Advanced Player's Guide : Potential Errata and Error Thread


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Mellored wrote:
Nudge Fate should not have a saving throw.

I was going to post that Nudge Fate is the old Fortune/Misfortune, then re-read Nudge Fate.

Its a purely beneficial effect. There should not be a save.

Silver Crusade

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Draco18s wrote:
Mellored wrote:
Nudge Fate should not have a saving throw.

I was going to post that Nudge Fate is the old Fortune/Misfortune, then re-read Nudge Fate.

Its a purely beneficial effect. There should not be a save.

"Screw you and your magic Dave, I can do this myself!"


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Quick Change feat (page 197) is either missing the skill trait or has the wrong level (currently level 7). If it can only be taken by a class feat it should be an even number, but it looks based on its existing traits and prereqs that it was probably intended to be a skill feat and the trait is just missing.


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The initial Bloodline spell "Dim the Light" of the Shadow Bloodline is very weirdly designed.

1. It's literally unusable at character levels 1 and 2 as there are no 1st level occult spells or occult cantrips with the Darkness or Shadow trait (at least not in the Core rule book line).

2. Weren't Focus spells supposed to give casters something to do - besides cantrips - without spending spell slots? Having a mandatory focus power directly linked to casting a spell from your spell slots defeats this purpose.

Unless you get another Focus spell from somewhere, you're basically stuck with a focus pool you can't initially use at all and then you end up with one that's directly tied to the number of spells you can cast.


Blave wrote:

The initial Bloodline spell "Dim the Light" of the Shadow Bloodline is very weirdly designed.

1. It's literally unusable at character levels 1 and 2 as there are no 1st level occult spells or occult cantrips with the Darkness or Shadow trait (at least not in the Core rule book line).

2. Weren't Focus spells supposed to give casters something to do - besides cantrips - without spending spell slots? Having a mandatory focus power directly linked to casting a spell from your spell slots defeats this purpose.

Unless you get another Focus spell from somewhere, you're basically stuck with a focus pool you can't initially use at all and then you end up with one that's directly tied to the number of spells you can cast.

about your 2nd point, it's not unique in the sense that the Healing domain focus power also does nothing if you dont use spells since it's only buffing the "other" healing spells you'll cast within this minute.

not saying that this is good design, just that it's not unheard of.


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That's why I said mandatory focus power. A cleric can choose another domain or no domain at all. And he has his font to bolster his spellcasting.

The sorcerer can do neither.

And healer's bkessing works with any healing spell not just your own. You can work together with your party for more heals or even boost a Champion's Lay on Hands.


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I've been working on adding content from the APG to TOS 2nd PRO edition tool.

In the Animal Feature Ranger focus spell (p.234) is listed as:

Cast [one-action] somatic, verbal

This is the first time I see a single action spell, requiring two casting components...!

Is this a typo? Or a new normal?

The Only Sheet


Blave wrote:
The initial Bloodline spell "Dim the Light" of the Shadow Bloodline is very weirdly designed.

I can't seem to find this on Nethys in order to look at the wording myself. The bloodline entry doesn't list it.


Draco18s wrote:
Blave wrote:
The initial Bloodline spell "Dim the Light" of the Shadow Bloodline is very weirdly designed.
I can't seem to find this on Nethys in order to look at the wording myself. The bloodline entry doesn't list it.

Wrong Edition ;)

What you got there is the PF1 Shadow Bloodline.

Here's the focus power:

https://2e.aonprd.com/Spells.aspx?ID=781

Liberty's Edge

Draco18s wrote:
Blave wrote:
The initial Bloodline spell "Dim the Light" of the Shadow Bloodline is very weirdly designed.
I can't seem to find this on Nethys in order to look at the wording myself. The bloodline entry doesn't list it.

That's the PF1 version. The PF2 version is here.

Wayfinders

Blave wrote:

The initial Bloodline spell "Dim the Light" of the Shadow Bloodline is very weirdly designed.

1. It's literally unusable at character levels 1 and 2 as there are no 1st level occult spells or occult cantrips with the Darkness or Shadow trait (at least not in the Core rule book line).

2. Weren't Focus spells supposed to give casters something to do - besides cantrips - without spending spell slots? Having a mandatory focus power directly linked to casting a spell from your spell slots defeats this purpose.

Unless you get another Focus spell from somewhere, you're basically stuck with a focus pool you can't initially use at all and then you end up with one that's directly tied to the number of spells you can cast.

The only first level spell I can find that qualifies is Penumbral Shroud from Gods & Magic.

https://2e.aonprd.com/Spells.aspx?ID=582


Corbin-626 wrote:
Blave wrote:

The initial Bloodline spell "Dim the Light" of the Shadow Bloodline is very weirdly designed.

1. It's literally unusable at character levels 1 and 2 as there are no 1st level occult spells or occult cantrips with the Darkness or Shadow trait (at least not in the Core rule book line).

2. Weren't Focus spells supposed to give casters something to do - besides cantrips - without spending spell slots? Having a mandatory focus power directly linked to casting a spell from your spell slots defeats this purpose.

Unless you get another Focus spell from somewhere, you're basically stuck with a focus pool you can't initially use at all and then you end up with one that's directly tied to the number of spells you can cast.

The only first level spell I can find that qualifies is Penumbral Shroud from Gods & Magic.

https://2e.aonprd.com/Spells.aspx?ID=582

Yeah, I know. But the spell is bad and I shouldn't need a Lost Omen book to use a class ability from a core book.

Wayfinders

Blave wrote:
Yeah, I know. But the spell is bad and I shouldn't need a Lost Omen book to use a class ability from a core book.

Oh I agree, I was just pointing out that there is literally only the one option. I completely agree with what you're saying. It's really odd.


Blave wrote:
Draco18s wrote:
Blave wrote:
The initial Bloodline spell "Dim the Light" of the Shadow Bloodline is very weirdly designed.
I can't seem to find this on Nethys in order to look at the wording myself. The bloodline entry doesn't list it.
Wrong Edition ;)

Derp. Normally I catch that. Didn't help that searching "nethys dim the light" didn't find it either, I got "this is what dim light is" results.

Thanks.


TiwazBlackhand wrote:
Themetricsystem wrote:
Deadmanwalking wrote:
Brew Bird wrote:

The Daikyu has "Reload --", instead of "Reload 0" as other bows do.

It also has no weapon traits, which, while not necessarily an error, does seem highly unusual for an Advanced weapon.

In particular, logically it should probably have Propulsive. Whether it does is, of course, up to Paizo, but it's really just kind of a bad Advanced Weapon if it doesn't
Yeah, it seems like it's missing at LEAST one or two Weapon Traits in the very least, for an Advanced Weapon it's just an uncommon, more expensive, advanced, inferior version of the longbow. My bet is that it was supposed to have Deadly d10 and Propulsive Traits but those somehow were just left off the table for some reason.

It does have ONE thing on the Longbow.

Longbows cannot be used while mounted.
Daikyu can but are (for some bizarre reason) limited to only shooting to the left.

Shooting only to the left for a right handed shooter makes perfect sense. The size of the bow is such that trying to fire it on your draw arm side would be really awkward and problematic. It would be reversed if you were left handed. The only way to really negate that would be to have a fully ambidexterous shooter switching which arm is pulling and which is holding the bow. This is why most of the horse archer cultures used short composite type bows not the longer daikyu type.


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But there is no left or right hand in pathfinder. Its a purely roleplay flavor, not something that is imposed by an item.

Much less that item.

If they want to introduce facing, they should have reintroduced the Sarissa.


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Since there are no default rules for facing, your mount can basically pivot in place so you can be traveling clockwise around the thing you're shooting at instead of counterclockwise.


Blave wrote:
Yeah, I know. But the spell is bad and I shouldn't need a Lost Omen book to use a class ability from a core book.

At level 1 and 2*

Not ideal, unlikely to create too much of a negative impact though. Hopefully secrets of magic will expand upon it (although I do wish there was an option in the book it came from)

On a plus note our current option is a common spell and archives of nethys exists so gaining access to it is easy.
Also penumbral shroud is a solid first level spell debuff if the target lacks lowlight or darkvision (humans fit into this), that 10min duration with no repeating save and no incap trait really hurts stronger enemies if it slips through.


This may have been noticed already, and I brought it up in another thread, but,

Shape of the Dragon wrote:
You've discovered how to transform yourself into a dragon. Once per day, you can cast 7th-level dragon form as an innate arcane spell, transforming into your chosen type of dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level. Any time you score a critical hit with an unarmed Strike gained from dragon form, you recharge the spell's breath weapon immediately.

Note the last part about the spell heightening to 9th level. As far as I can tell no such 9th level form of Dragon Form exists--either in the APG or CRB.

For my money I'd rather correct Dragon Form to grant a 9th level version, because BIGGER DRAGONS.


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The Gleeful Grognard wrote:
Blave wrote:
Yeah, I know. But the spell is bad and I shouldn't need a Lost Omen book to use a class ability from a core book.
At level 1 and 2*

More or less also at 3 and 4. You can trigger the effect with Darkness, but that costs 3 actions. That leaves you standing right were you are, making hiding a bit pointless, especially since the effect or Dim the Light ends if you don't gain Concealment or Cover before the end of your turn.

And even counting Darkness and Penumbral Shroud, there's only five spells in the game right now that can actually trigger Dim the Light in a meaningful situation. One of them is only accessible for a Shadow Sorcerer via Crossblooded Evolution.

That's just too little.

Quote:
Not ideal, unlikely to create too much of a negative impact though. Hopefully secrets of magic will expand upon it (although I do wish there was an option in the book it came from)

It might be just me, but the focus spells are a big part of a sorcerer's identity and of it's mechanical structure. Having a Focus spell that does nothing at first, then rarely very little later is just bad.


Pathfinder Roleplaying Game Superscriber
The Only Sheet wrote:

I've been working on adding content from the APG to TOS 2nd PRO edition tool.

In the Animal Feature Ranger focus spell (p.234) is listed as:

Cast [one-action] somatic, verbal

This is the first time I see a single action spell, requiring two casting components...!

Is this a typo? Or a new normal?

The Only Sheet

Casting components and actions are not directly tied.

For example, a Magic Missile spell cast with a single action will still have two components.

Perpdepog wrote:

This may have been noticed already, and I brought it up in another thread, but,

Shape of the Dragon wrote:
You've discovered how to transform yourself into a dragon. Once per day, you can cast 7th-level dragon form as an innate arcane spell, transforming into your chosen type of dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level. Any time you score a critical hit with an unarmed Strike gained from dragon form, you recharge the spell's breath weapon immediately.

Note the last part about the spell heightening to 9th level. As far as I can tell no such 9th level form of Dragon Form exists--either in the APG or CRB.

For my money I'd rather correct Dragon Form to grant a 9th level version, because BIGGER DRAGONS.

As mentioned previously in the thread, spells can be heightened even if they don't have a specific heighten entry; it makes them harder to dispel - or in the case of Incapacitate spells, keeps them relevant.

For example, while Charm only lists 4th and 8th heighten effects, you can prepare it at 2, 3, 5, 6, 7, 9, or 10, and that will affect how the Incapacitate trait works with it.


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While it isn't an obvious error or anything... Witch's level 8 Murksight feat only functions against non-magical effects. This seems extremely bad compared to the level 1 druid feat Storm Born, which has no such restriction (and also works against any weather, not just precipitation, so you could see fine in sandstorms and such).


Pathfinder Rulebook Subscriber
Blave wrote:
Weren't Focus spells supposed to give casters something to do - besides cantrips - without spending spell slots? Having a mandatory focus power directly linked to casting a spell from your spell slots defeats this purpose.

While I agree from a design perspective, it's not new. Angelic and Undead bloodlines both require spells to be cast to trigger their effects too. Conjuration wizards likewise have an ability that just buffs their summons, which come from slots.

Still feels contrary to the fundamental design principle of focus spells, though.


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I'm surprised that Druid is still the only full-casting class that lacks a Cantrip Expansion feat. I'm not sure if that's intentional or not.

Dark Archive

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Gisher wrote:
I'm surprised that Druid is still the only full-casting class that lacks a Cantrip Expansion feat. I'm not sure if that's intentional or not.

I assumed it was "traded" for Order Explorer.


Page 229, the monk focus spell Shadow's Web should probably have the shadow trait; Clinging Shadows Stance does, and it doesn't look any more shadow-y than Shadow's Web.


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The Eldritch Archer Dedication has different effects depending on whether you are already a spellcaster or not. The Basic/Expert/Master Eldritch Archer Spellcasting feats make no such distinction and it's completely unclear how they work if you apply the Dedication to an existing spellcasting ability.

Do they add spell slots (and spells known) to your existing spellcasting or do they grant independant Charisma-based spontaneous spells slots and spells known? Or is a character with previous casting ability simply unable to pick those feats at all?


Pathfinder Roleplaying Game Superscriber
Perpdepog wrote:

This may have been noticed already, and I brought it up in another thread, but,

Shape of the Dragon wrote:
You've discovered how to transform yourself into a dragon. Once per day, you can cast 7th-level dragon form as an innate arcane spell, transforming into your chosen type of dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level. Any time you score a critical hit with an unarmed Strike gained from dragon form, you recharge the spell's breath weapon immediately.

Note the last part about the spell heightening to 9th level. As far as I can tell no such 9th level form of Dragon Form exists--either in the APG or CRB.

For my money I'd rather correct Dragon Form to grant a 9th level version, because BIGGER DRAGONS.

The spell can still be heightened to make it harder to counteract in case something tries to dispel magic your transformation. It also means that you can transform in an antimagic field, since that only nullifies magic of 8th level or lower (unless it is cast as a 9th level spell in which case only 10th level magic would work).


In the Mauler archetype (page 183), the Clear the Way feat is arguably in need of clarification. I don't want to cause that thread's arguments to be repeated here, so I'll just say that IMHO it is really weird that (1) You apparently (because nothing says otherwise) increase your MAP for each of five Shoves (yeah I know MAP maxes out, but still), and that (2) You apparently (because nothing says otherwise) can follow any enemy you successfully Shove as normal, potentially rendering it ambiguous which enemies are valid targets for the remaining Shoves.

Any discussion should please use the thread linked above.


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I really wish that PAIZO would NOT re-use Feats names in their rules... it adds unnecessary confusion and would be easy to avoid....

Reckless Abandon is both a Goblin ancestry feat (APG page 45) AND a Barbarian class feat (CORE page 93)

I suggest this be replaced for the Goblin... something like Reckless Goblin or whatever...

https://TheOnlySheet.com

Addendum: Icarus in the Pathfinder RPG Discord server mentioned this one:
Blessed Blood (AGP page 36, and Gods & Magic page 104) is an example of another feat which has a duplicate name, but a different feat altogether...


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Can a character with both a multiclass spellcasting archetype and the Eldritch Archer archetype take both Basic [Multiclass] Spellcasting and Basic Eldritch Archer spellcasting, and if so how do they interact?


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Ventnor wrote:
Can a character with both a multiclass spellcasting archetype and the Eldritch Archer archetype take both Basic [Multiclass] Spellcasting and Basic Eldritch Archer spellcasting, and if so how do they interact?

yes.

And they do not. They are seperate spells and spell slots.

All spell slots you gain from spellcasting archetypes have restrictions depending on the archetype; for instance, the bard archetype grants you spell slots you can use only to cast occult spells from your bard repertoire, even if you are a sorcerer with occult spells in your sorcerer repertoire.


Mellored wrote:
Ventnor wrote:
Can a character with both a multiclass spellcasting archetype and the Eldritch Archer archetype take both Basic [Multiclass] Spellcasting and Basic Eldritch Archer spellcasting, and if so how do they interact?

yes.

And they do not. They are seperate spells and spell slots.

All spell slots you gain from spellcasting archetypes have restrictions depending on the archetype; for instance, the bard archetype grants you spell slots you can use only to cast occult spells from your bard repertoire, even if you are a sorcerer with occult spells in your sorcerer repertoire.

It's not quite as clear by RAW, unfortunately. What you write is perfectly fine if the eldritch archer dedication is taken first.

But if you take it while already having spellcasting from another dedication or your main class, the EA dedication adds a cantrip to your previous class - instead of giving you a repertoire to cast EA spells from.

The EA spellcasting feats then give you spell slots and add spells known to your non-existing EA repertoire.

It's probably not RAI, but by RAW taking the EA spellcasting feats after you already got another spellcaster dedication does a whole lot of nothing.


Blave wrote:
But if you take it while already having spellcasting from another dedication or your main class, the EA dedication adds a cantrip to your previous class - instead of giving you a repertoire to cast EA spells from.

This doesn't impact basic spellcasting benefits at all as it's the exact feature multiple archtypes give: the exact answer for what you do if you have it from multiclass wizard and multiclass witch is the exact same answer for a multiclass wizard and an arcane Basic Eldritch Archer Spellcasting. The exact same rules apply. The only altered aspect is the cantrip granted by the dedication and the dedication makes no mention of altering later spellcasting past locking you into a spell list if you already have one.

Overall though, it's mostly a moot point as you'll likely keep to the same spell list to keep a single spell proficiency up, even if Eldritch Archer is first unless one set of slots is going to be solely dedicated to spells that don't need spell rolls or DC's.


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Page 93, Felicitous Riposte should have Opportune Riposte as prereq since it doesn't make sense without it. C.f. Impossible Riposte and Parry And Riposte on the same page.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

On Swashbuckler styles on page 84: Battledancer does not state the type of performance used.

As it stands it doesn't specify if the player can select the type of performance used or if the performance gains the traits associated with that type of performance.

For example: If the player chooses to make the performance a dance as per the Performance skill listing it would have the move and visual traits (and therefore provoke as per the rules for the move trait. If the player chooses to use a different type of performance (say sing) it would have the Auditory and Linguistic traits.


Helvellyn wrote:

On Swashbuckler styles on page 84: Battledancer does not state the type of performance used.

As it stands it doesn't specify if the player can select the type of performance used or if the performance gains the traits associated with that type of performance.

For example: If the player chooses to make the performance a dance as per the Performance skill listing it would have the move and visual traits (and therefore provoke as per the rules for the move trait. If the player chooses to use a different type of performance (say sing) it would have the Auditory and Linguistic traits.

You could just take Acrobatic Performer and then just have the Concentrate trait from Perform.

Liberty's Edge

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graystone wrote:
You could just take Acrobatic Performer and then just have the Concentrate trait from Perform.

That doesn't work for Panache gains (Battledancer specifies you must use the Performance skill to use it to gain Panache). It also technically doesn't change the traits of your Perform (though some GMs may have it count as its own Perform type...probably with the Visual trait).

And to the original question: Battledancer does not provide its own action. It allows existing Performance actions to gain you Panache, and is thus used pretty exclusively with the existing rules of the Perform action. Because it does not specify a type of Performance, you can do it with whichever one you like.


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Pathfinder Adventure, Adventure Path, Rulebook Subscriber
The Only Sheet wrote:

I really wish that PAIZO would NOT re-use Feats names in their rules... it adds unnecessary confusion and would be easy to avoid....

Reckless Abandon is both a Goblin ancestry feat (APG page 45) AND a Barbarian class feat (CORE page 93)

I suggest this be replaced for the Goblin... something like Reckless Goblin or whatever...

https://TheOnlySheet.com

Addendum: Icarus in the Pathfinder RPG Discord server mentioned this one:
Blessed Blood (AGP page 36, and Gods & Magic page 104) is an example of another feat which has a duplicate name, but a different feat altogether...

Since I assume this came up as you were filling out the database for you app, from one programmer to another: I hope you have a better internal ID to deal with that.


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Its still kind of weird to have multiple feats/items/spells with the same name have entirely different rules.


Helvellyn wrote:

On Swashbuckler styles on page 84: Battledancer does not state the type of performance used.

As it stands it doesn't specify if the player can select the type of performance used or if the performance gains the traits associated with that type of performance.

For example: If the player chooses to make the performance a dance as per the Performance skill listing it would have the move and visual traits (and therefore provoke as per the rules for the move trait. If the player chooses to use a different type of performance (say sing) it would have the Auditory and Linguistic traits.

Is that an issue though? Since Battledancer is taking its cue from your performance check, doesn't the lack of specified performance just mean you've got some flexibility? I don't believe there's anything that states you must set your performance type in stone so you could change your performance to one that has the most helpful traits, as determined by the situation. I also love clarity, but this seems to be a boon for quick thinking Battledancers.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
DougSample wrote:
Helvellyn wrote:

On Swashbuckler styles on page 84: Battledancer does not state the type of performance used.

As it stands it doesn't specify if the player can select the type of performance used or if the performance gains the traits associated with that type of performance.

For example: If the player chooses to make the performance a dance as per the Performance skill listing it would have the move and visual traits (and therefore provoke as per the rules for the move trait. If the player chooses to use a different type of performance (say sing) it would have the Auditory and Linguistic traits.

Is that an issue though? Since Battledancer is taking its cue from your performance check, doesn't the lack of specified performance just mean you've got some flexibility? I don't believe there's anything that states you must set your performance type in stone so you could change your performance to one that has the most helpful traits, as determined by the situation. I also love clarity, but this seems to be a boon for quick thinking Battledancers.

I think Deadmanwalking a few posts up has the right of it. As it stands you can choose the type of performance and thereby decide the relevant traits. I'm finding it not only fun from a mechanical viewpoint but it's a real boon in terms of getting ideas for describing my characters actions in more detail.


GHOST CHARGE item p.253:

The Major version (level 17) does not specify any item bonus to attack rolls....

Should probably be +3!!

The Only Sheet

Dark Archive

It this too powerful...

ARCHER DEDICATION FEAT 2
ARCHETYPE DEDICATION
You become trained in all simple and martial weapons in
the bow weapon group.

change to
ARCHER DEDICATION FEAT 2
ARCHETYPE DEDICATION
You become trained in all simple and martial weapons in
the bow weapon group. If you are already trained you become expert in the bow weapon group

Is this too powerful for the dedication feats?


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Souphin wrote:
Is this too powerful for the dedication feats?

I'd say yes. This lets a full caster with training in simple weapons get expert bows at level 2, which they'd otherwise need to wait until level 11 or so to get.

9 levels early is probably too early for almost anything.


Pathfinder Roleplaying Game Superscriber

At best you'd want to use the wording that the weapon expertise feats give, "Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in the bow weapon group".

But those are 13th level feats.


MaxAstro wrote:

At best you'd want to use the wording that the weapon expertise feats give, "Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in the bow weapon group".

But those are 13th level feats.

Various APG dedication feats include that kind of scaling as part of their benefits, as well. It's not as gated off for standard types of equipment anymore, and good riddance.

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