Strachan Fireblade |
4 people marked this as a favorite. |
Looked for Poison and Disease.
Poison existed but brought me to an Alchemy section which had nothing to do with my question on how poisons mechanics worked.
Eventually I figured out I needed to look up afflictions.
Perhaps adding Poison - see Afflictions and Disease - see Afflictions would help.
HWalsh |
Hey there all,
When using the Pathfinder Playtest Rulebook, did you use the Index in the back of the book? If so, did you find what you are looking for?
If now, please let us know in this thread so that we can be sure that the final index meets your needs.
Want to help, here is how:
1. Post the topic you were trying to search for in the Index.
2. Post the words you used to try and find that topic.This thread is only for posting up specific index issues. Comments and discussions should be reserved for other threads and will be removed if posted here.
Thank you for taking part in the Pathfinder Playtest.
Jason Bulmahn
Director of Game Design
1. I needed to know if a character could activate a Healing Potion using their resonance for another character.
2. Resonance.
Result: Success, while the information lead to a gray area, the index put me right where I needed to be.
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
Looked for Poison and Disease.
Poison existed but brought me to an Alchemy section which had nothing to do with my question on how poisons mechanics worked.
Eventually I figured out I needed to look up afflictions.
Perhaps adding Poison - see Afflictions and Disease - see Afflictions would help.
We had the same issue last night playtesting - it took forever to look up poisons, and the index wasn't helpful at all.
Namfoodle Ningel |
Want to help, here is how:
1. Post the topic you were trying to search for in the Index.
2. Post the words you used to try and find that topic.
1. I wanted to find out how to calculate Perception DCs.
2. I looked up DC and Difficulty Class in the index.Deadmanwalking |
1 person marked this as a favorite. |
I did NOT find what I was looking for. In fact, I still haven't. Trying to find a reason wizards shouldn't wear armor - looking for what the non-proficiency penalty is to spellcasting. Tried looking under Armor, Proficiency, Non-Proficiency, Spellcasting.
There isn't such a reason. Not for Wizard specifically, anyway. Anyone has issues wearing armor they aren't proficient in, but those are it.
Archimedes Mavranos |
Hey there all,
When using the Pathfinder Playtest Rulebook, did you use the Index in the back of the book? If so, did you find what you are looking for?
If now, please let us know in this thread so that we can be sure that the final index meets your needs.
Want to help, here is how:
1. Post the topic you were trying to search for in the Index.
2. Post the words you used to try and find that topic.This thread is only for posting up specific index issues. Comments and discussions should be reserved for other threads and will be removed if posted here.
Thank you for taking part in the Pathfinder Playtest.
Jason Bulmahn
Director of Game Design
1.) trinket
2.) trinket(Could not find it, until I stumbled on it under magic items: trinket)
I have found ALMOST everything I searched for in the index, overall very impressed.
Archimedes Mavranos |
Hey there all,
When using the Pathfinder Playtest Rulebook, did you use the Index in the back of the book? If so, did you find what you are looking for?
If now, please let us know in this thread so that we can be sure that the final index meets your needs.
Want to help, here is how:
1. Post the topic you were trying to search for in the Index.
2. Post the words you used to try and find that topic.This thread is only for posting up specific index issues. Comments and discussions should be reserved for other threads and will be removed if posted here.
Thank you for taking part in the Pathfinder Playtest.
Jason Bulmahn
Director of Game Design
1.) draw/equip/sheath a weapon
2.) draw, equip, grab, manipulateCouldn't find it, but I'm fairly confident it's a manipulate action to sheath or draw a weapon, and a free action to drop one. Clarification welcome.
Aramar |
- Went looking for how Poison DC's worked, and how a PC progress along the stages, what onset periods were, etc..
- Looked under 'Poisons' in the index.
'Poisons' only leads to a list of poisons, and a paragraph which points to the actual rules for poison (afflictions) about 30 pages prior. Not super useful when flipping through pages hastily mid-game.
Ngai M'katu |
Searched for how to handle damaging objects, checked:
'Damaging objects'
'Object, damaging'
'Material Strength' - found 'materials' which gave me hardness values, but not how to use the PF2 mechanic
'Destroying objects'
...all with no luck.
Finally found what I wanted under 'Dents', but without knowing that was the new PF2 mechanic, I wouldn't have known to check for it.
Perhaps could work if the body of the text under 'Materials' included a reference page number for the part of the book that deals with how to adjudicate damaging objects.
theservantsllcleanitup |
Trying to figure out how precision damage works.
Looked up "precision", "damage, precision", nada.
Found it (with the search function) in the damage section with its own little bold-headed paragraph. I'm sure its omission was a simple oversight. The description could be a bit more clear, however.
In general I have found the index to be pretty good, but I would simply say that adding as many different cross references as possible is best. When I go to the index, I'm not going to browse; the presence of many extra irrelevant entries doesn't matter in the slightest as long as the one I am looking for is there. So erring on the side of a very long but potentially redundant index is preferable.
Hythlodeus |
I use the index fairly often for the off chance to find what I'm looking for, while GMing. In two sessions of the Playtest a lot of questions have come up, that we needed to look up and usually I go to the index first.
Sometimes it works, more often though it doesn't. Without the search function of the pdf a lot of our questions would've been unanswered (and even WITH the search function it doesn't always work)
theservantsllcleanitup |
Spell Rolls and Spell DCs. The index says pages 290-291 is the place that we should turn to have it explained. But, as far as I can tell, 290 and 291 do not explain Spell Rolls or Spell DCs. It'd be nice to have the pages listed that actually explain those topics.
It seems as though the index's page reference is indeed correct for that entry. Spell rolls and DC fall under the umbrella of making rolls based on proficiency, which Spell rolls and Spell DC are (they appear on the larger table on page 291 at the bottom). However, I agree that it would be helpful if it was a bit more explicit.
Also, for the record, both items appear and are explained in the glossary.
Prethen |
My apologies, but this is a bit more generic of a suggestion than specific items.
I definitely have gone to the index many times and have come up empty handed when looking up various terms I would think should be obvious in a core rulebook index.
I think the index in general needs to be quite comprehensive and error on the side of too many entries than too few. That said, shouldn't virtually every noun and verb that's associated with specifically with core playing in PF2 be in the index? And, yes, I mean that literally, but please note I'm trying to emphasize those words that would be directly associated with PF2.
Again, I apologize for being critical without giving specifics, but I ran into index issues more often than I'd like with the book. It seems that the default was to opt for fewer entries than more.
theservantsllcleanitup |
I think the index in general needs to be quite comprehensive and error on the side of too many entries than too few. That said, shouldn't virtually every noun and verb that's associated with specifically with core playing in PF2 be in the index? And, yes, I mean that literally, but please note I'm trying to emphasize those words that would be directly associated with PF2.
I said basically the same thing. Too many entries isn't really possible when it comes to an index.
But again, if you aren't checking the glossary as well, you should be. It would also be a good idea to put the page reference into the glossary. Not as essential of course, but it would be a big help if someone wants additional context about a term.
Laik RPG Superstar 2015 Top 32 |
EberronHoward |
1 person marked this as a favorite. |
... among other stuff, tried to find "holding breath" and couldn't. Was very difficult to guess where to look for relevant rules.
Me too! I tried looking for "Submerged", then "Suffocating". I eventually looked in "Rose Street Revenge" because it had an useful sidebar, and that finally led me to "Breathe Deep" in Basic actions... which then led me to Page 315... which is labeled under 'Drowning and Suffocating", which DOES have its own entry in the index.
Ephfive |
I was trying to determine if the fatal trait applies to precision damage dice. That is, can a rogue use a light pick to turn sneak attack dice into d8s on a critical hit. Sneak attack dice are referred to as "extra precision damage" but the fatal trait says it increases "all the weapon's damage dice." So I'm not sure if sneak attack damage counts as a weapon's damage dice.
I tried looking up "Weapon, damage" "Precision" and "Damage."
I did not find anything that definitively answered the question.
DeathQuaker RPG Superstar 2015 Top 8 |
1. Topic: Fortitude saves, calculating and wondering if there was a universal "failure" effect (outside of the specific effect calling for the save) (maybe that's a stupid question, but it's a new system and all; we wanted to be sure)
2. I initially looked up under "Fortitude" and found nothing. Then I looked up and found the relatively minimal text there was under "saving throws." I'll add that it referred to both where to put saves on the character sheet, and to a page about what saving throws actually were. I think the reference to the character sheet was unhelpful.
There's some other stuff that I've used it for, some helpful and some unhelpful, but that's the one I recall most specifically.
Centuros |
Looked up: Charge
Not found
Quickly scanned feats: Not found
Later searched PDF: Found "Sudden Charge" for Fighter & Barbarian.Previous ability to charge is class-locked, the player of the groups Gnome Paladin (heavy armour with a movement of 10) extressed anguish and disgust whilst his character waddled from almost fight to almost fight.
I know here may not be the best place to point it out, but any character can move twice their speed and then attack once in this system, and they don't even have to go in a straight line. Sudden Charge just gives an additional action before or after that.
As for feedback, could the PDF get hyperlinks? I am a big fan of hyperlinks in PDFs wherever possible.
corwyn42 |
1 person marked this as a favorite. |
When reading the Alchemist Feat: Feral Mutagen:
Whenever you’re affected by a feral mutagen,
you gain the mutagen’s item bonus to your Intimidation checks.
Was curious what the term "feral" referred to - I assumed it referred to Bestial Mutagen, but that item did not contain any reference to the term "feral". I went to the index to see if there was an official term for "feral" and there was no reference to it. I was hoping for an entry between Feint and fey bloodline.
Balacertar |
1. Wanted to calculate the proficiency modifier, the creation rules pointed me to p. 290, I read the text and get the idea each rank has a -2, 0, 1 or 2 bonus, but something in my head says the character level has to be added (I later noticed the table in p. 291 specifies level - 2| level | etc. but the paragraphs around only talk about ranks and not level bonuses)
2. proficiencies p. 336->failure, p. 290-291->skip, p. 43->solved
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1. I wanted to know what "flat-footed" meant for rogue's Surprise Attack, I checked the glossary but did not found it
2. conditions->success
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1. Wanted to check the prices and bonuses for different item qualities
2. quality->fail, item->success
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1. How to activate an staff?
2. staff->failure (I have now noticed there is an 'staves' entry), activation->Activate an Item->success
EberronHoward |
Checked the Index for clarity on "Ranged Touch Attacks". That is, does a Wizard casting Produce Flame use Dexterity or Intelligence? Couldn't find a definition for it in the back of the book, and the one section in the book that describes it (in the spell section) doesn't explicitly say "Use Dexterity" for spells that make ranged attacks.
Helmic |
Poison is the big one, though I think there's a more fundamental issue with that. It's not very apparent that it's important you should read the Affliction section before you start playing the game, you don't really expect poison to work any differently than any other condition really. You roll a DC and if you fail the poison does a bad thing to you for a few turns, right?
Except you look at the statblock, notice that clearly something is amiss, and then fail to find the rules for it because you're looking for poison, not afflictions. So the entire game's stopped while the GM's trying to figure out how the f$!$ poison works.
I feel like at least the very basics of how poison works should be implied in the stat blocks. Or that maybe the digital version of the rules shouldn't be exclusively available as a PDF since it's not very well suited to searching, and that other formats should be considered like EPUB and an official online wiki. The rules require too much crossreferencing, often during play itself, and that at least is less annoying when you can click or hover over something and get an immediate answer, and then be able to copy and paste that answer without a bunch of formatting errors.
R0b0tBadgr |
I don't know if this thread is still being looked at it cared about, but indexes are a big thing for me in general. I **LOATHED** trying to look something up in 3.5 because the index was half a page, over the copyright statement... Which tells you what _those_people_ think about an index: the only people who are going to read it are the people who are going to read the legalese, which is pretty much nobody. The only reason I haven't posted before is because Jason asked for *specific* things I looked up. So here it goes:
Item bonus, what it is and what it applies to.
The difference between circumstance bonus and conditional bonus. I tried looking up each individually and failed, and I looked in the glossary to no avail. They are defined in "bonus" on pg291. (I'm writing a small thing to sell eventually and wanted to have the correct bonus type, none really fit).
Materials - found them
This is just a sample of things I've looked for in the past 20 minutes or so. I do use the index a lot while playing, to look up spells and abilities. Not only in the core book but also in the bestiary. I don't know how many times I've read "<> Fancy attack" and I'm like... WTF does Fancy attack do? Where is it? Is it in the back with the rest of the monster Fancy attacks? [Goes and searches the back of the book in my PDF reader] nope, where is it??? Oh, it's in the stat block 2 creatures previous because it's only for this type of creature. So I just wasted 10 minutes searching for something that could have been "<> Fancy attack (pg 123)" or in the index (or both preferably). I may have seen it if I was wielding a dead tree... But then again, maybe not.
Please make the index awesome!! The trait list and glossary are good also and please keep/expand them.
Thank you all, I love the system so far!!! Please keep being awesome!!!