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Look, I'm tired of having level 15 characters that can only spot an avalanche when it's on top of them. (This is literally something that happened in a game I was in.)
How? This sounds like there were either extenuating circumstances or you had a jerk GM. Anything in plain sight doesn't require a Perception Check to notice, and given that the roar of an avalanche is louder than a DC 0 conversation, your players should have heard it coming.
I'm tired of level 15 characters that drown in a calm pond because they're wearing armour and haven't put ranks into Swim.
Then put ranks in swim. I know, PF1 doesn't give nearly enough Skill Points to certain classes, but if your character NEVER decided to get any training in swimming, they would obviously drown.
I'm tired of level 15 characters that are stymied by a small cliff because they didn't explicitly plan around climbing.
Grappling hook + knotted rope. DC 5 Climb Check. Climbing gear is also trivially cheap at level 15. Complaining that your level 15s are stopped by a cliff is like claiming you can't have a picnic because you didn't bring food.
The sheer amount of incompetence automatically assumed in PF1 for high levels is aggravating, in that you're never going to succeed in a thing which you haven't invested half your life in. The average level 15 fighter will know absolutely nothing about the world, have no idea what he's been fighting for 15 levels (even level 3 things can't be identified), can only do one of climb/swim/jump, and shouldn't ever waste their time with anything social.
That's not remotely interesting as a high level character.
This is where I have an issue with PF1. You don't get near enough skill points, and the game incentivizes putting all of your points into a few skills. This could be easily fixed by making 4+INT mod the minimum skill points for characters and/or consolidating the skill list. There is no need to make everyone Mary Sues/Marty Stus at high level.