Have you ever met a god in game?


Pathfinder First Edition General Discussion


If so how did you react? Also I'm wondering if you met a good god and asked for their autograph would they really give it to you?


I had an arcanist character who'd lived an evil life and, now that he was old and wise in the ways of the planes beyond, was terrified of the fate that awaited him beyond death. He was visited by Shelyn in a garden mindscape to set him on the way toward redemption. The encounter was framed humbly in pleasant surroundings, so as not to overwhelm the repentant mage, but knowing whose image he was conversing with, he reacted with fear, shame and tears of hope as the path to salvation opened for him.

No autographs were handed out - it didn't seem appropriate to ask. I bet Cayden Cailean would be pleased, though. :V

Silver Crusade

Met a god in game once. Killed it. Of course, that was the point of the Age of Worms adventure path.


In my old AD&D game, my PC met a few gods, mainly Hecate.

Shadow Lodge

There's a season 9 scenario where you meet a goddess.


Killed and then created a replacement god in one AP...


Never in PF, but in D&D5 one of my chars got to meet the whole Dwarven pantheon... it was impressive because he was there to see the gods and counsel the one guy in charge of choosing which one of them will succeed MOradin who is dying... well, unless we find a way to revive him, but given the guy's revolutionary tendencies, and my own character's proclivities... I have hopes for an... interesting succession.


Players met one in wrath of the righteous.

Wrath of the Righteous Spoilers:
Players get taken to Iomedae's realm in heaven and talk directly to her at one point. She asks them questions, if they respond poorly she has trumpet archons blast them while she admonishes them, calling them sleeping children who must be awoken. Then, she gives them some neat stuff to help them go free an angel of hers that screwed up. If they asked for her autograph before the q/a session, she probably would've blasted them for poor timing. Afterwards, it probably would've been fine given the nature of some of the other things the PCs got from the 'encounter.'


5e our skeleton teammate, apparently an ex-dread-pirate-captain, is still walking around and not sleeping with the fishes because they slept with an avatar of Umberlee before they got mutinied. And then we found her again when raiding a pirate base.

That got awkward quick.


Well, I have run old school Vampire Dark Ages campaigns (Transylvania Chronicles) where the PC's met several Antediluvians. They certainly didn't enjoy the process, as apparently it was incredibly intimidating. They never asked for autographs, that was for sure!

I think once upon a time, I had the creator of the gameworld appear, the Almighty Bob who looked like Santa Claus but wearing denim overalls and had an odd sense of humor, to the PC's who were essentially his avatars. It was way back when AD&D 2nd ed was the thing.

Grand Lodge

I remember a friend of mine telling me about a mythic game they played. Had to collect an artifact that could only be destroyed by Pharasma from someone.

After collectively doing over 12,000 damage in 1-2 rounds (high level mythic game, but otherwise never got details on how), snagging the artifact, and planeshifting to the boneyard, they met her.

P: what do you want, I'm busy.
"Just a quick favor. Mind destroying this artifact for us?
P:*looks at it, shrugs, drops it at her feet and stomps on it* anything else?
".... no, we're good, thanks for your time"


In my first years as a player my character met Set, his patron, many times. Met Arioch and Aphrodite, as well. A couple others, too, but I can't recall which ones.

No autographs were asked for, just forgiveness, for aid, or trying to get the hell away from.


In my ongoing mythic campaign, my players discovered they were sired by Cayden Cailean, when he admitted this to them inside the Blessed Cup. They have also met and or encountered Orcus, Erastil, Magdh and the Lantern King.

Scarab Sages

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In my mythic campaign I ran a few years back, the party met a number of gods (and the whole pantheon in the finale).

Their first power, was meeting the spirit of an ancient local hero-god worshiped by some mountainfolk. Uneventful beyond it culminating in the party's moment of ascendance.

The first god they met was Solus, my CS's amalgamation between Catholic God, Pelor, and Sarenrae. They freed 4 solars who were slaved to a machine that suppressed Solus' power across an entire continent after defeating a Raksasha Immortal who set the place up. Solus showed up afterward, thanked the party, and left. One character was a paladin of Solus, and it changed her entire modus, from being simply a servant to striving to revitalize the worship of Solus in the region now that the machine was destroyed. Her cohort was a cleric of Solus who completely fell in love with Solus, total infatuation.

The second god the party met was Bregnan, the green ephemeral ball of energy that self identifies a the goddess of magic. During the course of a player not liking their summoner anymore and wanting to reroll, his former body (which was had already been transformed into something else twice bc he was not a very stick with it player) became a magical biohazard, and had to be sequestered away in the goddess's realm. He got a new body, and they returned to their quest.

The third god, Hemsham (then Sherzhameroth) they got to see get summoned, get killed, and then absorbed (along with the remaining spirit of a long dead demonlord) by the primary antagonist during the course of them fighting the other antagonist. Vastly complicated ritual completed by the party killing the boss completing the real villain's plans. Now supercharged, the villain taunted the party (their god killing weapon wasn't done yet, so quasi-god was invincible at this point), before retreating to his sanctum to complete his ascension to divinity.

The forth god, The Hero, was a party member who took Divine Source three times over the course of his 10 ranks, and ascended to a demi-god, then a quasi-deity, then a full on deity by the campaign's end.

The fifth god, The Veiled Mystery, was a macguffin character way back in sessions 1-3 of the multi-year campaign, that piggy backed its way to divinity on the back end of the villain's plan. When the party used their god-killing WMD to kill Sherzhameroth, the divine energy was primarily siphoned into The Veiled Mystery, ascending it to full deity (along with pushing The Hero beyond the quasi-deity thresh hold). Party was pissed (and a divine hatred between The Hero and The Veiled Mystery's faiths formed), but their WMD was a literal 1-shot-1-kill situation, so a new god of deception and secrets was born.

The Pantheon they met during the finale. When the aforementioned paladin of Solus was delivering the killing blow to Sherzhameroth with the Godsbane, the party was transported to the divine realm, where they had to choose their course of action now that they had won: 1) Free Hemsham (CE god of BBEG's), and the dead demonlord from Sherzhameroth, 2) allow Sherzhameroth full ascension (usurping Hemsham's role but more a%*$@#%y), or 3) kill Sherzhameroth with the divine essence going to ascend The Hero and The Veiled Mystery. They chose the last course.

The only god in my CS pantheon that would sing an autograph would be the CG God of Revelry, Nesil (sort of a Correllon / Cayden hybrid), as he's generally just a good guy.


Sounds epic!


I once met one of my followers when she got dropped into the room where the rest of the local pantheon put me in time-out. o wo/ Said character is definitely way up the bell-curve in meeting their deity, though. I physically manifest parts of myself around her to attack her enemies when she uses magic, since she gets it all from me. She sometimes summons bits of me just to feed me snacks, too.

...

The other mortals aren't nearly as in awe of this as they should be. v.v


My RPGA Living City character met Kelemvor after he had become a deity ... and became his devout follower as a result.


My players free Waukeen from Graz'zt. One of them was a repented ex cleric of Auril who choose her as new patron after meeting her.


Not as a player, but I often have the deities in my games take a somewhat personal interest in their worshippers, and especially those that serve them as clerics, to the point that the clerics can feel the eyes of their deity on them in important moments, and sense the pleasure/displeasure when they've done something good/bad. Conversations even happen from time to time, though mostly limited to dreams and vision, and often vague.

I try to keep the obvious overwhelming stuff for the higher levels, when the players are actual movers and shakers in the world, more fitting more direct contact. Though the expectation is that if you play a religious character in my game, even if you aren't a cleric, your choice of deity (and their enemies) will play a role in the adventure I craft.


My Cleric and his fiancee, (Another Cleric) both were visited at the same time by their respective gods Zyphus and Urgathoa in order to shelter them from being exposed to Azathoth's Unspeakable Presence.

This also granted them their Mythic Ascension, since the GM wanted me prepared for the rest of my former party bringing down holy justice upon my Cleric's head.

This is a depiction of the scene from a graphic we made of the campaign.


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I've met two Gods in game.

The first was Cayden Cailean, and the party didn't know we had met him until the very end of the campaign. We finally saved our favorite tavern from an Asmodean cult who had been manipulating a group of mercenaries, and were drinking in triumph. Then the old bartender tosses us a set of keys, starts glowing, turns into Cayden Cailean, congratulates our victory, says the bar is ours, and then just strolls out the front door singing to himself while everyone in the bar gapes at him in awe.

The second was Hastur. It went better than you would think. I didn't go crazy at all. Also, have you seen the Yellow Sign?


How did no one in the group go insane from Hastur?


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Because they died too quickly.

Hey, at least you didn't have to fight his Elder Influence...


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Yqatuba wrote:
How did no one in the group go insane from Hastur?

I said that I didn't go insane. Everyone ELSE in the group went totally insane. I know they're all insane because they keep accusing me of acting crazy and screaming in my sleep, which is impossible because I don't sleep anymore, not since I saw that play, "The King in Yellow".


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Iomedae. As written she's kind of a douche.

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