BigNorseWolf wrote:
I didn't mean to ignore your citation. I'd forgotten about that. Thank you for the correction. The advantages you requested are range, duration, number of individuals affected, the ability to grant full telepathic communication to a group of individuals (doesn't always have to be party members), not needing a common language for your limited telepathy, making team comms obsolete, stealth, and the simple freedom to get creative with any of these. As a shirren mystic, it's addition was an obvious boost. Put simply, limited telepathy is very limited. Telepathic bond has a few elements that are unlimited. It's comparing an apple to orchards.
BigNorseWolf wrote:
Sure. Full party telepathy at unlimited range is mechanically no different than 1 on 1 telepathy at 30 ft because they're both telepathy. Functionally, they provide very different advantages. Same mechanic, entirely different abilities.
BigNorseWolf wrote: I just don't get why the mystic waits till level 11 to do what a shirren can effectively do from level 1. A shirren can communicate telepathically to someone within 30 ft. This confers no benefit to the recipients of that communication. Telepathic Bond essentially creates a telepathic chat room with 6 other targets that allows everyone bonded to communicate telepathically. And it functions over any distance as long as you're on the same plane of existence. And the bond is permanent. Respectfully, the only similar factor is that telepathy is involved.
Helvellyn wrote:
Is that an issue though? Since Battledancer is taking its cue from your performance check, doesn't the lack of specified performance just mean you've got some flexibility? I don't believe there's anything that states you must set your performance type in stone so you could change your performance to one that has the most helpful traits, as determined by the situation. I also love clarity, but this seems to be a boon for quick thinking Battledancers. |