N N 959 wrote:
1. What is the bar for "viable," or "effective?" How does Paizo know a theme-based class whose focus is non-combat, has unintended deficiencies in combat?
it is viable and effective as it is now.The issue is that it is boring.
2. What should the expectation be? I'm a 16 INT / 16 WIS Investigator. What effect should I have on combat? What should my DPS be? My total damage contribution? My non-damage contribution?
Seems like everyone wants to trade damage for non-damage.And there should be some use for Int. Though not requiring it to be 18 at level 1 is probably good.
3. What are the metrics for evaluating this class in combat? Is it average DPS? Peak damage? Total negative modifiers applied? Positive Modifiers applied? In MMO's, they typically measure the difference in XP gained per hour with and without a class. What is the analogue for a pen and paper RPG
Metric are how interesting it is to play. Both in combat and out of it.Balance is easy enough after the fact. As you can easily adjust a die size up or down.