Volg Drohar's page

16 posts. Alias of JERRY WEBSTER.


Looked up Knockdown as it was an ability in a module, not described.

Go Tagfinder!

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Awesome, now make Trailfinder and move the gunslinger to its own pocket universe.

Run We Be Goblins, modify the purpose of the raid a bit, the PCs are going to get great fire weapons for a mighty raid on Sandpoint. Then run Rise of the Runelords.

Lindsey Woolsey

Aura moderate transmutation; CL 7th
Slot shirt; Price 400gp; Weight 1lbs.

These brightly colored shirts, fabricated from a rustic home spun ware, are often adorned with swirling or intertwined patterns of roses.
When the wearer of the Lindsey Woolsey is reduced to less than zero hit points by gut shot they may take a visceral free action to yell “Whooped again didn’t we Josey!” before falling unconscious.

Requirements Craft Wondrous Item, heroism; Cost 200gp

I do feel as though 130 dollars should produce something more interesting than a series of dungeon crawls, and I hope it does.

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Odraude wrote:
I love seeing the haters so sad :)

whooped em again didn't we Josey!

Gunslingers? grit? Steam punk? Please tell me why?

My friends and I ask, what is new or different? In this case, the description gives us nothing useful. Compare that to the idea of an AP where you conquer a kingdom! Without that prospect you are left to the hope that a multitude of authors pull off an engaging story.
As evidenced by some APs, that doesn't always happen.

CMIX wrote:
Volg Drohar wrote:
Level four, Ha! I totally beat this game, and playing a crappy druid at that. What should I play next?
Maybe CMIX need new meat shield adventuring companion? Recently CMIX end up in melee more often that he like, so consider something that is big and dumb (even by CMIX standards), to keep bad guys from getting to CMIX.

Well I did have this great character idea for a dual scimitar wielding drow with a cat pet....

Well done! Love the terrain!

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Michael Brock wrote:
Sorry, I adjusted the win level to 5 in guide 5.0. You need 3 more games before you can claim such with your crappy Druid.

Why do I feel as though the "I win" level is a moving target?

Oh oh, Arcane Healer (Bard) from Faith's and Philosophies. You'll love it! Bardie, healie, monkyie, Bardie. Good times.

Level four, Ha! I totally beat this game, and playing a crappy druid at that. What should I play next?

What? A full party believing they can get through an entire AP with no social skill? Unheard of.

Zahir ibn Mahmoud ibn Jothan wrote:
Ultimate Combat: Merciful Healer: Merciful Healing wrote:
Feats and effects that affect a paladin's mercy also affect this ability

Which feats and how?

Most Mercy Feats have "lay in hands" and "mercy class feature" as a prerequisite. Does this ability satisfy both prerequisites? How about if either is a prestige class prerequisite?

A paladin expends two uses of lay on hands to channel, do five channel attempts get expended to activate Ultimate Mercy?

When choosing Extra Mercy, does Merciful Healing clear two conditions at once (like it does for a Paladin), or does this just add one more Mercy to the Merciful Healer's toolbox?

How do these Feats work for multiclassed Cleric-Paladins? Do the Feats do double duty and affect both sets of abilities? Or is this a situation where you select which class they affect?

What other feats and affects?

Which feats and how? I think all feats with mercy as a prerequisite, even if they also require the lay on hands class feature. Alternately as we like to say in our group, "what does hero lab allow?" hahaha.

Prestige class prerequisite - no. Lay on hands would specifically be required in my opinion.

Converting channels to lay on hands. Yes, five uses of channel energy could be used to activate Ultimate Mercy. However, your Paladin caster level would be zero meaning you would have to cast raise dead the same day as the death, hope you still have five uses left.

Extra Mercy. It just adds an additional mercy to the healer's toolbox. The Merciful Healers special ability here is to remove conditions from an increasing number of targets in their burst area, where the Paladin is able to remove an increasing number of conditions from single target.

I think the feats do double duty.

Having said all that, it's just the way I interrupt the rules, I'm certain there is a multitude of other ways of doing so making this a problematic archetype for PFS play. What the player is counting on could find huge variance between tables ruining their enjoyment of the class choice. Deserving of a FAQ.

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My investment in Hero Lab ensures I will be a Pathfinder player for many years. I shudder to think of creating a character without it.