My personal opinion on pf2


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Steve Geddes wrote:
Zaister wrote:
Ah oK, I've heard "Critical Role" mentioned here and there but never bothered to look it up, because, in general, I find it boring to watch other people playing RPGs, and frankly, a waste of time.

I was in this boat too until a year or so ago, when I started listening to the Glass Cannon Podcast on the way to and from work.

I rarely stick with an actual play podcast for more than half a dozen episodes. Nonetheless, I find them useful inspiration for my DMing style, even if the game itself doesn’t grab me for long.

I enjoyed the Glass Cannon Podcast Playtest sessions pretty much (especialy that one from March?, the PF1 starter box adventure, Jason converted on the fly).

Only thing I found a bit annoying in one of the recent podcasts was the dude that always started singing like the singing prince in Monty Python's Holy Grail: "I'd rather just sing" XD


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I'm a lumberjack and I'm OK
I sleep all night and I work all day


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John Lynch 106 wrote:
PF2 has been a potential win for D&D5e. My group has actually mentioned converting over to it. Before the playtest they were diehard Pathfinder fans.

So they leave beloved PF1 for 5e because PF2 is lacking the complexity of PF1? And of all they leave for 5e which ist probably one of the simplest non complex RPGs? Seriously?


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Belisar wrote:
Steve Geddes wrote:
Zaister wrote:
Ah oK, I've heard "Critical Role" mentioned here and there but never bothered to look it up, because, in general, I find it boring to watch other people playing RPGs, and frankly, a waste of time.

I was in this boat too until a year or so ago, when I started listening to the Glass Cannon Podcast on the way to and from work.

I rarely stick with an actual play podcast for more than half a dozen episodes. Nonetheless, I find them useful inspiration for my DMing style, even if the game itself doesn’t grab me for long.

I enjoyed the Glass Cannon Podcast Playtest sessions pretty much (especialy that one from March?, the PF1 starter box adventure, Jason converted on the fly).

Only thing I found a bit annoying in one of the recent podcasts was the dude that always started singing like the singing prince in Monty Python's Holy Grail: "I'd rather just sing" XD

I’m really enjoying their Starfinder game Aliens and Androids. I like their casual approach to the rules and (for me) they have about the right mix of RP and gaming.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Gorbacz wrote:
Zaister wrote:
Matt who?

The Game Master and host of Critical Role, the live RPG session show that's something of a breakthrough phenomenon and has amassed something in the region of 100 million views since it debuted. It's credited with significantly contributing to the recent rise of popularity in PnP RPGs.

It's also likely unknown in Germany because there's no German dubbing provided ;-P

Ah, no no, at least I know the guy, because he ran a game with Vin Diesel, who played Caulder, his character from The Last Witchhunter. But I guess my English is better than most people in Germany as well.

I just don't got time yet to watch more of the dude, he seems pretty good at what he does.


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Belisar wrote:
I am actually one of those target 5e players. I wouldn't be interested in PF2 if it was a mere clone of PF1 with some minor tweaks but stayed that bloated. And so I guess most other 5e players wouldn't probably (I know, I dislike this "most players" as well, but it is a valid assumption, that those who chose 5e over PF1 because it was too bloated wouldn't even glance at PF2 if it only was a PF1+).

As GM, I am not in that group simply because I enjoy dabbling in new rules to keep things fresh sometimes, but...

Of the 3 online groups and 1 face-to-face group I host, all prefer or stick to 5E. All of them have played Pathfinder, but the only way I have gotten 2 of the 4 groups to dabble in PF1 was with promises to keep it tight and houseruled trim.

And to be honest, if I closed down those PF1 campaigns and went back to 5E (perhaps convert those APs to 5E), the majority would be happier with that decision.

And I have said before, I am the only one in our circle of 3 GMs willing to take on the role as a GM for PF1.

However, of those 4 groups, 3 are genuinely interested in seeing how PF2 goes and are willing to at least give it a shot if it keeps trending in a direction that satisfies them. The 4th is only showing some interest by association (they hear some of the true enthusiasm for parts of PF2 that intrigue them).

What might be important to note, though, is the demographic I am currently hosting games for: most are working adults with a couple teens and couple college students; all but 3, maybe 4, of us are pretty casual players who don't invest much time in reading RPG material, forums, etc., they just enjoy showing up to play; most do not spend much money on the hobby (although most have contributed to buying material).

For the hardcore PF1 players who enjoy the vast rules, multitude of combat features/options/modifiers, optimization focus, etc, I do hope they continue to support PF1. I am sorry if that group was hoping for PF2 to be basically PF1.5, keeping it's complexity while cleaning up some of its looseness because it doesn't look like PF2 is going to be that. Hopefully, PF1 continues to be supported enough to keep it going.

For people like those I play most with, the fresh feel, more approachable game that PF2 seems to be evolving into will garner at least consideration as a new Fantasy Based RPG favorite.

It absolutely cannot be a 5E pseudo-clone/mimic because 5E is already good enough to play and why invest in a system we already have?

As for $ investment...I am not where near others when it comes to PF1 spending (probably just in the hundreds), but I have spent thousands on RPGs over the years.. thousands. The other 2 GMs have spent good money on 5E, but even less on the Pathfinder brand (3.5E drove one out of GMing for years until 4E got him to dabble again and 5E hooked him totally). Does it matter? Well, yes...some. As a collective. They'll want to attract as many RPG spenders to at least consider investing in their product. They have to.

If simply satisfying diehard PF1 players was enough, though, I'm not so sure they'd bother putting so much on the line by developing PF2. There has to be some desire to offer a product that gives them hope of expanding their market share.

And as I have also said before, I hope they succeed. It would be a shame to see another RPG fall by the wayside. As good as 5E D&D is, it's not the end-all, be-all fantasy RPG and Golarion is still a world worth visiting. But I am a prove-it type person. I won't buy anything (D&D included) simply out of loyalty. It's also why I haven't spent thousands on PF1; it is simply too encumbering/bloated for me to want to add even more to it. PF1 as a ruleset just isn't that fun for me as a GM or for most of my players. It's the adventuring material that we stick to mostly now.


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avr wrote:
Vic, you were replying to someone who was talking about competition. And all varieties of D&D including PF have remarkable similarities. Thus, I suggest you should try non-D&D roleplaying games to get some perspective.

Please just stop digging that hole. I have played plenty of non-D&D RPGs. I have plenty of perspective, kindly take your presumptuous and rude suggestion elsewhere.


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Belisar wrote:
Only thing I found a bit annoying in one of the recent podcasts was the dude that always started singing like the singing prince in Monty Python's Holy Grail: "I'd rather just sing" XD

Then someone should play the part of the dad (Palin): "Shut your noise, you!"


Steve Geddes wrote:
Zaister wrote:
Steve Geddes wrote:

I was in this boat too until a year or so ago, when I started listening to the Glass Cannon Podcast on the way to and from work.

I rarely stick with an actual play podcast for more than half a dozen episodes. Nonetheless, I find them useful inspiration for my DMing style, even if the game itself doesn’t grab me for long.

I find podcasts a difficult medium in general. They force me to do nothing but sit still and listen, which I find difficult to do. But If I do anything else while listening I notice that I keep missing stuff. Also, like audio books, it's just too slow. I do not drive, so I cannot say anything about listening while driving.

Yeah, I’m with you. I couldn’t just sit and listen.

I travel a fair bit between clients, so I have several hours a week of dead time in the car.

Well, you have plenty of time to answer my texts then!!! ;p


Except that would be illegal.


You know what I mean...

Silver Crusade

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Pathfinder Adventure Path Subscriber
Vic Ferrari wrote:
avr wrote:
Vic, you were replying to someone who was talking about competition. And all varieties of D&D including PF have remarkable similarities. Thus, I suggest you should try non-D&D roleplaying games to get some perspective.
Please just stop digging that hole. I have played plenty of non-D&D RPGs. I have plenty of perspective, kindly take your presumptuous and rude suggestion elsewhere.

If so, then it should be clear to you that D&D/PF in all its iterations is a tactical wargame with some role-playing sprinkled on the top. There's some insignificant variation, but it's the same old-school Gary Gygax and his d00ds decided to make their miniatures wargame a little more adventure-y stuff. Once you get around a bit and play stuff like FATE, Amber, Dogs in the Vineyard or Ten Candles, D&D variants start to blur and arguments about one being inherently superior to another in terms of being a better representation of any aspect of the GNS spectrum tend to look silly.


OCEANSHIELDWOLPF 2.0 wrote:
Steve Geddes wrote:
Zaister wrote:
Steve Geddes wrote:

I was in this boat too until a year or so ago, when I started listening to the Glass Cannon Podcast on the way to and from work.

I rarely stick with an actual play podcast for more than half a dozen episodes. Nonetheless, I find them useful inspiration for my DMing style, even if the game itself doesn’t grab me for long.

I find podcasts a difficult medium in general. They force me to do nothing but sit still and listen, which I find difficult to do. But If I do anything else while listening I notice that I keep missing stuff. Also, like audio books, it's just too slow. I do not drive, so I cannot say anything about listening while driving.

Yeah, I’m with you. I couldn’t just sit and listen.

I travel a fair bit between clients, so I have several hours a week of dead time in the car.

Well, you have plenty of time to answer my texts then!!! ;p

Doh! That was pretty rude. I meant to, then....I forgot. :/


pogie wrote:
ParcelRod wrote:
The rush of people who will in all likelyhood attempt to get their hands on the remaining 1st edition print lines before 2e officially launches should probably keep Paizo steady enough.
You’re joking, right? I really hope you’re joking.

Paizo will keep the corebook for PF1 in print after PF2's release, unless there's something I've misunderstood?


More than just the CRB, the whole rulebook line (in small, paperback format).

They haven’t said forever, but for as long as it’s feasible.

Silver Crusade

Gorbacz wrote:


If so, then it should be clear to you that D&D/PF in all its iterations is a tactical wargame with some role-playing sprinkled on the top. There's some insignificant variation, but it's the same old-school Gary Gygax and his d00ds decided to make their miniatures wargame a little more adventure-y stuff. Once you get around a bit and play stuff like FATE, Amber, Dogs in the Vineyard or Ten Candles, D&D variants start to blur and arguments about one being inherently superior to another in terms of being a better representation of any aspect of the GNS spectrum tend to look silly.

There needs to be a rather large YMMV disclaimer on that. Some of the best (and worst) roleplaying occurs in D&D games, some of the worst (and best) in Amber. One of my longest rule arguments occurred in Amber.

While I agree that is hard to wargame in many RPG systems that does NOT mean that it is hard to roleplay in the systems that ALSO allow wargaming. And I've yet to find the system that REQUIRES roleplaying


ShadeRaven wrote:

However, of those 4 groups, 3 are genuinely interested in seeing how PF2 goes and are willing to at least give it a shot if it keeps trending in a direction that satisfies them. The 4th is only showing some interest by association (they hear some of the true enthusiasm for parts of PF2 that intrigue them).

As you say, they wouldn't be intruiged and for sure not hooked if they experience that PF2 is rather a PF1.5. 5e as an uncomplicated smooth running system.

Funny annectode, rather than trying PF1 they decided to return back to 3.5 which was our all time favorite system. If though PF2 manages to capture their interest in means of a smoother running, less bloat, it's hello PF2, bye 3.5.


Gorbacz wrote:
Vic Ferrari wrote:
avr wrote:
Vic, you were replying to someone who was talking about competition. And all varieties of D&D including PF have remarkable similarities. Thus, I suggest you should try non-D&D roleplaying games to get some perspective.
Please just stop digging that hole. I have played plenty of non-D&D RPGs. I have plenty of perspective, kindly take your presumptuous and rude suggestion elsewhere.
If so, then it should be clear to you that D&D/PF in all its iterations is a tactical wargame with some role-playing sprinkled on the top.

If one is so inclined.


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Gorbacz wrote:


If so, then it should be clear to you that D&D/PF in all its iterations is a tactical wargame with some role-playing sprinkled on the top. There's some insignificant variation, but it's the same old-school Gary Gygax and his d00ds decided to make their miniatures wargame a little more adventure-y stuff. Once you get around a bit and play stuff like FATE, Amber, Dogs in the Vineyard or Ten Candles, D&D variants start to blur and arguments about one being inherently superior to another in terms of being a better representation of any aspect of the GNS spectrum tend to look silly.

GNS:

Thanks for the look up. I enjoyed the wikipedia explanation but I do agree with the criticism more then than the theory.

MDC


RizzotheRat wrote:

I’ve been playing 3/3.5/Pathfinder since the 3rd Edition came out. I started with 1st Ed aged 6. I guess this makes me old! Played my first Playtest chapter today. Initial impressions -

I liked:

* the three action economy. No more swift/move/standard is a huge improvement

* New skills list. More than enough.

* AOO isn’t automatic. This frees up the “board” a lot.

* AC increases as level increases. Your BAB does, why shouldn’t your ability not to get hit?

Things to work out:

* the transition from exploratory to encounter mode is not clear. Not surprise round!

* Resonance wasn’t well understood when I was playing

* spell points seems like the wrong name for this counter

Overall, really enjoyed it and it still felt like Pathfinder to me.

Is it weird that I feel almost the complete opposite way?

I dislike the new action economy, mainly because "Free Actions" are now Actions.

In PF1, you could drop both items you are holding, draw two weapons, take a 5 foot step, and attack 7 times in one turn.

In PF2, that would take 12 actions, or 4 turns.

I'm on board with the skills, but the proficiency system doesn't put enough weight on your character's talent or training, than it does their level.

I LIKE AOO. I LIKE that you can get punished for doing stupid stuff in game, and that getting cornered means you are in trouble. I think it's dumb that an enemy can drink a potion next to the cleric, and he can't do anything about it, because he lacks the skill to thunk him with his mace.

I dislike +level to everything. BAB only equaled your level if you were a full BAB class, it was a coincidence.

I LIKE Resonance, I just think it needs some tweaks.

Spell Points could use a new name. Something like Resonance! Because you shouldn't have to manage 3 different pools of supernatural power.


thflame wrote:
RizzotheRat wrote:

I’ve been playing 3/3.5/Pathfinder since the 3rd Edition came out. I started with 1st Ed aged 6. I guess this makes me old! Played my first Playtest chapter today. Initial impressions -

I liked:

* the three action economy. No more swift/move/standard is a huge improvement

* New skills list. More than enough.

* AOO isn’t automatic. This frees up the “board” a lot.

* AC increases as level increases. Your BAB does, why shouldn’t your ability not to get hit?

Things to work out:

* the transition from exploratory to encounter mode is not clear. Not surprise round!

* Resonance wasn’t well understood when I was playing

* spell points seems like the wrong name for this counter

Overall, really enjoyed it and it still felt like Pathfinder to me.

Is it weird that I feel almost the complete opposite way?

I dislike the new action economy, mainly because "Free Actions" are now Actions.

In PF1, you could drop both items you are holding, draw two weapons, take a 5 foot step, and attack 7 times in one turn.

In PF2, that would take 12 actions, or 4 turns.

I'm on board with the skills, but the proficiency system doesn't put enough weight on your character's talent or training, than it does their level.

I LIKE AOO. I LIKE that you can get punished for doing stupid stuff in game, and that getting cornered means you are in trouble. I think it's dumb that an enemy can drink a potion next to the cleric, and he can't do anything about it, because he lacks the skill to thunk him with his mace.

I dislike +level to everything. BAB only equaled your level if you were a full BAB class, it was a coincidence.

I LIKE Resonance, I just think it needs some tweaks.

Spell Points could use a new name. Something like Resonance! Because you shouldn't have to manage 3 different pools of supernatural power.

You still can...fighters with two agile weapons doing dual slice and then the two weapon fishing and tacking on desperate finisher nets you six attacks... Add quick in there and get seven. You can still be a Cuisinart... 2e just slows you down a bit...and makes you fully commit if you want seven attacks in a round


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Zaister wrote:
Personally, I was looking forward to Inner Sea Diners

Inner Seas 'Diners, Drive-Ins and Dives' with Gnome Fieri...


graystone wrote:
Zaister wrote:
Personally, I was looking forward to Inner Sea Diners
Inner Seas 'Diners, Drive-Ins and Dives' with Gnome Fieri...

Unfortunately it would need to compete with the name brand Dungeons and Dragons and Diners and Drive-ins and Dives. And that one has so much name recognition and alliteration that it dominates the industry.


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Githzilla wrote:
Every two weeks Paizo is coming out with updates and changes. This is what the play test is all about.

The main problem that the OP (who states that he's purchased nearly all of their core books) didn't cover is the apparent intent of Paizo to deliberately obsolesce their preceding system rather than offer PF2 as an incremental, albeit large, update of it (as, say, 3.5 was to 3rd edition).

Liberty's Edge

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thflame wrote:
I dislike the new action economy, mainly because "Free Actions" are now Actions.

Not all of them. I can see having some issues with this, though.

thflame wrote:
In PF1, you could drop both items you are holding, draw two weapons, take a 5 foot step, and attack 7 times in one turn.

Uh...you could only draw both weapons as a Free Action with Quick Draw. A Feat that still exists. And could only make 7 attacks with TWF Feats...also a thing that exists.

Also, dropping things is not an action in PF2. It's still free.

thflame wrote:
In PF2, that would take 12 actions, or 4 turns.

No, it would take 10 actions base for a character without Feats (7 attacks + 2 draw weapon + 1 move). Of course, it would take at least three rounds without Feats in PF1 as well (since you can't draw weapons for free without a Feat making it a move action to do so, reducing you to a single attack).

With Feats for Quick Draw and Twin Takedown, you can do that whole list of things in two rounds in PF2 (or thereabouts). You can have this ability by 6th level or so, too, while you needed to be 16th level to have that many attacks in PF1 (baring Haste, anyway).

The action economy for some stuff is certainly a tad worse (most notably, 5 foot steps not being free) but you're exaggerating the difference by a whole lot with this example, and the action economy is better in other ways (like being able to make four attacks while TWF at level 1 as a Ranger).


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Belisar wrote:
John Lynch 106 wrote:
PF2 has been a potential win for D&D5e. My group has actually mentioned converting over to it. Before the playtest they were diehard Pathfinder fans.
So they leave beloved PF1 for 5e because PF2 is lacking the complexity of PF1? And of all they leave for 5e which ist probably one of the simplest non complex RPGs? Seriously?

If they are like me, no, they leave PF because it is becoming even more complicated. Which is really saying something considering how bloated PF1 is.


Slim Jim wrote:
Githzilla wrote:
Every two weeks Paizo is coming out with updates and changes. This is what the play test is all about.
The main problem that the OP (who states that he's purchased nearly all of their core books) didn't cover is the apparent intent of Paizo to deliberately obsolesce their preceding system rather than offer PF2 as an incremental, albeit large, update of it (as, say, 3.5 was to 3rd edition).

Yesterday, I imported a feat from the Advanced Player's Guide to the playtest chapter 2. One player, who had not yet chosen all the feats for her gnome nomad alchemist, was describing her as someone who kept picking up interesting items. So I copied the Well-Prepared feat from the Advanced Player's Guide, editted it to say "silver pieces" instead of "gold pieces" and "Thievery" instead of "Sleight of Hand", and gave it to her as her 3rd-level general feat. I had to remove the halfling requirement, too, but I was fudging feats like that long before the playtest.

The more I understand PF2, the more I will be able to import PF1 material into it.


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Mathmuse wrote:
gnome nomad

You had the option to say gnomad, but didn't... for shame.


noodohs wrote:
Belisar wrote:
John Lynch 106 wrote:
PF2 has been a potential win for D&D5e. My group has actually mentioned converting over to it. Before the playtest they were diehard Pathfinder fans.
So they leave beloved PF1 for 5e because PF2 is lacking the complexity of PF1? And of all they leave for 5e which ist probably one of the simplest non complex RPGs? Seriously?
If they are like me, no, they leave PF because it is becoming even more complicated. Which is really saying something considering how bloated PF1 is.

Human nature is funny, isn't it? People who enjoy PF1 more than 5E will abandon PF1 simply because they are angry that PF2 isn't a new version of PF1. Kind of like having a burger restaurant offer a new chicken sandwich and people leaving that for another even more basic restaurant because they are angry that their favorite eatery is now offering a new meal.

It's completely valid, don't get me wrong. People have every right to protest whatever displeases them however they want, as long as it's not directly harmful, but it is curious nevertheless.

Setting aside the fact that they ARE new rules, and they are in flux, constantly being adjusted to boot, there is simply no way anyone will convince me that the core of PF2 is more complex than PF1. I can't help but think that people just don't like the rules, therefore are resistant to learning them, thus leading to the feeling that they are harder to learn. That and the fact that the initial release has terrible organization at times meaning the rules are not that hard to learn and apply, just hard to find.

But I still have to look things up in PF1, all these years later, and 5E was not play without learning right out of the box, either.


luy wrote:

All this conversation reminds me when WOTC released 4e...

Déjà vu anyone?

Maybe it's because I was out of the loop regarding D&D at the time, but I'm quite sure I've heard that there was no real lead up to 4e - it was just announced and later went on sale within a relatively short timeframe.

That said, there should be more than enough material for PF1 to play it for decades to come.

Personally, I rarely have trouble with RPG rules, but find PF2 particularly impenetrable though I think this is, at least in part, probably due to the language used rather than outright complexity as D&D 5e has a similar effect despite (supposedly) being pretty simple.

Liberty's Edge

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ShadeRaven wrote:

Human nature is funny, isn't it? People who enjoy PF1 more than 5E will abandon PF1 simply because they are angry that PF2 isn't a new version of PF1. Kind of like having a burger restaurant offer a new chicken sandwich and people leaving that for another even more basic restaurant because they are angry that their favorite eatery is now offering a new meal.

It's completely valid, don't get me wrong. People have every right to protest whatever displeases them however they want, as long as it's not directly harmful, but it is curious nevertheless.

That's a pretty bad comparison, because pathfinder 2 isn't just another option, it's the removal of the original option for the new. Once it's out, there isn't going to be new content made for first edition, and that can mean a lot to people. Whether it's new adventures in PFS, APs or Modules, or just new character content to go through, using a current system has things for players/GMs to look forward to, which is often part of the fun in playing a system. Finding new and interesting options to include in your game. Once systems lose this support, they often lose some of that fun.


Steve Geddes wrote:

More than just the CRB, the whole rulebook line (in small, paperback format).

They haven’t said forever, but for as long as it’s feasible.

The whole rulebook line!? Cool - this makes me very happy!

Thanks for info, Pathfinder is by far my preferred edition of the game I started to play back in '83:-)


Crayon wrote:
luy wrote:

All this conversation reminds me when WOTC released 4e...

Déjà vu anyone?

Maybe it's because I was out of the loop regarding D&D at the time, but I'm quite sure I've heard that there was no real lead up to 4e - it was just announced and later went on sale within a relatively short timeframe.

That said, there should be more than enough material for PF1 to play it for decades to come.

Personally, I rarely have trouble with RPG rules, but find PF2 particularly impenetrable though I think this is, at least in part, probably due to the language used rather than outright complexity as D&D 5e has a similar effect despite (supposedly) being pretty simple.

Definitely out of the loop. There were lots of previews from the designers, and plenty of discussion/ranting/arguing on the old WotC forums. I'd dare say those boards had quite a bit more activity at that time than these do now.


Deighton Thrane wrote:
That's a pretty bad comparison, because pathfinder 2 isn't just another option, it's the removal of the original option for the new. Once it's out, there isn't going to be new content made for first edition, and that can mean a lot to people. Whether it's new adventures in PFS, APs or Modules, or just new character content to go through, using a current system has things for players/GMs to look forward to, which is often part of the fun in playing a system. Finding new and interesting options to include in your game. Once systems lose this support, they often lose some of that fun.

Is that absolutely true? Do we know no one is going to continue to develop for PF1?

With the OGL and possible market that will still exist for PF1, I sort of figured we'd still see some offering additions to PF1 in the near future, at least (unless, of course, it's clear that PF2 has become the dominate product line and PF1 has a much smaller following).

And, honestly, it wouldn't take that much for PF1 to get as much additional content as 5E in areas of need...in my opinion, PF1 doesn't really need another book of new classes and feats, so mostly all that is necessary is to continue to see adventures and settings, which are pretty easy for outside sources to continue to offer.

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