TheKillerCorgi |
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Trying to revive the old thread.
There are ways to break pathfinder which no gm likes, like the infinite wish loop. But the real fun ones are the ones that combine options from many different places to get something interesting.
As an example:
1. Be synthesist.
2. Take the shadow form evolution which gives you constant concealment in exchange for halving your damage.
3. Take the shadow blend evolution which raises this to total concealment in everything other than bright light.
4. Be Changeling and take the Mist Child alternate racial trait to raise miss chances for concealment by 5%.
5. Take the Surface Stranger trait to raise miss chances from concealment by 10%
6. Cast Eclipsed light every 15 years so that you are never in bright light.
Congratulations, you now have constant 65% miss chance. And this is not counting mirror image or blink.
Alternatively, for 6., if you gm allows you to buy metamagicked scrolls or even metamagicked spellcasting services just get eclipsed continual flame cast on a rock or hat or two.
What is your favorite exploit? Alternatively, which exploit do you think is really interesting?
TheKillerCorgi |
Another good one:
The Oathkeeper's Vow trait adds lesser geas and geas to the paladin spell list at 3rd and 4th level respectively.
Mystic Past life Samsaran adds those to the cleric list at the same levels.
You get lesser geas at level 5 and geas at level 7.
The fun thing is that Oathkeeper's Vow doesn't require you to be a Paladin and even doesn't add the spells to "your paladin list" but adds them to "the paladin list"
TheKillerCorgi |
Another good one:
The Oathkeeper's Vow trait adds lesser geas and geas to the paladin spell list at 3rd and 4th level respectively.
Mystic Past life Samsaran adds those to the cleric list at the same levels.
You get lesser geas at level 5 and geas at level 7.The fun thing is that Oathkeeper's Vow doesn't require you to be a Paladin and even doesn't add the spells to "your paladin list" but adds them to "the paladin list"
This even means that you can craft a wand of Geas at 10k gp.
Belafon |
As an example:
1. Be synthesist.
2. Take the shadow form evolution which gives you constant concealment in exchange for halving your damage.
3. Take the shadow blend evolution which raises this to total concealment in everything other than bright light.
4. Be Changeling and take the Mist Child alternate racial trait to raise miss chances for concealment by 5%.
5. Take the Surface Stranger trait to raise miss chances from concealment by 10%
6. Cast Eclipsed light every 15 years so that you are never in bright light.Congratulations, you now have constant 65% miss chance. And this is not counting mirror image or blink.
Number 5 doesn't do what you think it does. Surface Stranger doesn't increase the miss chance against you, it decreases your chance to miss.
Also, I'm not sure how you got to "every 15 years" in number 6. Other than that, yeah. Half damage for 55% chance to be missed.
TheKillerCorgi |
D'oh. And I thought I had carefully avoided miss chance reductions while trying to make the build.
The 15 minutes part comes from the fact that you need to be at least level 2 to get enough evolution points for both the shadow evolutions and light has a duration of 20 minutes at the level. I just picked an arbitrary time period shorter than the duration.
VoodistMonk |
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Gnome Ninjas shutting it down with Bewildering Koan at level 3.
Gnome Negotiator Bard can use their 2nd level Rogue Talent on Ki Pool, and also be shutting things down at level 3 breaking the 4th wall with Bewildering Koan... gets a level/2 bonus to Bluff, too.
Gnome: "Are you an Imposter Wary Focused Study Human with Skill Focus in Sense Motive?"
Half-Orc: "Huh?"
Gnome: "Didn't think so... you lose your turn this round."
Half-Orc: "...?" *ponders what "turns" and "rounds" might be for the next 6 seconds*
TheKillerCorgi |
TheKillerCorgi wrote:I just picked an arbitrary time period shorter than the duration.Pretty big difference between 15 minutes and 15 years
Blame my xkcd word replacer browser extension for that. I didn't even notice it when I was looking at that. And I'm wondering why people are saying it's weird...
zza ni |
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i had some things in the older thread, but let me add some here too
1. any cantrip at will :
start with a race that has at will spell like ability (an elf with the lightbringer alt trait. or a tiefling with the sla for death watch fo example).
get adopted (trait) by any genie-kin (sylph marid orid etc) then take the minor wishcraft trait. if you are not humanoid (like in the tiefling case) remember that talking is free action that can be done out of turn, have your humanoid party member wish for the next cantrip you need to cast. (if your humanoid such as an elf, do it yourself) - enjoy casting at will cantrips from any spell list !
2: high damage standard action : any rogue with an auto add sneak attack feature -such as a scout after level 8 that move 10 ft or if you got a goz mask and a saltspray ring combo.
buy (or have it carfted if anyone in party has forge magic rings) a Ring of Telekinesis and carry 9 (or more in case some get lost) greatsowrds. now as a standard action you can "Violent Thrust" 9 greatsowrds at any target (ring caster level = 9) and if any one hit you get to add your sneak attack damage as well. (anything that add to weapon damage should also stack like a bard's song) so potential of 18d6 damage + sneak attack (only once per spell as per the faq) with a standard action. if you're a scout rogue this is your hit and run all set up.
if you got exotic weapon proficiency (butchering axe) and 19 str (or maybe int? ask gm) then it's 3d6 per weapon for up to 27d6+sneak...
TheKillerCorgi |
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There is also Noble Scion chaining:
At 10th level a noble scion's cohort can be the same level as them. So you get a cohort with 10 levels in Noble Scion and he gets a cohort and so on ad infinitum.
zza ni |
There is also Noble Scion chaining:
At 10th level a noble scion's cohort can be the same level as them. So you get a cohort with 10 levels in Noble Scion and he gets a cohort and so on ad infinitum.
na. per 'leadership' cohorts (and followers) are npc, that stand for NON player character. since when did the pc get to pick what npc have as their states?
in my game, if i allow the leadership feat at all, the players get an npc roster to pick from after they tell me the general kind of cohort they look for. they have no say in the build itself.zza ni |
you set this as a rules exploit thread. the thread for nice gm who let you pull stuff in their game is two threads up... ;)
per the rules npc are not meant to be played or built by the players. which remind me, the players also don't get to control the cohorts in my games, for the same reason. if they want slaves they need to buy (or make\catch them) the normal way. not with a feat. (and even then they do no control what the npc does. they give it orders and expect them to follow)
VoodistMonk |
There are GM's that allow the player to pick the cohort and the GM's that do not. This wouldn't work on the latter type of course but the other type of GM does exist.
So be an Instructor Wizard... which gets an "Apprentice" that is specifically another Wizard... which could be an Instructor Wizard...
TheKillerCorgi |
TheKillerCorgi wrote:There are GM's that allow the player to pick the cohort and the GM's that do not. This wouldn't work on the latter type of course but the other type of GM does exist.So be an Instructor Wizard... which gets an "Apprentice" that is specifically another Wizard... which could be an Instructor Wizard...
That doesn't work because
1. The gm may say that the apprentice is a regular wizard2. The apprentice is a wizard only at level 2
Good try though
Chell Raighn |
There are GM's that allow the player to pick the cohort and the GM's that do not. This wouldn't work on the latter type of course but the other type of GM does exist.
That’s a sure fire way to get a GM to change their mind on allowing you to customize your cohorts…
Heaven forbid your GM also play with milestone leveling (which seems to be fairly common place…)
“Ok I’m level 15 now, taking my 10h level in Nobel scion… my 13th level cohort advances to 15 now instead of 14 and takes their 9th and 10th level of Nobel scion… and their cohort…. Etc… etc… etc… until eventually… and those 2000 followers I have… they are now cohorts of cohorts and all level 15… with 10 levels of Nobel scion too”…
This totally won’t get your GM to throw a book at you at all… assuming they don’t fiest throw a book at you the moment your cohort tries to gain a cohort…
Belafon |
TheKillerCorgi wrote:There are GM's that allow the player to pick the cohort and the GM's that do not. This wouldn't work on the latter type of course but the other type of GM does exist.That’s a sure fire way to get a GM to change their mind on allowing you to customize your cohorts…
The title of the thread is "Favorite Rules Exploits and Dubiously Legal Shenanigans."
Yeah, their is plenty of stuff a GM shouldn't allow. But this thread is for exploits that aren't explicitly banned in the published rules.
I find these kind of threads to be fun thought exercises as long as everyone is clear that they are just thought exercises. Things that rely on parsing the rules in ways that they clearly aren't intended. I get really ticked off when people start insisting that their twisted readings of language mean that it "has to be allowed."
zza ni |
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Chell Raighn wrote:TheKillerCorgi wrote:There are GM's that allow the player to pick the cohort and the GM's that do not. This wouldn't work on the latter type of course but the other type of GM does exist.That’s a sure fire way to get a GM to change their mind on allowing you to customize your cohorts…The title of the thread is "Favorite Rules Exploits and Dubiously Legal Shenanigans."
Yeah, their is plenty of stuff a GM shouldn't allow. But this thread is for exploits that aren't explicitly banned in the published rules.
I find these kind of threads to be fun thought exercises as long as everyone is clear that they are just thought exercises. Things that rely on parsing the rules in ways that they clearly aren't intended. I get really ticked off when people start insisting that their twisted readings of language mean that it "has to be allowed."
as you said, the thread call out for 'legal' shady stuff, and there is nothing legal in a player playing a non player character (npc). the fact 90% of the players (and some gm who don't outright ban leadership) skip the part where the cohort and followers are npc is the non legal part.
by all means bring on the legal shenanigans on this thread. all i said was to keep off the one's that don't hold.so back to topic. getting a bite attack (like from being adopted by half orc and getting the racial bite trait or any of the classes\archtypes that give out a bite attack) while also heaving an acid breath attack (the sylph alt race abilities for example give 2 different options to gain that) let you start at level 1 with noxious bite... (3.5 feat but still on the archive so legal)
zza ni |
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Noxious Bite @ 1 is awesome...
right? now get feral combat training go monk and flurry it. add later ability focus (breath weapon) for +2 to dc
TheKillerCorgi |
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4 players,
Each is ratfolk.
Each one has the Scurrying Swarmer feat (so that they count as adjecent for teamwork feats)
Each one has a tower shield.
Each one has the Mobile Bulwark Style feat so that they can use a tower shields and attack at the same time
Each one(Except maybe one) is a synthesist with the mount evolution at minimum
Each one(Except maybe one) has the Undersized Mount so that they can make a ratfolk mount tower.
Each one has the Shield Wall feat so that they share each other's tower shields.
Immunity to all non-spell attacks.
Bonus: Mobile Stronghold to be immune to one targeted spell per turn.
Note:This may or may not also make you immune to AOE spells depending on how your GM rules it
TheKillerCorgi |
If your gm rules that mount stacking doesn't allow 4 creatures to be in the same square then:
Rat Stack + Tunnel Rat
JiCi |
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On one of the AP boards, I've literally asked about whether or not you get iterative attacks with a Lawrence 1917 flamethrower, given that it affects a line. One of the devs answered me back and said: "Yes, you can use iterative attacks with that weapon, and it hits a critical at 20/x2."
One major weakness to the Lawrence 1917 flamethrower is that the gas tank can be damaged... and essentially explodes in your back.
Dreamscarred Press released Psionics Unleashed and Psionics Expanded for Pathfinder, and in the latter book, there's an enhancement called "Energy". It renders your ranged weapon unable to fire manufactured ammunitions of all kind, but it essentially gets the equivalent of "Endless Ammunition", except that the damage becomes cold, fire or electricity, chosen at creation.
If you enhance the flamethrower with such an enhancement, it technically doesn't need the gas tank anymore, so you can spew fire at your heart's content XD
VoodistMonk |
On one of the AP boards, I've literally asked about whether or not you get iterative attacks with a Lawrence 1917 flamethrower, given that it affects a line. One of the devs answered me back and said: "Yes, you can use iterative attacks with that weapon, and it hits a critical at 20/x2."
One major weakness to the Lawrence 1917 flamethrower is that the gas tank can be damaged... and essentially explodes in your back.
Dreamscarred Press released Psionics Unleashed and Psionics Expanded for Pathfinder, and in the latter book, there's an enhancement called "Energy". It renders your ranged weapon unable to fire manufactured ammunitions of all kind, but it essentially gets the equivalent of "Endless Ammunition", except that the damage becomes cold, fire or electricity, chosen at creation.
If you enhance the flamethrower with such an enhancement, it technically doesn't need the gas tank anymore, so you can spew fire at your heart's content XD
This is SO incredibly niche, and will more than likely never be an option to anyone... but, by god, if I ever get my hands on a flamethrower in PF1... this is something I know now.
And knowing is half the battle.
(Violence is the other half)
JiCi |
JiCi wrote:On one of the AP boards, I've literally asked about whether or not you get iterative attacks with a Lawrence 1917 flamethrower, given that it affects a line. One of the devs answered me back and said: "Yes, you can use iterative attacks with that weapon, and it hits a critical at 20/x2."
One major weakness to the Lawrence 1917 flamethrower is that the gas tank can be damaged... and essentially explodes in your back.
Dreamscarred Press released Psionics Unleashed and Psionics Expanded for Pathfinder, and in the latter book, there's an enhancement called "Energy". It renders your ranged weapon unable to fire manufactured ammunitions of all kind, but it essentially gets the equivalent of "Endless Ammunition", except that the damage becomes cold, fire or electricity, chosen at creation.
If you enhance the flamethrower with such an enhancement, it technically doesn't need the gas tank anymore, so you can spew fire at your heart's content XD
This is SO incredibly niche, and will more than likely never be an option to anyone... but, by god, if I ever get my hands on a flamethrower in PF1... this is something I know now.
And knowing is half the battle.
(Violence is the other half)
The thing is that you... can could wield TWO flamethrowers >:D ... with a -4 penalty. Yeah, two-handed firearms follow the same rules as crossbows.
zza ni |
pretty sure that weapon is at the 2 handed section of the table. unlike a crossbow which isn't.
Source Pathfinder #71: Rasputin Must Die! pg. 64
Statistics
Cost 800 gp Weight 20 lbs.
Damage 4d6 (medium); Critical —; Range —; Type fire; Special —
Misfire ; Capacity 6
Category Two-Handed; Proficiency Exotic
so with 5 attacks at level 20 that is like 20d6 for a full round action where you need multipal attack rolls for each and it doesn't say anything about touch so it's a normal to hit roll.(unless im forgetting firearms touch attack rules. not really good with them)
if you got the cash id go with a lightning gun ,
120 feet ranged touch attack that deal 10d12 (so kinda like 20d6) as standard action. the rogue from my previews post could also add his sneak attack to it while moving. don't know if you could vital strike with it, if so it would be very nice... (probably not. vital strike need the 'attack action, which is a specific standard action. and using this item is an other specific standard action)
avr |
Consider the shadowshooting ranged magic weapon quality. Usually noted for application to guns. Now consider the flask thrower or launching crossbow. Is this an endless supply of tanglefoot bags and similar? Maybe even alchemist bombs with fancy discoveries applied which don't really depend on damage? Not tradable as far as I can tell, but potentially useful for cost and weight (20 tanglefoot bags, the equivalent of a full quiver, takes up most of a handy haversack!) and the action required to get one out, and for saving on an alchemist's bomb supply/need for the fast bombs discovery.
JiCi |
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By 11th level, a Kineticist can form a Kinetic Blade using a Composite Blast every round at no Burn cost, because it will have Infusion Specialisation 3... which is exactly the cost for both the Kinetic Blade (1) and a Composite Blast (2).
No Power Gathering required ^^;
By 11th level, your Composite Blast deals 10d6 + 10 + your Con's modifier... and you can attack twice with your Kinetic Blade according to your regular BAB.
VoodistMonk |
By 11th level, a Kineticist can form a Kinetic Blade using a Composite Blast every round at no Burn cost, because it will have Infusion Specialisation 3... which is exactly the cost for both the Kinetic Blade (1) and a Composite Blast (2).
No Power Gathering required ^^;
By 11th level, your Composite Blast deals 10d6 + 10 + your Con's modifier... and you can attack twice with your Kinetic Blade according to your regular BAB.
Can they get any sort of Pounce with this?
JiCi |
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JiCi wrote:Can they get any sort of Pounce with this?By 11th level, a Kineticist can form a Kinetic Blade using a Composite Blast every round at no Burn cost, because it will have Infusion Specialisation 3... which is exactly the cost for both the Kinetic Blade (1) and a Composite Blast (2).
No Power Gathering required ^^;
By 11th level, your Composite Blast deals 10d6 + 10 + your Con's modifier... and you can attack twice with your Kinetic Blade according to your regular BAB.
Not exactly...
Kinetic Blade and Kinetic Whip give Kineticists a "weapon" made of their element, and these weapons can be used with iterative attacks.
However...
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade.
So if you can Pounce, that's a legal combo ;)
pad300 |
By 11th level, a Kineticist can form a Kinetic Blade using a Composite Blast every round at no Burn cost, because it will have Infusion Specialisation 3... which is exactly the cost for both the Kinetic Blade (1) and a Composite Blast (2).
No Power Gathering required ^^;
By 11th level, your Composite Blast deals 10d6 + 10 + your Con's modifier... and you can attack twice with your Kinetic Blade according to your regular BAB.
I do not believe that works by RAW/RAI. Infusion specialization will let you reduce the cost of infusions. The burn cost of a composite blast (2) is not an infusion and thus cannot be reduced by infusion specialization.
Belafon |
By 11th level, a Kineticist can form a Kinetic Blade using a Composite Blast every round at no Burn cost, because it will have Infusion Specialisation 3... which is exactly the cost for both the Kinetic Blade (1) and a Composite Blast (2).
Infusion Specialization only reduces the cost of the infusions, not the base cost of the blast. You would still take 2 burn from the Composite Blast (unless you gather power).
This is one of the most frequently missed details in the kineticist class.
Wonderstell |
Weapon Versatility is a fun feat for shenanigans. If I remember correctly Paizo actually changed the language used for Kinetic Blast during the playtest specifically to disallow people from using Weapon Versatility with it.
But it can still be used with the Flame Blade spell to turn the damage from fire to physical. Which helps a lot since melee physical attacks ignore DR and fire resistance is no longer an issue.
JiCi |
I do not believe that works by RAW/RAI. Infusion specialization will let you reduce the cost of infusions. The burn cost of a composite blast (2) is not an infusion and thus cannot be reduced by infusion specialization.
Infusion Specialization only reduces the cost of the infusions, not the base cost of the blast. You would still take 2 burn from the Composite Blast (unless you gather power).
This is one of the most frequently missed details in the kineticist class.
I stand corrected...
You still can do a lot of damage, even with you 0-Burn-point Simple blast though ;)
Sysryke |
TheKillerCorgi wrote:There are GM's that allow the player to pick the cohort and the GM's that do not. This wouldn't work on the latter type of course but the other type of GM does exist.That’s a sure fire way to get a GM to change their mind on allowing you to customize your cohorts…
Heaven forbid your GM also play with milestone leveling (which seems to be fairly common place…)
“Ok I’m level 15 now, taking my 10h level in Nobel scion… my 13th level cohort advances to 15 now instead of 14 and takes their 9th and 10th level of Nobel scion… and their cohort…. Etc… etc… etc… until eventually… and those 2000 followers I have… they are now cohorts of cohorts and all level 15… with 10 levels of Nobel scion too”…
This totally won’t get your GM to throw a book at you at all… assuming they don’t fiest throw a book at you the moment your cohort tries to gain a cohort…
Does anyone ever look at shennanigans like this and see "Amway for Pathfinder"?
Wonderstell |
A thought hit me after I recommended Martial Versatility (Feral Combat Training) / Weapon Specialist AWT for a natural attack build in another thread. If you have Medusa's Wrath and apply Feral Combat Training to all of your natural attacks then it should be possible to trigger Medusa's Wrath for every separate natural attack you have.
The normal feat description for Medusa's is:
"Whenever you use the full-attack action and make at least one unarmed strike, you can make two additional unarmed strikes at your highest base attack bonus. These bonus attacks must be made against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe."
With Feral Combat Training (Bite) then the description should be interpreted as:
Whenever you use the full-attack action and make at least one bite attack, you can make two additional bite attacks at your highest base attack bonus. These bonus attacks must be made against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe.
The same for every other instance of Feral Combat Training. Gore, Talon, Claw, Sting, etc. So by using one of the two options to apply Feral Combat Training to the rest of the weapon group you'd be able to add a lot of attacks to your routine.
Bite/Gore/Claw/Claw/Talon/Talon => Bite/Bite/Bite/Gore/Gore/Gore/Claw/Claw/Claw/Claw/Talon/Talon/Talon/Talon
Unless I'm completely wrong, ofc
Evilserran |
Evilserran wrote:Escape route teamwork feat while riding your pet/mount that also has escape route
And then just overrun everything?
Strange you don't even need to be using a withdrawal action...
Neat.
Overrrun, charge, whateveer you want. You can move anywhere and the enemies just cant take aoo's for your moving. Works great on chargers like cannonball style cavaliers.
Arkham Joker |
This is a borderline one, but it would be interesting to get some views:
ICON OF ASPECTS
When a cleric with an icon of aspects prepares spells, she may replace the granted powers of one of her domains with those of a different domain she doesn’t have but that is associated with her deity.
Now strictly RAW could you use this to swap out each of the domain powers (from the same domain) with that from a different domain?
Ie) 1st level power Domain A -> swapped with 1st level power Domain B
8th level power Domain A -> swapped with 8th level power Domain C
TheKillerCorgi |
Stuff required for the build:
Alignment: neutral good
Race: Aasimar
At least 14 levels of Drunken Master Sensei Monk of the Four Winds
4 levels of Weretouched Shifter with a pounce granting aspect
1 level of Cayden Cailaen worshipping warpriest with the first blessing sacrificed for the deity's fighting technique
A friend with at least 11 levels of Constable Cavalier (let's say through leadership abuse)
The Enlightenment Warrior trait (to be a neutral good monk)
The rhino charge feat
(Very recommended) Deep drinker
(Optional) Cunning Intuition
An Arms of the Marillith
2 Cayden Cailaen Fighting Tankards
A padma blossom
(Optional) A flask of endless sake to not pay for the huge amount of alcohol we're going to use
(Optional) one or two rings of ki mastery
How it works:
We use sensei to activate our monk of the four winds ability on our friend to give him three standard actions on his turn. We then ready a charge using rhino charge and then just after our turn use our readied action to pounce-charge.
On our friend's turn, he uses each of his three actions to activate his 11th level extraordinary ability to make us take a standard action, each of which we use to ready an action to charge. We avoid his ability's daze with a padma blossom held in one of the Arms of the Marillith's arms.
We recover the 6 ki we spend each round by drinking from our tankards three times by sacrificing three attacks by way of Cayden Cailaen's fighting technique. (Deep drinker gives 2 drunken ki with each drink)
Normally cayden Cailaen's technique has the prerequisite of "same alignment as the deity" but a warpriest can spend a blessing to get the fighting technique while ignoring prerequisites.