Halae wrote:
Fardragon wrote:
No, I prefer generic weapon descriptions. The fantasy "longsword" covers a multitude of different sword types from different cultures (not one of which was ever refered to as a "longsword" in it's time). There simply isn't the space to detail every potential possibility. Ten different types of sniper rifle leaves less room for genuinely different weapons.
Descriptions of manufacturer and model number can easily be added as flavor text by the GM.
As for things like rate of fire, magazine capacity, etc, I doubt these will be properties of the gear. Most ammo will be untracked, and number of attacks per round dependent on BAB and special abilities. Even damage may be detached from weapon stats, as it "scales with level".
When has Paizo chosen to do any of that? Ever?
That's a serious question. When has "no consumables" ever been a thing Paizo has ever done outside of ludicrously expensive and difficult to get abilities? the best example I can think of is the Kineticist, and even then they have to deal with the burn mechanics in order to be any sort of competitive.
I feel you're wrong. On... basically every point.
I'm also not looking for ten types of every weapon in the same book, I'm looking for one or two new variants to come along with supplements - armory supplements are some of the best received updates by the community in Shadowrun, the Warhammer 40k games, and I'm sure others that I could list if I wasn't so tired, and those are essentially the markets Starfinder is attempting to break into.
Jack in for the emperor You troll shaman astates! also theirs lizard people... and maybe jedi and kingon... what I don't know what kind of game your running but I know what mines gonna look like...