that I they may be involved to some degree, being on the shore of Lake Encarthan. I'd be down to fitting some Razmirian cultists.

keftiu |

The Magaambya seems to have a hand in a lot. But it would make sense for them to possibly want to prevent undeath from spreading over the entirety of Golarion. The real question is if any of the outlying lands play a role in the conflict. More accurately, Druma, Kyonin, and Razmirian. I mentioned that I they may be involved to some degree, being on the shore of Lake Encarthan. I'd be down to fitting some Razmirian cultists.
My guess is that killing Razmir is a standalone high-level adventure like Night of the Gray Death (assuming it sells well) and I think this might also be a product about the Red Mantis Assassins. I don't think we're getting it yet, though.
Kyonin I expect to finally get a Treerazer AP someday... hopefully one with a trip to Sovyrian in it.

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Druma seems somewhat content to do its own thing, though between High Prophet Kelldor seemingly predicting the return of the Whispering Tyrant and doubling the Mercenary League recruitment and training efforts ahead of time, and wanting to regain access to Lake Encarthan-based trade routes, I'm sure they have a stake in the whole thing; Plus you don't really want to be left out of any alliances forming in the wake of a potentially unstoppable wave of undead horrors washing over where you live.