BellyBeard wrote:I disagree. This allows for Nature to do something for treating wounds, but I don't think it should be as good as investing in Medicine. Otherwise you end up with something strictly better.It's not strictly better. You can't Treat Disease or Treat Poison (or do forensics) with Nature even with Natural Medicine.
It's still close enough in most cases. Being able to identify animals and primal magic, plus anything else nature does, is probably almost always better than the other medicine functions.
Or maybe my games just don't use enough poison and disease.
Maybe if it allowed you to take Treat Wounds feats as if your rank in Medicine were one lower than in Nature? Perhaps that could make for a meaningful choice.
I was gonna say just going to Expert in Medicine for the feats isn't a huge deal, as it's really the Master and Legendary upgrades that are most valuable, but I also GM with skill ups every level so my outlook may be skewed. ^^;